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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var message = Conversation.prototype.conversationStarters[Math.floor(Math.random() * Conversation.prototype.conversationStarters.length)];' Line Number: 1057
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Fix Bug: 'ReferenceError: conversationManager is not defined' in this line: 'var message = conversationManager.conversationStarters[Math.floor(Math.random() * conversationManager.conversationStarters.length)];' Line Number: 1057
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Fix Bug: 'ReferenceError: ConversationManager is not defined' in this line: 'var conversationManager = new ConversationManager();' Line Number: 1055
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fix cant add new conversation by goin to live
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fix cant add new conversation
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'isTeaching')' in this line: 'self.isTeaching = false;' Line Number: 541
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'isTeaching')' in this line: 'self.isTeaching = false;' Line Number: 541
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create one type of each building at begining
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Fix Bug: 'Uncaught ReferenceError: Lumberjack is not defined' in this line: 'var lumberjack = new Lumberjack(self.resources, iq);' Line Number: 1177
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Fix Bug: 'Uncaught ReferenceError: Villager is not defined' in this line: 'Villager.prototype.performBehaviorBasedMovement = function () {' Line Number: 943
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Fix Bug: 'Uncaught ReferenceError: Lumberjack is not defined' in this line: 'Lumberjack.prototype.initiateConversation = function (message, otherLumberjack) {};' Line Number: 942
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Fix Bug: 'Uncaught ReferenceError: Lumberjack is not defined' in this line: 'Lumberjack.prototype.talkTo = function (otherLumberjack) {' Line Number: 941
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make all lumberjack and citizen upffront every other class
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double lumberjack number and split their speed by half
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make citizen upfront all other asset
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fix lumberjack not upfront building
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make citizen uppfront building
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add new conversation text
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Improve movement behavior
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add 2 new conversation text and tell me them
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change all conversation text to flirty one
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make lumberjack move again after conversation
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make lumberjack move again after conversation
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fixlumberjack dont moving after conversation
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fix citizen dont moving after conversation
===================================================================
--- original.js
+++ change.js
@@ -1326,15 +1326,16 @@
}
});
};
this.createVillagers(['Miner', 'Fisherman', 'Guard', 'Farmer', 'Blacksmith', 'Merchant', 'Gardener'], 4);
- for (var i = 0; i < 4; i++) {
+ for (var i = 0; i < 8; i++) {
var iq = Math.random() * 50 + 50;
var x = Math.random() * 2048;
var y = Math.random() * 2732;
var lumberjack = new Lumberjack(self.resources, iq);
lumberjack.x = x;
lumberjack.y = y;
+ lumberjack.speed /= 2;
self.addChildAt(lumberjack, self.children.length);
self.villagers.push(lumberjack);
}
for (var i = 0; i < 20; i++) {
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.