User prompt
make it so the basket goes in the opposit direction
User prompt
the basket disappears as soon as you shoot it, make it so it follows the path slowly
User prompt
make it so you can shoot the basket, not the ball, along the path drawn by the arrow on mouse click
User prompt
make it so you can shoot the basket along the path drawn by the arrow when clicked
User prompt
make it so only one arrow is visible at a time, previous arrows are to be removed
User prompt
Please fix the bug: 'TypeError: balls[i] is undefined' in or related to this line: 'if (balls[i].y < 0 || obstacles.some(function (obstacle) {' Line Number: 133
User prompt
make the arrow always visible when the user hovers over the screen
User prompt
make it so instead of creating an arrow every time you move the mouse, an existing one is rotated and or extended
User prompt
make the arrow visible by giving it an asset that can be streched
User prompt
add a function that draws an arrow from the center of the basket in the opposite direction from where you're dragging. The arrow is getting longer the further the curser is away from the basket
User prompt
make it so the basket doesn't follow the mouse cursor but is stationary and add a function that draws an arrow from the center of the basket in the opposite direction from where you're dragging. The arrow is getting longer the further the curser is away from the basket
User prompt
As soon as you start the game, the basket disappears. Make it so it's always on the screen
User prompt
add a score counter at the topr ight
User prompt
stop the basket from disappearing randomly
User prompt
the basket vanishes at random times make it always spawn at the same location at the bottom of the screen when you start the game
User prompt
add balls to the map at random locations. Once a ball is hit with a basket it despawns
User prompt
Please fix the bug: 'TypeError: initialPos is undefined' in or related to this line: 'var dx = pos.x - initialPos.x;' Line Number: 32
User prompt
make it so you have to drag the basket to charge it. The further you drag it, the further the ball goes and the faster it is. the direction in which you drag determines where it will go. Make the Basket's direction follow the path it's going
Initial prompt
Ballbasket
/**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self["throw"] = function () { // Throw logic for the ball }; self.spawn = function () { self.x = Math.random() * 2048; self.y = Math.random() * 2732; }; }); // Assets will be automatically created based on usage in the code. // Basket class var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); var initialPos = { x: 0, y: 0 }; self.move = function (pos) { // Calculate the distance and direction of the drag var dx = pos.x - initialPos.x; var dy = pos.y - initialPos.y; var distance = Math.sqrt(dx * dx + dy * dy); var direction = Math.atan2(dy, dx); // Update the basket's position based on the drag self.x += Math.cos(direction) * distance; self.y += Math.sin(direction) * distance; }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.positionObstacle = function () { // Positioning logic for the obstacle }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game elements var basket = game.addChild(new Basket()); basket.x = 1024; // Center horizontally basket.y = 2732 - basket.height / 2; // Position from the bottom basket.visible = true; // Ensure the basket is always visible var balls = []; for (var i = 0; i < 10; i++) { var ball = game.addChild(new Ball()); ball.spawn(); balls.push(ball); } var obstacles = []; // Create obstacles at random positions for (var i = 0; i < 5; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * (2732 - 400) + 200; // Avoid placing too close to the bottom obstacles.push(obstacle); } // Function to spawn a new ball function spawnBall() { var ball = new Ball(); ball.x = 1024; // Start from the center horizontally ball.y = 2732 - 150; // Start a little above the basket balls.push(ball); game.addChild(ball); } // Touch event to throw a ball var initialPos; game.on('down', function (obj) { var event = obj.event; initialPos = event.getLocalPosition(game); if (balls.length > 0) { var ball = balls[balls.length - 1]; // Get the last ball ball["throw"](initialPos); // Implement throw logic based on touch position } }); game.on('move', function (obj) { var event = obj.event; var pos = event.getLocalPosition(game); basket.move(pos); }); // Game tick event LK.on('tick', function () { // Update balls for (var i = balls.length - 1; i >= 0; i--) { balls[i]["throw"](); // Check for collision with basket if (balls[i].intersects(basket)) { balls[i].destroy(); balls.splice(i, 1); } // Remove balls that are off-screen or collide with obstacles if (balls[i].y < 0 || obstacles.some(function (obstacle) { return balls[i].intersects(obstacle); })) { balls[i].destroy(); balls.splice(i, 1); } } }); // Initialize the first ball spawnBall();
===================================================================
--- original.js
+++ change.js
@@ -64,8 +64,9 @@
// Initialize game elements
var basket = game.addChild(new Basket());
basket.x = 1024; // Center horizontally
basket.y = 2732 - basket.height / 2; // Position from the bottom
+basket.visible = true; // Ensure the basket is always visible
var balls = [];
for (var i = 0; i < 10; i++) {
var ball = game.addChild(new Ball());
ball.spawn();
in-game asset. 2d. basketball. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. Blank background. super simplistic arrow from left to right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat graphic orange red. Basketball saying "bonus" white font. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. flat minimalistic graphic. Boost pad with a lightning icon on the top. Top view. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. monster head from top view. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. shield graphic green. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. flat 2d graphic of a blueish rectangle that looks like the top of a crate. blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. yellow lighting bolt. small black outline. blank background. minimalistic flat graphic. Single Game Texture. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
in-game asset. 2d. magnet graphic recentgular with text saying "Magnetism". blank background. minimalistic flat graphic. Single Game Texture. In-Game asset. High contrast. No shadows. red and blue. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.