User prompt
arabalarin hizini 30x e cikart
User prompt
arabalar niye cok yavas gidiyor, onlari hizli yap.
User prompt
uzunlugu eskisi gibi yap bunu begenmedim
User prompt
yollarin uzunlugunu kisalt
User prompt
daha cok hizlandir
User prompt
arabalar niye yavaş? onlari hizli yap
User prompt
arabalari hizlandir
User prompt
butun arabalarin hizi 3x sabit olsun ve eger sadece 1 tane arabaya carparsam yaralanayim olmeyeyim 2. arabaya carparsam oleyim
User prompt
hizli olan arabalarin hizini 2x dusur
User prompt
yavas olan arabalarin hizini 1x daha arttir
User prompt
yavas olan arabalarin hizini 1x arttir hizli olanlarin ise 1.5x dusur
User prompt
her bitirdigimde puanlar 1 er 1 er artsin ve olursem puanlarim sifirlansin
User prompt
puani alinca tavugumu baslangica isinla
User prompt
10 puan yaptigimda ise bir soru sor: bonus puan denemek ister misin yoksa devam et. eger oyuncu bonus puani denemeyi secerse arabalar daha cok olsun ve yavas olanlari kaldir, eger devam ederse normal oldugu gibi devam etsin. eger bonus puan da yenilirse puani azalmasin ve normal devam etsin, yenerse puani 10 artsin ve normal devam etsin
User prompt
bir kere yolun tamamini gectigimde 11 puan artiyor, bunu 1 yap
User prompt
degisik bir hata var, tavuk bir yoldan diger yolar direk gecsin yesillik alanda veya cizgide durmasin
User prompt
arabalar yolun tam ustunde olsun cizgide degil ve yol daha duzgun olsun
User prompt
bazi arabalar biraz daha yavas olsun cok yavas degil biraz bir de yavas araba carptiginda ölmeyelim sadece yaralanalim yaralanma efekti ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
arabalari bir tik azalt ve yolu biraz uzat
User prompt
puan yazan yeri yolun sonuna getir
User prompt
0 yazan yeri yolun sonuna getir
User prompt
yollari bitirdigimde puan gelsin hemen ve basa gideyim tekrar ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
boyle iyi ama 4 yol daha ekle ileriye
User prompt
daha fazla araba olsun ve benim basladigim yerdeki yollari sil
User prompt
3x hizlandir arabalari
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Car = Container.expand(function (direction, speed, lane) { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.direction = direction; // 1 for right, -1 for left self.speed = speed; self.lane = lane; // Position car based on direction if (self.direction === 1) { self.x = -60; // Start from left } else { self.x = 2048 + 60; // Start from right } self.y = 2732 - 250 - lane * 120; // Position in center of road with new spacing self.update = function () { self.x += self.speed * self.direction; // Remove car when it goes off screen if (self.direction === 1 && self.x > 2048 + 100) { self.removeFromParent = true; } else if (self.direction === -1 && self.x < -100) { self.removeFromParent = true; } }; return self; }); var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.moveStep = 100; self.isMoving = false; self.targetY = 2732 - 100; // Start near bottom self.moveForward = function () { if (self.isMoving) return; self.isMoving = true; // Calculate next valid road position var currentY = self.y; var nextRoadY = null; var roadSpacing = 120; var startY = 2732 - 250; // Find the next road position above current position for (var i = 0; i < 12; i++) { var roadY = startY - i * roadSpacing; if (roadY < currentY && roadY >= 0) { nextRoadY = roadY; break; } } // If no road found above, move to finish line if (nextRoadY === null) { nextRoadY = 50; } // Animate movement directly to next road tween(self, { y: nextRoadY }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.isMoving = false; // Check if crossed a road if (self.y < 150) { // Crossed all roads, reset and increase score crossedRoad(); } } }); LK.getSound('move').play(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x4CAF50 }); /**** * Game Code ****/ var chicken; var cars = []; var roads = []; var gameSpeed = 1; var carSpawnTimer = 0; var carSpawnRate = 30; // frames between car spawns - slightly reduced cars var crossedRoads = 0; var bonusMode = false; var questionAsked = false; var waitingForAnswer = false; var playerHealth = 2; // Player can take 2 hits before dying // Create score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0.5); scoreTxt.x = 1024; // Center horizontally scoreTxt.y = 50; // Position at the top end of roads game.addChild(scoreTxt); // Create bonus question UI elements var questionTxt = new Text2('Bonus puan denemek ister misin?', { size: 60, fill: 0xFFFFFF }); questionTxt.anchor.set(0.5, 0.5); questionTxt.x = 1024; questionTxt.y = 1366; questionTxt.visible = false; game.addChild(questionTxt); var bonusBtn = new Text2('BONUS', { size: 50, fill: 0x00FF00 }); bonusBtn.anchor.set(0.5, 0.5); bonusBtn.x = 850; bonusBtn.y = 1500; bonusBtn.visible = false; game.addChild(bonusBtn); var continueBtn = new Text2('DEVAM ET', { size: 50, fill: 0x0080FF }); continueBtn.anchor.set(0.5, 0.5); continueBtn.x = 1200; continueBtn.y = 1500; continueBtn.visible = false; game.addChild(continueBtn); // Functions to show/hide bonus question function showBonusQuestion() { questionTxt.visible = true; bonusBtn.visible = true; continueBtn.visible = true; waitingForAnswer = true; } function hideBonusQuestion() { questionTxt.visible = false; bonusBtn.visible = false; continueBtn.visible = false; waitingForAnswer = false; } function startBonusMode() { bonusMode = true; hideBonusQuestion(); // Make cars faster and remove slow cars carSpawnRate = 15; // More frequent spawns gameSpeed = 2; // Faster overall speed } function continueNormalMode() { hideBonusQuestion(); // Continue with normal settings } // Initialize score from storage var currentTotalScore = storage.totalScore || 0; LK.setScore(currentTotalScore); scoreTxt.setText(currentTotalScore.toString()); // Create roads function createRoads() { // Create roads starting from a gap above starting position var startY = 2732 - 250; // Start roads with gap from starting position var totalRoads = 12; // Extended roads further var roadSpacing = 120; // More uniform spacing between roads for (var i = 0; i < totalRoads; i++) { var roadY = startY - i * roadSpacing; if (roadY >= 0) { var road = LK.getAsset('road', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: roadY }); roads.push(road); game.addChild(road); // Add road lines at the edges of roads for better visual separation var roadLineTop = LK.getAsset('roadLine', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: roadY - 75 }); game.addChild(roadLineTop); var roadLineBottom = LK.getAsset('roadLine', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: roadY + 75 }); game.addChild(roadLineBottom); } } } // Create chicken function createChicken() { chicken = game.addChild(new Chicken()); chicken.x = 1024; // Center horizontally chicken.y = 2732 - 100; // Start near bottom } // Spawn a car function spawnCar() { var lane = Math.floor(Math.random() * roads.length); var direction = Math.random() > 0.5 ? 1 : -1; // All cars have fixed 20x speed var baseSpeed = 20; var speed = baseSpeed * gameSpeed; var car = new Car(direction, speed, lane); cars.push(car); game.addChild(car); } // Check collisions function checkCollisions() { for (var i = 0; i < cars.length; i++) { var car = cars[i]; if (chicken.intersects(car)) { if (bonusMode) { // In bonus mode, any collision ends bonus mode but doesn't decrease score LK.getSound('hit').play(); LK.effects.flashScreen(0xff4444, 500); bonusMode = false; questionAsked = false; // Reset game settings to normal gameSpeed = 1; carSpawnRate = 30; // Reset chicken position and health chicken.y = 2732 - 100; crossedRoads = 0; playerHealth = 2; // Reset health return; } else { // Reduce health on any car collision playerHealth--; if (playerHealth > 0) { // First hit - injury, player survives LK.getSound('hit').play(); // Create injury effect - flash red and shake LK.effects.flashScreen(0xff4444, 300); tween(chicken, { x: chicken.x + 20 }, { duration: 50, easing: tween.easeOut, onFinish: function onFinish() { tween(chicken, { x: chicken.x - 40 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(chicken, { x: chicken.x + 20 }, { duration: 50, easing: tween.easeIn }); } }); } }); } else { // Second hit - death, game over and reset score LK.getSound('dead').play(); LK.effects.flashScreen(0xff0000, 500); // Reset score to 0 storage.totalScore = 0; LK.setScore(0); scoreTxt.setText('0'); // Reset health for next game playerHealth = 2; LK.setTimeout(function () { LK.showGameOver(); }, 500); return; } // Remove the car after collision