User prompt
Make the explorer visible at all times in the gaming space. Currently I am losing visibility of the explorer.
User prompt
Make the banana, obstacle and slingshot fall from top down. Make the explorer move from bottom up.
User prompt
Make the main character do a small jump with mouse left click and release action
User prompt
control the main character with left mouse click
User prompt
Improve the game and make it playable. It is slow and unplayable.
Initial prompt
Jungle Jump Frenzy
/**** * Classes ****/ // Banana class representing collectible items var Banana = Container.expand(function () { var self = Container.call(this); var bananaGraphics = self.attachAsset('banana', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for banana behavior }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Explorer class representing the player character var Explorer = Container.expand(function () { var self = Container.call(this); var explorerGraphics = self.attachAsset('explorer', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Logic for explorer movement }; self.collectBanana = function () { // Logic for collecting bananas }; self.useSlingshot = function () { // Logic for using slingshot }; }); // Obstacle class representing snakes, rocks, and quicksand var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for obstacle behavior }; }); // Slingshot class representing special item var Slingshot = Container.expand(function () { var self = Container.call(this); var slingshotGraphics = self.attachAsset('slingshot', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for slingshot behavior }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Init game with forest green background }); /**** * Game Code ****/ // Initialize game elements var explorer = game.addChild(new Explorer()); explorer.x = 1024; // Center horizontally explorer.y = 2000; // Initial vertical position var bananas = []; var obstacles = []; var slingshots = []; // Function to spawn bananas function spawnBanana() { var banana = new Banana(); banana.x = Math.random() * 2048; banana.y = Math.random() * 2732; bananas.push(banana); game.addChild(banana); } // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); game.addChild(obstacle); } // Function to spawn slingshots function spawnSlingshot() { var slingshot = new Slingshot(); slingshot.x = Math.random() * 2048; slingshot.y = Math.random() * 2732; slingshots.push(slingshot); game.addChild(slingshot); } // Game update loop game.update = function () { // Update explorer explorer.update(); // Update bananas for (var i = bananas.length - 1; i >= 0; i--) { bananas[i].update(); if (explorer.intersects(bananas[i])) { explorer.collectBanana(); bananas[i].destroy(); bananas.splice(i, 1); } } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (explorer.intersects(obstacles[i])) { // Handle collision with obstacle LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update slingshots for (var i = slingshots.length - 1; i >= 0; i--) { slingshots[i].update(); if (explorer.intersects(slingshots[i])) { explorer.useSlingshot(); slingshots[i].destroy(); slingshots.splice(i, 1); } } // Spawn new items periodically if (LK.ticks % 60 === 0) { spawnBanana(); } if (LK.ticks % 360 === 0) { spawnObstacle(); } if (LK.ticks % 150 === 0) { spawnSlingshot(); } }; // Event listeners for touch controls game.down = function (x, y, obj) { // Logic for starting a jump or using slingshot }; game.up = function (x, y, obj) { // Logic for ending a jump };
===================================================================
--- original.js
+++ change.js
@@ -1,71 +1,71 @@
-/****
+/****
* Classes
-****/
+****/
// Banana class representing collectible items
var Banana = Container.expand(function () {
- var self = Container.call(this);
- var bananaGraphics = self.attachAsset('banana', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Logic for banana behavior
- };
+ var self = Container.call(this);
+ var bananaGraphics = self.attachAsset('banana', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Logic for banana behavior
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Explorer class representing the player character
var Explorer = Container.expand(function () {
- var self = Container.call(this);
- var explorerGraphics = self.attachAsset('explorer', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Logic for explorer movement
- };
- self.collectBanana = function () {
- // Logic for collecting bananas
- };
- self.useSlingshot = function () {
- // Logic for using slingshot
- };
+ var self = Container.call(this);
