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make the fade out 10 times faster
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make the new "startscreen asset fade out after three seconds instead of just disappearing
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make it so the enemys don't move for three seconds when the game starts
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center the asset on the screen horizontally and vertically
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give the new asset full visibility and display it on top of every other asset
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center the new asset
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create a new asset that is displayed at the start of the game as a starting screen for 3 seconds
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Please fix the bug: 'ReferenceError: basketSafeZone is not defined' in or related to this line: 'self.y = Math.random() * (2732 - 273.2) + 273.2; // Exclude top 10%' Line Number: 262
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make sit size change naimatioin visible
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make it so the boost pads get bigger ans smaller constantly. They increase up to 1.3 times its current size and shrink down to 0.9x times its current size
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reduce the opacity of the drop shadow
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add a drop shadow to all text
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set the weight of all texts to 400
Code edit (1 edits merged)
Please save this source code
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set the weight of text2 to 400
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move the bonus asset to the bottom center of the screen, then move it up 50 pixels
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Please fix the bug: 'Timeout.tick error: game.contains is not a function' in or related to this line: 'if (game.contains(mediaKit)) {' Line Number: 349
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Find out which of these are the case and fix the issue: The issue with obstacles, boostpads, and items still appearing in the top 10% of the screen and around the area where the basket spawns at the beginning of the game or a reset, despite the implementation of a function to limit their spawn locations, could be due to several reasons: 1. **Incorrect Calculation or Implementation**: The function intended to limit the spawn locations might not be correctly calculating the restricted areas or might not be properly implemented in the spawning logic of these elements. This could lead to these elements still appearing in restricted zones. 2. **Global Scope Variables Not Updated**: If the restrictions are based on variables that are supposed to represent the current state of the game (such as the basket's position), and these variables are not updated or checked at the time of spawning, the spawn logic might not accurately reflect the current state of the game. 3. **Collision Detection Issues**: The method used to check whether the spawned items intersect with the restricted areas might not be working as intended. This could be due to inaccuracies in the intersection logic or issues with how the positions and dimensions of the items and restricted areas are calculated. 4. **Randomization Overlap**: The randomization process for spawning might occasionally place items in restricted areas by chance, especially if the logic does not adequately account for the size of the items or the precise boundaries of the restricted areas. 5. **Timing and Sequence of Operations**: The order in which the game initializes or resets elements and applies the spawn restrictions might lead to scenarios where the restrictions are not yet in place when certain items are spawned. This could happen if the game resets or initializes elements asynchronously or in an order that doesn't ensure the restrictions are applied first. 6. **Hardcoded Values or Estimations**: If the spawn restriction logic relies on hardcoded values or estimations instead of dynamically calculated positions and sizes based on the actual game state and asset dimensions, this could lead to inaccuracies in the restricted areas.
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Please fix the bug: 'Timeout.tick error: game.contains is not a function' in or related to this line: 'if (game.contains(slowDown)) {' Line Number: 309
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add a function that limites where obstacles, boostpads and items can spawn so they cannot spawn in the top 10% part of the screen and not around the are where the basket spawns at the beginning of the game or a reset
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duplicate all texts. make the texts that are displayed below the others a light gray color and move them down 4 pixels
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add a white outline of 3 pixels around the texts
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the outline is still there. remove it
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remove any outline form the texts
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add an white outline of 5 pixels around the texts
===================================================================
--- original.js
+++ change.js
@@ -431,8 +431,18 @@
y: basket.y - 400,
width: 800,
height: 800
};
+// Define basketSafeZone globally to fix ReferenceError
+var basketSafeZone = {
+ xMin: basket.x - 150,
+ // Basket width / 2
+ yMin: basket.y - 157.005,
+ // Basket height
+ xMax: basket.x + 150,
+ // Basket width / 2
+ yMax: basket.y + 157.005 // Basket height
+};
// Start with only one enemy at the beginning of the game
var enemy = game.addChild(new Enemy());
do {
enemy.x = Math.random() * 2048;
in-game asset. 2d. basketball. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. Blank background. super simplistic arrow from left to right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat graphic orange red. Basketball saying "bonus" white font. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat minimalistic graphic. Boost pad with a lightning icon on the top. Top view. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. monster head from top view. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. shield graphic green. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. flat 2d graphic of a blueish rectangle that looks like the top of a crate. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. yellow lighting bolt. small black outline. blank background. minimalistic flat graphic. Single Game Texture. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. magnet graphic recentgular with text saying "Magnetism". blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. High contrast. No shadows. red and blue. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.