/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highestLevel: 0,
completedCourses: 0,
currentCourse: 0,
currentBattleInCourse: 0,
playerMaxHealth: 10
});
/****
* Classes
****/
var Card = Container.expand(function (element, damage, name, effect) {
var self = Container.call(this);
self.element = element;
self.damage = damage;
self.name = name || element;
self.effect = effect || 'normal';
self.isUsed = false;
// Card border background (slightly larger than content)
var cardBorder = self.attachAsset('cardBase', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.05,
scaleY: 1.05,
tint: 0x444444
});
// Card main background
var cardBg = self.attachAsset('cardBase', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(cardBg);
// Use specific card name image if available, otherwise fallback to element graphic
var cardImageId = getCardImageId(self.name);
// TOP HALF: Card design image (scaled to fit top half of card)
var cardDesign = self.attachAsset(cardImageId, {
anchorX: 0.5,
anchorY: 0.5,
y: -105,
// Position in top half
scaleX: 0.93,
scaleY: cardImageId === 'agua_oxigenada' ? 0.32 : 0.5
});
// Get element color
var elementColor = getElementColor(element);
// BOTTOM HALF: Element color background (covers bottom half of card)
var elementColorBg = LK.getAsset('cardBase', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.93,
scaleY: 0.5,
tint: elementColor
});
elementColorBg.y = 105; // Position in bottom half
self.addChild(elementColorBg);
// Get mana cost for this card
self.manaCost = getCardManaCost(name, effect);
// Create damage/healing text in the format "damage/+heal" or just "damage"
var healAmount = getHealAmount(name, effect);
var damageDisplayText = damage.toString();
if ((effect === 'heal' || effect === 'damageAndHeal' || effect === 'increaseMaxHealth') && healAmount > 0) {
damageDisplayText = damage.toString() + '/+' + healAmount.toString();
}
// Damage/healing text on the element color background
var damageText = new Text2(damageDisplayText, {
size: 48,
fill: 0xFFFFFF,
font: "'Arial Black', Arial, sans-serif"
});
damageText.anchor.set(0.5, 0.5);
damageText.y = 85; // Position slightly higher to make room for mana cost
// Add dark stroke for better contrast
damageText.stroke = 0x000000;
damageText.strokeThickness = 3;
self.addChild(damageText);
// Mana cost text on the element color background
var manaText = new Text2('⚡' + self.manaCost.toString(), {
size: 36,
fill: 0xFFD700,
font: "'Arial Black', Arial, sans-serif"
});
manaText.anchor.set(0.5, 0.5);
manaText.y = 125; // Position below damage text
manaText.stroke = 0x000000;
manaText.strokeThickness = 3;
self.addChild(manaText);
self.down = function (x, y, obj) {
if (!self.isUsed && gameState === 'playerTurn') {
if (playerMana >= self.manaCost) {
playCard(self);
} else {
// Flash card red to indicate insufficient mana
tween(self, {
tint: 0xff0000
}, {
duration: 200,
onFinish: function onFinish() {
tween(self, {
tint: 0xffffff
}, {
duration: 200
});
}
});
}
}
};
return self;
});
var Enemy = Container.expand(function (name, health, difficulty, battleIndex) {
var self = Container.call(this);
self.name = name;
self.maxHealth = health;
self.health = health;
self.difficulty = difficulty;
self.battleIndex = battleIndex; // Store battle index for wizard assignment
self.isFrozen = false;
self.hasExtraAttack = false;
self.iceBlocked = false;
self.fogFailureChance = 0; // 0 = no fog, 10 = 10% failure chance
self.priorityBlocked = false; // Flag to indicate if enemy's priority is blocked
self.mana = 10;
self.maxMana = 10;
self.deck = createEnemyDeck(difficulty);
self.hand = [];
// Use wizard sprite based on battle index for adventure mode
var wizardSpriteId = 'academy'; // Default fallback
if (gameMode === 'adventure' && typeof battleIndex !== 'undefined') {
// Sequential mapping: battleIndex 0-17 maps to wizard1-wizard18
// Course 1 (battles 0-2): wizard1, wizard2, wizard3
// Course 2 (battles 3-5): wizard4, wizard5, wizard6
// Course 3 (battles 6-8): wizard7, wizard8, wizard9
// Course 4 (battles 9-11): wizard10, wizard11, wizard12
// Course 5 (battles 12-14): wizard13, wizard14, wizard15
// Course 6 (battles 15-17): wizard16, wizard17, wizard18
var wizardNumber = battleIndex + 1; // Direct 1:1 mapping
wizardNumber = Math.max(1, Math.min(wizardNumber, 18)); // Ensure range 1-18
wizardSpriteId = 'wizard' + wizardNumber;
}
var enemyGraphic = self.attachAsset(wizardSpriteId, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.6
});
var nameText = new Text2(name, {
size: 50,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0.5);
nameText.y = -200;
self.addChild(nameText);
var healthText = new Text2('HP: ' + health, {
size: 40,
fill: 0xFFFFFF
});
healthText.anchor.set(0.5, 0.5);
healthText.y = 200;
self.addChild(healthText);
self.healthText = healthText;
self.drawHand = function () {
// Clear existing mazo de selección visuals
if (self.handCards) {
for (var j = 0; j < self.handCards.length; j++) {
if (self.handCards[j].parent) {
self.handCards[j].parent.removeChild(self.handCards[j]);
}
}
}
self.handCards = [];
self.hand = []; // Enemy's mazo de selección (3 cards to choose from)
var handCardNames = []; // Track card names to prevent duplicates in mazo de selección
for (var i = 0; i < 3; i++) {
if (self.deck.length > 0) {
var attempts = 0;
var foundValidCard = false;
while (attempts < 50 && !foundValidCard) {
// Limit attempts to prevent infinite loop
var randomIndex = Math.floor(Math.random() * self.deck.length);
var cardData = self.deck[randomIndex];
// Check if this card name is already in current mazo de selección
var isDuplicate = false;
for (var j = 0; j < handCardNames.length; j++) {
if (handCardNames[j] === (cardData.name || cardData.element)) {
isDuplicate = true;
break;
}
}
// Use card if it's not a duplicate in current mazo de selección
if (!isDuplicate) {
self.hand.push(cardData); // Add to enemy's mazo de selección
// Create visual card for enemy with same design as player cards
var enemyCard = new Card(cardData.element, cardData.damage, cardData.name || cardData.element, cardData.effect || 'normal');
enemyCard.x = -400 + i * 200;
enemyCard.y = -400;
enemyCard.scaleX = 0.6;
enemyCard.scaleY = 0.6;
self.addChild(enemyCard);
self.handCards.push(enemyCard);
handCardNames.push(cardData.name || cardData.element);
foundValidCard = true;
}
attempts++;
}
}
}
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health < 0) self.health = 0;
self.healthText.setText('HP: ' + self.health);
tween(self, {
tint: 0xff0000
}, {
duration: 200,
onFinish: function onFinish() {
tween(self, {
tint: 0xffffff
}, {
duration: 200
});
}
});
};
self.removeCardFromHand = function (cardIndex) {
if (cardIndex >= 0 && cardIndex < self.hand.length) {
// Remove from hand array
self.hand.splice(cardIndex, 1);
// Remove visual card
if (self.handCards && self.handCards[cardIndex]) {
self.removeChild(self.handCards[cardIndex]);
self.handCards.splice(cardIndex, 1);
}
}
};
self.playTurn = function () {
if (self.isFrozen) {
self.isFrozen = false;
endEnemyTurn();
return;
}
// Check if priority is blocked by Esquirla Helada
if (self.priorityBlocked) {
// Priority blocked - enemy loses turn
self.priorityBlocked = false; // Reset flag
endEnemyTurn();
return;
}
// Check for fog failure
if (self.fogFailureChance > 0 && Math.random() < self.fogFailureChance / 100) {
// Enemy fails turn due to fog
endEnemyTurn();
return;
}
if (self.hand.length > 0) {
// Check if enemy can afford any card
var affordableCards = [];
for (var i = 0; i < self.hand.length; i++) {
var cardCost = getCardManaCost(self.hand[i].name || self.hand[i].element, self.hand[i].effect || 'normal');
if (self.mana >= cardCost) {
affordableCards.push({
card: self.hand[i],
index: i,
cost: cardCost
});
}
}
// If no affordable cards, pass turn to restore mana
if (affordableCards.length === 0) {
self.mana = self.maxMana;
endEnemyTurn();
return;
}
var selectedCard = affordableCards[Math.floor(Math.random() * affordableCards.length)];
var cardIndex = selectedCard.index;
var card = selectedCard.card;
// If ice is blocked, find a non-ice card
if (self.iceBlocked && card.element === 'Ice') {
var nonIceCards = [];
for (var i = 0; i < self.hand.length; i++) {
if (self.hand[i].element !== 'Ice') {
nonIceCards.push({
card: self.hand[i],
index: i
});
}
}
if (nonIceCards.length > 0) {