car.removeFromParent = true; } } } } // Handle successful road crossing function crossedRoad() { crossedRoads++; var totalScore = storage.totalScore || 0; if (bonusMode) { // In bonus mode, successful completion gives 10 bonus points totalScore += 10; storage.totalScore = totalScore; LK.setScore(totalScore); scoreTxt.setText(totalScore.toString()); // Flash screen gold for bonus completion LK.effects.flashScreen(0xffd700, 1000); // End bonus mode and reset bonusMode = false; questionAsked = false; chicken.y = 2732 - 100; crossedRoads = 0; gameSpeed = 1; carSpawnRate = 30; return; } // Check if completed all roads (reached the end) if (chicken.y <= 50) { // Completed all roads - give 1 point and reset to start totalScore += 1; storage.totalScore = totalScore; LK.setScore(totalScore); scoreTxt.setText(totalScore.toString()); // Reset chicken position to starting position when score increases chicken.y = 2732 - 100; crossedRoads = 0; playerHealth = 2; // Reset health on successful completion // Check if reached 10 points and haven't asked bonus question yet if (totalScore >= 10 && !questionAsked) { questionAsked = true; showBonusQuestion(); // Flash screen gold for completion LK.effects.flashScreen(0xffd700, 500); return; // Don't reset yet, wait for user choice } // Flash screen gold for completion LK.effects.flashScreen(0xffd700, 500); // Reset to beginning gameSpeed = 1; carSpawnRate = 20; } else { // Normal road crossing - move forward chicken.y = 2732 - 100; // Increase difficulty gameSpeed += 0.1; if (carSpawnRate > 30) { carSpawnRate -= 2; } // Flash screen green for success LK.effects.flashScreen(0x00ff00, 300); } } // Initialize game elements createRoads(); createChicken(); // Game controls game.down = function (x, y, obj) { if (waitingForAnswer) { // Check if clicked on bonus button if (x >= 750 && x <= 950 && y >= 1450 && y <= 1550) { startBonusMode(); // Reset chicken position for bonus mode chicken.y = 2732 - 100; crossedRoads = 0; return; } // Check if clicked on continue button if (x >= 1100 && x <= 1300 && y >= 1450 && y <= 1550) { continueNormalMode(); // Reset chicken position for normal mode chicken.y = 2732 - 100; crossedRoads = 0; return; } } if (chicken && !chicken.isMoving && !waitingForAnswer) { chicken.moveForward(); } }; // Main game loop game.update = function () { // Spawn cars carSpawnTimer++; if (carSpawnTimer >= carSpawnRate) { spawnCar(); carSpawnTimer = 0; } // Clean up cars that are off screen for (var i = cars.length - 1; i >= 0; i--) { var car = cars[i]; if (car.removeFromParent) { car.destroy(); cars.splice(i, 1); } } // Check collisions checkCollisions(); };
===================================================================
--- original.js
+++ change.js
@@ -21,9 +21,9 @@
self.x = -60; // Start from left
} else {
self.x = 2048 + 60; // Start from right
}
- self.y = 2732 - 250 - lane * 180; // Position in center of road with new spacing
+ self.y = 2732 - 250 - lane * 120; // Position in center of road with new spacing
self.update = function () {
self.x += self.speed * self.direction;
// Remove car when it goes off screen
if (self.direction === 1 && self.x > 2048 + 100) {
@@ -48,9 +48,9 @@
self.isMoving = true;
// Calculate next valid road position
var currentY = self.y;
var nextRoadY = null;
- var roadSpacing = 180;
+ var roadSpacing = 120;
var startY = 2732 - 250;
// Find the next road position above current position
for (var i = 0; i < 12; i++) {
var roadY = startY - i * roadSpacing;
@@ -173,9 +173,9 @@
function createRoads() {
// Create roads starting from a gap above starting position
var startY = 2732 - 250; // Start roads with gap from starting position
var totalRoads = 12; // Extended roads further
- var roadSpacing = 180; // More uniform spacing between roads
+ var roadSpacing = 120; // More uniform spacing between roads
for (var i = 0; i < totalRoads; i++) {
var roadY = startY - i * roadSpacing;
if (roadY >= 0) {
var road = LK.getAsset('road', {
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Chicken Cross - Road Rush" and with the description "Guide a chicken across busy roads filled with speeding cars. Time your movements carefully to avoid traffic and cross safely in this classic arcade-style challenge.". No text on banner!