User prompt
Delete night
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Improve night
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Improve
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Fix Bug: 'TypeError: self.decideNextAction is not a function' in this line: 'self.decideNextAction(self.villagers[i]);' Line Number: 313
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Fix Bug: 'TypeError: self.decideNextAction is not a function' in this line: 'self.decideNextAction(self.villagers[i]);' Line Number: 312
User prompt
Fix Bug: 'TypeError: villager.decideNextAction is not a function' in this line: 'villager.decideNextAction();' Line Number: 303
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Fix Bug: 'TypeError: villager.decideNextAction is not a function' in this line: 'villager.decideNextAction();' Line Number: 303
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Improve
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Delete background
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Create background
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Fix Bug: 'Uncaught TypeError: self.initializeVillager is not a function' in this line: 'self.initializeVillager();' Line Number: 187
User prompt
Fix
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Fix Bug: 'TypeError: self.updateResourceDisplay is not a function' in this line: 'self.updateResourceDisplay();' Line Number: 327
User prompt
Fix
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Fix
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Fix
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Fix background
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Fix villager dont moving
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Fix villager dont moving
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'updateCycle')' in this line: 'self.dayNightCycle.updateCycle();' Line Number: 437
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Fix Bug: 'TypeError: self.updateDayNightCycle is not a function' in this line: 'self.updateDayNightCycle();' Line Number: 437
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Improve
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Remove kiss and all kiss référence
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Delete kiss
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Fix Bug: 'TypeError: villagerA.kiss is not a function' in this line: 'villagerA.kiss(villagerB);' Line Number: 331
===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,8 @@
});
var ResourceDisplay = Container.expand(function (resources) {
var self = Container.call(this);
self.resources = resources;
- self.update = function () {};
});
var Well = Container.expand(function () {
var self = Container.call(this);
var wellGraphics = self.createAsset('well', 'Well Graphics', .5, .5);
@@ -321,9 +320,8 @@
}
};
LK.on('tick', function () {
if (self.villagerAndFramerateDisplay) self.framerateDisplay.update();
- self.resourceDisplay.update();
var currentTime = Date.now();
var elapsedTime = Math.floor((currentTime - self.startTime) / 1000);
self.timerText.setText('Time: ' + elapsedTime);
self.updateResourceDisplay();
@@ -354,12 +352,8 @@
var well = new Well();
self.addChild(well);
self.resources = createResources();
self.resourceDisplay = new ResourceDisplay(self.resources);
- self.resourceDisplay.update = function () {};
- self.updateResourceDisplay = function () {
- self.resourceDisplay.update();
- };
Game.prototype.handleVillagersFallingInLove = function () {
for (var i = 0; i < this.villagers.length; i++) {
for (var j = i + 1; j < this.villagers.length; j++) {
var villagerA = this.villagers[i];
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.