User prompt
El terreno sea un poco más largo
User prompt
Agrega física al pájaro para que salte un poco más
User prompt
Que los birds sean un poco grandes pero no tan grandes
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Que no sea difícil pasar los obstáculos
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Los obstáculos que sean un poco más fácil de pasar y que los tubos sean largos
User prompt
Los obstáculos que estén un poco alejados para que de tiempo de pasarlo
User prompt
Mejora la colicion al morir y mejora los obstáculos donde aparecen
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Ahora hazlo un poco más grande el juego
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Cada vez que doy tap to play muero arreglalo y has que al dar tap to play comienze el juego parecido a flappy bird ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Al tocar play no muera corrige el error
User prompt
Arregla ese error que es al tocar la pantalla me muero pon un botón que diga play para comenzar el juego
User prompt
Un botón para cambiar de personaje ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
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Crea un menú o menu de carga que diga play y que entre en la pantalla ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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La generación de terreno que sea más realista y los obstáculos también y corrige el sistema de puntos cada vez que me da un punto me muero ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: storage.getInt is not a function' in or related to this line: 'var bestScore = storage.getInt('highScore', 0);' Line Number: 236 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Que tenga un menú y pantalla un poco más chico para que sea un juego de celular
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Wings
Initial prompt
Has un juego como Flappy Bird
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.flapPower = -12; self.maxVelocity = 15; self.minVelocity = -15; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); // Add slight rotation animation tween(birdGraphics, { rotation: -0.3 }, { duration: 100 }); tween(birdGraphics, { rotation: 0.5 }, { duration: 200, onFinish: function onFinish() { tween(birdGraphics, { rotation: 0 }, { duration: 300 }); } }); }; self.update = function () { // Apply gravity self.velocity += self.gravity; // Limit velocity if (self.velocity > self.maxVelocity) self.velocity = self.maxVelocity; if (self.velocity < self.minVelocity) self.velocity = self.minVelocity; // Update position self.y += self.velocity; // Rotate bird based on velocity var targetRotation = Math.max(-0.5, Math.min(0.8, self.velocity * 0.05)); birdGraphics.rotation = targetRotation; }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.speed = -4; self.scored = false; // Create top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Create bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setGap = function (centerY, gapSize) { self.topPipe.y = centerY - gapSize / 2; self.bottomPipe.y = centerY + gapSize / 2; }; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var bird; var pipes = []; var ground; var gameStarted = false; var gameOver = false; var gameState = 'menu'; // 'menu', 'playing', 'gameOver' var pipeSpawnTimer = 0; var pipeSpawnInterval = 90; // frames var gapSize = 250; // Reduced for mobile var scrollSpeed = 4; // Mobile-optimized dimensions var GAME_WIDTH = 1536; // Reduced from 2048 var GAME_HEIGHT = 2048; // Reduced from 2732 // UI Elements var scoreTxt = new Text2('0', { size: 70, // Slightly smaller for mobile fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Menu elements var titleTxt = new Text2('FLAPPY WINGS', { size: 80, fill: 0xFFD700 }); titleTxt.anchor.set(0.5, 0.5); titleTxt.x = GAME_WIDTH / 2; titleTxt.y = GAME_HEIGHT / 2 - 300; game.addChild(titleTxt); var playButtonTxt = new Text2('TAP TO PLAY', { size: 50, fill: 0xFFFFFF }); playButtonTxt.anchor.set(0.5, 0.5); playButtonTxt.x = GAME_WIDTH / 2; playButtonTxt.y = GAME_HEIGHT / 2 - 100; game.addChild(playButtonTxt); var highScoreTxt = new Text2('Best: 0', { size: 40, fill: 0xFFFFFF }); highScoreTxt.anchor.set(0.5, 0.5); highScoreTxt.x = GAME_WIDTH / 2; highScoreTxt.y = GAME_HEIGHT / 2 + 50; game.addChild(highScoreTxt); var instructionTxt = new Text2('TAP TO FLAP', { size: 45, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.x = GAME_WIDTH / 2; instructionTxt.y = GAME_HEIGHT / 2 + 150; instructionTxt.visible = false; game.addChild(instructionTxt); // Game over elements var gameOverTxt = new Text2('GAME OVER', { size: 70, fill: 0xFF0000 }); gameOverTxt.anchor.set(0.5, 0.5); gameOverTxt.x = GAME_WIDTH / 2; gameOverTxt.y = GAME_HEIGHT / 2 - 