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for the effect of continuity remove 1 block from bottom of the stack when stacked blocks exceed 5. when you remove the block remove it witha slide animation. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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stacked blocks are going up instead of going down.
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Game.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Game.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 148
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 147
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 148
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 147
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there should be only 1 rope but there are too many ropes and rope is not connected to the block. fix that please
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rope between the block and crane is not visible. can you add something visual for that? i added asset image named rope
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i created asset named rope. now implement it please
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Please fix the bug: 'TypeError: game.camera is undefined' in or related to this line: 'game.camera.y += (targetY - game.camera.y) * cameraFollowSpeed;' Line Number: 141
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then just make infinite
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okay so red block for crane shouldnt on the screen visible so put it way back on top and make rope longer
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make swinging slower and increase the range
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/**** * Classes ****/ // Class for the base block var BaseBlock = Container.expand(function () { var self = Container.call(this); var baseBlockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for the blocks var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.falling = false; self.isRemoving = false; // Flag to indicate if the block is being removed self.removeSpeed = 5; // Speed of the removal animation self.removeDirection = -1; // -1 for sliding down, 1 for sliding up self.update = function () { if (self.falling) { self.y += self.speed; self.x += self.momentum; } else if (self.isRemoving) { self.x -= self.removeSpeed; // Slide to the left if (self.x < -self.width) { self.removeComplete = true; // Mark removal as complete } } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the swinging crane var Crane = Container.expand(function () { var self = Container.call(this); var craneGraphics = self.attachAsset('crane', { anchorX: 0.5, anchorY: 0.0 }); self.angle = 0; self.speed = 0.03; self.direction = 1; self.update = function () { self.angle += self.speed * self.direction; if (self.angle > 1.5 || self.angle < -1.5) { self.direction *= -1; } self.rotation = self.angle; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize variables var crane = game.addChild(new Crane()); var baseBlock = game.addChild(new BaseBlock()); baseBlock.x = 2048 / 2; baseBlock.y = 2732 - baseBlock.height / 2; crane.x = 2048 / 2; crane.y = 50; // Move the crane up var blocks = []; var currentBlock = null; var towerHeight = 0; var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var blocksToRemove = []; // Array to hold blocks being removed // Function to drop a block function dropBlock() { if (currentBlock && !currentBlock.falling) { currentBlock.falling = true; // Calculate the horizontal speed based on the crane's angular velocity var horizontalSpeed = Math.sin(crane.rotation) * crane.speed * 10; // Reduced scaling factor currentBlock.momentum = horizontalSpeed; blocks.push(currentBlock); currentBlock = null; } } // Function to check for collisions and update score function checkCollisions() { for (var i = blocks.length - 1; i >= 0; i--) { if (!blocks[i].falling) { continue; } if (blocks[i].intersects(baseBlock)) { blocks[i].falling = false; blocks[i].y = baseBlock.y - baseBlock.height / 2 - towerHeight * 100; towerHeight++; LK.setScore(towerHeight); scoreTxt.setText(LK.getScore()); } else { for (var j = 0; j < blocks.length; j++) { if (i !== j && blocks[i].falling && blocks[j].y < 2732 && !blocks[j].falling && blocks[i].intersects(blocks[j])) { blocks[i].falling = false; blocks[i].y = blocks[j].y - blocks[j].height / 2 - blocks[i].height / 2; break; } } if (blocks[i].falling && blocks[i].y > 2732) { game.removeChild(blocks[i]); blocks.splice(i, 1); console.log("Block lost!"); } } } } function removeBottomBlock() { if (blocks.length > 5 && blocksToRemove.length === 0) { var bottomBlock = null; for (var i = 0; i < blocks.length; i++) { if (!blocks[i].falling && !blocks[i].isRemoving) { bottomBlock = blocks[i]; break; } } if (bottomBlock) { bottomBlock.isRemoving = true; blocksToRemove.push(bottomBlock); } } } // Game update loop game.update = function () { crane.update(); if (!currentBlock) { currentBlock = new Block(); // Position the new block