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bigger this weapon
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When the player hits a target: The word "HIT" will appear in the center of the screen It will be bold and bright, with a quick electric or flash effect It stays on screen for about 0.5 to 1 second, then fades out When the player misses a target: The word "MISS" will appear in the center of the screen It will be shown in neon red or magenta, possibly with a flicker or glitch animation It also stays visible for 0.5 to 1 second before disappearing
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Game start with 0 , 100 countdown
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Show my weapon on screen
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Increase totalTargets to 100 for 100 enemies per game session
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The game will record the fastest reaction time achieved during each session.
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target auto-miss timeout to 1.2 seconds for all target sizes and zones
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Each target will stay visible on screen for 1.5 seconds before disappearing (if not hit by the player). This duration applies to all target sizes and zones unless otherwise modified for difficulty scaling.
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Center Zone Target size: 80x80 px Spawn frequency: 65% Spawn position: Randomized within the central screen region
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Total Target Spawns: 100 enemies per game session
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Please fix the bug: 'Timeout.tick error: isGameActive is not defined' in or related to this line: 'if (enemy.isHit || !isGameActive) {' Line Number: 276
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create a new screen layout assets
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Targets can appear in three different sizes: 80x80, 160x160, and 320x320 pixels — but most of the time, they will be 80x80 in size.
Code edit (1 edits merged)
Please save this source code
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Reflexometry
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Create a game set in a cyberpunk-themed environment, displayed on a small screen with a photo-style background featuring futuristic neon elements. Enemies appear on the screen, designed in a "bad guy" aesthetic to match the cyberpunk style. Our hero uses an electric weapon to shoot. There are 15 targets total. One enemy appears at a time, spawning randomly from different positions. Each target stays visible for 1 second, then quickly drops down and disappears. The player's reaction time will be measured. The game could be named Reflexometry. Each shot has a unique sound effect. A main background music track with a cyberpunk/synthwave style plays throughout. Each time the player hits a target, a different hit sound is played. The number of targets hit is displayed on the screen at all times. Targets appear as paper-like cutouts, styled to fit the cyberpunk aesthetic (e.g., glitch effects, neon outlines, etc.).
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
A dark, cyberpunk-style photo background (city, alley, rooftop, etc.) Neon lighting, ambient flickers, and animated details for atmosphere.Creat more building and more windows could I see.. 2d
remove back ground
Looking like rough and dark with electrical weapon targets you a man.. make a yellow neon line to image 2d