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for the effect of continuity remove 1 block from bottom of the stack when stacked blocks exceed 5. when you remove the block remove it witha slide animation. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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stacked blocks are going up instead of going down.
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Game.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Game.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var gameContainer = new LK.Container(); // Container to hold all game elements that move' Line Number: 71
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 148
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 147
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 148
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Please fix the bug: 'TypeError: rope is undefined' in or related to this line: 'rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;' Line Number: 147
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there should be only 1 rope but there are too many ropes and rope is not connected to the block. fix that please
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rope between the block and crane is not visible. can you add something visual for that? i added asset image named rope
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i created asset named rope. now implement it please
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Please fix the bug: 'TypeError: game.camera is undefined' in or related to this line: 'game.camera.y += (targetY - game.camera.y) * cameraFollowSpeed;' Line Number: 141
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then just make infinite
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okay so red block for crane shouldnt on the screen visible so put it way back on top and make rope longer
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make swinging slower and increase the range
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===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,8 @@
/****
* Classes
****/
+// Changed to rectangle for easier scaling
// Class for the base block
var BaseBlock = Container.expand(function () {
var self = Container.call(this);
var baseBlockGraphics = self.attachAsset('block', {
@@ -19,8 +20,9 @@
scaleY: 2
});
self.falling = false;
self.speed = 5;
+ self.momentum = 0; // Initialize momentum
self.update = function () {
if (self.falling) {
self.y += self.speed;
self.x += self.momentum;
@@ -79,14 +81,16 @@
function dropBlock() {
if (currentBlock && !currentBlock.falling) {
currentBlock.falling = true;
// Calculate the horizontal speed based on the crane's angular velocity
- var horizontalSpeed = Math.sin(crane.rotation) * crane.speed * 10; // Reduced scaling factor
+ var horizontalSpeed = Math.sin(crane.rotation) * crane.speed * 100;
currentBlock.momentum = horizontalSpeed;
blocks.push(currentBlock);
// Remove the rope when the block is dropped
- crane.removeChild(rope);
- rope = null;
+ if (rope) {
+ game.removeChild(rope);
+ rope = null;
+ }
currentBlock = null;
}
}
// Function to check for collisions and update score
@@ -122,25 +126,35 @@
crane.update();
if (!currentBlock) {
currentBlock = new Block();
// Position the new block directly attached to the crane's end
- currentBlock.x = crane.x + Math.sin(crane.rotation) * (crane.width / 2 + currentBlock.width / 2 + 200); // Increase the length of the rope
- currentBlock.y = crane.y + Math.cos(crane.rotation) * (crane.height / 2 + currentBlock.height / 2 + 200); // Increase the length of the rope
+ var ropeLength = 200; // Define the length of the rope
+ currentBlock.x = crane.x + Math.sin(crane.rotation) * ropeLength;
+ currentBlock.y = crane.y + Math.cos(crane.rotation) * ropeLength;
game.addChild(currentBlock);
// Add rope between the block and crane
- rope = crane.attachAsset('rope', {
+ rope = new Container();
+ var ropeGraphics = rope.attachAsset('rope', {
anchorX: 0.5,
anchorY: 0.0,
- scaleY: Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100
+ height: ropeLength // Initial height
});
- rope.rotation = Math.atan2(currentBlock.y - crane.y, currentBlock.x - crane.x);
+ rope.x = crane.x;
+ rope.y = crane.y;
+ rope.rotation = crane.rotation;
+ game.addChild(rope);
} else if (!currentBlock.falling) {
// Update the block's position to stay synced with the crane
- currentBlock.x = crane.x + Math.sin(crane.rotation) * (crane.width / 2 + currentBlock.width / 2 + 200); // Increase the length of the rope
- currentBlock.y = crane.y + Math.cos(crane.rotation) * (crane.height / 2 + currentBlock.height / 2 + 200); // Increase the length of the rope
- // Update the rope's length and rotation
- rope.scaleY = Math.sqrt(Math.pow(currentBlock.x - crane.x, 2) + Math.pow(currentBlock.y - crane.y, 2)) / 100;
- rope.rotation = Math.atan2(currentBlock.y - crane.y, currentBlock.x - crane.x);
+ var ropeLength = 200;
+ currentBlock.x = crane.x + Math.sin(crane.rotation) * ropeLength;
+ currentBlock.y = crane.y + Math.cos(crane.rotation) * ropeLength;
+ // Update the rope's position and rotation
+ if (rope) {
+ rope.x = crane.x;
+ rope.y = crane.y;
+ rope.rotation = crane.rotation;
+ rope.children[0].height = ropeLength; // Update the height of the rope graphic
+ }
}
if (currentBlock) {
currentBlock.update();
}