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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var Doctor = Villager.expand(function (resources) {' Line Number: 47
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Add 3 new functionality
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Add 5 New functionality
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Lumberjack move base on their iq
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Lumberjack move 3 time faster
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Make lumberjack move
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Show villager
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Show villager
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Make villager upfront the background
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Add 8 new functionality
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Add 6 New functionality
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Fix villager
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Fix villager not spawning
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Improve all fonctionality
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Improve
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Fix Bug: 'Cannot read properties of undefined (reading 'villagers')' in this line: 'self.gameInstance.villagers.forEach(function (villager) {' Line Number: 8
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Improve the entire code in two pass
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Fix Bug: 'Cannot read properties of undefined (reading 'villagers')' in this line: 'self.gameInstance.villagers.forEach(function (villager) {' Line Number: 8
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Improve the entire code
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Fix Bug: 'TypeError: this.performAction is not a function' in this line: 'this.performAction();' Line Number: 852
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Fix Bug: 'TypeError: this.performAction is not a function' in this line: 'this.performAction();' Line Number: 852
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Fix Bug: 'TypeError: villager.decideNextAction is not a function' in this line: 'villager.decideNextAction();' Line Number: 995
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Fix Bug: 'TypeError: villager.decideNextAction is not a function' in this line: 'villager.decideNextAction();' Line Number: 995
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Fix Bug: 'TypeError: villager.updateStateAndPosition is not a function' in this line: 'villager.updateStateAndPosition();' Line Number: 1005
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Fix Bug: 'TypeError: villager.updateStateAndPosition is not a function' in this line: 'villager.updateStateAndPosition();' Line Number: 1005
===================================================================
--- original.js
+++ change.js
@@ -1152,9 +1152,9 @@
workplace.x = Math.random() * 2048;
workplace.y = Math.random() * 2732;
self.workplaces.push(workplace);
self.addChild(workplace);
- self.villagerCreationInterval = LK.setInterval(self.createAndAddVillagerIfPossible.bind(self), 100);
+ self.villagerCreationInterval = LK.setInterval(self.createAndAddVillager.bind(self), 10000);
var initialRock = new Rock();
initialRock.x = 1024;
initialRock.y = 1366;
self.addChild(initialRock);
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.