User prompt
arabalarin hizini 30x e cikart
User prompt
arabalar niye cok yavas gidiyor, onlari hizli yap.
User prompt
uzunlugu eskisi gibi yap bunu begenmedim
User prompt
yollarin uzunlugunu kisalt
User prompt
daha cok hizlandir
User prompt
arabalar niye yavaş? onlari hizli yap
User prompt
arabalari hizlandir
User prompt
butun arabalarin hizi 3x sabit olsun ve eger sadece 1 tane arabaya carparsam yaralanayim olmeyeyim 2. arabaya carparsam oleyim
User prompt
hizli olan arabalarin hizini 2x dusur
User prompt
yavas olan arabalarin hizini 1x daha arttir
User prompt
yavas olan arabalarin hizini 1x arttir hizli olanlarin ise 1.5x dusur
User prompt
her bitirdigimde puanlar 1 er 1 er artsin ve olursem puanlarim sifirlansin
User prompt
puani alinca tavugumu baslangica isinla
User prompt
10 puan yaptigimda ise bir soru sor: bonus puan denemek ister misin yoksa devam et. eger oyuncu bonus puani denemeyi secerse arabalar daha cok olsun ve yavas olanlari kaldir, eger devam ederse normal oldugu gibi devam etsin. eger bonus puan da yenilirse puani azalmasin ve normal devam etsin, yenerse puani 10 artsin ve normal devam etsin
User prompt
bir kere yolun tamamini gectigimde 11 puan artiyor, bunu 1 yap
User prompt
degisik bir hata var, tavuk bir yoldan diger yolar direk gecsin yesillik alanda veya cizgide durmasin
User prompt
arabalar yolun tam ustunde olsun cizgide degil ve yol daha duzgun olsun
User prompt
bazi arabalar biraz daha yavas olsun cok yavas degil biraz bir de yavas araba carptiginda ölmeyelim sadece yaralanalim yaralanma efekti ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
arabalari bir tik azalt ve yolu biraz uzat
User prompt
puan yazan yeri yolun sonuna getir
User prompt
0 yazan yeri yolun sonuna getir
User prompt
yollari bitirdigimde puan gelsin hemen ve basa gideyim tekrar ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
boyle iyi ama 4 yol daha ekle ileriye
User prompt
daha fazla araba olsun ve benim basladigim yerdeki yollari sil
User prompt
3x hizlandir arabalari
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Car = Container.expand(function (direction, speed, lane) { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.direction = direction; // 1 for right, -1 for left self.speed = speed; self.lane = lane; // Position car based on direction if (self.direction === 1) { self.x = -60; // Start from left } else { self.x = 2048 + 60; // Start from right } self.y = 2732 - 250 - lane * 150; // Position in lane using new road positioning self.update = function () { self.x += self.speed * self.direction; // Remove car when it goes off screen if (self.direction === 1 && self.x > 2048 + 100) { self.removeFromParent = true; } else if (self.direction === -1 && self.x < -100) { self.removeFromParent = true; } }; return self; }); var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.moveStep = 100; self.isMoving = false; self.targetY = 2732 - 100; // Start near bottom self.moveForward = function () { if (self.isMoving) return; self.isMoving = true; var newY = self.y - self.moveStep; // Animate movement tween(self, { y: newY }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.isMoving = false; // Check if crossed a road if (self.y < 150) { // Crossed all roads, reset and increase score crossedRoad(); } } }); LK.getSound('move').play(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x4CAF50 }); /**** * Game Code ****/ var chicken; var cars = []; var roads = []; var gameSpeed = 1; var carSpawnTimer = 0; var carSpawnRate = 30; // frames between car spawns - slightly reduced cars var crossedRoads = 0; // Create score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0.5); scoreTxt.x = 1024; // Center horizontally scoreTxt.y = 50; // Position at the top end of roads game.addChild(scoreTxt); // Initialize score from storage var currentTotalScore = storage.totalScore || 0; LK.setScore(currentTotalScore); scoreTxt.setText(currentTotalScore.toString()); // Create roads function createRoads() { // Create roads starting from a gap above starting position var startY = 2732 - 250; // Start roads with gap from starting position var totalRoads = 12; // Extended roads further for (var i = 0; i < totalRoads; i++) { var roadY = startY - i * 150; if (roadY >= 0) { var road = LK.getAsset('road', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: roadY }); roads.push(road); game.addChild(road); // Add road lines var roadLine = LK.getAsset('roadLine', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: roadY }); game.addChild(roadLine); } } } // Create chicken function createChicken() { chicken = game.addChild(new Chicken()); chicken.x = 1024; // Center horizontally chicken.y = 2732 - 100; // Start near bottom } // Spawn a car function spawnCar() { var lane = Math.floor(Math.random() * roads.length); var direction = Math.random() > 0.5 ? 