var randomNonIce = nonIceCards[Math.floor(Math.random() * nonIceCards.length)];
card = randomNonIce.card;
cardIndex = randomNonIce.index;
}
}
// Reset ice block after turn
self.iceBlocked = false;
enemyPlayCard(card, cardIndex);
// Check for extra attack from hombre de nieve effect
if (self.hasExtraAttack && self.hand.length > 0) {
self.hasExtraAttack = false;
// Play another card with damage 1
LK.setTimeout(function () {
if (self.hand.length > 0) {
var extraCardIndex = Math.floor(Math.random() * self.hand.length);
var extraCard = {
element: 'Ice',
damage: 1
};
enemyPlayCard(extraCard, extraCardIndex);
}
}, 500);
}
} else {
endEnemyTurn();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2a1810
});
/****
* Game Code
****/
// Game state variables
// Fire card images
// Water card images
// Air card images
// Plant card images
// Rock card images
// Ice card images
var playerUsedCards = []; // Track cards used in current turn
var enemyUsedCards = []; // Track enemy cards used in current turn
var playerUnavailableCards = []; // Track cards that can't be drawn yet (with turn counters)
var playerShield = null; // Player's shield (Muralla Rocosa)
var playerShieldBar = null; // Shield health bar
var playerShieldText = null; // Shield health text
// Fire card images
// Water card images
// Air card images
// Plant card images
// Rock card images
// Ice card images
// Adventure mode wizard sprites with different colored hats
// Green hat
// Lime green hat
// Lawn green hat
// Green yellow hat
// Yellow hat
// Gold hat
// Orange hat
// Dark orange hat
// Coral hat
// Tomato hat
// Orange red hat
// Red hat
// Crimson hat
// Fire brick hat
// Dark red hat
// Maroon hat
// Golden hat (penultimate)
// Astral purple hat (final)
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function _defineProperty(e, r, t) {
return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, {
value: t,
enumerable: !0,
configurable: !0,
writable: !0
}) : e[r] = t, e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) return t;
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) return i;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
var gameState = 'menu'; // 'menu', 'modeSelect', 'battle', 'victory', 'defeat'
var gameMode = 'adventure'; // 'adventure', 'roguelike'
var roguelikeLevel = storage.highestLevel || 0;
var currentCourse = storage.currentCourse || 0;
var currentBattleInCourse = storage.currentBattleInCourse || 0;
var completedCourses = storage.completedCourses || 0;
// Helper function to map card names to image IDs
function getCardImageId(cardName) {
switch (cardName) {
// Fire cards
case 'Llamarada':
return 'llamarada';
case 'Fénix':
return 'fenix_invocation';
case 'Brasas':
return 'brasas';
case 'Llama':
return 'llama';
case 'Mechero':
return 'mechero';
// Water cards
case 'Gota de agua':
return 'gota_de_agua';
case 'Luna roja':
return 'luna_roja';
case 'Agua oxigenada':
return 'agua_oxigenada';
case 'Marea':
return 'marea';
case 'Pirata':
return 'pirata_invocation';
// Air cards
case 'Vendaval':
return 'vendaval';
case 'Brisa':
return 'brisa';
case 'Huracán':
return 'huracan';
case 'Niebla':
return 'niebla';
case 'Tormenta':
return 'tormenta';
case 'Oxígeno':
return 'Oxigeno';
// Plant cards
case 'Arboleda':
return 'arboleda';
case 'Serafín':
return 'serafin_invocation';
case 'Rama':
return 'rama';
case 'Vida extra':
return 'vida_extra';
case 'Aullidos del bosque':
return 'aullidos_del_bosque';
// Rock cards
case 'Pedrada':
return 'pedrada';
case 'Tormenta de arena':
return 'tormenta_de_arena';
case 'Sarcófago':
return 'sarcofago_invocation';
case 'Muralla Rocosa':
return 'muralla_rocosa';
case 'Terremoto':
return 'terremoto';
// Ice cards
case 'Nevada':
return 'nevada';
case 'Ventisca':
return 'ventisca';
case 'Bola de nieve':
return 'bola_de_nieve';
case 'Hombre de nieve':
return 'hombre_de_nieve_invocation';
case 'Esquirla Helada':
return 'esquirla_helada';
default:
return getElementCardId(cardName);
}
}
// Helper function to get fallback element card ID
function getElementCardId(element) {
switch (element) {
case 'Fire':
return 'fireCard';
case 'Water':
return 'waterCard';
case 'Air':
return 'airCard';
case 'Plant':
return 'plantCard';
case 'Rock':
return 'rockCard';
case 'Ice':
return 'iceCard';
default:
return 'cardBase';
}
}
// Helper function to get element colors
function getElementColor(element) {
switch (element) {
case 'Fire':
return 0xff4500;
case 'Water':
return 0x4169e1;
case 'Air':
return 0x87ceeb;
case 'Plant':
return 0x228b22;
case 'Rock':
return 0x696969;
case 'Ice':
return 0xb0e0e6;
default:
return 0xf5f5dc;
}
}
// Helper function to get healing amount for cards
function getHealAmount(cardName, effect) {
switch (cardName) {
case 'Fénix':
return 2;
case 'Agua oxigenada':
return 3;
case 'Serafín':
return 2;
case 'Sarcófago':
return 2;
case 'Vida extra':
return 1;
// Max health increase
case 'Oxígeno':
return 2;
default:
return 0;
}
}
// Helper function to get mana cost for cards based on their versatility
function getCardManaCost(cardName, effect) {
switch (cardName) {
// High cost cards (8-10 mana) - very versatile/powerful
case 'Muralla Rocosa':
// Shield with 4 health
return 7;
case 'Terremoto':
// Replaces all cards for both players
return 10;
case 'Huracán':
// Replaces enemy cards
return 8;
case 'Niebla':
// Damage + persistent failure chance
return 4;
case 'Tormenta':
// Damage + chance to skip enemy turn
return 6;
case 'Vida extra':
// Increases max health permanently
return 9;
case 'Aullidos del bosque':
// Damage + skip enemy turn
return 8;
case 'Ventisca':
// Damage + freeze chance
return 7;
// Medium-high cost cards (6-7 mana) - good versatility
case 'Fénix':
// Damage + heal
return 7;
case 'Llamarada':
// High damage + burn card
return 6;
case 'Pirata':
// Damage + steal card
return 6;
case 'Sarcófago':
// Damage + heal
return 6;
case 'Hombre de nieve':
// Damage + extra attack chance
return 6;
case 'Esquirla Helada':
// Priority damage (1 damage with priority)
return 3;
// Medium cost cards (4-5 mana) - moderate versatility
case 'Mechero':
// Damage + prevent ice
return 4;
case 'Nevada':
// Damage + freeze
return 5;
case 'Bola de nieve':
// Damage + freeze
return 4;
case 'Agua oxigenada':
// Pure healing
return 5;
case 'Serafín':
// Pure healing
return 4;
case 'Oxígeno':
// Air healing card
return 3;
// Low-medium cost cards (2-3 mana) - basic with small effects
case 'Brasas':
// Damage + burn
return 3;
case 'Llama':
// Damage + burn
return 3;
case 'Luna roja':
// Pure damage (2)
return 3;
case 'Vendaval':
// Pure damage (2)
return 3;
case 'Arboleda':
// Pure damage (2)
return 3;
case 'Pedrada':
// Pure damage (2)
return 3;
case 'Tormenta de arena':
// Pure damage (2)
return 3;
case 'Marea':
// Pure damage (2)
return 3;
// Low cost cards (1-2 mana) - basic effects
case 'Gota de agua':
// Pure damage (1)
return 1;
case 'Brisa':
// Pure damage (1)
return 2;
case 'Rama':
// Pure damage (1)
return 1;
// Default costs for generic elements
default:
if (effect === 'heal' || effect === 'damageAndHeal') {
return 5;
} else if (effect === 'replaceCards' || effect === 'replaceAllCards') {
return 8;
} else if (effect === 'skipEnemyTurn' || effect === 'steal') {
return 6;
} else if (effect === 'chooseBurn' || effect === 'preventIce') {
return 4;
} else {
// Basic damage cards
return 2;
}
}
}
// Helper function to play element-specific sounds
function playElementSound(element) {
var soundNumber = Math.floor(Math.random() * 5) + 1;
var soundId = element.toLowerCase() + soundNumber;
LK.getSound(soundId).play();
}
var currentBattle = 0;
var playerHealth = 10;
var playerMaxHealth = 10;
var playerMana = 10;
var playerMaxMana = 10;
var playerDeck = [];
var playerHand = [];
var currentEnemy = null;
var enemies = [];
var turnCounter = 0;
var playerStartsFirst = true; // Track who starts the current turn
// UI elements
var menuContainer = new Container();
var battleContainer = new Container();
var playerHealthBar = null;
var playerHealthText = null;
var playerManaBar = null;
var playerManaText = null;
var passButton = null;
var turnText = null;
var battleText = null;
// Initialize player deck
function initializeDeck() {
var elements = ['Fire', 'Water', 'Air', 'Plant', 'Rock', 'Ice'];
playerDeck = [];
for (var i = 0; i < elements.length; i++) {
if (elements[i] === 'Fire') {
