User prompt
Call the game over only 2 second after the stone is launch
User prompt
The hand follow the mouse cursort
User prompt
The game over have to bee call only after the stone is launch
User prompt
Redo the code. Its a ricochet game. At the begining the stone follow the hand. When the mouse is clicked, the stone is launch and do a ricochet with a rondom method. If the ricochet is done, increment the score by one point end game over
User prompt
The stone have to touch the hand before launched
User prompt
The hand have to bee wlose to the hand at the begining
User prompt
The stone need to follow the hand when the mouse have not been clicked
User prompt
Change the bug who cause the stone to follow the hand even when launch
User prompt
when the mouse is clicked the stone dont follow the hand anymore
User prompt
Launch the stone when the mouse is clicked
User prompt
Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'launch')' in this line: 'self.launch = function () {' Line Number: 44
User prompt
The stone have to be launch when the mouse is click
User prompt
The score has to be imprement only when a ricochet is done
User prompt
increment the score at each ricochet
User prompt
create a button to restart the game when click
User prompt
The stone have do be launch when a click is done
User prompt
When click, the stone have to do a ricochet on the lake
User prompt
The power bar is not full
User prompt
The ratio off the hand have to be beter
User prompt
The power bar need to apair when the player click
User prompt
When click a first time, we need to see a power bar
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'stone.x = hand.x;' Line Number: 38
User prompt
We have to see only one hand
User prompt
The stone have to be close to the hand
User prompt
The stone have to follow the hand
===================================================================
--- original.js
+++ change.js
@@ -5,9 +5,9 @@
self.height = 50;
self.x = 1024 - self.width / 2;
self.y = 2732 - 100;
self.visible = false;
- self.progress = 0;
+ self.progress = 50;
self.show = function () {
self.visible = true;
};
self.hide = function () {
A nice lake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A hand Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small stone Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A power bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A power bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A restart button Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.