Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Make the slingshot fall faster from top down
Code edit (1 edits merged)
Please save this source code
User prompt
On mouse click and release the explorer should jump one time very high to strike/intersect with banana
User prompt
On mouse click and release the explorer should jump and strike the banana
User prompt
When game starts the speed of falling top down banana, slingshot and obstacle should be slow. The speed and quantity of these elements should gradually increase as the game progresses
User prompt
Everytime explorer intersects with banana get 3 points. Everytime explorer intersects with slingshot get 1 point.
User prompt
When explorer intersects with slingshot make explorer jump once with a one time bounce effect
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When explorer intersects with slingshot make the jump have 2 bounces. When explorer intersects with banana make the jump have 5 bounces
User prompt
I dont like the rotating effect for jump action. Make the explorer jump action to have some bounce, like a ball
User prompt
Make the jump action of the explorer funny
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On mouse click and release make explorer jump a little
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When explorer jump a little on mouse left click
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Please fix the bug: 'TypeError: LK.effects.sparkle is not a function' in or related to this line: 'LK.effects.sparkle(bananas[i].x, bananas[i].y, 100, 0xffffff, 500);' Line Number: 124
User prompt
When explorer gets a banana create a fun animation effect on screen
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Make the explorer size larger than banana, slingshot and obstacle
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Make the explorer image jump a little on mouse left click
User prompt
Please fix the bug: 'TypeError: LK.effects.sparkle is not a function' in or related to this line: 'LK.effects.sparkle(bananas[i].x, bananas[i].y, 100, 0xffffff, 500);' Line Number: 120
User prompt
Every time explorer makes contact with a banana, create a fun animation effect with sparkles.
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Gradually increase the speed of the falling banana, obstacle and slingshot over a period of time in the game.
User prompt
At the beginning of the game make the banana, obstacle and slingshot fall down from top at a slow speed.
User prompt
Please fix the bug: 'TypeError: LK.effects.sparkle is not a function' in or related to this line: 'LK.effects.sparkle(bananas[i].x, bananas[i].y, 100, 0xffffff, 500);' Line Number: 120
User prompt
Every time explorer makes contact with banana create a beautiful sparkle effect
User prompt
Make the explorer follow the mouse drag movement. On left click and release the explorer can make contact with banana, obstacle or slingshot
/**** * Classes ****/ // Banana class representing collectible items var Banana = Container.expand(function () { var self = Container.call(this); var bananaGraphics = self.attachAsset('banana', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Increase the falling speed of the banana over time self.y += 1 + LK.ticks / 5000; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Explorer class representing the player character var Explorer = Container.expand(function () { var self = Container.call(this); var explorerGraphics = self.attachAsset('explorer', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.speed = 10; self.update = function () { // Logic for explorer movement }; self.collectBanana = function () { // Logic for collecting bananas }; self.useSlingshot = function () { // Logic for using slingshot }; }); // Obstacle class representing snakes, rocks, and quicksand var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Increase the falling speed of the obstacle over time self.y += 1 + LK.ticks / 5000; }; }); // Slingshot class representing special item var Slingshot = Container.expand(function () { var self = Container.call(this); var slingshotGraphics = self.attachAsset('slingshot', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Increase the falling speed of the slingshot over time self.y += 2 + LK.ticks / 2500; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Init game with forest green background }); /**** * Game Code ****/ // Initialize game elements var explorer = game.addChild(new Explorer()); explorer.x = 1024; // Center horizontally explorer.y = 2000; // Initial vertical position var bananas = []; var obstacles = []; var slingshots = []; // Function to spawn bananas function spawnBanana() { var