User prompt
Delete night
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Improve night
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Improve
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Fix Bug: 'TypeError: self.decideNextAction is not a function' in this line: 'self.decideNextAction(self.villagers[i]);' Line Number: 313
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Fix Bug: 'TypeError: self.decideNextAction is not a function' in this line: 'self.decideNextAction(self.villagers[i]);' Line Number: 312
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Fix Bug: 'TypeError: villager.decideNextAction is not a function' in this line: 'villager.decideNextAction();' Line Number: 303
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Fix Bug: 'TypeError: villager.decideNextAction is not a function' in this line: 'villager.decideNextAction();' Line Number: 303
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Improve
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Delete background
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Create background
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Fix Bug: 'Uncaught TypeError: self.initializeVillager is not a function' in this line: 'self.initializeVillager();' Line Number: 187
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Fix
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Fix Bug: 'TypeError: self.updateResourceDisplay is not a function' in this line: 'self.updateResourceDisplay();' Line Number: 327
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Fix
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Fix
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Fix
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Fix background
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Fix villager dont moving
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Fix villager dont moving
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'updateCycle')' in this line: 'self.dayNightCycle.updateCycle();' Line Number: 437
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Fix Bug: 'TypeError: self.updateDayNightCycle is not a function' in this line: 'self.updateDayNightCycle();' Line Number: 437
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Improve
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Remove kiss and all kiss référence
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Delete kiss
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Fix Bug: 'TypeError: villagerA.kiss is not a function' in this line: 'villagerA.kiss(villagerB);' Line Number: 331
===================================================================
--- original.js
+++ change.js
@@ -214,9 +214,9 @@
};
});
var DayNightCycleManager = Container.expand(function () {
var self = Container.call(this);
- self.cycleDuration = 5000;
+ self.cycleDuration = 24000;
self.startTime = Date.now();
self.timeOfDayText = self.createTimeOfDayText();
LK.gui.topCenter.addChild(self.timeOfDayText);
LK.on('tick', self.updateCycle.bind(self));
@@ -232,13 +232,13 @@
return text;
};
DayNightCycleManager.prototype.updateCycle = function () {
var time = (Date.now() - this.startTime) % this.cycleDuration;
- var dayProgress = time / this.cycleDuration * 2 * Math.PI;
- var alpha = 0.15 + 0.2 * Math.cos(dayProgress - Math.PI) * -0.5;
+ var dayProgress = time / this.cycleDuration;
+ var alpha = 0.15 + 0.85 * Math.sin(dayProgress * Math.PI * 2);
LK.stageContainer.alpha = alpha;
- var hours = Math.floor(time / 3600000) % 24;
- var minutes = Math.floor(time % 3600000 / 60000);
+ var hours = Math.floor(dayProgress * 24);
+ var minutes = Math.floor(dayProgress * 1440 % 60);
this.timeOfDayText.setText('Time of Day: ' + hours.toString().padStart(2, '0') + ':' + minutes.toString().padStart(2, '0'));
};
Villager.prototype.isDoingSomething = function () {
return this.currentAction !== null;
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.