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for the effect of continuity remove 1 block from bottom of the stack when stacked blocks exceed 5. when you remove the block remove it witha slide animation. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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stacked blocks are going up instead of going down.
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Game.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Game.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 148
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 147
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 148
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 147
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there should be only 1 rope but there are too many ropes and rope is not connected to the block. fix that please
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rope between the block and crane is not visible. can you add something visual for that? i added asset image named rope
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i created asset named rope. now implement it please
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Please fix the bug: 'TypeError: game.camera is undefined' in or related to this line: 'game.camera.y += (targetY - game.camera.y) * cameraFollowSpeed;' Line Number: 141
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then just make infinite
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okay so red block for crane shouldnt on the screen visible so put it way back on top and make rope longer
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make swinging slower and increase the range
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===================================================================
--- original.js
+++ change.js
@@ -172,17 +172,17 @@
if (currentBlock) {
currentBlock.update();
}
checkCollisions();
- // NEW: Smoothly move the tower upwards
- if (baseBlock.y > towerTargetY) {
+ // NEW: Smoothly move the tower downwards
+ if (baseBlock.y < towerTargetY) {
var dy = (towerTargetY - baseBlock.y) * towerMoveSpeed;
baseBlock.y += dy;
blocks.forEach(function (block) {
block.y += dy;
});
if (rope) {
- rope.y += dy; // Move the rope up as well
+ rope.y += dy; // Move the rope down as well
}
}
};
// Event listener for dropping blocks