100; gameOverTxt.visible = false; game.addChild(gameOverTxt); var restartTxt = new Text2('TAP TO RESTART', { size: 45, fill: 0xFFFFFF }); restartTxt.anchor.set(0.5, 0.5); restartTxt.x = GAME_WIDTH / 2; restartTxt.y = GAME_HEIGHT / 2 + 50; restartTxt.visible = false; game.addChild(restartTxt); // Initialize bird bird = game.addChild(new Bird()); bird.x = GAME_WIDTH / 4; bird.y = GAME_HEIGHT / 2; bird.visible = false; // Hide until game starts // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 1 })); ground.x = 0; ground.y = GAME_HEIGHT; ground.width = GAME_WIDTH; // Scale to mobile width // Function to spawn pipe function spawnPipe() { var pipe = new Pipe(); var centerY = 300 + Math.random() * (GAME_HEIGHT - 500 - gapSize); pipe.setGap(centerY, gapSize); pipe.x = GAME_WIDTH + 100; pipes.push(pipe); game.addChild(pipe); } // Function to start game function startGame() { if (gameState === 'menu') { gameState = 'playing'; gameStarted = true; // Hide menu elements titleTxt.visible = false; playButtonTxt.visible = false; highScoreTxt.visible = false; // Show game elements bird.visible = true; instructionTxt.visible = true; scoreTxt.visible = true; bird.flap(); // Hide instruction after a delay LK.setTimeout(function () { instructionTxt.visible = false; }, 2000); } } // Function to reset game function resetGame() { // Clean up pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; // Reset bird bird.x = GAME_WIDTH / 4; bird.y = GAME_HEIGHT / 2; bird.velocity = 0; bird.visible = false; // Update high score var currentScore = LK.getScore(); var bestScore = storage.highScore || 0; if (currentScore > bestScore) { storage.highScore = currentScore; bestScore = currentScore; } // Reset game state gameState = 'menu'; gameStarted = false; gameOver = false; pipeSpawnTimer = 0; LK.setScore(0); scoreTxt.setText('0'); // Show menu elements titleTxt.visible = true; playButtonTxt.visible = true; highScoreTxt.visible = true; highScoreTxt.setText('Best: ' + bestScore); instructionTxt.visible = false; gameOverTxt.visible = false; restartTxt.visible = false; scoreTxt.visible = false; } // Touch/click handlers game.down = function (x, y, obj) { if (gameState === 'menu') { startGame(); } else if (gameState === 'playing' && !gameOver) { bird.flap(); } else if (gameState === 'gameOver') { resetGame(); } }; // Main game loop game.update = function () { if (!gameStarted || gameOver) return; // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Update pipes for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Check for scoring if (!pipe.scored && pipe.x + 60 < bird.x) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } // Check collision with bird var birdBounds = { x: bird.x - 40, y: bird.y - 30, width: 80, height: 60 }; var topPipeBounds = { x: pipe.x - 60, y: 0, width: 120, height: pipe.topPipe.y }; var bottomPipeBounds = { x: pipe.x - 60, y: pipe.bottomPipe.y, width: 120, height: 2732 - pipe.bottomPipe.y }; // Check collision if (birdBounds.x < topPipeBounds.x + topPipeBounds.width && birdBounds.x + birdBounds.width > topPipeBounds.x && birdBounds.y < topPipeBounds.y + topPipeBounds.height && birdBounds.y + birdBounds.height > topPipeBounds.y || birdBounds.x < bottomPipeBounds.x + bottomPipeBounds.width && birdBounds.x + birdBounds.width > bottomPipeBounds.x && birdBounds.y < bottomPipeBounds.y + bottomPipeBounds.height && birdBounds.y + birdBounds.height > bottomPipeBounds.y) { gameOver = true; gameState = 'gameOver'; LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 500); // Show game over UI gameOverTxt.visible = true; restartTxt.visible = true; scoreTxt.visible = false; return; } // Remove off-screen pipes if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); } } // Check ground collision if (bird.y + 30 >= ground.y) { gameOver = true; gameState = 'gameOver'; LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 500); // Show game over UI gameOverTxt.visible = true; restartTxt.visible = true; scoreTxt.visible = false; return; } // Check ceiling collision if (bird.y - 30 <= 0) { gameOver = true; gameState = 'gameOver'; LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 500); // Show game over UI gameOverTxt.visible = true; restartTxt.visible = true; scoreTxt.visible = false; return; } };
===================================================================
--- original.js
+++ change.js
@@ -218,11 +218,11 @@
bird.velocity = 0;
bird.visible = false;
// Update high score
var currentScore = LK.getScore();
- var bestScore = storage.getInt('highScore', 0);
+ var bestScore = storage.highScore || 0;
if (currentScore > bestScore) {
- storage.setInt('highScore', currentScore);
+ storage.highScore = currentScore;
bestScore = currentScore;
}
// Reset game state
gameState = 'menu';