User prompt
create an asset for big_obstacle and scatter them around the map when the game is started and reset just like regular obstacles
User prompt
add another class of obstacles called "big_obastacles" that has the same properties as the regular obstacle but is twice as big
User prompt
make the speed increasment of the enemies every 10 seconds
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use Helvetica fo r all the texts
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use helvetica bold for all the text
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use inter bold for all the texts
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use times new roman as a font for the displayed texts
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make the text of enemy speed display, the score and the wave bolder
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make it so the enemy speed display, the score and the wave as well as the heart assets are all 40 pixels away from the edges of the screen
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posioton the tutorial text in the center of the screen
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attach tototural text to gui.bottom
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display this text in fornt of evry other asset or background
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Add tutorial text to bottom center of the screen, which reads "Collect balls\nBe aware of monsters!". Make this text centered
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Use the build in system to report scores to the system
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fix what you just wrote
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rotate the balls with random speed and a random direction
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animnate the boost pads so they're pulsating and getting bigger and smaller
User prompt
fix all of this: "2. **Method Not Called:** Even if contact is detected, the `animateOnContact` method must be explicitly called for the animation to occur. If this call is missing or conditional on an unmet criterion, the animation won't happen. 3. **Incorrect Implementation:** The `animateOnContact` method itself might be implemented in a way that doesn't produce the expected visual effect, or the timing for the size increase and decrease might be too quick to notice. 4. **Rendering Issues:** There could be issues with how the game engine or the underlying framework handles rendering updates, though this is less likely if other animations and movements are displaying correctly."
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fix this issue "The game might not be checking for or correctly detecting the contact between the boost pad and the basket. Without this detection, the `animateOnContact` method cannot be triggered."
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msake it so the boost pad has an animation that makes it slightly bigger on contact with the basket
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scale the boost pad asset by 20% on contact with the basket
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make it so the boost pad gets 20% bigger for 5 frames if it's hit by the basket
User prompt
the enemy asset should be displayed where the enemy is, right now it is not visible
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move the bonus asset down so it*s displayed 30 pixels below the hearts assets
User prompt
the damage and lifes broke, fix it
===================================================================
--- original.js
+++ change.js
@@ -287,8 +287,14 @@
obstacle.y = Math.random() * (2732 - 400) + 200; // Avoid placing too close to the bottom
} while (obstacle.intersects(safeZone)); // Ensure obstacle does not spawn within safe zone
obstacles.push(obstacle);
}
+// Scatter big_obstacles around the map
+for (var i = 0; i < 3; i++) {
+ var bigObstacle = game.addChild(new BigObstacle());
+ bigObstacle.positionBigObstacle();
+ obstacles.push(bigObstacle);
+}
// Limit the creation of boostpads to a maximum of three
for (var i = 0; i < 3; i++) {
var boostpad = game.addChild(new Boostpad());
do {
in-game asset. 2d. basketball. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. Blank background. super simplistic arrow from left to right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat graphic orange red. Basketball saying "bonus" white font. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat minimalistic graphic. Boost pad with a lightning icon on the top. Top view. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. monster head from top view. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. shield graphic green. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. flat 2d graphic of a blueish rectangle that looks like the top of a crate. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. yellow lighting bolt. small black outline. blank background. minimalistic flat graphic. Single Game Texture. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. magnet graphic recentgular with text saying "Magnetism". blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. High contrast. No shadows. red and blue. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.