// Add specific fire cards with names and effects
var fireCards = [{
element: 'Fire',
damage: 3,
name: 'Llamarada',
effect: 'chooseBurn'
}, {
element: 'Fire',
damage: 2,
name: 'Fénix',
effect: 'heal'
}, {
element: 'Fire',
damage: 2,
name: 'Brasas',
effect: 'normal'
}, {
element: 'Fire',
damage: 2,
name: 'Llama',
effect: 'normal'
}, {
element: 'Fire',
damage: 1,
name: 'Mechero',
effect: 'preventIce'
}];
for (var k = 0; k < fireCards.length; k++) {
playerDeck.push(fireCards[k]);
}
} else if (elements[i] === 'Air') {
// Add specific air cards with names and effects
var airCards = [{
element: 'Air',
damage: 2,
name: 'Vendaval',
effect: 'normal'
}, {
element: 'Air',
damage: 1,
name: 'Brisa',
effect: 'normal'
}, {
element: 'Air',
damage: 2,
name: 'Huracán',
effect: 'replaceCards'
}, {
element: 'Air',
damage: 3,
name: 'Tormenta',
effect: 'stormSkip'
}, {
element: 'Air',
damage: 1,
name: 'Niebla',
effect: 'fogFailure'
}, {
element: 'Air',
damage: 0,
name: 'Oxígeno',
effect: 'heal'
}];
for (var k = 0; k < airCards.length; k++) {
playerDeck.push(airCards[k]);
}
// Air deck now has 5 cards total (including Niebla)
} else if (elements[i] === 'Water') {
// Add specific water cards with names and effects
var waterCards = [{
element: 'Water',
damage: 1,
name: 'Gota de agua',
effect: 'normal'
}, {
element: 'Water',
damage: 2,
name: 'Luna roja',
effect: 'normal'
}, {
element: 'Water',
damage: 0,
name: 'Agua oxigenada',
effect: 'heal'
}, {
element: 'Water',
damage: 2,
name: 'Marea',
effect: 'normal'
}, {
element: 'Water',
damage: 1,
name: 'Pirata',
effect: 'steal'
}];
for (var k = 0; k < waterCards.length; k++) {
playerDeck.push(waterCards[k]);
}
} else if (elements[i] === 'Rock') {
// Add specific rock/earth cards with names and effects
var rockCards = [{
element: 'Rock',
damage: 2,
name: 'Pedrada',
effect: 'normal'
}, {
element: 'Rock',
damage: 2,
name: 'Tormenta de arena',
effect: 'normal'
}, {
element: 'Rock',
damage: 2,
name: 'Sarcófago',
effect: 'damageAndHeal'
}, {
element: 'Rock',
damage: 0,
name: 'Muralla Rocosa',
effect: 'shield'
}, {
element: 'Rock',
damage: 2,
name: 'Terremoto',
effect: 'replaceAllCards'
}];
for (var k = 0; k < rockCards.length; k++) {
playerDeck.push(rockCards[k]);
}
} else if (elements[i] === 'Plant') {
// Add specific plant cards with names and effects
var plantCards = [{
element: 'Plant',
damage: 2,
name: 'Arboleda',
effect: 'normal'
}, {
element: 'Plant',
damage: 0,
name: 'Serafín',
effect: 'heal'
}, {
element: 'Plant',
damage: 1,
name: 'Rama',
effect: 'normal'
}, {
element: 'Plant',
damage: 0,
name: 'Vida extra',
effect: 'increaseMaxHealth'
}, {
element: 'Plant',
damage: 2,
name: 'Aullidos del bosque',
effect: 'skipEnemyTurn'
}];
for (var k = 0; k < plantCards.length; k++) {
playerDeck.push(plantCards[k]);
}
} else if (elements[i] === 'Ice') {
// Add specific ice cards with names and effects
var iceCards = [{
element: 'Ice',
damage: 2,
name: 'Nevada',
effect: 'normal'
}, {
element: 'Ice',
damage: 2,
name: 'Ventisca',
effect: 'blizzard'
}, {
element: 'Ice',
damage: 1,
name: 'Bola de nieve',
effect: 'normal'
}, {
element: 'Ice',
damage: 2,
name: 'Hombre de nieve',
effect: 'snowmanAttack'
}, {
element: 'Ice',
damage: 1,
name: 'Esquirla Helada',
effect: 'priority'
}];
for (var k = 0; k < iceCards.length; k++) {
playerDeck.push(iceCards[k]);
}
} else {
for (var j = 0; j < 5; j++) {
var damage = 1;
playerDeck.push({
element: elements[i],
damage: damage
});
}
}
}
}
function createEnemyDeck(difficulty) {
var deck = [];
var elements = ['Fire', 'Water', 'Air', 'Plant', 'Rock', 'Ice'];
var cardCount = 15 + difficulty * 5;
for (var i = 0; i < cardCount; i++) {
var element = elements[Math.floor(Math.random() * elements.length)];
var damage = 1 + Math.floor(Math.random() * (difficulty + 1));
deck.push({
element: element,
damage: damage
});
}
return deck;
}
function initializeEnemies() {
if (gameMode === 'adventure') {
// Adventure mode: 6 courses with 3 battles each
enemies = [];
var courseNames = ['Apprentice', 'Novice', 'Scholar', 'Expert', 'Master', 'Grandmaster'];
var battleTitles = ['Guard', 'Defender', 'Champion'];
var battleIndex = 0;
for (var course = 0; course < 6; course++) {
for (var battle = 0; battle < 3; battle++) {
var health = 5 + course * 3 + battle * 2; // Increasing health per course and battle
var name = courseNames[course] + ' ' + battleTitles[battle];
enemies.push(new Enemy(name, health, course, battleIndex));
battleIndex++;
}
}
} else {
// Roguelike mode (original)
enemies = [new Enemy('Tutorial Apprentice', 5, 0), new Enemy('Novice Mage', 8, 1), new Enemy('Advanced Scholar', 12, 2), new Enemy('Master Wizard', 15, 3)];
}
}
function createMenu() {
menuContainer.removeChildren();
var bg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0
});
menuContainer.addChild(bg);
// Magical school background
var magicSchool = LK.getAsset('magicSchool', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 900
});
menuContainer.addChild(magicSchool);
// Add magical towers and buildings
var leftTower = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 1,
x: 400,
y: 1200,
scaleX: 0.8,
scaleY: 1.2
});
menuContainer.addChild(leftTower);
var rightTower = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 1,
x: 1648,
y: 1200,
scaleX: 0.8,
scaleY: 1.2
});
menuContainer.addChild(rightTower);
var mainBuilding = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 1,
x: 1024,
y: 1300,
scaleX: 1.5,
scaleY: 1.0
});
menuContainer.addChild(mainBuilding);
var titleText = new Text2('MAGICAL ACADEMY', {
size: 120,
fill: 0xFFD700,
font: "'Arial Black', Arial, sans-serif",
stroke: 0x4B0082,
strokeThickness: 25
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 200;
menuContainer.addChild(titleText);
// Add magical glow effect with pulsing animation
tween(titleText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Create infinite loop by calling the animation again
tween(titleText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 2000,
easing: tween.easeInOut
});
}
});
}
});
}
});
// Add magical color shifting effect
var _colorCycle = function colorCycle() {
tween(titleText, {
tint: 0xFF69B4
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
tint: 0x00FFFF
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
tint: 0xFFD700
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: _colorCycle
});
}
});
}
});
};
_colorCycle();
var adventureButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1450
});
menuContainer.addChild(adventureButton);
var adventureText = new Text2('Adventure Mode', {
size: 50,
fill: 0xFFFFFF
});
adventureText.anchor.set(0.5, 0.5);
adventureText.x = 1024;
adventureText.y = 1450;
menuContainer.addChild(adventureText);
adventureButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
LK.setTimeout(function () {
LK.playMusic('Academia3', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
}, 500);
gameMode = 'adventure';
// Start from the next uncompleted course
currentBattle = completedCourses * 3;
startBattle();
};
var roguelikeButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1650
});
menuContainer.addChild(roguelikeButton);
var roguelikeText = new Text2('Roguelike Mode', {
size: 50,
fill: 0xFFFFFF
});
roguelikeText.anchor.set(0.5, 0.5);
roguelikeText.x = 1024;
roguelikeText.y = 1650;
menuContainer.addChild(roguelikeText);
roguelikeButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
LK.setTimeout(function () {
LK.playMusic('Roguelite', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
}, 500);
gameMode = 'roguelike';
startBattle();
};
if (roguelikeLevel > 0) {
var recordText = new Text2('Roguelike Record: Level ' + roguelikeLevel, {
size: 40,
fill: 0xFFD700
});
recordText.anchor.set(0.5, 0.5);
recordText.x = 1024;
recordText.y = 1850;
menuContainer.addChild(recordText);
}
if (completedCourses > 0) {
var adventureText = new Text2('Adventure Progress: ' + completedCourses + '/6 Courses Completed', {
size: 40,
fill: 0x00FF00
});
adventureText.anchor.set(0.5, 0.5);
adventureText.x = 1024;
adventureText.y = 1900;
menuContainer.addChild(adventureText);
}
// Fire Book Button
var fireBookButton = LK.getAsset('fireCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: 2100
});
menuContainer.addChild(fireBookButton);
var fireBookText = new Text2('Fire\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
fireBookText.anchor.set(0.5, 0.5);
