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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'gameStatus.shine.x = 2048 / 2;' Line Number: 367
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Make a second shine that is smaller, slower and spins anti-clockwise.
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Add a shine behind the caught fish, and spin it around clockwise, don't use the tween library
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Add a shine behind the caught fish, and spin it around clockwise linearly ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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`moneyText` outline disappears when `updateMoney()` get called, fix that
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Please fix the bug: 'Uncaught ReferenceError: formatTime is not defined' in or related to this line: 'var rate = formatTime(self.rate, 2);' Line Number: 104
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Please fix the bug: 'self.children.remove is not a function' in or related to this line: 'self.children.remove(0);' Line Number: 212
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Please fix the bug: '[object Object]addChildAt: The index [object Object] supplied is out of bounds 0' in or related to this line: 'self.addChildAt(moneyText, {}, 0);' Line Number: 210
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Render the caught fish on the cast screen.
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Render the caught fish on the cast screen.
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/**** * Classes ****/ var Button = Container.expand(function (onPress, config) { var self = Container.call(this); self.onPress = onPress; self.isPressed = false; self.id = config.id; if (config.size) { var buttonWidth = config.size; var buttonHeight = config.size; } else { var buttonWidth = config.width; var buttonHeight = config.height; } ; var textSize = Math.max(buttonWidth, buttonHeight); var background = self.attachAsset('buttonBackground', { width: buttonWidth, height: buttonHeight }); var backgroundPressed = self.attachAsset('buttonBackgroundPressed', { visible: false, width: buttonWidth, height: buttonHeight }); self.text = config.text; var buttonText = new Text2(self.text, { size: textSize / 5, fill: 0xFFFFFF, weight: 700, font: "Arial Black", stroke: 0x000000, // Outline color (black in this example) strokeThickness: textSize / 50 // Outline thickness in pixels }); buttonText.anchor.set(0.5, 0.5); buttonText.x = buttonWidth / 2; buttonText.y = buttonHeight / 2; self.addChild(buttonText); self.down = function (x, y, obj) { self.isPressed = true; background.visible = false; backgroundPressed.visible = true; currentButton = self; if (self.onPress) { self.onPress(self); } }; self.up = function (x, y, obj) { self.isPressed = false; background.visible = true; backgroundPressed.visible = false; }; return self; }); var Fish = Container.expand(function (fishType) { var self = Container.call(this); // Store fish type self.fishType = fishType || 'blueFish'; // Create fish visual var fishGraphics = self.attachAsset(self.fishType, { anchorX: 0.5, anchorY: 0.5 }); // Swimming properties self.speed = 2 + Math.random() * 3; // Random speed between 2-5 self.direction = Math.random() * Math.PI * 2; // Random initial direction self.turnSpeed = 0.02 + Math.random() * 0.03; // How fast fish can turn self.targetDirection = self.direction; self.wobbleAmount = 0.1 + Math.random() * 0.2; // Slight wobble for natural movement self.wobbleSpeed = 0.05 + Math.random() * 0.05; self.wobbleOffset = Math.random() * Math.PI * 2; // Boundaries with margin self.margin = 100; // Initialize position self.x = self.margin + Math.random() * (2048 - self.margin * 2); self.y = self.margin + Math.random() * (2732 - self.margin * 2); self.update = function () { // Add wobble to movement var wobble = Math.sin(LK.ticks * self.wobbleSpeed + self.wobbleOffset) * self.wobbleAmount; // Gradually turn towards target direction var directionDiff = self.targetDirection - self.direction; // Normalize angle difference to -PI to PI while (directionDiff > Math.PI) { directionDiff -= Math.PI * 2; } while (directionDiff < -Math.PI) { directionDiff += Math.PI * 2; } self.direction += directionDiff * self.turnSpeed; // Move fish self.x += Math.cos(self.direction + wobble) * self.speed; self.y += Math.sin(self.direction + wobble) * self.speed; // Face the direction of movement fishGraphics.rotation = self.direction; // Check boundaries and change direction var turnAwayForce = 0.1; var boundaryDistance = 200; if (self.x < self.margin + boundaryDistance) { self.targetDirection = 0; // Turn right } else if (self.x > 2048 - self.margin - boundaryDistance) { self.targetDirection = Math.PI; // Turn left } if (self.y < self.margin + boundaryDistance) { self.targetDirection = Math.PI / 2; // Turn down } else if (self.y > 2732 - self.margin - boundaryDistance - 200) { self.targetDirection = -Math.PI / 2; // Turn up } // Occasionally change direction randomly if (Math.random() < 0.005) { // 0.5% chance per frame self.targetDirection = Math.random() * Math.PI * 2; } // Keep fish within bounds (hard limit) self.x = Math.max(self.margin, Math.min(2048 - self.margin, self.x)); self.y = Math.max(self.margin, Math.min(2732 - self.margin, self.y)); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x83C7FF }); /**** * Game Code ****/ var tabLayout = { cast: [{ type: "button", shape: "rectangle", text: "Cast", onPress: null, x: (946 - 818) / 2, y: 75 }], fishes: [], shop: [{ type: "button", shape: "rectangle", onPress: null, x: (946 - 818) / 2, y: 75 }] }; function tabPressed(button) { tabBackground.visible = true; if (!tabLayout[button.id]) { return; } tabElements.children.forEach(function (element, i) { tabElements.removeChild(element); }); tabLayout[button.id].forEach(function (element, i) { switch (element.type) { case "button": var newButton = new Button(element.onPress, { width: 818, height: 335, text: element.text }); newButton.x = element.x; newButton.y = element.y; tabElements.addChild(newButton); break; } }); } var tabLayer = new Container(); var tabBackground = new Container(); var tabElements = new Container(); tabLayer.addChild(tabBackground); tabLayer.addChild(tabElements); tabBackground.x = 2048 - 976; tabBackground.y = 25; tabElements.x = 2048 - 976; tabElements.y = 25; tabBackground.visible = false; tabBackground.attachAsset('tabBackgroundTL', {}); tabBackground.attachAsset('tabBackgroundBL', { y: 1155 }); tabBackground.attachAsset('tabBackgroundBR', { x: 473, y: 1155 }); tabBackground.attachAsset('tabBackgroundTR', { x: 473 }); var castTab = new Button(tabPressed, { size: 300, text: "cast", id: "cast" }); castTab.x = 2048 - 325 * 3; castTab.y = 2732 - 325; tabLayer.addChild(castTab); var fishesTab = new Button(tabPressed, { size: 300, text: "fishes", id: "fishes" }); fishesTab.x = 2048 - 325 * 2; fishesTab.y = 2732 - 325; tabLayer.addChild(fishesTab); var shopTab = new Button(tabPressed, { size: 300, text: "shop", id: "shop" }); shopTab.x = 2048 - 325; shopTab.y = 2732 - 325; tabLayer.addChild(shopTab); var fishLayer = new Container(); game.addChild(fishLayer); var fishes = []; var fishTypes = ['blueFish', 'greenFish', 'pinkFish', 'redFish']; var addFishButton = new Button(function () { var randomType = fishTypes[Math.floor(Math.random() * fishTypes.length)]; var newFish = new Fish(randomType); fishes.push(newFish); fishLayer.addChild(newFish); }, { size: 300, text: "Add Fish" }); addFishButton.x = 50; addFishButton.y = 2732 - 325; game.attachAsset('waterBackground', {}); game.addChild(fishLayer); game.addChild(addFishButton); game.addChild(tabLayer); game.down = function (x, y, obj) { if (tabBackground.x > x) { tabBackground.visible = false; } };
/****
* Classes
****/
var Button = Container.expand(function (onPress, config) {
var self = Container.call(this);
self.onPress = onPress;
self.isPressed = false;
self.id = config.id;
if (config.size) {
var buttonWidth = config.size;
var buttonHeight = config.size;
} else {
var buttonWidth = config.width;
var buttonHeight = config.height;
}
;
var textSize = Math.max(buttonWidth, buttonHeight);
var background = self.attachAsset('buttonBackground', {
width: buttonWidth,
height: buttonHeight
});
var backgroundPressed = self.attachAsset('buttonBackgroundPressed', {
visible: false,
width: buttonWidth,
height: buttonHeight
});
self.text = config.text;
var buttonText = new Text2(self.text, {
size: textSize / 5,
fill: 0xFFFFFF,
weight: 700,
font: "Arial Black",
stroke: 0x000000,
// Outline color (black in this example)
strokeThickness: textSize / 50 // Outline thickness in pixels
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = buttonWidth / 2;
buttonText.y = buttonHeight / 2;
self.addChild(buttonText);
self.down = function (x, y, obj) {
self.isPressed = true;
background.visible = false;
backgroundPressed.visible = true;
currentButton = self;
if (self.onPress) {
self.onPress(self);
}
};
self.up = function (x, y, obj) {
self.isPressed = false;
background.visible = true;
backgroundPressed.visible = false;
};
return self;
});
var Fish = Container.expand(function (fishType) {
var self = Container.call(this);
// Store fish type
self.fishType = fishType || 'blueFish';
// Create fish visual
var fishGraphics = self.attachAsset(self.fishType, {