directly attached to the crane's end currentBlock.x = crane.x + Math.sin(crane.rotation) * (crane.width / 2 + currentBlock.width / 2 + 200); // Increase the length of the rope currentBlock.y = crane.y + Math.cos(crane.rotation) * (crane.height / 2 + currentBlock.height / 2 + 200); // Increase the length of the rope game.addChild(currentBlock); } else if (!currentBlock.falling) { // Update the block's position to stay synced with the crane currentBlock.x = crane.x + Math.sin(crane.rotation) * (crane.width / 2 + currentBlock.width / 2 + 200); // Increase the length of the rope currentBlock.y = crane.y + Math.cos(crane.rotation) * (crane.height / 2 + currentBlock.height / 2 + 200); // Increase the length of the rope } if (currentBlock) { currentBlock.update(); } checkCollisions(); // Update and remove blocks that are being removed for (var i = 0; i < blocksToRemove.length; i++) { blocksToRemove[i].update(); if (blocksToRemove[i].removeComplete) { game.removeChild(blocksToRemove[i]); var index = blocks.indexOf(blocksToRemove[i]); if (index > -1) { blocks.splice(index, 1); // Adjust the y position of the remaining blocks for (var j = 0; j < blocks.length; j++) { if (!blocks[j].falling && !blocks[j].isRemoving) { blocks[j].y += 100; } } towerHeight--; // Decrease tower height as a block is removed LK.setScore(towerHeight); scoreTxt.setText(LK.getScore()); } blocksToRemove.splice(i, 1); i--; // Adjust index after removal } } removeBottomBlock(); }; // Event listener for dropping blocks game.down = function (x, y, obj) { dropBlock(); };
===================================================================
--- original.js
+++ change.js
@@ -1,10 +1,5 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Classes
****/
// Class for the base block
var BaseBlock = Container.expand(function () {
@@ -23,13 +18,20 @@
scaleX: 2,
scaleY: 2
});
self.falling = false;
- self.speed = 5;
+ self.isRemoving = false; // Flag to indicate if the block is being removed
+ self.removeSpeed = 5; // Speed of the removal animation
+ self.removeDirection = -1; // -1 for sliding down, 1 for sliding up
self.update = function () {
if (self.falling) {
self.y += self.speed;
self.x += self.momentum;
+ } else if (self.isRemoving) {
+ self.x -= self.removeSpeed; // Slide to the left
+ if (self.x < -self.width) {
+ self.removeComplete = true; // Mark removal as complete
+ }
}
};
});
//<Assets used in the game will automatically appear here>
@@ -78,8 +80,9 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+var blocksToRemove = []; // Array to hold blocks being removed
// Function to drop a block
function dropBlock() {
if (currentBlock && !currentBlock.falling) {
currentBlock.falling = true;
@@ -97,31 +100,12 @@
continue;
}
if (blocks[i].intersects(baseBlock)) {
blocks[i].falling = false;
- blocks[i].y = baseBlock.y - baseBlock.height / 2 - blocks[i].height / 2 - towerHeight * 100;
+ blocks[i].y = baseBlock.y - baseBlock.height / 2 - towerHeight * 100;
towerHeight++;
LK.setScore(towerHeight);
scoreTxt.setText(LK.getScore());
- // Check if the stack exceeds 5 blocks
- if (towerHeight > 5) {
- // Remove the bottom block with a slide animation
- var bottomBlock = blocks.shift();
- tween(bottomBlock, {
- x: 2048
- }, {
- duration: 1000,
- onFinish: function onFinish() {
- game.removeChild(bottomBlock);
- }
- });
- // Adjust the y position of the remaining blocks
- for (var j = 0; j < blocks.length; j++) {
- blocks[j].y += 100;
- }
- // Decrease the tower height
- towerHeight--;
- }
} else {
for (var j = 0; j < blocks.length; j++) {
if (i !== j && blocks[i].falling && blocks[j].y < 2732 && !blocks[j].falling && blocks[i].intersects(blocks[j])) {
blocks[i].falling = false;
@@ -136,8 +120,23 @@
}
}
}
}
+function removeBottomBlock() {
+ if (blocks.length > 5 && blocksToRemove.length === 0) {
+ var bottomBlock = null;
+ for (var i = 0; i < blocks.length; i++) {
+ if (!blocks[i].falling && !blocks[i].isRemoving) {
+ bottomBlock = blocks[i];
+ break;
+ }
+ }
+ if (bottomBlock) {
+ bottomBlock.isRemoving = true;
+ blocksToRemove.push(bottomBlock);
+ }
+ }
+}
// Game update loop
game.update = function () {
crane.update();
if (!currentBlock) {
@@ -154,8 +153,31 @@
if (currentBlock) {
currentBlock.update();
}
checkCollisions();
+ // Update and remove blocks that are being removed
+ for (var i = 0; i < blocksToRemove.length; i++) {
+ blocksToRemove[i].update();
+ if (blocksToRemove[i].removeComplete) {
+ game.removeChild(blocksToRemove[i]);
+ var index = blocks.indexOf(blocksToRemove[i]);
+ if (index > -1) {
+ blocks.splice(index, 1);
+ // Adjust the y position of the remaining blocks
+ for (var j = 0; j < blocks.length; j++) {
+ if (!blocks[j].falling && !blocks[j].isRemoving) {
+ blocks[j].y += 100;
+ }
+ }
+ towerHeight--; // Decrease tower height as a block is removed
+ LK.setScore(towerHeight);
+ scoreTxt.setText(LK.getScore());
+ }
+ blocksToRemove.splice(i, 1);
+ i--; // Adjust index after removal
+ }
+ }
+ removeBottomBlock();
};
// Event listener for dropping blocks
game.down = function (x, y, obj) {
dropBlock();