User prompt
it's not working after clicking the level 1 asset there is no way for you to shoot the basket, fix that
User prompt
after you click on a level, the arrow is not visible in the level and you cannot shoot the basket, fix that
User prompt
Please fix the bug: 'ReferenceError: balls is not defined' in or related to this line: 'balls.push(ball);' Line Number: 273
User prompt
Please fix the bug: 'ReferenceError: balls is not defined' in or related to this line: 'balls.push(ball);' Line Number: 273
User prompt
fix the issue
User prompt
make all fives level assets visible on the level menu
User prompt
make it so there are five assets for the fives levels. When you click on one of them they bring you to the corresponding level.
User prompt
add a level menu at the start of the game. There a five levels. Make it so the obstacles and balls can be changed individually for every level. Physics, the size of the baskets and other assets are to be global though
User prompt
make it so a bonus only applies if a shot is reflected off a boostpad and within the same shot, not if the shot after collects a ball
User prompt
the bonus only applys if a ball is collected with the reflection off a boostpad, there is no bonus for the next shot even if the previous shot was reflected off a boostpad.
User prompt
the bonus only applys if a ball is collected with the reflection off a boostpad not in general
User prompt
make the bonus asset three time as bgi and move it a bit away form the corners of the screen
User prompt
display asset bonus for one second in the top left corner when a bonus is hit
User prompt
make balls collected after reflected from a boostpad count twice as much, also create a new asset called "bonus"
User prompt
reduec boost power of boostopads by 20%
User prompt
make the boos power of the boostpad a bit smaller
User prompt
add a new class similar to obstacle called boostpad that has similar properties but one additional one: When the basket hit's the boost pad it gets reflected with twice the speed and reach
User prompt
remove boostpads alltogether
User prompt
The basket's default orientation (with its opening facing upwards) and how the rotation is applied post-collision might not be consistently accounted for. If the rotation adjustment does not consider the basket's default orientation, it could result in the basket moving in one direction while the opening faces another. Fix this issue so the opening of the basket is always the part that follows the path of the arrow or the reflection if reflected from a surface
User prompt
The calculation for the reflection angle might not be accurately accounting for the angle of incidence and the normal to the collision surface. This could lead to an incorrect adjustment of the basket's rotation, making it appear as if it's moving sideways relative to its opening. Fix this issue so the opening of the basket is always the part that follows the path of the arrow or the reflection if reflected from a surface
User prompt
After the basket's velocity vector is reflected, the basket's rotation is adjusted to align with this new direction. However, if this adjustment does not accurately reflect the new direction of movement, the basket's opening may not face the direction it's moving. Ensuring that the basket's rotation is synchronized with its velocity vector post-collision is crucial. Fix this issue so the opening of the basket is always the part that follows the path of the arrow or the reflection if reflected from a surface
User prompt
The basket's default orientation (with its opening facing upwards) and how the rotation is applied post-collision might not be consistently accounted for. If the rotation adjustment does not consider the basket's default orientation, it could result in the basket moving in one direction while the opening faces another. Fix it
User prompt
make it so when the basket bounces of an object or a wall, it's rotation follows the path of the reflection
User prompt
make it so the rotation of the basket follows the path of the reflection as soon as it hits an obstacle and or boostpad
User prompt
make it so the rotation of the basket follows the path of reflection when it hits an obstacle or boostpad, but is rotated by 90 degrees clockwise
===================================================================
--- original.js
+++ change.js
@@ -227,9 +227,9 @@
// Create level selection assets for 5 levels
var levelAssets = [];
for (var i = 0; i < 5; i++) {
(function (index) {
- var levelAsset = LK.getAsset('level' + (index + 1), {
+ var levelAsset = game.addChild(LK.getAsset('level' + (index + 1), {
width: 200,
height: 200,
id: 'level' + (index + 1),
x: 200 + index * 400,
@@ -237,9 +237,9 @@
y: 1366 - 200,
// Adjust y position to make level assets fully visible
anchorX: 0.5,
anchorY: 0.5
- });
+ }));
game.addChild(levelAsset);
levelAssets.push(levelAsset);
// Add touch event listener for each level asset
levelAsset.on('down', function () {
in-game asset. 2d. basketball. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. Blank background. super simplistic arrow from left to right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat graphic orange red. Basketball saying "bonus" white font. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat minimalistic graphic. Boost pad with a lightning icon on the top. Top view. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. monster head from top view. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. shield graphic green. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. flat 2d graphic of a blueish rectangle that looks like the top of a crate. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. yellow lighting bolt. small black outline. blank background. minimalistic flat graphic. Single Game Texture. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. magnet graphic recentgular with text saying "Magnetism". blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. High contrast. No shadows. red and blue. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.