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for the effect of continuity remove 1 block from bottom of the stack when stacked blocks exceed 5. when you remove the block remove it witha slide animation. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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stacked blocks are going up instead of going down.
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Game.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Game.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 148
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 147
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 148
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 147
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there should be only 1 rope but there are too many ropes and rope is not connected to the block. fix that please
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rope between the block and crane is not visible. can you add something visual for that? i added asset image named rope
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i created asset named rope. now implement it please
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Please fix the bug: 'TypeError: game.camera is undefined' in or related to this line: 'game.camera.y += (targetY - game.camera.y) * cameraFollowSpeed;' Line Number: 141
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then just make infinite
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okay so red block for crane shouldnt on the screen visible so put it way back on top and make rope longer
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make swinging slower and increase the range
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===================================================================
--- original.js
+++ change.js
@@ -63,9 +63,9 @@
// Initialize variables
var crane = game.addChild(new Crane());
var baseBlock = game.addChild(new BaseBlock());
baseBlock.x = 2048 / 2;
-baseBlock.y = 2732 - baseBlock.height / 2;
+baseBlock.y = 2732 - baseBlock.height / 2; // Keep base at the bottom
crane.x = 2048 / 2;
crane.y = 50; // Move the crane up
var blocks = [];
var currentBlock = null;
@@ -76,9 +76,9 @@
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var rope = null; // Define rope in the global scope
-// NEW: Target Y for smooth upward movement
+// NEW: Target Y for smooth upward visual effect (tower moving down)
var towerTargetY = baseBlock.y;
var towerMoveSpeed = 0.1; // Adjust for desired smoothness
// Function to drop a block
function dropBlock() {
@@ -103,24 +103,24 @@
continue;
}
if (blocks[i].intersects(baseBlock)) {
blocks[i].falling = false;
- blocks[i].y = baseBlock.y - baseBlock.height / 2 - blocks[i].height / 2;
- // NEW: Trigger upward movement
+ blocks[i].y = baseBlock.y - baseBlock.height / 2 - blocks[i].height / 2 - towerHeight * 100; // Position relative to the growing tower
+ // NEW: Trigger downward movement of the tower (visual effect)
towerHeight++;
LK.setScore(towerHeight);
scoreTxt.setText(LK.getScore());
- towerTargetY -= 100; // Move the target up by the height of a block
+ towerTargetY -= 100; // Move the target DOWN, making the tower appear to grow up
} else {
for (var j = 0; j < blocks.length; j++) {
if (i !== j && blocks[i].falling && blocks[j].y < 2732 && !blocks[j].falling && blocks[i].intersects(blocks[j])) {
blocks[i].falling = false;
blocks[i].y = blocks[j].y - blocks[j].height / 2 - blocks[i].height / 2;
- // NEW: Trigger upward movement
+ // NEW: Trigger downward movement of the tower (visual effect)
towerHeight++;
LK.setScore(towerHeight);
scoreTxt.setText(LK.getScore());
- towerTargetY -= 100; // Move the target up by the height of a block
+ towerTargetY -= 100; // Move the target DOWN
break;
}
}
if (blocks[i].falling && blocks[i].y > 2732) {
@@ -136,8 +136,11 @@
crane.update();
if (!currentBlock) {
currentBlock = new Block();
game.addChild(currentBlock);
+ // Position the new block at the top, ready to fall
+ currentBlock.x = crane.x;
+ currentBlock.y = crane.y + 200; // Position above the crane initially
// Add rope between the block and crane
rope = new Container();
var ropeGraphics = rope.attachAsset('rope', {
anchorX: 0.5,
@@ -172,10 +175,11 @@
if (currentBlock) {
currentBlock.update();
}
checkCollisions();
- // NEW: Smoothly move the tower downwards
- if (baseBlock.y < towerTargetY) {
+ // NEW: Smoothly move the tower downwards (visual effect)
+ if (baseBlock.y > towerTargetY) {
+ // Check if the current position is above the target
var dy = (towerTargetY - baseBlock.y) * towerMoveSpeed;
baseBlock.y += dy;
blocks.forEach(function (block) {
block.y += dy;