banana = new Banana(); banana.x = Math.random() * 2048; banana.y = Math.random() * 2732; bananas.push(banana); game.addChild(banana); } // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); game.addChild(obstacle); } // Function to spawn slingshots function spawnSlingshot() { var slingshot = new Slingshot(); slingshot.x = Math.random() * 2048; slingshot.y = Math.random() * 2732; slingshots.push(slingshot); game.addChild(slingshot); } // Game update loop game.update = function () { // Update explorer explorer.update(); // Update bananas for (var i = bananas.length - 1; i >= 0; i--) { bananas[i].update(); if (explorer.intersects(bananas[i])) { explorer.collectBanana(); // Add flash effect when explorer makes contact with banana LK.effects.flashObject(bananas[i], 0xffffff, 500); // Create a fun animation effect when explorer gets a banana LK.effects.flashObject(bananas[i], 0xffffff, 500); bananas[i].destroy(); bananas.splice(i, 1); } } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (explorer.intersects(obstacles[i])) { // Handle collision with obstacle LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update slingshots for (var i = slingshots.length - 1; i >= 0; i--) { slingshots[i].update(); if (explorer.intersects(slingshots[i])) { explorer.useSlingshot(); slingshots[i].destroy(); slingshots.splice(i, 1); } } // Spawn new items periodically if (LK.ticks % 30 === 0) { spawnBanana(); } if (LK.ticks % 180 === 0) { spawnObstacle(); } if (LK.ticks % 75 === 0) { spawnSlingshot(); } }; // Event listeners for touch controls game.down = function (x, y, obj) { // Set explorer to follow mouse drag explorer.x = x; explorer.y = y; // Make the explorer jump towards the banana for (var i = bananas.length - 1; i >= 0; i--) { if (explorer.intersects(bananas[i])) { explorer.collectBanana(); // Make the explorer jump one time very high when it intersects with a banana explorer.y -= 150; LK.setTimeout(function () { explorer.y += 150; }, 200); bananas[i].destroy(); bananas.splice(i, 1); // Add 3 points when explorer intersects with banana LK.setScore(LK.getScore() + 3); } } }; game.up = function (x, y, obj) { // Make the explorer jump towards the banana for (var i = bananas.length - 1; i >= 0; i--) { if (explorer.intersects(bananas[i])) { explorer.collectBanana(); // Make the explorer jump one time very high when it intersects with a banana explorer.y -= 150; LK.setTimeout(function () { explorer.y += 150; }, 200); bananas[i].destroy(); bananas.splice(i, 1); // Add 3 points when explorer intersects with banana LK.setScore(LK.getScore() + 3); } } // Check if explorer intersects with banana, obstacle or slingshot for (var i = bananas.length - 1; i >= 0; i--) { if (explorer.intersects(bananas[i])) { explorer.collectBanana(); // Make the explorer jump with 5 bounces when it intersects with a banana explorer.y -= 50; LK.setTimeout(function () { explorer.y += 25; }, 100); LK.setTimeout(function () { explorer.y -= 25; }, 200); LK.setTimeout(function () { explorer.y += 25; }, 300); LK.setTimeout(function () { explorer.y -= 25; }, 400); LK.setTimeout(function () { explorer.y += 25; }, 500); LK.setTimeout(function () { explorer.y -= 25; }, 600); LK.setTimeout(function () { explorer.y += 25; }, 700); LK.setTimeout(function () { explorer.y -= 25; }, 800); LK.setTimeout(function () { explorer.y += 25; }, 900); bananas[i].destroy(); bananas.splice(i, 1); // Add 3 points when explorer intersects with banana LK.setScore(LK.getScore() + 3); } } for (var i = obstacles.length - 1; i >= 0; i--) { if (explorer.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var i = slingshots.length - 1; i >= 0; i--) { if (explorer.intersects(slingshots[i])) { explorer.useSlingshot(); // Make the explorer jump with a one time bounce effect when it intersects with a slingshot explorer.y -= 300; LK.setTimeout(function () { explorer.y += 300; }, 100); slingshots[i].destroy(); slingshots.splice(i, 1); // Add 5 points when explorer intersects with slingshot LK.setScore(LK.getScore() + 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -238,9 +238,9 @@
explorer.y += 300;
}, 100);
slingshots[i].destroy();
slingshots.splice(i, 1);
- // Add 5 point when explorer intersects with slingshot
+ // Add 5 points when explorer intersects with slingshot
LK.setScore(LK.getScore() + 1);
}
}
};
\ No newline at end of file
simple snake image. transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow orb like a diamond cut gem. transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rough edged rock. Transparent image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute robot. Transparent background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.