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Fix Bug: 'Timeout.tick error: initiator.decideNextAction is not a function' in this line: 'initiator.decideNextAction();' Line Number: 16
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fix citizen dont moving after conversation
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add two more lumberjack
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conversation duration is 2 second and after that citizen move again
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make citizen talk at maw one time every 10 second
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Add new conversation only for flirty mood
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All lumberjack are Always flirty
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Only one text conversation by citizen at a time
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Reduce conversation text to fit the screen
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Separate conversation text at least 300 pixel to each other
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Conversation text has to be at least 50 pixel to each other
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Double text conversation size
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Show text conversation
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Remove all buble referency. Conversation only show text
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Dont call buble. Only text
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Fix Bug: 'TypeError: initiator.createSpeechBubble is not a function' in this line: 'var speechBubble = initiator.createSpeechBubble(message);' Line Number: 17
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Fix Bug: 'Timeout.tick error: speechBubble is not defined' in this line: 'if (speechBubble) {' Line Number: 19
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Fix Bug: 'TypeError: initiator.createSpeechBubble is not a function' in this line: 'var speechBubble = initiator.createSpeechBubble(message);' Line Number: 17
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Fix Bug: 'Timeout.tick error: speechBubble is not defined' in this line: 'if (speechBubble) {' Line Number: 19
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Fix Bug: 'TypeError: initiator.createSpeechBubble is not a function' in this line: 'var speechBubble = initiator.createSpeechBubble(message);' Line Number: 17
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Fix Bug: 'Timeout.tick error: speechBubble is not defined' in this line: 'speechBubble.destroy();' Line Number: 19
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Fix Bug: 'TypeError: initiator.createSpeechBubble is not a function' in this line: 'initiator.createSpeechBubble(message);' Line Number: 14
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Lumberjack move 5 time more toward each other
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Make lumberjack move mote toward each other
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Spawn conversation text but not the buble
===================================================================
--- original.js
+++ change.js
@@ -13,11 +13,14 @@
var conversationDuration = 3000;
if (typeof initiator.createSpeechBubble === 'function') {
initiator.createSpeechBubble(message);
}
+ var speechBubble = initiator.createSpeechBubble(message);
LK.setTimeout(function () {
initiator.speed = initiator.baseSpeed;
- speechBubble.destroy();
+ if (speechBubble) {
+ speechBubble.destroy();
+ }
}, conversationDuration);
};
});
var Teacher = Container.expand(function () {
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.