/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Tile class to represent each tile in the game var Tile = Container.expand(function () { var self = Container.call(this); self.value = 2; // Initial value of the tile self.graphics = self.attachAsset('tile', { anchorX: 0.5, anchorY: 0.5 }); self.updateValue = function (newValue) { self.value = newValue; self.graphics.setText(self.value.toString()); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var gridSize = 4; var tileSize = 200; var grid = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize the grid with empty tiles for (var i = 0; i < gridSize; i++) { grid[i] = []; for (var j = 0; j < gridSize; j++) { var tile = new Tile(); tile.x = j * tileSize + tileSize / 2; tile.y = i * tileSize + tileSize / 2; grid[i][j] = tile; game.addChild(tile); } } // Function to add a new tile to the grid function addNewTile() { var emptyTiles = []; for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { if (grid[i][j].value === 0) { emptyTiles.push(grid[i][j]); } } } if (emptyTiles.length > 0) { var randomTile = emptyTiles[Math.floor(Math.random() * emptyTiles.length)]; randomTile.updateValue(2); } } // Function to handle swipe events function handleSwipe(direction) { var moved = false; if (direction === 'left') { for (var i = 0; i < gridSize; i++) { for (var j = 1; j < gridSize; j++) { if (grid[i][j].value !== 0) { var k = j; while (k > 0 && grid[i][k - 1].value === 0) { grid[i][k - 1].updateValue(grid[i][k].value); grid[i][k].updateValue(0); k--; moved = true; } if (k > 0 && grid[i][k - 1].value === grid[i][k].value) { grid[i][k - 1].updateValue(grid[i][k - 1].value * 2); grid[i][k].updateValue(0); score += grid[i][k - 1].value; scoreTxt.setText(score.toString()); moved = true; } } } } } // Handle other directions similarly... if (moved) { addNewTile(); } } // Event listeners for swipe events game.down = function (x, y, obj) { this.startX = x; this.startY = y; }; game.up = function (x, y, obj) { var deltaX = x - this.startX; var deltaY = y - this.startY; if (Math.abs(deltaX) > Math.abs(deltaY)) { if (deltaX > 0) { handleSwipe('right'); } else { handleSwipe('left'); } } else { if (deltaY > 0) { handleSwipe('down'); } else { handleSwipe('up'); } } }; // Initialize the game with two tiles addNewTile(); addNewTile();
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Tile class to represent each tile in the game
var Tile = Container.expand(function () {
var self = Container.call(this);
self.value = 2; // Initial value of the tile
self.graphics = self.attachAsset('tile', {
anchorX: 0.5,
anchorY: 0.5
});
self.updateValue = function (newValue) {
self.value = newValue;
self.graphics.setText(self.value.toString());
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var gridSize = 4;
var tileSize = 200;
var grid = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize the grid with empty tiles
for (var i = 0; i < gridSize; i++) {
grid[i] = [];
for (var j = 0; j < gridSize; j++) {
var tile = new Tile();
tile.x = j * tileSize + tileSize / 2;
tile.y = i * tileSize + tileSize / 2;
grid[i][j] = tile;
game.addChild(tile);
}
}
// Function to add a new tile to the grid
function addNewTile() {
var emptyTiles = [];
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (grid[i][j].value === 0) {
emptyTiles.push(grid[i][j]);
}
}
}
if (emptyTiles.length > 0) {
var randomTile = emptyTiles[Math.floor(Math.random() * emptyTiles.length)];
randomTile.updateValue(2);
}
}
// Function to handle swipe events
function handleSwipe(direction) {
var moved = false;
if (direction === 'left') {
for (var i = 0; i < gridSize; i++) {
for (var j = 1; j < gridSize; j++) {
if (grid[i][j].value !== 0) {
var k = j;
while (k > 0 && grid[i][k - 1].value === 0) {
grid[i][k - 1].updateValue(grid[i][k].value);
grid[i][k].updateValue(0);
k--;
moved = true;
}
if (k > 0 && grid[i][k - 1].value === grid[i][k].value) {
grid[i][k - 1].updateValue(grid[i][k - 1].value * 2);
grid[i][k].updateValue(0);
score += grid[i][k - 1].value;
scoreTxt.setText(score.toString());
moved = true;
}
}
}
}
}
// Handle other directions similarly...
if (moved) {
addNewTile();
}
}
// Event listeners for swipe events
game.down = function (x, y, obj) {
this.startX = x;
this.startY = y;
};
game.up = function (x, y, obj) {
var deltaX = x - this.startX;
var deltaY = y - this.startY;
if (Math.abs(deltaX) > Math.abs(deltaY)) {
if (deltaX > 0) {
handleSwipe('right');
} else {
handleSwipe('left');
}
} else {
if (deltaY > 0) {
handleSwipe('down');
} else {
handleSwipe('up');
}
}
};
// Initialize the game with two tiles
addNewTile();
addNewTile();