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Please fix the bug: 'Uncaught TypeError: shine.destory is not a function' in or related to this line: 'shine.destory();' Line Number: 335
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'gameStatus.shine.x = 2048 / 2;' Line Number: 367
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Make a second shine that is smaller, slower and spins anti-clockwise.
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Add a shine behind the caught fish, and spin it around clockwise, don't use the tween library
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Add a shine behind the caught fish, and spin it around clockwise linearly ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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`moneyText` outline disappears when `updateMoney()` get called, fix that
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Please fix the bug: 'Uncaught ReferenceError: formatTime is not defined' in or related to this line: 'var rate = formatTime(self.rate, 2);' Line Number: 104
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Please fix the bug: 'self.children.remove is not a function' in or related to this line: 'self.children.remove(0);' Line Number: 212
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Please fix the bug: '[object Object]addChildAt: The index [object Object] supplied is out of bounds 0' in or related to this line: 'self.addChildAt(moneyText, {}, 0);' Line Number: 210
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Code edit (1 edits merged)
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Render the caught fish on the cast screen.
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Render the caught fish on the cast screen.
/**** * Classes ****/ var Button = Container.expand(function (onPress, config) { var self = Container.call(this); self.onPress = onPress; self.isPressed = false; self.id = config.id; if (config.size) { var buttonWidth = config.size; var buttonHeight = config.size; } else { var buttonWidth = config.width; var buttonHeight = config.height; } ; var textSize = Math.max(buttonWidth, buttonHeight); var background = self.attachAsset('buttonBackground', { width: buttonWidth, height: buttonHeight }); var backgroundPressed = self.attachAsset('buttonBackgroundPressed', { visible: false, width: buttonWidth, height: buttonHeight }); self.text = config.text; var buttonText = new Text2(self.text, { size: textSize / 5, fill: 0xFFFFFF, weight: 700, font: "Arial Black", stroke: 0x000000, strokeThickness: textSize / 25 }); buttonText.anchor.set(0.5, 0.5); buttonText.x = buttonWidth / 2; buttonText.y = buttonHeight / 2; self.addChild(buttonText); self.down = function (x, y, obj) { if (self.onPress) { // If onPress return false, then don't press down the button if (!self.onPress(self)) { return; } } self.isPressed = true; background.visible = false; backgroundPressed.visible = true; currentButton = self; }; self.up = function (x, y, obj) { self.isPressed = false; background.visible = true; backgroundPressed.visible = false; }; return self; }); var Fish = Container.expand(function (fishType) { var self = Container.call(this); // Store fish type self.fishType = fishType || 'blueFish'; // Create fish visual var fishGraphics = self.attachAsset(self.fishType, { anchorX: 0.5, anchorY: 0.5 }); // Swimming properties self.speed = 2 + Math.random() * 3; // Random speed between 2-5 self.direction = Math.random() * Math.PI * 2; // Random initial direction self.turnSpeed = 0.02 + Math.random() * 0.03; // How fast fish can turn self.targetDirection = self.direction; self.wobbleAmount = 0.1 + Math.random() * 0.2; // Slight wobble for natural movement self.wobbleSpeed = 0.05 + Math.random() * 0.05; self.wobbleOffset = Math.random() * Math.PI * 2; // Boundaries with margin self.margin = 100; // Initialize position self.x = self.margin + Math.random() * (2048 - self.margin * 2); self.y = self.margin + Math.random() * (2732 - self.margin * 2); self.update = function () { // Add wobble to movement var wobble = Math.sin(LK.ticks * self.wobbleSpeed + self.wobbleOffset) * self.wobbleAmount; // Gradually turn towards target direction var directionDiff = self.targetDirection - self.direction; // Normalize angle difference to -PI to PI while (directionDiff > Math.PI) { directionDiff -= Math.PI * 2; } while (directionDiff < -Math.PI) { directionDiff += Math.PI * 2; } self.direction += directionDiff * self.turnSpeed; // Move fish self.x += Math.cos(self.direction + wobble) * self.speed; self.y += Math.sin(self.direction + wobble) * self.speed; // Face the direction of movement fishGraphics.rotation = self.direction; // Check boundaries and change direction var turnAwayForce = 0.1; var boundaryDistance = 200; if (self.x < self.margin + boundaryDistance) { self.targetDirection = 0; // Turn right } else if (self.x > 2048 - self.margin - boundaryDistance) { self.targetDirection = Math.PI; // Turn left } if (self.y < self.margin + boundaryDistance) { self.targetDirection = Math.PI / 2; // Turn down } else if (self.y > 2732 - self.margin - boundaryDistance - 200) { self.targetDirection = -Math.PI / 2; // Turn up } // Occasionally change direction randomly if (Math.random() < 0.005) { // 0.5% chance per frame self.targetDirection = Math.random() * Math.PI * 2; } // Keep fish within bounds (hard limit) self.x = Math.max(self.margin, Math.min(2048 - self.margin, self.x)); self.y = Math.max(self.margin, Math.min(2732 - self.margin, self.y)); }; return self; }); var GameStatus = Container.expand(function () { var self = Container.call(this); self.money = 0; self.fishes = []; self.bait = 20; self.baitTimer = 300; self.fishValue = 1; self.fishMax = 3; self.fishRate = 3.6e+6; self.fishesAtCapacity = function () { return self.fishes.length >= self.fishMax; }; self.formatMoney = function () { if (self.money === Infinity) { return "$Infinity"; } var str = "$"; if (self.money >= 1000) { suffixes = ["K", "M", "B", "T", "Qa", "Qi", "Sx", "Sp", "Oc", "No", "De"]; var digits = countNumber(self.money); var sf = suffixes[Math.floor((digits - 1) / 3) - 1]; if (sf === undefined) { str += String(self.money.toExponential(2)); } else { str += (self.money / Math.pow(10, Math.floor((digits - 1) / 3) * 3)).toFixed(2) + sf; } } else { str += self.money.toFixed(2); } return str; }; self.formatTime = function (time, point) { time = time / 1000; var str = ""; if (time > 3600) { str += String((time / 3600).toFixed(point)) + " hour"; } else if (time > 60) { str += String((time / 60).toFixed(point)) + " minute"; } else { str += String(time.toFixed(point)) + " second"; } if (time != 1) { str += "s"; } return str; }; self.stringFish = function (fish) { if (fish.rate.toFixed(2) == 0) { var rate = "frame"; } else { var rate = formatTime(fish.rate, 2); } return formatMoney(fish.value) + " every " + rate; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x83C7FF }); /**** * Game Code ****/ function countNumber(number) { return Math.floor(Math.log10(Math.abs(number))) + 1; } function normalRandom(min, max, skew) { skew = skew | 1; var u = 0, v = 0; while (u === 0) { u = Math.random(); } while (v === 0) { v = Math.random(); } var num = Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v); num = num / 10.0 + 0.5; if (num > 1 || num < 0) { num = normalRandom(min, max, skew); } else { num = Math.pow(num, skew); num *= max - min; num += min; } return num; } var gameStatus = new GameStatus(); var tabLayout = {}; var fishTypes = ['blueFish', 'greenFish', 'pinkFish', 'redFish']; function addFish(fish) { console.log(gameStatus); gameStatus.fishes.push(fish); fishLayer.addChild(fish); } function randomFish(value, rate) { if (value === undefined) { var r = 0; var v = 0; } else { var r = normalRandom(rate - 900 * 1000, rate + 900 * 1000); var v = Number(normalRandom(value / 2, value * 2).toFixed(2)); if (r < 0) { r = 0; } } var randomType = fishTypes[Math.floor(Math.random() * fishTypes.length)]; var fish = new Fish(randomType); fish.value = v; fish.rate = r; return fish; } // Initialise the cast screen var castLayer = new Container(); castLayer.visible = false; castLayer.attachAsset('castBackground', { alpha: 0.5 }); var keepButton = new Button(function () { addFish(gameStatus.caughtFish); castLayer.visible = false; gameStatus.caughtFish = undefined; }, { text: "Keep", width: 818, height: 335 }); keepButton.x = 2048 / 2 - 818 / 2; keepButton.y = 2732 / 2 + 500; castLayer.addChild(keepButton); game.addChild(castLayer); function cast() { if (gameStatus.caughtFish === undefined) { gameStatus.caughtFish = randomFish(gameStatus.fishValue, gameStatus.fishRate); } // Render fish on cast screen castLayer.addChild(gameStatus.caughtFish); gameStatus.caughtFish.x = 2048 / 2; gameStatus.caughtFish.y = 2732 / 2 - 300; // Display the cast screen castLayer.visible = true; hideTab(); // var sellButton = document.createElement("button") // canvas.innerHTML = "" // keepButton.innerText = "Keep" // if (fishesAtCapacity()) // keepButton.disabled = true // keepButton.onclick = function(){ // game.bait -= 1 // if (name.value.length!=0) // game.caughtFish.name = name.value // addFish(game.caughtFish) // document.getElementById("cast").click() // refresh = true // game.caughtFish = undefined // } // sellButton.innerText = "Sell" // sellButton.onclick = function(){ // game.bait -= 1 // pointSet(game.points+game.caughtFish.value) // document.getElementById("cast").click() // refresh = true // game.caughtFish = undefined // } } function hideTab() { tabBackground.visible = false; tabLayout[currTab].visible = false; currTab = null; } var currTab; function tabPressed(button) { if (castLayer.visible) { return false; } tabBackground.visible = true; if (currTab == button.id) { return; } if (currTab) { tabLayout[currTab].visible = false; } currTab = button.id; tabLayout[button.id].visible = true; if (currTab == 'fishes') { console.log(fishes); } return true; } var tabLayer = new Container(); var tabBackground = new Container(); var tabElements = new Container(); var castButton = new Button(cast, { width: 818, height: 335, text: "Cast" }); castButton.x = (946 - 818) / 2; castButton.y = 75; castButton.visible = false; tabLayout.cast = tabElements.addChild(castButton); tabLayout.fishes = tabElements.addChild(new Container()); tabLayout.shop = tabElements.addChild(new Container()); tabLayer.addChild(tabBackground); tabLayer.addChild(tabElements); tabBackground.x = 2048 - 976; tabBackground.y = 25; tabElements.x = 2048 - 976; tabElements.y = 25; tabBackground.visible = false; tabBackground.attachAsset('tabBackgroundTL', {}); tabBackground.attachAsset('tabBackgroundBL', { y: 1155 }); tabBackground.attachAsset('tabBackgroundBR', { x: 473, y: 1155 }); tabBackground.attachAsset('tabBackgroundTR', { x: 473 }); var castTab = new Button(tabPressed, { size: 300, text: "cast", id: "cast" }); castTab.x = 2048 - 325 * 3; castTab.y = 2732 - 325; tabLayer.addChild(castTab); var fishesTab = new Button(tabPressed, { size: 300, text: "fishes", id: "fishes" }); fishesTab.x = 2048 - 325 * 2; fishesTab.y = 2732 - 325; tabLayer.addChild(fishesTab); var shopTab = new Button(tabPressed, { size: 300, text: "shop", id: "shop" }); shopTab.x = 2048 - 325; shopTab.y = 2732 - 325; tabLayer.addChild(shopTab); var fishLayer = new Container(); game.addChild(fishLayer); var fishes = []; game.attachAsset('waterBackground', {}); game.addChild(fishLayer); game.addChild(tabLayer); game.addChild(castLayer); game.down = function (x, y, obj) { if (tabBackground.x > x) { hideTab(); } };
===================================================================
--- original.js
+++ change.js
@@ -242,9 +242,8 @@
castLayer.attachAsset('castBackground', {
alpha: 0.5
});
var keepButton = new Button(function () {
- delete gameStatus.caughtFish.update;
addFish(gameStatus.caughtFish);
castLayer.visible = false;
gameStatus.caughtFish = undefined;
}, {
@@ -263,9 +262,8 @@
// Render fish on cast screen
castLayer.addChild(gameStatus.caughtFish);
gameStatus.caughtFish.x = 2048 / 2;
gameStatus.caughtFish.y = 2732 / 2 - 300;
- gameStatus.caughtFish.update = function () {};
// Display the cast screen
castLayer.visible = true;
hideTab();
// var sellButton = document.createElement("button")