fireBookText.x = 200;
fireBookText.y = 2100;
menuContainer.addChild(fireBookText);
fireBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Fire');
};
// Water Book Button
var waterBookButton = LK.getAsset('waterCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 400,
y: 2100
});
menuContainer.addChild(waterBookButton);
var waterBookText = new Text2('Water\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
waterBookText.anchor.set(0.5, 0.5);
waterBookText.x = 400;
waterBookText.y = 2100;
menuContainer.addChild(waterBookText);
waterBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Water');
};
// Air Book Button
var airBookButton = LK.getAsset('airCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 600,
y: 2100
});
menuContainer.addChild(airBookButton);
var airBookText = new Text2('Air\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
airBookText.anchor.set(0.5, 0.5);
airBookText.x = 600;
airBookText.y = 2100;
menuContainer.addChild(airBookText);
airBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Air');
};
// Plant Book Button
var plantBookButton = LK.getAsset('plantCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 800,
y: 2100
});
menuContainer.addChild(plantBookButton);
var plantBookText = new Text2('Plant\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
plantBookText.anchor.set(0.5, 0.5);
plantBookText.x = 800;
plantBookText.y = 2100;
menuContainer.addChild(plantBookText);
plantBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Plant');
};
// Rock Book Button
var rockBookButton = LK.getAsset('rockCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 1000,
y: 2100
});
menuContainer.addChild(rockBookButton);
var rockBookText = new Text2('Rock\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
rockBookText.anchor.set(0.5, 0.5);
rockBookText.x = 1000;
rockBookText.y = 2100;
menuContainer.addChild(rockBookText);
rockBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Rock');
};
// Ice Book Button
var iceBookButton = LK.getAsset('iceCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 1200,
y: 2100
});
menuContainer.addChild(iceBookButton);
var iceBookText = new Text2('Ice\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
iceBookText.anchor.set(0.5, 0.5);
iceBookText.x = 1200;
iceBookText.y = 2100;
menuContainer.addChild(iceBookText);
iceBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Ice');
};
// Invocation Cards Book Button
var invocationBookButton = LK.getAsset('fenix_invocation_card', {
anchorX: 0.5,
anchorY: 0.5,
x: 1400,
y: 2100
});
menuContainer.addChild(invocationBookButton);
var invocationBookText = new Text2('Invocation\nBook', {
size: 35,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
invocationBookText.anchor.set(0.5, 0.5);
invocationBookText.x = 1400;
invocationBookText.y = 2100;
menuContainer.addChild(invocationBookText);
invocationBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Invocation');
};
game.addChild(menuContainer);
}
function createBattle() {
battleContainer.removeChildren();
// Background
var bg;
if (gameMode === 'roguelike') {
bg = LK.getAsset('Mazmorra', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
} else if (gameMode === 'adventure' && currentBattle >= 0 && currentBattle <= 2) {
// Use Clases1 for first three adventure levels
bg = LK.getAsset('Clases1', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
} else if (gameMode === 'adventure' && currentBattle >= 3 && currentBattle <= 5) {
// Use Clases2 for course 2 (battles 3-5) with native resolution
bg = LK.getAsset('Clases2', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
} else {
bg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0
});
}
battleContainer.addChild(bg);
// Player health
playerHealthBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
x: 100,
y: 100
});
battleContainer.addChild(playerHealthBar);
playerHealthText = new Text2('HP: ' + playerHealth + '/' + playerMaxHealth, {
size: 30,
fill: 0xFFFFFF
});
playerHealthText.anchor.set(0, 0.5);
playerHealthText.x = 420;
playerHealthText.y = 120;
battleContainer.addChild(playerHealthText);
// Player mana bar
playerManaBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
x: 100,
y: 200,
tint: 0x0066FF
});
battleContainer.addChild(playerManaBar);
playerManaText = new Text2('⚡: ' + playerMana + '/' + playerMaxMana, {
size: 30,
fill: 0xFFFFFF
});
playerManaText.anchor.set(0, 0.5);
playerManaText.x = 420;
playerManaText.y = 220;
battleContainer.addChild(playerManaText);
// Player shield bar (initially hidden)
playerShieldBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
x: 100,
y: 300,
tint: 0x696969,
alpha: 0
});
battleContainer.addChild(playerShieldBar);
playerShieldText = new Text2('🛡: 0/0', {
size: 30,
fill: 0xFFFFFF
});
playerShieldText.anchor.set(0, 0.5);
playerShieldText.x = 420;
playerShieldText.y = 320;
playerShieldText.alpha = 0;
battleContainer.addChild(playerShieldText);
// Pass turn button
passButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1750,
y: 350,
scaleX: 0.6,
scaleY: 0.6
});
battleContainer.addChild(passButton);
var passText = new Text2('Pass\n(+10 ⚡)', {
size: 25,
fill: 0xFFFFFF
});
passText.anchor.set(0.5, 0.5);
passText.x = 1750;
passText.y = 350;
battleContainer.addChild(passText);
passButton.down = function () {
if (gameState === 'playerTurn') {
// Restore full mana
playerMana = playerMaxMana;
updatePlayerMana();
endPlayerTurn();
}
};
// Exit button to return to menu
var exitButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1750,
y: 150,
scaleX: 0.6,
scaleY: 0.6
});
battleContainer.addChild(exitButton);
var exitText = new Text2('Exit', {
size: 30,
fill: 0xFFFFFF
});
exitText.anchor.set(0.5, 0.5);
exitText.x = 1750;
exitText.y = 150;
battleContainer.addChild(exitText);
exitButton.down = function () {
gameState = 'menu';
game.removeChild(battleContainer);
createMenu();
LK.playMusic('Academia', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
};
// Reset button for adventure mode
if (gameMode === 'adventure') {
var resetButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1750,
y: 250,
scaleX: 0.6,
scaleY: 0.6
});
battleContainer.addChild(resetButton);
var resetText = new Text2('Reset', {
size: 25,
fill: 0xFFFFFF
});
resetText.anchor.set(0.5, 0.5);
resetText.x = 1750;
resetText.y = 250;
battleContainer.addChild(resetText);
resetButton.down = function () {
// Reset adventure progress
completedCourses = 0;
currentBattle = 0;
storage.completedCourses = 0;
storage.currentCourse = 0;
storage.currentBattleInCourse = 0;
// Reset player health
playerHealth = 10;
playerMaxHealth = 10;
// Restart the first battle
gameState = 'menu';
game.removeChild(battleContainer);
createMenu();
LK.playMusic('Academia', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
};
}
// Course and battle indicator for adventure mode
if (gameMode === 'adventure') {
var courseNumber = Math.floor(currentBattle / 3) + 1;
var battleInCourse = currentBattle % 3 + 1;
var courseText = new Text2('Course ' + courseNumber + ' - Battle ' + battleInCourse, {
size: 35,
fill: 0xFFD700
});
courseText.anchor.set(0.5, 0.5);
courseText.x = 1024;
courseText.y = 150;
battleContainer.addChild(courseText);
}
// Turn indicator
turnText = new Text2('Your Turn - Turn 1', {
size: 40,
fill: 0xFFFFFF
});
turnText.anchor.set(0.5, 0.5);
turnText.x = 1024;
turnText.y = 200;
battleContainer.addChild(turnText);
// Battle text (removed course/battle display for adventure mode)
if (gameMode === 'roguelike') {
battleText = new Text2('Battle ' + (currentBattle + 1), {
size: 60,
fill: 0xFFFFFF
});
battleText.anchor.set(0.5, 0.5);
battleText.x = 1024;
battleText.y = 300;
battleContainer.addChild(battleText);
}
// Enemy
currentEnemy = enemies[currentBattle];
currentEnemy.x = 1024;
currentEnemy.y = 800;
battleContainer.addChild(currentEnemy);
// Add deck pile (face down)
var deckPile = LK.getAsset('deckPile', {
anchorX: 0.5,
anchorY: 0.5,
x: 1750,
y: 1800
});
battleContainer.addChild(deckPile);
var deckText = new Text2('Deck', {
size: 30,
fill: 0xFFFFFF
});
deckText.anchor.set(0.5, 0.5);
deckText.x = 1750;
deckText.y = 1950;
battleContainer.addChild(deckText);
game.addChild(battleContainer);
updatePlayerMana();
drawPlayerHand();
currentEnemy.drawHand();
}
function drawPlayerHand() {
// Remove existing selection deck (mazo de selección)
