Code edit (5 edits merged)
Please save this source code
User prompt
make an arg for wireframes on the drawTri function, default false.
Code edit (2 edits merged)
Please save this source code
User prompt
In the drawTri function, fill in the triangles using the scanline rendering algorithm.
User prompt
Fill in the triangles using the scanline rendering algorithm.
Code edit (2 edits merged)
Please save this source code
User prompt
Create a class "Cube" and store the triangles for now.
Code edit (1 edits merged)
Please save this source code
User prompt
optimise the code for speed
Code edit (2 edits merged)
Please save this source code
User prompt
Draw a 1000 random lines in a loop in between the start valuable and the console log
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'toString is not a function' in or related to this line: 'console.log("Time: " + toString(Date.now() - start));' Line Number: 82
Code edit (1 edits merged)
Please save this source code
User prompt
Draw the triangles in the tris.forEach function
Code edit (3 edits merged)
Please save this source code
User prompt
Make a line drawing function using the putPixel function
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 36 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween.to(self, {' Line Number: 31 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add a new tab "screen.js"
User prompt
Create a file called "screen.js"
User prompt
Create a file called "screen.js"
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '3')' in or related to this line: 'game.childen[3].tint = 0xFFFFFF;' Line Number: 50
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
var COLORS = [0xFF0000,
// Red
0xFFA500,
// Orange
0xFFFF00,
// Yellow
0x00FF00,
// Green
0x0000FF,
// Blue
0x4B0082,
// Indigo
0xEE82EE // Violet
];
// Create the grid of pixels
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
var offset = 2732 / 2 - GRID_SIZE * PIXEL_SIZE / 2;
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE + offset,
tint: COLORS[colorIndex % COLORS.length]
});
// Add the pixel to the game stage
game.addChild(pixel);
// Move to the next color in the sequence
colorIndex++;
}
}
game.children[3].tint = 0xFFFFFF; /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Game constants for the grid
var GRID_SIZE = 64;
var PIXEL_SIZE = 2048 / GRID_SIZE;
var COLORS = [0xFF0000,
// Red
0xFFA500,
// Orange
0xFFFF00,
// Yellow
0x00FF00,
// Green
0x0000FF,
// Blue
0x4B0082,
// Indigo
0xEE82EE // Violet
];
// Create the grid of pixels
var colorIndex = 0;
for (var y = 0; y < GRID_SIZE; y++) {
for (var x = 0; x < GRID_SIZE; x++) {
var offset = 2732 / 2 - GRID_SIZE * PIXEL_SIZE / 2;
// Get an instance of our pixel asset
var pixel = LK.getAsset('pixel', {
x: x * PIXEL_SIZE,
y: y * PIXEL_SIZE + offset,
tint: COLORS[colorIndex % COLORS.length]
});
// Add the pixel to the game stage
game.addChild(pixel);
// Move to the next color in the sequence
colorIndex++;
}
}
game.children[3].tint = 0xFFFFFF;