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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var Doctor = Villager.expand(function (resources) {' Line Number: 47
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Add 3 new functionality
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Add 5 New functionality
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Lumberjack move base on their iq
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Lumberjack move 3 time faster
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Make lumberjack move
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Show villager
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Show villager
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Make villager upfront the background
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Add 8 new functionality
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Add 6 New functionality
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Fix villager
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Fix villager not spawning
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Improve all fonctionality
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Improve
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Fix Bug: 'Cannot read properties of undefined (reading 'villagers')' in this line: 'self.gameInstance.villagers.forEach(function (villager) {' Line Number: 8
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Improve the entire code in two pass
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Fix Bug: 'Cannot read properties of undefined (reading 'villagers')' in this line: 'self.gameInstance.villagers.forEach(function (villager) {' Line Number: 8
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Improve the entire code
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Fix Bug: 'TypeError: this.performAction is not a function' in this line: 'this.performAction();' Line Number: 852
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Fix Bug: 'TypeError: this.performAction is not a function' in this line: 'this.performAction();' Line Number: 852
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Fix Bug: 'TypeError: villager.decideNextAction is not a function' in this line: 'villager.decideNextAction();' Line Number: 995
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Fix Bug: 'TypeError: villager.decideNextAction is not a function' in this line: 'villager.decideNextAction();' Line Number: 995
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Fix Bug: 'TypeError: villager.updateStateAndPosition is not a function' in this line: 'villager.updateStateAndPosition();' Line Number: 1005
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Fix Bug: 'TypeError: villager.updateStateAndPosition is not a function' in this line: 'villager.updateStateAndPosition();' Line Number: 1005
===================================================================
--- original.js
+++ change.js
@@ -771,8 +771,59 @@
var self = Container.call(this);
self.gameResources = resources;
self.iq = iq;
});
+var VillagerBehavior = Container.expand(function (villager) {
+ var self = Container.call(this);
+ self.villager = villager;
+ self.decideNextAction = function () {
+ var needs = self.calculateNeeds();
+ var actions = self.defineActions();
+ var chosenAction = Object.keys(needs).find(need => needs[need]);
+ if (chosenAction) {
+ actions[chosenAction]();
+ } else {
+ actions['wander']();
+ }
+ };
+ self.calculateNeeds = function () {
+ return {
+ 'rest': self.villager.energy < 20 || self.villager.tiredness >= 80,
+ 'work': self.villager.energy >= 20 && self.villager.workplace && self.villager.tiredness < 80,
+ 'food': self.villager.gameResources.food.amount < 20,
+ 'wood': self.villager.gameResources.wood.amount < 20,
+ 'rock': self.villager.gameResources.rock.amount < 20
+ };
+ };
+ self.defineActions = function () {
+ return {
+ 'rest': function () {
+ self.villager.targetX = self.villager.home.x;
+ self.villager.targetY = self.villager.home.y;
+ self.villager.state = 'goingHomeToRest';
+ },
+ 'work': function () {
+ self.villager.targetX = self.villager.workplace.x;
+ self.villager.targetY = self.villager.workplace.y;
+ self.villager.state = 'goingToWork';
+ },
+ 'food': function () {
+ self.villager.state = 'seekingFood';
+ },
+ 'wood': function () {
+ self.villager.state = 'seekingWood';
+ },
+ 'rock': function () {
+ self.villager.state = 'seekingRock';
+ },
+ 'wander': function () {
+ self.villager.targetX = Math.random() * 2048;
+ self.villager.targetY = Math.random() * 2732;
+ self.villager.state = 'wandering';
+ }
+ };
+ };
+});
function globalSeekResource(villager, resourceType) {}
this.weatherSystem = new WeatherSystem();
Villager.prototype.moveTo = function (targetX, targetY, speed) {
var dx = targetX - this.x;
@@ -784,56 +835,8 @@
this.x += Math.cos(angle) * moveDistance;
this.y += Math.sin(angle) * moveDistance;
}
};
-Villager.prototype.decideNextAction = function () {
- var needs = this.calculateNeeds();
- var actions = this.defineActions();
- var chosenAction = Object.keys(needs).find(need => needs[need]);
- if (chosenAction) {
- actions[chosenAction]();
- } else {
- actions['wander']();
- }
-};
-Villager.prototype.calculateNeeds = function () {
- return {
- 'rest': this.energy < 20 || this.tiredness >= 80,
- 'work': this.energy >= 20 && this.workplace && this.tiredness < 80,
- 'food': this.gameResources.food.amount < 20,
- 'wood': this.gameResources.wood.amount < 20,
- 'rock': this.gameResources.rock.amount < 20
- };
-};
-Villager.prototype.defineActions = function () {
- var villager = this;
- return {
- 'rest': function () {
- villager.targetX = villager.home.x;
- villager.targetY = villager.home.y;
- villager.state = 'goingHomeToRest';
- },
- 'work': function () {
- villager.targetX = villager.workplace.x;
- villager.targetY = villager.workplace.y;
- villager.state = 'goingToWork';
- },
- 'food': function () {
- villager.state = 'seekingFood';
- },
- 'wood': function () {
- villager.state = 'seekingWood';
- },
- 'rock': function () {
- villager.state = 'seekingRock';
- },
- 'wander': function () {
- villager.targetX = Math.random() * 2048;
- villager.targetY = Math.random() * 2732;
- villager.state = 'wandering';
- }
- };
-};
Villager.prototype.idle = function () {};
Villager.prototype.goHomeToRest = function () {
this.moveTo(this.home.x, this.home.y, this.speed);
if (this.x === this.home.x && this.y === this.home.y) {
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.