User prompt
the outline is still there. remove it
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remove any outline form the texts
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add an white outline of 5 pixels around the texts
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add an dark blue outline of 5 pixels around the texts
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the enemy speed meter broke and the asset isn't displayed, fix that
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the rotation of the asset "woosh" should follow the direction of the path the enemy is moving on. If there are multiple enemies create multiple different rotations
User prompt
the enemy speed meter broke and the asset isn't displayed, fix that
User prompt
creat a "woosh" asset that is displayed every 10 seconds when the enemies get faster. the asset's rotation is corresponding to the enemies current direction. The asset is displayed 10 pixels behind the enemy's position at the time of the speed increasment
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make it so whenever 10 seconds pass and the enemies get faster there is a short line facing their current direction behind them for half a second
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increase the spawn rate of "medikit" by 2 times and "slowDown" by 3 times
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I want to add another item that can be picked up just like "medikit". create a new function and a class as well as an asset for "revive" which is an item that spawns randomly and upon colliding with it refills a life if one is missing
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I want to add another item that can be picked up just like "medikit". create a new function and a class as well as an asset for "slow down" which is an item that spawns randomly and upon colliding with it slows down the enemys by 70%
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create different durations of immunity. When a medi kit is hit the immunity duration is five seconds, while at the start of the game and after a reset when all the balls are collected it is the same as before
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make it so there is a function to detect collision with the media kit. If the basket hits the media kit, an immunity effect is triggered
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increase the spawn rate of medi kits so there is one very few seconds
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make it so when you collect a medi kit it disappears
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Please fix the bug: 'Timeout.tick error: game.contains is not a function' in or related to this line: 'if (game.contains(mediaKit)) {' Line Number: 250
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make it so when the basket hit's a medi kit you get 5 seconds of immunity which is also displayed with the community asset at the top of thescreen
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no medi kits are spanwing right now, scatter them randomly
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create a new function and a class as well as an asset for "media kit" which is an item that spawns randomly and activates 5 seconds of immunity if collected, which means touched by the basket
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make it so it turns 70% red
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make it so the screen turns 30% red for half a second if you lose a life
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make it so a boost pad does not accerlate the vasket further if it has been deflected of another boost pad right before hitting it, so if there's been no click by the player between two deflections of boost pads
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give the obstacles different sizes ranging from 1 times its current size up to 2x it's current size
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make big_obstacles also spawn after all balls are collected and the game is reset
===================================================================
--- original.js
+++ change.js
@@ -422,28 +422,26 @@
var enemySpeedIncreaseInterval = 10000; // Increase speed every 10 seconds
var speedIncreaseCount = 0; // Initialize speed increase count
LK.setInterval(function () {
if (speedIncreaseCount < 5) {
+ // Check if speed has been increased less than 5 times
enemies.forEach(function (enemy) {
enemy.speed *= enemySpeedIncreaseFactor;
- // Create a line indicating the direction of the enemy
- var directionLine = LK.getAsset('arrow', {
+ // Display 'woosh' asset with rotation matching enemy's direction and position behind the enemy
+ var wooshAsset = LK.getAsset('woosh', {
anchorX: 0.5,
anchorY: 0.5,
- x: enemy.x,
- y: enemy.y,
- scaleX: 0.5,
- // Half the size of the arrow for a subtle indication
- scaleY: 0.5,
- rotation: Math.atan2(enemy.vy, enemy.vx)
+ x: enemy.x - 10 * Math.cos(enemyGraphics.rotation),
+ y: enemy.y - 10 * Math.sin(enemyGraphics.rotation),
+ rotation: enemyGraphics.rotation
});
- game.addChild(directionLine);
- // Remove the line after half a second
+ game.addChild(wooshAsset);
+ // Remove 'woosh' asset after 1 second
LK.setTimeout(function () {
- directionLine.destroy();
- }, 500);
+ wooshAsset.destroy();
+ }, 1000);
});
- speedIncreaseCount++;
+ speedIncreaseCount++; // Increment the speed increase count
}
}, enemySpeedIncreaseInterval);
// Function to spawn a new ball
function spawnBall() {
in-game asset. 2d. basketball. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. Blank background. super simplistic arrow from left to right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat graphic orange red. Basketball saying "bonus" white font. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat minimalistic graphic. Boost pad with a lightning icon on the top. Top view. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. monster head from top view. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. shield graphic green. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. flat 2d graphic of a blueish rectangle that looks like the top of a crate. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. yellow lighting bolt. small black outline. blank background. minimalistic flat graphic. Single Game Texture. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. magnet graphic recentgular with text saying "Magnetism". blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. High contrast. No shadows. red and blue. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.