/**** * Classes ****/ // Bot class to represent a bot in the game var Bot = Container.expand(function () { var self = Container.call(this); // Create and attach a simple circle shape for the bot var botGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); // Initialize bot properties self.vx = 0; // Velocity in x direction self.vy = 0; // Velocity in y direction // Update function to move the bot self.targetX = 2048 / 2; self.targetY = 2732 / 2; botGraphics.blendMode = 1; self.update = function () { // Calculate the direction towards the target var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // Normalize the direction and apply a simple gravity effect if (distance > 0) { dx /= distance; dy /= distance; } // Apply gravity towards the target var speedModifier = 1 + distance / 300; self.vx += dx; self.vy += dy; // Speed modifier // Update bot position self.x += self.vx; self.y += self.vy; var speed = Math.sqrt(self.vx * self.vx + self.vy * self.vy); if (distance > 100) { self.vx *= .995; self.vy *= .995; } else { self.vx += (Math.random() - .5) / 1000; self.vy += (Math.random() - .5) / 1000; } // Rotate the bot based on the direction self.rotation = Math.atan2(self.vy, self.vx); self.scaleX = Math.min(Math.max(speed / 10, 0), 1.5); // Update the target position randomly if (LK.ticks % 60 == 0) { self.targetX = Math.random() * 2048; self.targetY = Math.random() * 2732; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Particle class to represent each particle in the game var Particle = Container.expand(function () { var self = Container.call(this); // Create and attach a simple circle shape for the particle var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); // Initialize particle properties self.vx = 0; // Velocity in x direction self.vy = 0; // Velocity in y direction // Update function to move the particle self.targetX = 2048 / 2; self.targetY = 2732 / 2; particleGraphics.blendMode = 1; self.update = function () { // Calculate the direction towards the mouse var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // Normalize the direction and apply a simple gravity effect if (distance > 0) { dx /= distance; dy /= distance; } // Apply gravity towards the mouse var speedModifier = 1 + distance / 300; self.vx += dx; self.vy += dy; //Spped modifier // Update particle position self.x += self.vx; self.y += self.vy; var speed = Math.sqrt(self.vx * self.vx + self.vy * self.vy); if (distance > 100) { self.vx *= .995; self.vy *= .995; } else { self.vx += (Math.random() - .5) / 1000; self.vy += (Math.random() - .5) / 1000; } // Rotate the particle based on the direction self.rotation = Math.atan2(self.vy, self.vx); self.scaleX = Math.min(Math.max(speed / 10, 0), 1.5); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize particles array var particles = []; // Create 1000 particles and add them to the game for (var i = 0; i < 2500; i++) { var particle = new Particle(); particle.x = Math.random() * 2048; // Random initial x position particle.y = Math.random() * 2732; // Random initial y position particle.targetX = 2048 / 2; // Set initial target X to the center of the screen particle.targetY = 2732 / 2; // Set initial target Y to the center of the screen particles.push(particle); game.addChild(particle); } // Create a bot and add it to the game var bot = new Bot(); bot.x = 2048 / 2; // Initial x position bot.y = 2732 / 2; // Initial y position game.addChild(bot); // Handle mouse move events to update particle gravity game.move = function (x, y, obj) { // Update each particle with the current mouse position particles.forEach(function (particle) { particle.targetX = x; particle.targetY = y; }); }; game.down = function (x, y, obj) { game.move(x, y, obj); particles.forEach(function (particle) { var dx = x - particle.x; var dy = y - particle.y; var angle = Math.atan2(dy, dx); var distance = Math.sqrt(dx * dx + dy * dy); particle.vx += Math.cos(angle) * (distance / (50 + Math.random()) + 3); particle.vy += Math.sin(angle) * (distance / (50 + Math.random()) + 3); }); };
===================================================================
--- original.js
+++ change.js
@@ -29,9 +29,9 @@
// Apply gravity towards the target
var speedModifier = 1 + distance / 300;
self.vx += dx;
self.vy += dy;
- //Spped modifier
+ // Speed modifier
// Update bot position
self.x += self.vx;
self.y += self.vy;
var speed = Math.sqrt(self.vx * self.vx + self.vy * self.vy);
@@ -44,8 +44,13 @@
}
// Rotate the bot based on the direction
self.rotation = Math.atan2(self.vy, self.vx);
self.scaleX = Math.min(Math.max(speed / 10, 0), 1.5);
+ // Update the target position randomly
+ if (LK.ticks % 60 == 0) {
+ self.targetX = Math.random() * 2048;
+ self.targetY = Math.random() * 2732;
+ }
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>