User prompt
Make the explorer visible at all times in the gaming space. Currently I am losing visibility of the explorer.
User prompt
Make the banana, obstacle and slingshot fall from top down. Make the explorer move from bottom up.
User prompt
Make the main character do a small jump with mouse left click and release action
User prompt
control the main character with left mouse click
User prompt
Improve the game and make it playable. It is slow and unplayable.
Initial prompt
Jungle Jump Frenzy
/****
* Classes
****/
// Banana class representing collectible items
var Banana = Container.expand(function () {
var self = Container.call(this);
var bananaGraphics = self.attachAsset('banana', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Make the banana fall down
self.y += 5;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Explorer class representing the player character
var Explorer = Container.expand(function () {
var self = Container.call(this);
var explorerGraphics = self.attachAsset('explorer', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Logic for explorer movement
};
self.collectBanana = function () {
// Logic for collecting bananas
};
self.useSlingshot = function () {
// Logic for using slingshot
};
});
// Obstacle class representing snakes, rocks, and quicksand
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Make the obstacle fall down
self.y += 5;
};
});
// Slingshot class representing special item
var Slingshot = Container.expand(function () {
var self = Container.call(this);
var slingshotGraphics = self.attachAsset('slingshot', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Make the slingshot fall down
self.y += 5;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x228B22 // Init game with forest green background
});
/****
* Game Code
****/
// Initialize game elements
var explorer = game.addChild(new Explorer());
explorer.x = 1024; // Center horizontally
explorer.y = 2000; // Initial vertical position
var bananas = [];
var obstacles = [];
var slingshots = [];
// Function to spawn bananas
function spawnBanana() {
var banana = new Banana();
banana.x = Math.random() * 2048;
banana.y = Math.random() * 2732;
bananas.push(banana);
game.addChild(banana);
}
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Function to spawn slingshots
function spawnSlingshot() {
var slingshot = new Slingshot();
slingshot.x = Math.random() * 2048;
slingshot.y = Math.random() * 2732;
slingshots.push(slingshot);
game.addChild(slingshot);
}
// Game update loop
game.update = function () {
// Update explorer
explorer.update();
// Update bananas
for (var i = bananas.length - 1; i >= 0; i--) {
bananas[i].update();
if (explorer.intersects(bananas[i])) {
explorer.collectBanana();
bananas[i].destroy();
bananas.splice(i, 1);
}
}
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (explorer.intersects(obstacles[i])) {
// Handle collision with obstacle
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update slingshots
for (var i = slingshots.length - 1; i >= 0; i--) {
slingshots[i].update();
if (explorer.intersects(slingshots[i])) {
explorer.useSlingshot();
slingshots[i].destroy();
slingshots.splice(i, 1);
}
}
// Spawn new items periodically
if (LK.ticks % 60 === 0) {
spawnBanana();
}
if (LK.ticks % 360 === 0) {
spawnObstacle();
}
if (LK.ticks % 150 === 0) {
spawnSlingshot();
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
// Move the explorer to the clicked position
explorer.x = x;
// Make the explorer move up
explorer.y -= explorer.speed;
};
game.up = function (x, y, obj) {
// Logic for ending a jump
// Bring the explorer back to the ground
explorer.y += 100;
}; ===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,10 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Logic for banana behavior
+ // Make the banana fall down
+ self.y += 5;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
@@ -39,9 +40,10 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Logic for obstacle behavior
+ // Make the obstacle fall down
+ self.y += 5;
};
});
// Slingshot class representing special item
var Slingshot = Container.expand(function () {
@@ -50,9 +52,10 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Logic for slingshot behavior
+ // Make the slingshot fall down
+ self.y += 5;
};
});
/****
@@ -141,11 +144,10 @@
// Event listeners for touch controls
game.down = function (x, y, obj) {
// Move the explorer to the clicked position
explorer.x = x;
- explorer.y = y;
- // Make the explorer jump
- explorer.y -= 100;
+ // Make the explorer move up
+ explorer.y -= explorer.speed;
};
game.up = function (x, y, obj) {
// Logic for ending a jump
// Bring the explorer back to the ground
simple snake image. transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow orb like a diamond cut gem. transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rough edged rock. Transparent image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute robot. Transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.