for (var i = battleContainer.children.length - 1; i >= 0; i--) {
var child = battleContainer.children[i];
if (child instanceof Card) {
battleContainer.removeChild(child);
}
}
playerHand = []; // playerHand represents the current mazo de selección (3 cards to choose from)
var handCardNames = []; // Track card names to prevent duplicates in selection deck
for (var i = 0; i < 3; i++) {
if (playerDeck.length > 0) {
var attempts = 0;
var foundValidCard = false;
while (attempts < 50 && !foundValidCard) {
// Limit attempts to prevent infinite loop
var randomIndex = Math.floor(Math.random() * playerDeck.length);
var cardData = playerDeck[randomIndex];
// Check if this card name is already in current mazo de selección
var isDuplicate = false;
for (var j = 0; j < handCardNames.length; j++) {
if (handCardNames[j] === cardData.name) {
isDuplicate = true;
break;
}
}
// Use card if it's not a duplicate in current mazo de selección
if (!isDuplicate) {
var card = new Card(cardData.element, cardData.damage, cardData.name, cardData.effect);
card.x = 400 + i * 350;
card.y = 1800;
playerHand.push(card); // Add to current mazo de selección
battleContainer.addChild(card);
handCardNames.push(cardData.name);
foundValidCard = true;
}
attempts++;
}
}
}
}
function playCard(card) {
if (gameState !== 'playerTurn') return;
if (playerMana < card.manaCost) return;
card.isUsed = true;
// Consume mana
playerMana -= card.manaCost;
updatePlayerMana();
LK.getSound('cardPlay').play();
playElementSound(card.element);
// Apply card effects
var damage = card.damage;
var element = card.element;
// Check for priority effect
if (card.effect === 'priority') {
// Priority card - block enemy's next turn priority
currentEnemy.priorityBlocked = true;
}
// Fire element invocation animation
if (element === 'Fire') {
// Create the invoked asset that will fly to the enemy
var invokedAsset = LK.getAsset(getCardImageId(card.name), {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
alpha: 0.9
});
// Start at card position
invokedAsset.x = card.x;
invokedAsset.y = card.y;
battleContainer.addChild(invokedAsset);
// Animate the asset flying to the enemy
tween(invokedAsset, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 2
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
// Impact effect - flash the asset and make it bigger momentarily
tween(invokedAsset, {
scaleX: 2.0,
scaleY: 2.0,
alpha: 0.3,
tint: 0xFFFFFF
}, {
duration: 200,
onFinish: function onFinish() {
// Remove the invoked asset after impact
battleContainer.removeChild(invokedAsset);
// Apply damage and effects after animation
applyFireCardEffects(card, damage);
}
});
}
});
} else {
// Non-fire cards apply effects immediately
applyCardEffects(card, damage, element);
}
}
// Helper function to apply fire card effects after animation
function applyFireCardEffects(card, damage) {
switch (card.effect) {
case 'chooseBurn':
// Llamarada - deal 3 damage and let player choose card to burn
if (currentEnemy.hand.length > 0) {
var burnIndex = Math.floor(Math.random() * currentEnemy.hand.length);
currentEnemy.removeCardFromHand(burnIndex);
}
break;
case 'heal':
// Fénix - deal 2 damage and heal 2 HP
playerHealth = Math.min(playerHealth + 2, playerMaxHealth);
updatePlayerHealth();
break;
case 'preventIce':
// Mechero - deal 1 damage and prevent enemy from using ice cards next turn
currentEnemy.iceBlocked = true;
break;
default:
// Brasas and Llama - deal 2 damage normally
if (currentEnemy.hand.length > 0) {
var burnIndex = Math.floor(Math.random() * currentEnemy.hand.length);
currentEnemy.removeCardFromHand(burnIndex);
}
break;
}
// Apply damage and continue with battle logic
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
finishCardPlay(card);
}
// Helper function to apply non-fire card effects immediately
function applyCardEffects(card, damage, element) {
// Check if this is an entity card that needs invocation animation
var entityCards = ['Fénix', 'Serafín', 'Aullidos del bosque', 'Pirata', 'Sarcófago', 'Hombre de nieve', 'Bola de nieve', 'Pedrada', 'Momia'];
if (entityCards.indexOf(card.name) !== -1) {
invokeEntityCard(card, damage, element);
return;
}
switch (element) {
case 'Water':
// Handle special water card effects
if (card.effect === 'heal') {
// Agua oxigenada - heal 3 HP (no damage)
playerHealth = Math.min(playerHealth + 3, playerMaxHealth);
updatePlayerHealth();
damage = 0; // No damage dealt
} else if (card.effect === 'steal') {
// Pirata - let player choose which card to steal
if (currentEnemy.hand.length > 0 && playerHand.length < 3) {
showCardStealInterface();
return; // Don't continue with normal card play flow yet
}
}
break;
case 'Plant':
// Handle special plant card effects
if (card.effect === 'increaseMaxHealth') {
// Vida extra - increase max health by 1
playerMaxHealth += 1;
updatePlayerHealth();
damage = 0; // No damage dealt
}
// Standard damage for arboleda and rama
break;
case 'Air':
// Handle special air card effects
if (card.effect === 'replaceCards') {
// Huracán - deal 2 damage and replace enemy's 3 cards with random ones from their deck
currentEnemy.drawHand();
} else if (card.effect === 'stormSkip') {
// Tormenta - deal 3 damage and 10% chance enemy can't attack next turn
if (Math.random() < 0.1) {
currentEnemy.isFrozen = true;
}
} else if (card.effect === 'fogFailure') {
// Niebla - deal 1 damage and set persistent 10% failure chance
if (currentEnemy.fogFailureChance === 0) {
currentEnemy.fogFailureChance = 10; // Set 10% failure chance for rest of battle
}
} else {
// Vendaval and Brisa - standard damage without replacing cards
}
break;
case 'Rock':
// Handle special rock card effects
if (card.effect === 'shield') {
// Muralla Rocosa - create shield with 4 health
if (!playerShield) {
playerShield = {
health: 4,
maxHealth: 4
};
updateShieldDisplay();
damage = 0; // No damage dealt
}
} else if (card.effect === 'replaceAllCards') {
// Terremoto - deal 2 damage to enemy and both players get new cards
currentEnemy.drawHand();
drawPlayerHand();
}
// Standard damage for all rock cards
break;
case 'Ice':
// Handle special ice card effects
if (card.effect === 'blizzard') {
// Ventisca - deal 2 damage and 10% chance enemy can't attack next turn
if (Math.random() < 0.1) {
currentEnemy.isFrozen = true;
}
} else {
// Nevada and Bola de nieve - freeze enemy for next turn + damage
currentEnemy.isFrozen = true;
}
break;
}
// Apply damage and finish card play
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
finishCardPlay(card);
}
// Helper function to invoke entity cards with special animations
function invokeEntityCard(card, damage, element) {
var centerX = 1024;
var centerY = 1366;
switch (card.name) {
case 'Fénix':
// Phoenix rises from ashes in center and attacks with fire
var ashes = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.2,
tint: 0x404040,
alpha: 0.8
});
ashes.x = centerX;
ashes.y = centerY;
battleContainer.addChild(ashes);
var phoenix = LK.getAsset('Fenix', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
phoenix.x = centerX;
phoenix.y = centerY;
battleContainer.addChild(phoenix);
// Phoenix emerges from ashes
tween(phoenix, {
scaleX: 1.2,
scaleY: 1.2,
alpha: 1
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
// Phoenix breathes fire at enemy
tween(phoenix, {
rotation: -0.3,
scaleX: 1.4,
scaleY: 1.4
}, {
duration: 300,
onFinish: function onFinish() {
// Fire effect towards enemy
var fireBreath = LK.getAsset('llamarada', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
alpha: 0.9
});
fireBreath.x = centerX;
fireBreath.y = centerY;
battleContainer.addChild(fireBreath);
tween(fireBreath, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.5,
scaleY: 1.5,
rotation: Math.PI
}, {
duration: 500,
onFinish: function onFinish() {
// White healing aura for player
var healingAura = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 1.0,
tint: 0xFFFFFF,
alpha: 0.3
});
healingAura.x = 1024;
healingAura.y = 1800;
battleContainer.addChild(healingAura);
tween(healingAura, {
scaleX: 2.0,
scaleY: 2.0,
alpha: 0
}, {
duration: 800,
onFinish: function onFinish() {
battleContainer.removeChild(healingAura);
}
});
// Apply effects
currentEnemy.takeDamage(damage);
playerHealth = Math.min(playerHealth + 2, playerMaxHealth);
updatePlayerHealth();
LK.getSound('damage').play();
// Clean up
battleContainer.removeChild(fireBreath);
battleContainer.removeChild(phoenix);
