User prompt
make the color of said asset black
User prompt
create an asset the same size as the background at 50% opacity
User prompt
create a drop shadow behind the basket to seperate it form the background
User prompt
Please fix the bug: 'TypeError: ball is undefined' in or related to this line: 'var dy = ball.y - self.y;' Line Number: 137
User prompt
create an asset for the background that fills the entirety of the screen
User prompt
make the safe zone around the spawn of the basket twice as big
User prompt
create an asset for the background that fills the entirety of the screen
User prompt
use the boost pad asset for the boost pads
User prompt
make it so no enemies, obstacles or boost pads can spawn within a save zone around where the basket is spawned at the beginning of the game
User prompt
the basket gets slower over time the more often you click to shoot. Make it so it always goes as fast and as far as right at the start
User prompt
make it so there is fail save for when the basket is accelerated a lot through multiple boost pads and gets shot out of bounds
User prompt
Please fix the bug: 'TypeError: ball is undefined' in or related to this line: 'var dx = ball.x - self.x;' Line Number: 127
User prompt
update display the enemy speed at the top left corner in percentage
User prompt
make the speed increasment +30% instead of +20%
User prompt
make it so the speed is capped after five speed increasements. also display the enemy speed at the top left corner in percentage
User prompt
make it so the enemies move +20% faster towards the player every five seconds
User prompt
make the aspeed increasment five times as fast
User prompt
make it so the enemies get slowly faster
User prompt
make it so the enemy has to touch the center of the basket for the game to end
User prompt
make it so enemies spawn randomly and slowly move towards the basket. If the basket is hit by the enemy on any side, the game is over. Create an asset for the enemy
User prompt
make it so levekl one is sleected when the basket hits the level 1 button
User prompt
there is a ball at the bottom of the screen of the menu, remove that
User prompt
make it so in the lecvel selection screen there are no balls, also if the basket hits the button for level one a first level is initiated with balls, obstacles and boost pads, also there is no score in the menu screen
User prompt
add a level menu at the start of the game. When you start the game there's a different background as an asset and five buttons for There are five levels. Make it so the obstacles and balls can be changed individually for every level. Physics, the size of the baskets, the basket shooting function and physics and other assets are to be global though
User prompt
make it so everything that appears and every function in the code that is there after you click on the level selection is like before I created the level selection menu
===================================================================
--- original.js
+++ change.js
@@ -185,24 +185,42 @@
levelButton.y = 200 * i;
}
}
function startLevel(levelNumber) {
- // Placeholder for starting a level, actual implementation will vary
- console.log('Starting level: ' + levelNumber);
- // Here you would clear the level menu and load the level-specific obstacles, balls, etc.
+ if (levelNumber === 1) {
+ // Clear level menu
+ game.clearChildren();
+ // Initialize game elements for level 1
+ var basket = game.addChild(new Basket());
+ basket.x = 1024; // Center horizontally
+ basket.y = 2732 - 2732 / 4; // Position 1/4 of the screen size away from the bottom
+ basket.visible = true; // Ensure the basket is always visible
+ // Initialize balls for level 1
+ balls = [];
+ for (var i = 0; i < 10; i++) {
+ var ball = game.addChild(new Ball());
+ ball.spawn();
+ balls.push(ball);
+ }
+ // Initialize obstacles and boostpads for level 1
+ createLevelSpecificElements(1);
+ // Create a score counter for level 1
+ score = 0;
+ scoreTxt = new Text2('Score: 0', {
+ size: 50,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(1, 0); // Anchor to the top right corner
+ LK.gui.topRight.addChild(scoreTxt);
+ }
}
initializeLevelMenu();
// Initialize game elements
var basket = game.addChild(new Basket());
basket.x = 1024; // Center horizontally
basket.y = 2732 - 2732 / 4; // Position 1/4 of the screen size away from the bottom
basket.visible = true; // Ensure the basket is always visible
var balls = [];
-for (var i = 0; i < 10; i++) {
- var ball = game.addChild(new Ball());
- ball.spawn();
- balls.push(ball);
-}
var obstacles = [];
var boostpads = []; // Array to store boostpad instances
// Placeholder for level-specific obstacle and boostpad creation
// Actual implementation will vary based on level design
@@ -292,12 +310,5 @@
}
});
// Initialize the first ball
spawnBall();
-// Create a score counter
-var score = 0;
-var scoreTxt = new Text2('Score: 0', {
- size: 50,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(1, 0); // Anchor to the top right corner
-LK.gui.topRight.addChild(scoreTxt);
\ No newline at end of file
+// Score display initialization removed
\ No newline at end of file
in-game asset. 2d. basketball. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. Blank background. super simplistic arrow from left to right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat graphic orange red. Basketball saying "bonus" white font. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat minimalistic graphic. Boost pad with a lightning icon on the top. Top view. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. monster head from top view. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. shield graphic green. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. flat 2d graphic of a blueish rectangle that looks like the top of a crate. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. yellow lighting bolt. small black outline. blank background. minimalistic flat graphic. Single Game Texture. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. magnet graphic recentgular with text saying "Magnetism". blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. High contrast. No shadows. red and blue. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.