1 : -1; // Create variable speeds - some cars are slower var speedVariation = Math.random(); var baseSpeed; if (speedVariation < 0.3) { // 30% chance for slower cars baseSpeed = (2 + Math.random() * 2) * 6; // Slower cars } else { // 70% chance for normal speed cars baseSpeed = (3 + Math.random() * 4) * 6; // Normal speed cars } var speed = baseSpeed * gameSpeed; var car = new Car(direction, speed, lane); // Mark if this is a slow car for collision handling car.isSlow = speedVariation < 0.3; cars.push(car); game.addChild(car); } // Check collisions function checkCollisions() { for (var i = 0; i < cars.length; i++) { var car = cars[i]; if (chicken.intersects(car)) { if (car.isSlow) { // Slow car collision - injury instead of death LK.getSound('hit').play(); // Create injury effect - flash red and shake LK.effects.flashScreen(0xff4444, 300); tween(chicken, { x: chicken.x + 20 }, { duration: 50, easing: tween.easeOut, onFinish: function onFinish() { tween(chicken, { x: chicken.x - 40 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(chicken, { x: chicken.x + 20 }, { duration: 50, easing: tween.easeIn }); } }); } }); // Remove the slow car after collision car.removeFromParent = true; } else { // Fast car collision - game over LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { LK.showGameOver(); }, 500); return; } } } } // Handle successful road crossing function crossedRoad() { crossedRoads++; LK.setScore(crossedRoads); scoreTxt.setText(crossedRoads.toString()); // Check if completed all roads (reached the end) if (chicken.y <= 50) { // Completed all roads - give points immediately and reset to start var completionBonus = 10; var totalScore = (storage.totalScore || 0) + crossedRoads + completionBonus; storage.totalScore = totalScore; LK.setScore(totalScore); scoreTxt.setText(totalScore.toString()); // Flash screen gold for completion LK.effects.flashScreen(0xffd700, 500); // Reset to beginning chicken.y = 2732 - 100; crossedRoads = 0; gameSpeed = 1; carSpawnRate = 20; } else { // Normal road crossing - move forward chicken.y = 2732 - 100; // Increase difficulty gameSpeed += 0.1; if (carSpawnRate > 30) { carSpawnRate -= 2; } // Flash screen green for success LK.effects.flashScreen(0x00ff00, 300); } } // Initialize game elements createRoads(); createChicken(); // Game controls game.down = function (x, y, obj) { if (chicken && !chicken.isMoving) { chicken.moveForward(); } }; // Main game loop game.update = function () { // Spawn cars carSpawnTimer++; if (carSpawnTimer >= carSpawnRate) { spawnCar(); carSpawnTimer = 0; } // Clean up cars that are off screen for (var i = cars.length - 1; i >= 0; i--) { var car = cars[i]; if (car.removeFromParent) { car.destroy(); cars.splice(i, 1); } } // Check collisions checkCollisions(); };
===================================================================
--- original.js
+++ change.js
@@ -133,26 +133,68 @@
// Spawn a car
function spawnCar() {
var lane = Math.floor(Math.random() * roads.length);
var direction = Math.random() > 0.5 ? 1 : -1;
- var baseSpeed = (3 + Math.random() * 4) * 6; // 6x speed increase (3x faster than current)
+ // Create variable speeds - some cars are slower
+ var speedVariation = Math.random();
+ var baseSpeed;
+ if (speedVariation < 0.3) {
+ // 30% chance for slower cars
+ baseSpeed = (2 + Math.random() * 2) * 6; // Slower cars
+ } else {
+ // 70% chance for normal speed cars
+ baseSpeed = (3 + Math.random() * 4) * 6; // Normal speed cars
+ }
var speed = baseSpeed * gameSpeed;
var car = new Car(direction, speed, lane);
+ // Mark if this is a slow car for collision handling
+ car.isSlow = speedVariation < 0.3;
cars.push(car);
game.addChild(car);
}
// Check collisions
function checkCollisions() {
for (var i = 0; i < cars.length; i++) {
var car = cars[i];
if (chicken.intersects(car)) {
- // Game over
- LK.getSound('hit').play();
- LK.effects.flashScreen(0xff0000, 500);
- LK.setTimeout(function () {
- LK.showGameOver();
- }, 500);
- return;
+ if (car.isSlow) {
+ // Slow car collision - injury instead of death
+ LK.getSound('hit').play();
+ // Create injury effect - flash red and shake
+ LK.effects.flashScreen(0xff4444, 300);
+ tween(chicken, {
+ x: chicken.x + 20
+ }, {
+ duration: 50,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(chicken, {
+ x: chicken.x - 40
+ }, {
+ duration: 100,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(chicken, {
+ x: chicken.x + 20
+ }, {
+ duration: 50,
+ easing: tween.easeIn
+ });
+ }
+ });
+ }
+ });
+ // Remove the slow car after collision
+ car.removeFromParent = true;
+ } else {
+ // Fast car collision - game over
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xff0000, 500);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 500);
+ return;
+ }
}
}
}
// Handle successful road crossing
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Chicken Cross - Road Rush" and with the description "Guide a chicken across busy roads filled with speeding cars. Time your movements carefully to avoid traffic and cross safely in this classic arcade-style challenge.". No text on banner!