Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'size is not defined' in or related to this line: 'var buttonText = new Text2(self.text, {' Line Number: 43
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = game.toLocal(obj.position);' Line Number: 201
User prompt
Hide the `tabBackground` when you tap anywhere else that is not on the `tabLayer`, I recommend using `game.down`
Code edit (14 edits merged)
Please save this source code
User prompt
Hide the `tabBackground` when you tap anywhere else that is not on the `tabLayer`, I recommend using `game.down`
User prompt
Hide the `tabBackground` when you don't tap on `tabLayer`
Code edit (1 edits merged)
Please save this source code
Code edit (6 edits merged)
Please save this source code
User prompt
Please fix the bug: 'papyrus is not defined' in or related to this line: 'papyrus;' Line Number: 134
Code edit (1 edits merged)
Please save this source code
Code edit (5 edits merged)
Please save this source code
User prompt
Make a fish class that swims randomly around the screen
Code edit (1 edits merged)
Please save this source code
Code edit (14 edits merged)
Please save this source code
User prompt
Make an add fish button on the bottom left
Code edit (1 edits merged)
Please save this source code
User prompt
Bowlfish
Initial prompt
Bowlfish: relaxing idle game about collecting fishes.
/**** * Classes ****/ var Button = Container.expand(function (onPress, size, text) { var self = Container.call(this); self.onPress = onPress; self.isPressed = false; var background = self.attachAsset('buttonBackground', { width: size, height: size }); var backgroundPressed = self.attachAsset('buttonBackgroundPressed', { visible: false, width: size, height: size }); var buttonText = new Text2(text, { size: size / 5, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); buttonText.x = size / 2; buttonText.y = size / 2; self.addChild(buttonText); self.down = function (x, y, obj) { self.isPressed = true; background.visible = false; backgroundPressed.visible = true; currentButton = self; if (self.onPress) { self.onPress(); } }; self.up = function (x, y, obj) { self.isPressed = false; background.visible = true; backgroundPressed.visible = false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x83C7FF }); /**** * Game Code ****/ game.attachAsset('waterBackground', {}); ; // Create add fish button var addFishButton = new Button(function () { // Function to add a fish will be implemented when fish spawning is added console.log("Add fish button pressed"); }, 400, "Add Fish"); // Position button in bottom left with margin addFishButton.x = 2048 - 250; addFishButton.y = 2732 - 250; game.addChild(addFishButton);
===================================================================
--- original.js
+++ change.js
@@ -54,9 +54,9 @@
// Create add fish button
var addFishButton = new Button(function () {
// Function to add a fish will be implemented when fish spawning is added
console.log("Add fish button pressed");
-}, 150, "Add Fish");
+}, 400, "Add Fish");
// Position button in bottom left with margin
-addFishButton.x = 100;
+addFishButton.x = 2048 - 250;
addFishButton.y = 2732 - 250;
game.addChild(addFishButton);
\ No newline at end of file