User prompt
The launch have to applys a stronger physhic
User prompt
The power off the launch has to be 3 time less
User prompt
The power bar have to increment and decrement 3 time faster
User prompt
When at 100 the power bar need to bedecrement
User prompt
The power bar have to increment and decrement to 0 to 100 faster
User prompt
The power have to be ten time less
User prompt
The stone have to be launch up and the score increment base on the distance of the launch in meter
User prompt
Launch the stone harder base on the power bar
User prompt
The power bar have to be increment when shes apair
User prompt
The power bar have to be show after the first click, and the launch have to hapen after the second click
User prompt
the stone have to be launch harder
User prompt
Increment the score for every ricochet
User prompt
the game over have to be call only when the stone stop moving after being launch
User prompt
When launch, the stone have to move up in a realistic way to do a ricochet on the lake
User prompt
The stone have to follow the hand
User prompt
The stone dont have gravity
User prompt
The stone have to follow the hand in the begining
User prompt
The stone have to follow the hand
User prompt
The stone have to be very close to the hand before launch
User prompt
Launch the stone when the mouse is clicked
User prompt
when launch, restart the gale after one second
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in this line: 'handGraphics.on('down', function () {' Line Number: 32
User prompt
The stone have to touch the hand before launch
User prompt
Increment the score when the stone is launch
User prompt
Stop the score to auto increment
===================================================================
--- original.js
+++ change.js
@@ -43,8 +43,9 @@
self.launch = function (hand) {
self.direction = Math.PI / 4;
self.speed = 10;
self.isLaunched = true;
+ LK.setScore(LK.getScore() + 1);
};
var stoneGraphics = self.createAsset('stone', 'Stone for ricochet', .5, .5);
self.speed = 0;
self.direction = 0;
A nice lake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A hand Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small stone Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A power bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A power bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A restart button Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.