anchorX: 0.5,
anchorY: 0.5
});
// Swimming properties
self.speed = 2 + Math.random() * 3; // Random speed between 2-5
self.direction = Math.random() * Math.PI * 2; // Random initial direction
self.turnSpeed = 0.02 + Math.random() * 0.03; // How fast fish can turn
self.targetDirection = self.direction;
self.wobbleAmount = 0.1 + Math.random() * 0.2; // Slight wobble for natural movement
self.wobbleSpeed = 0.05 + Math.random() * 0.05;
self.wobbleOffset = Math.random() * Math.PI * 2;
// Boundaries with margin
self.margin = 100;
// Initialize position
self.x = self.margin + Math.random() * (2048 - self.margin * 2);
self.y = self.margin + Math.random() * (2732 - self.margin * 2);
self.update = function () {
// Add wobble to movement
var wobble = Math.sin(LK.ticks * self.wobbleSpeed + self.wobbleOffset) * self.wobbleAmount;
// Gradually turn towards target direction
var directionDiff = self.targetDirection - self.direction;
// Normalize angle difference to -PI to PI
while (directionDiff > Math.PI) {
directionDiff -= Math.PI * 2;
}
while (directionDiff < -Math.PI) {
directionDiff += Math.PI * 2;
}
self.direction += directionDiff * self.turnSpeed;
// Move fish
self.x += Math.cos(self.direction + wobble) * self.speed;
self.y += Math.sin(self.direction + wobble) * self.speed;
// Face the direction of movement
fishGraphics.rotation = self.direction;
// Check boundaries and change direction
var turnAwayForce = 0.1;
var boundaryDistance = 200;
if (self.x < self.margin + boundaryDistance) {
self.targetDirection = 0; // Turn right
} else if (self.x > 2048 - self.margin - boundaryDistance) {
self.targetDirection = Math.PI; // Turn left
}
if (self.y < self.margin + boundaryDistance) {
self.targetDirection = Math.PI / 2; // Turn down
} else if (self.y > 2732 - self.margin - boundaryDistance - 200) {
self.targetDirection = -Math.PI / 2; // Turn up
}
// Occasionally change direction randomly
if (Math.random() < 0.005) {
// 0.5% chance per frame
self.targetDirection = Math.random() * Math.PI * 2;
}
// Keep fish within bounds (hard limit)
self.x = Math.max(self.margin, Math.min(2048 - self.margin, self.x));
self.y = Math.max(self.margin, Math.min(2732 - self.margin, self.y));
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x83C7FF
});
/****
* Game Code
****/
var tabLayout = {
cast: [{
type: "button",
shape: "rectangle",
text: "Cast",
onPress: null,
x: (946 - 818) / 2,
y: 75
}],
fishes: [],
shop: [{
type: "button",
shape: "rectangle",
onPress: null,
x: (946 - 818) / 2,
y: 75
}]
};
function tabPressed(button) {
tabBackground.visible = true;
if (!tabLayout[button.id]) {
return;
}
tabElements.children.forEach(function (element, i) {
tabElements.removeChild(element);
});
tabLayout[button.id].forEach(function (element, i) {
switch (element.type) {
case "button":
var newButton = new Button(element.onPress, {
width: 818,
height: 335,
text: element.text
});
newButton.x = element.x;
newButton.y = element.y;
tabElements.addChild(newButton);
break;
}
});
}
var tabLayer = new Container();
var tabBackground = new Container();
var tabElements = new Container();
tabLayer.addChild(tabBackground);
tabLayer.addChild(tabElements);
tabBackground.x = 2048 - 976;
tabBackground.y = 25;
tabElements.x = 2048 - 976;
tabElements.y = 25;
tabBackground.visible = false;
tabBackground.attachAsset('tabBackgroundTL', {});
tabBackground.attachAsset('tabBackgroundBL', {
y: 1155
});
tabBackground.attachAsset('tabBackgroundBR', {
x: 473,
y: 1155
});
tabBackground.attachAsset('tabBackgroundTR', {
x: 473
});
var castTab = new Button(tabPressed, {
size: 300,
text: "cast",
id: "cast"
});
castTab.x = 2048 - 325 * 3;
castTab.y = 2732 - 325;
tabLayer.addChild(castTab);
var fishesTab = new Button(tabPressed, {
size: 300,
text: "fishes",
id: "fishes"
});
fishesTab.x = 2048 - 325 * 2;
fishesTab.y = 2732 - 325;
tabLayer.addChild(fishesTab);
var shopTab = new Button(tabPressed, {
size: 300,
text: "shop",
id: "shop"
});
shopTab.x = 2048 - 325;
shopTab.y = 2732 - 325;
tabLayer.addChild(shopTab);
var fishLayer = new Container();
game.addChild(fishLayer);
var fishes = [];
var fishTypes = ['blueFish', 'greenFish', 'pinkFish', 'redFish'];
var addFishButton = new Button(function () {
var randomType = fishTypes[Math.floor(Math.random() * fishTypes.length)];
var newFish = new Fish(randomType);
fishes.push(newFish);
fishLayer.addChild(newFish);
}, {
size: 300,
text: "Add Fish"
});
addFishButton.x = 50;
addFishButton.y = 2732 - 325;
game.attachAsset('waterBackground', {});
game.addChild(fishLayer);
game.addChild(addFishButton);
game.addChild(tabLayer);
game.down = function (x, y, obj) {
if (tabBackground.x > x) {
tabBackground.visible = false;
}
};