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Create différents asset for each villager type
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Fix Bug: 'TypeError: this.seekResource is not a function' in this line: 'this.seekResource(this.state.substring(7).toLowerCase());' Line Number: 796
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Fix Bug: 'TypeError: this.seekResource is not a function' in this line: 'this.seekResource('food');' Line Number: 796
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Spawn a New villager every 0.1 second
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Fix villager not apairing
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Add 4 of each villager type at launch
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Fix Bug: 'Uncaught ReferenceError: Villager is not defined' in this line: 'Villager.prototype.isDoingSomething = function () {' Line Number: 771
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Fix Bug: 'Cannot read properties of undefined (reading 'villagers')' in this line: 'self.gameInstance.villagers.forEach(function (villager) {' Line Number: 7
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Villager need to have différents asset base on their job
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Add 4 of each type of villager at launch
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Fix Bug: 'Cannot read properties of undefined (reading 'villagers')' in this line: 'self.gameInstance.villagers.forEach(function (villager) {' Line Number: 7
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Add 8 new functionality
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Fix Bug: 'Cannot read properties of null (reading 'villagers')' in this line: 'self.parent.villagers.forEach(function (villager) {' Line Number: 7
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Fix Bug: 'Uncaught ReferenceError: Market is not defined' in this line: 'self.market = new Market();' Line Number: 1119
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.addChild(self.weatherSystem);' Line Number: 807
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Fix Bug: 'Uncaught TypeError: this.addChild is not a function' in this line: 'this.addChild(this.weatherSystem);' Line Number: 807
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.addChild(self.weatherSystem);' Line Number: 807
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Fix Bug: 'Uncaught TypeError: this.addChild is not a function' in this line: 'this.addChild(this.weatherSystem);' Line Number: 807
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.addChild(weatherSystem);' Line Number: 807
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Add 5 New functionality
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Add 16 new functionality
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Add a building of each type
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Add a building of one type at launch
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'isTeaching')' in this line: 'self.isTeaching = false;' Line Number: 110
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'isTeaching')' in this line: 'self.isTeaching = false;' Line Number: 110
===================================================================
--- original.js
+++ change.js
@@ -776,12 +776,18 @@
LK.gui.topCenter.addChild(self.timerText);
self.startTime = Date.now();
var brewery = new Brewery();
self.addChild(brewery);
+ var newBrewery = new Brewery();
+ self.addChild(newBrewery);
var bakery = new Bakery();
self.addChild(bakery);
+ var newBakery = new Bakery();
+ self.addChild(newBakery);
var well = new Well();
self.addChild(well);
+ var newWell = new Well();
+ self.addChild(newWell);
self.resources = createResources();
self.resourceDisplay = new ResourceDisplay(self.resources);
LK.gui.topLeft.addChild(self.resourceDisplay);
Game.prototype.handleVillagersFallingInLove = function () {
@@ -909,8 +915,10 @@
var inn = new Inn();
inn.x = 900;
inn.y = 900;
self.addChild(inn);
+ var newInn = new Inn();
+ self.addChild(newInn);
var bakery = new Bakery();
bakery.x = 1000;
bakery.y = 1000;
self.addChild(bakery);
@@ -929,9 +937,13 @@
var house = new Home();
house.x = 1400;
house.y = 1400;
self.addChild(house);
+ var newHome = new Home();
+ self.addChild(newHome);
var employingWorkPlace = new EmployingWorkPlace();
employingWorkPlace.x = 1500;
employingWorkPlace.y = 1500;
self.addChild(employingWorkPlace);
+ var newEmployingWorkPlace = new EmployingWorkPlace();
+ self.addChild(newEmployingWorkPlace);
});
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.