battleContainer.removeChild(ashes);
finishCardPlay(card);
}
});
}
});
}
});
break;
case 'Serafín':
// Seraph appears facing player and heals with green aura
var seraph = LK.getAsset('serafin', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
seraph.x = centerX;
seraph.y = centerY;
battleContainer.addChild(seraph);
tween(seraph, {
scaleX: 1.3,
scaleY: 1.3,
alpha: 1
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Green healing aura towards player
var greenAura = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 1.0,
tint: 0x00FF00,
alpha: 0.6
});
greenAura.x = 1024;
greenAura.y = 1800;
battleContainer.addChild(greenAura);
tween(greenAura, {
scaleX: 2.5,
scaleY: 2.5,
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
battleContainer.removeChild(greenAura);
}
});
// Apply healing
playerHealth = Math.min(playerHealth + 2, playerMaxHealth);
updatePlayerHealth();
LK.getSound('Curar').play();
// Clean up
LK.setTimeout(function () {
battleContainer.removeChild(seraph);
finishCardPlay(card);
}, 800);
}
});
break;
case 'Aullidos del bosque':
// Environment becomes forest with wolf howls and two wolves attack
var forestBg = LK.getAsset('arboleda', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 7.0,
scaleY: 4.0,
alpha: 0
});
forestBg.x = centerX;
forestBg.y = centerY;
battleContainer.addChild(forestBg);
tween(forestBg, {
alpha: 0.7
}, {
duration: 500,
onFinish: function onFinish() {
// Two wolves appear and attack enemy (using Lobos asset without background)
var wolf1 = LK.getAsset('Lobos', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
alpha: 0
});
wolf1.x = centerX - 200;
wolf1.y = centerY + 100;
battleContainer.addChild(wolf1);
var wolf2 = LK.getAsset('Lobos', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
alpha: 0
});
wolf2.x = centerX + 200;
wolf2.y = centerY + 100;
battleContainer.addChild(wolf2);
// Wolves appear and leap at enemy
tween(wolf1, {
alpha: 1
}, {
duration: 300
});
tween(wolf2, {
alpha: 1
}, {
duration: 300
});
LK.setTimeout(function () {
tween(wolf1, {
x: currentEnemy.x - 100,
y: currentEnemy.y,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 600
});
tween(wolf2, {
x: currentEnemy.x + 100,
y: currentEnemy.y,
scaleX: -1.2,
scaleY: 1.2
}, {
duration: 600,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
currentEnemy.isFrozen = true;
LK.getSound('Aullidos').play();
LK.getSound('Aullidos').play(null, 1.5);
// Clean up
LK.setTimeout(function () {
tween(forestBg, {
alpha: 0
}, {
duration: 500
});
battleContainer.removeChild(wolf1);
battleContainer.removeChild(wolf2);
LK.setTimeout(function () {
battleContainer.removeChild(forestBg);
finishCardPlay(card);
}, 500);
}, 800);
}
});
}, 500);
}
});
break;
case 'Pedrada':
// Rock throw appears in center and flies to enemy (reusing snowball animation)
var rock = LK.getAsset('pedrada', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
rock.x = centerX;
rock.y = centerY;
battleContainer.addChild(rock);
tween(rock, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 3
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
// Impact effect
tween(rock, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
battleContainer.removeChild(rock);
finishCardPlay(card);
}
});
}
});
break;
case 'Pirata':
// Pirate appears and strikes enemy with hook, then offers card steal choice
var pirate = LK.getAsset('Pirata', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
pirate.x = centerX;
pirate.y = centerY;
battleContainer.addChild(pirate);
tween(pirate, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 1
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Pirate swings hook at enemy
tween(pirate, {
x: currentEnemy.x - 150,
y: currentEnemy.y,
rotation: -0.5
}, {
duration: 400,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
// Card steal effect - show interface for player to choose
if (currentEnemy.hand.length > 0 && playerHand.length < 3) {
LK.setTimeout(function () {
showCardStealInterface();
}, 800); // Delay to let pirate animation finish
}
// Clean up
LK.setTimeout(function () {
battleContainer.removeChild(pirate);
finishCardPlay(card);
}, 600);
}
});
}
});
break;
case 'Sarcófago':
// Create sand pile (Arena asset) in center of battle
var sandPile = LK.getAsset('Arena', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.2,
alpha: 0.8
});
sandPile.x = centerX;
sandPile.y = centerY + 150;
battleContainer.addChild(sandPile);
// Sarcophagus starts buried under sand
var sarcophagus = LK.getAsset('sarcofago', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
sarcophagus.x = centerX;
sarcophagus.y = centerY + 150;
battleContainer.addChild(sarcophagus);
// Sarcophagus emerges from sand pile
tween(sarcophagus, {
scaleX: 1.2,
scaleY: 1.2,
alpha: 1,
y: centerY - 50
}, {
duration: 1000,
easing: tween.easeOut,
onFinish: function onFinish() {
// Sarcophagus opens with dramatic effect
tween(sarcophagus, {
scaleX: 1.8,
scaleY: 1.1
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Mummy emerges from the sarcophagus and appears on top of Arena
var mummy = LK.getAsset('Momia', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
mummy.x = centerX;
mummy.y = centerY + 100; // Position on top of Arena asset
battleContainer.addChild(mummy);
// Mummy appears with growing animation
tween(mummy, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 1
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Mummy attacks enemy with right hand (slight rotation and movement)
tween(mummy, {
rotation: -0.3,
x: centerX + 50
}, {
duration: 300,
onFinish: function onFinish() {
// Apply damage from mummy's right hand attack
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
// Mummy extends left hand with healing bandages toward player
tween(mummy, {
rotation: 0.3,
x: centerX - 50
}, {
duration: 400,
onFinish: function onFinish() {
// Healing bandages fly from mummy's left hand to player
var healingBandages = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 1.5,
tint: 0xF5DEB3,
alpha: 0.9
});
healingBandages.x = centerX - 50;
healingBandages.y = centerY - 50;
battleContainer.addChild(healingBandages);
// Animate bandages wrapping around player
tween(healingBandages, {
x: 1024,
y: 1800,
scaleX: 1.5,
scaleY: 2.5,
rotation: Math.PI * 2
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
// Create green healing aura around player
var greenAura = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 1.0,
tint: 0x00FF00,
alpha: 0.7
});
greenAura.x = 1024;
greenAura.y = 1800;
battleContainer.addChild(greenAura);
// Green aura pulsing effect
tween(greenAura, {
scaleX: 3.0,
scaleY: 3.0,
alpha: 0
}, {
duration: 1200,
easing: tween.easeOut,
onFinish: function onFinish() {
battleContainer.removeChild(greenAura);
}
});
// Apply healing
playerHealth = Math.min(playerHealth + 2, playerMaxHealth);
updatePlayerHealth();
battleContainer.removeChild(healingBandages);
}
});
// Clean up after complete animation
LK.setTimeout(function () {
battleContainer.removeChild(mummy);
battleContainer.removeChild(sarcophagus);
battleContainer.removeChild(sandPile);
finishCardPlay(card);
}, 1500);
}
});
}
});
}
});
}
});
}
});
break;
case 'Momia':
// Mummy appears on top of Arena asset in battle center
var arenaBase = LK.getAsset('Arena', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.2,
alpha: 0.8
});
arenaBase.x = centerX;
arenaBase.y = centerY;
battleContainer.addChild(arenaBase);
var mummy = LK.getAsset('Momia', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
mummy.x = centerX;
mummy.y = centerY;
battleContainer.addChild(mummy);
// Mummy appears with growing animation on Arena
tween(mummy, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 1
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
// Clean up
LK.setTimeout(function () {
battleContainer.removeChild(mummy);
battleContainer.removeChild(arenaBase);
finishCardPlay(card);
}, 800);
}
});
break;
case 'Hombre de nieve':
// Snowman appears and throws snowball at enemy
var snowman = LK.getAsset('hombre_de_nieve', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
snowman.x = centerX;
snowman.y = centerY;
battleContainer.addChild(snowman);
tween(snowman, {
scaleX: 1.3,
scaleY: 1.3,
alpha: 1
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Snowman throws snowball
var snowball = LK.getAsset('bola_de_nieve', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.6