+ var explorerGraphics = self.attachAsset('explorer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Logic for explorer movement
+ };
+ self.collectBanana = function () {
+ // Logic for collecting bananas
+ };
+ self.useSlingshot = function () {
+ // Logic for using slingshot
+ };
});
// Obstacle class representing snakes, rocks, and quicksand
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Logic for obstacle behavior
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Logic for obstacle behavior
+ };
});
// Slingshot class representing special item
var Slingshot = Container.expand(function () {
- var self = Container.call(this);
- var slingshotGraphics = self.attachAsset('slingshot', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Logic for slingshot behavior
- };
+ var self = Container.call(this);
+ var slingshotGraphics = self.attachAsset('slingshot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Logic for slingshot behavior
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x228B22 // Init game with forest green background
+ backgroundColor: 0x228B22 // Init game with forest green background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
var explorer = game.addChild(new Explorer());
explorer.x = 1024; // Center horizontally
explorer.y = 2000; // Initial vertical position
@@ -73,75 +73,75 @@
var obstacles = [];
var slingshots = [];
// Function to spawn bananas
function spawnBanana() {
- var banana = new Banana();
- banana.x = Math.random() * 2048;
- banana.y = Math.random() * 2732;
- bananas.push(banana);
- game.addChild(banana);
+ var banana = new Banana();
+ banana.x = Math.random() * 2048;
+ banana.y = Math.random() * 2732;
+ bananas.push(banana);
+ game.addChild(banana);
}
// Function to spawn obstacles
function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * 2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * 2732;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Function to spawn slingshots
function spawnSlingshot() {
- var slingshot = new Slingshot();
- slingshot.x = Math.random() * 2048;
- slingshot.y = Math.random() * 2732;
- slingshots.push(slingshot);
- game.addChild(slingshot);
+ var slingshot = new Slingshot();
+ slingshot.x = Math.random() * 2048;
+ slingshot.y = Math.random() * 2732;
+ slingshots.push(slingshot);
+ game.addChild(slingshot);
}
// Game update loop
game.update = function () {
- // Update explorer
- explorer.update();
- // Update bananas
- for (var i = bananas.length - 1; i >= 0; i--) {
- bananas[i].update();
- if (explorer.intersects(bananas[i])) {
- explorer.collectBanana();
- bananas[i].destroy();
- bananas.splice(i, 1);
- }
- }
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (explorer.intersects(obstacles[i])) {
- // Handle collision with obstacle
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update slingshots
- for (var i = slingshots.length - 1; i >= 0; i--) {
- slingshots[i].update();
- if (explorer.intersects(slingshots[i])) {
- explorer.useSlingshot();
- slingshots[i].destroy();
- slingshots.splice(i, 1);
- }
- }
- // Spawn new items periodically
- if (LK.ticks % 120 === 0) {
- spawnBanana();
- }
- if (LK.ticks % 180 === 0) {
- spawnObstacle();
- }
- if (LK.ticks % 300 === 0) {
- spawnSlingshot();
- }
+ // Update explorer
+ explorer.update();
+ // Update bananas
+ for (var i = bananas.length - 1; i >= 0; i--) {
+ bananas[i].update();
+ if (explorer.intersects(bananas[i])) {
+ explorer.collectBanana();
+ bananas[i].destroy();
+ bananas.splice(i, 1);
+ }
+ }
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (explorer.intersects(obstacles[i])) {
+ // Handle collision with obstacle
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update slingshots
+ for (var i = slingshots.length - 1; i >= 0; i--) {
+ slingshots[i].update();
+ if (explorer.intersects(slingshots[i])) {
+ explorer.useSlingshot();
+ slingshots[i].destroy();
+ slingshots.splice(i, 1);
+ }
+ }
+ // Spawn new items periodically
+ if (LK.ticks % 60 === 0) {
+ spawnBanana();
+ }
+ if (LK.ticks % 360 === 0) {
+ spawnObstacle();
+ }
+ if (LK.ticks % 150 === 0) {
+ spawnSlingshot();
+ }
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
- // Logic for starting a jump or using slingshot
+ // Logic for starting a jump or using slingshot
};
game.up = function (x, y, obj) {
- // Logic for ending a jump
+ // Logic for ending a jump
};
\ No newline at end of file
simple snake image. transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow orb like a diamond cut gem. transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rough edged rock. Transparent image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute robot. Transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.