});
snowball.x = centerX;
snowball.y = centerY;
battleContainer.addChild(snowball);
tween(snowball, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.0,
scaleY: 1.0,
rotation: Math.PI * 3
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
currentEnemy.hasExtraAttack = true;
LK.getSound('Bola_de_nieve').play();
// Impact effect
tween(snowball, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
battleContainer.removeChild(snowball);
}
});
// Clean up
LK.setTimeout(function () {
battleContainer.removeChild(snowman);
finishCardPlay(card);
}, 800);
}
});
}
});
break;
case 'Bola de nieve':
// Snowball appears in center and flies to enemy (reusing snowman animation)
var snowball = LK.getAsset('bola_de_nieve', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
snowball.x = centerX;
snowball.y = centerY;
battleContainer.addChild(snowball);
tween(snowball, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 3
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
currentEnemy.isFrozen = true;
LK.getSound('Bola_de_nieve').play();
// Impact effect
tween(snowball, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
battleContainer.removeChild(snowball);
finishCardPlay(card);
}
});
}
});
break;
}
}
// Helper function to show card steal interface when Pirata is used
function showCardStealInterface() {
if (currentEnemy.hand.length === 0) return;
// Create steal interface container
var stealContainer = new Container();
// Semi-transparent background
var stealBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
alpha: 0.8
});
stealContainer.addChild(stealBg);
// Title text
var stealTitleText = new Text2('Choose a card to steal:', {
size: 60,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 3
});
stealTitleText.anchor.set(0.5, 0.5);
stealTitleText.x = 1024;
stealTitleText.y = 600;
stealContainer.addChild(stealTitleText);
// Display enemy cards in center for selection
var stealCards = [];
for (var i = 0; i < currentEnemy.hand.length; i++) {
var enemyCardData = currentEnemy.hand[i];
var stealCard = new Card(enemyCardData.element, enemyCardData.damage, enemyCardData.name || enemyCardData.element, enemyCardData.effect || 'normal');
stealCard.x = 1024 + (i - 1) * 350; // Center cards around screen center
stealCard.y = 1200;
stealCard.cardIndex = i; // Store original index for removal
// Override down handler for stealing
stealCard.down = function (x, y, obj) {
var selectedIndex = obj.cardIndex;
var stolenCardData = currentEnemy.hand[selectedIndex];
// Remove card from enemy hand
currentEnemy.removeCardFromHand(selectedIndex);
// Add stolen card to player hand
var stolenCard = new Card(stolenCardData.element, stolenCardData.damage, stolenCardData.name || stolenCardData.element, stolenCardData.effect || 'normal');
stolenCard.x = 400 + playerHand.length * 350;
stolenCard.y = 1800;
playerHand.push(stolenCard);
battleContainer.addChild(stolenCard);
// Remove steal interface
game.removeChild(stealContainer);
// Continue with normal card play flow
currentEnemy.takeDamage(1); // Pirata deals 1 damage
LK.getSound('damage').play();
// Check if enemy is defeated
if (currentEnemy.health === 0) {
LK.getSound('victory').play();
currentBattle++;
// Handle victory logic...
if (gameMode === 'roguelike') {
playerHealth = Math.min(playerHealth + 1, 10);
if (currentBattle > roguelikeLevel) {
roguelikeLevel = currentBattle;
storage.highestLevel = roguelikeLevel;
}
} else {
var courseNumber = Math.floor((currentBattle - 1) / 3);
var battleInCourse = (currentBattle - 1) % 3 + 1;
playerHealth = playerMaxHealth;
if (battleInCourse === 3) {
completedCourses = courseNumber + 1;
storage.completedCourses = completedCourses;
showCourseCompletionAnimation(courseNumber + 1);
}
}
updatePlayerHealth();
if (currentBattle >= enemies.length) {
LK.showYouWin();
} else {
LK.setTimeout(function () {
createBattle();
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn 1');
}, 2000);
}
return;
}
// Continue to next turn
endPlayerTurn();
};
stealContainer.addChild(stealCard);
stealCards.push(stealCard);
}
game.addChild(stealContainer);
}
// Helper function for enemy pirata card steal interface
function showEnemyCardStealInterface() {
if (playerHand.length === 0) return;
// Create steal interface container
var enemyStealContainer = new Container();
// Semi-transparent background
var enemyStealBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
alpha: 0.8
});
enemyStealContainer.addChild(enemyStealBg);
// Title text
var enemyStealTitleText = new Text2('Enemy is choosing a card to steal...', {
size: 60,
fill: 0xFF0000,
stroke: 0x000000,
strokeThickness: 3
});
enemyStealTitleText.anchor.set(0.5, 0.5);
enemyStealTitleText.x = 1024;
enemyStealTitleText.y = 600;
enemyStealContainer.addChild(enemyStealTitleText);
// Display player cards in center (non-interactive)
var displayCards = [];
for (var i = 0; i < playerHand.length; i++) {
var playerCardData = playerHand[i];
var displayCard = new Card(playerCardData.element, playerCardData.damage, playerCardData.name, playerCardData.effect);
displayCard.x = 1024 + (i - 1) * 350;
displayCard.y = 1200;
displayCard.isUsed = true; // Make non-interactive
enemyStealContainer.addChild(displayCard);
displayCards.push(displayCard);
}
game.addChild(enemyStealContainer);
// After 2 seconds, enemy makes selection and removes interface
LK.setTimeout(function () {
// Enemy steals a random card
var stealIndex = Math.floor(Math.random() * playerHand.length);
var stolenCard = playerHand[stealIndex];
var stolenCardData = {
element: stolenCard.element,
damage: stolenCard.damage,
name: stolenCard.name,
effect: stolenCard.effect
};
// Remove from player hand
playerHand.splice(stealIndex, 1);
battleContainer.removeChild(stolenCard);
// Add to enemy hand
currentEnemy.hand.push(stolenCardData);
var enemyCard = new Card(stolenCardData.element, stolenCardData.damage, stolenCardData.name, stolenCardData.effect);
enemyCard.x = -400 + currentEnemy.hand.length * 200 - 200;
enemyCard.y = -400;
enemyCard.scaleX = 0.6;
enemyCard.scaleY = 0.6;
currentEnemy.addChild(enemyCard);
if (!currentEnemy.handCards) currentEnemy.handCards = [];
currentEnemy.handCards.push(enemyCard);
// Remove steal interface
game.removeChild(enemyStealContainer);
}, 2000);
}
// Helper function to finish card play logic
function finishCardPlay(card) {
// Remove card from hand
var cardIndex = playerHand.indexOf(card);
if (cardIndex !== -1) {
playerHand.splice(cardIndex, 1);
}
battleContainer.removeChild(card);
// Add used card to tracking array with turn counter
playerUsedCards.push({
element: card.element,
damage: card.damage,
name: card.name,
effect: card.effect
});
// Check if enemy is defeated (must reach exactly 0 health)
if (currentEnemy.health === 0) {
LK.getSound('victory').play();
currentBattle++;
// Handle victory based on game mode
if (gameMode === 'roguelike') {
// Add 1 health for winning a battle
playerHealth = Math.min(playerHealth + 1, 10);
// Update roguelike progress
if (currentBattle > roguelikeLevel) {
roguelikeLevel = currentBattle;
storage.highestLevel = roguelikeLevel;
}
} else {
// Adventure mode - handle course progression
var courseNumber = Math.floor((currentBattle - 1) / 3);
var battleInCourse = (currentBattle - 1) % 3 + 1;
// Always restore full health after winning any battle in adventure mode
playerHealth = playerMaxHealth;
// If this was the third battle of a course, mark course as completed but don't change max health
if (battleInCourse === 3) {
completedCourses = courseNumber + 1;
storage.completedCourses = completedCourses;
// Course completion animation
showCourseCompletionAnimation(courseNumber + 1);
}
}
// Restore full mana after battle victory
playerMana = playerMaxMana;
updatePlayerMana();
// Update player health display after victory
updatePlayerHealth();
if (currentBattle >= enemies.length) {
// All battles won
LK.showYouWin();
} else {
// Next battle
LK.setTimeout(function () {
createBattle();
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn 1');
}, 2000);
}
return;
}
endPlayerTurn();
}
function endPlayerTurn() {
// Clear player used cards for this turn
playerUsedCards = [];
// Check if this completes a turn cycle
if (playerStartsFirst) {
// Player started first, now enemy gets their turn
gameState = 'enemyTurn';
turnText.setText('Enemy Turn - Turn ' + turnCounter);
LK.setTimeout(function () {
currentEnemy.playTurn();
}, 1000);
} else {
// Enemy started first and player just finished, complete turn ends here
startNewCompleteTurn();
}
}
function enemyPlayCard(cardData, cardIndex) {
// Consume enemy mana
var manaCost = getCardManaCost(cardData.name || cardData.element, cardData.effect || 'normal');
currentEnemy.mana -= manaCost;
playElementSound(cardData.element);
var damage = cardData.damage;
var element = cardData.element;
// Track used card before removing
enemyUsedCards.push({
element: cardData.element,
damage: cardData.damage,
name: cardData.name || cardData.element,
effect: cardData.effect || 'normal'
});
// Remove the played card from enemy hand
currentEnemy.removeCardFromHand(cardIndex);
// Check for snowman effect - hombre de nieve deals 2 damage and sets up future 1 damage
if (cardData.name === 'Hombre de nieve') {
// Deal 2 damage now
playerHealth -= 2;
// Set up 10% chance for 1 damage next turn
currentEnemy.snowmanPendingDamage = true;
} else {
// Check if there's pending snowman damage from previous turn
if (currentEnemy.snowmanPendingDamage) {
if (Math.random() < 0.1) {
// 10% chance to deal 1 additional damage
playerHealth -= 1;
}
// Reset the pending damage flag
currentEnemy.snowmanPendingDamage = false;
}
switch (element) {
case 'Fire':
// Fire burns one random player card + damage
if (playerHand.length > 0) {
var burnIndex = Math.floor(Math.random() * playerHand.length);
var cardToBurn = playerHand[burnIndex];
playerHand.splice(burnIndex, 1);
battleContainer.removeChild(cardToBurn);
}
damage += 2;
break;
case 'Water':
// Handle water card effects
if (cardData.effect === 'steal') {
// Pirata - enemy shows card steal interface
if (playerHand.length > 0 && currentEnemy.hand.length < 3) {
showEnemyCardStealInterface();
return; // Don't continue with normal enemy turn flow yet
}
}
break;
case 'Air':
drawPlayerHand();
break;
case 'Ice':
// Player frozen (skip next turn - handled in game flow)
break;
}
// Apply damage through shield first
if (playerShield && playerShield.health > 0 && damage > 0) {
var shieldAbsorbed = Math.min(damage, playerShield.health);
playerShield.health -= shieldAbsorbed;
damage -= shieldAbsorbed;
updateShieldDisplay();
if (damage > 0) {
playerHealth -= damage;
}
} else if (damage > 0) {
playerHealth -= damage;
}
}
if (playerHealth < 0) playerHealth = 0;
updatePlayerHealth();
LK.getSound('damage').play();
if (playerHealth === 0) {
// In roguelike mode, track the level where player died
if (gameMode === 'roguelike' && currentBattle > roguelikeLevel) {
roguelikeLevel = currentBattle;
storage.highestLevel = roguelikeLevel;
}
// Reset mana to full when battle ends
playerMana = playerMaxMana;
updatePlayerMana();
LK.showGameOver();
return;
}
endEnemyTurn();
}
function endEnemyTurn() {
// Clear enemy used cards for this turn
enemyUsedCards = [];
// Check if this is the end of a complete turn (both players have played)
// If enemy started first, complete turn ends here
// If player started first, we need to give player their turn
if (!playerStartsFirst) {
// Enemy started first, now it's player's turn to complete the turn
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn ' + turnCounter);
} else {
// Player started first and enemy just finished, complete turn ends here
// Complete turn cycle - both player and enemy have played, now start new complete turn
startNewCompleteTurn();
}
}
function startNewCompleteTurn() {
turnCounter++;
// Restore mana after complete turn cycle (except first turn)
if (turnCounter > 1) {
// Restore 3-5 mana for player, but never exceed max
var manaToRestore = 3 + Math.floor(Math.random() * 3); // Random between 3-5
playerMana = Math.min(playerMana + manaToRestore, playerMaxMana);
// Restore 3-5 mana for enemy, but never exceed max
var enemyManaToRestore = 3 + Math.floor(Math.random() * 3); // Random between 3-5
currentEnemy.mana = Math.min(currentEnemy.mana + enemyManaToRestore, currentEnemy.maxMana);
updatePlayerMana();
}
// Both players get 3 new cards (maintaining unused cards from previous mazo de selección)
drawNewHandForCompleteTurn('player');
drawNewHandForCompleteTurn('enemy');
// Randomly determine who starts the new complete turn
playerStartsFirst = Math.random() < 0.5;
if (playerStartsFirst) {
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn ' + turnCounter);
} else {
gameState = 'enemyTurn';
turnText.setText('Enemy Turn - Turn ' + turnCounter);
// Start enemy turn after a delay
LK.setTimeout(function () {
currentEnemy.playTurn();
}, 1000);
}
}
function clearAllHands() {
// Clear player hand
for (var i = playerHand.length - 1; i >= 0; i--) {
var card = playerHand[i];
battleContainer.removeChild(card);
}
playerHand = [];
// Clear enemy hand
if (currentEnemy.handCards) {
for (var i = 0; i < currentEnemy.handCards.length; i++) {
if (currentEnemy.handCards[i].parent) {
currentEnemy.handCards[i].parent.removeChild(currentEnemy.handCards[i]);
}
}
}
currentEnemy.handCards = [];
currentEnemy.hand = [];
}
function drawNewHandForCompleteTurn(playerType) {
if (playerType === 'player') {
// Player maintains unused cards from previous mazo de selección in the new mazo de selección
var playerHandNames = []; // Track card names to prevent duplicates in new mazo de selección
// Identify unused cards from current mazo de selección (those not in playerUsedCards)
var cardsToKeep = [];
for (var i = 0; i < playerHand.length; i++) {
var wasUsed = false;
for (var j = 0; j < playerUsedCards.length; j++) {
if (playerUsedCards[j].name === playerHand[i].name) {
wasUsed = true;
break;
}
}
// Keep unused cards from previous mazo de selección for new mazo de selección
if (!wasUsed) {
cardsToKeep.push(playerHand[i]);
playerHandNames.push(playerHand[i].name);
}
}
// Clear current hand visuals and re-add kept cards
for (var i = playerHand.length - 1; i >= 0; i--) {
battleContainer.removeChild(playerHand[i]);
}
playerHand = [];
// Re-add kept cards to hand with updated positions
for (var i = 0; i < cardsToKeep.length; i++) {
var keptCard = cardsToKeep[i];
keptCard.x = 400 + i * 350;
keptCard.y = 1800;
keptCard.isUsed = false; // Reset used state
playerHand.push(keptCard);
battleContainer.addChild(keptCard);
}
// Add new cards to complete hand to 3 cards total
var cardsNeeded = 3 - cardsToKeep.length;
for (var i = 0; i < cardsNeeded; i++) {
if (playerDeck.length > 0) {
var attempts = 0;
var foundValidCard = false;
while (attempts < 50 && !foundValidCard) {
var randomIndex = Math.floor(Math.random() * playerDeck.length);
var cardData = playerDeck[randomIndex];
// Check if this card name is already in current hand or was used this turn
var isDuplicate = false;
// Check against current hand
for (var j = 0; j < playerHandNames.length; j++) {
if (playerHandNames[j] === cardData.name) {
isDuplicate = true;
break;
}
}
// Check against used cards this turn
if (!isDuplicate) {
for (var j = 0; j < playerUsedCards.length; j++) {
if (playerUsedCards[j].name === cardData.name) {
isDuplicate = true;
break;
}
}
}
// Use card if it's not a duplicate
if (!isDuplicate) {
var card = new Card(cardData.element, cardData.damage, cardData.name, cardData.effect);
card.x = 400 + (cardsToKeep.length + i) * 350;
card.y = 1800;
playerHand.push(card);
battleContainer.addChild(card);
playerHandNames.push(cardData.name);
foundValidCard = true;
}
attempts++;
}
}
}
} else {
// Enemy maintains unused cards from previous mazo de selección in the new mazo de selección
var enemyHandNames = []; // Track card names to prevent duplicates in new mazo de selección
// Identify unused cards from current mazo de selección (those not in enemyUsedCards)
var cardsToKeep = [];
for (var i = 0; i < currentEnemy.hand.length; i++) {
var wasUsed = false;
var cardName = currentEnemy.hand[i].name || currentEnemy.hand[i].element;
for (var j = 0; j < enemyUsedCards.length; j++) {
if (enemyUsedCards[j].name === cardName) {
wasUsed = true;
break;
}
}
// Keep unused cards from previous mazo de selección for new mazo de selección
if (!wasUsed) {
cardsToKeep.push(currentEnemy.hand[i]);
enemyHandNames.push(cardName);
}
}
// Clear current enemy hand visuals
if (currentEnemy.handCards) {
for (var i = 0; i < currentEnemy.handCards.length; i++) {
if (currentEnemy.handCards[i].parent) {
currentEnemy.handCards[i].parent.removeChild(currentEnemy.handCards[i]);
}
}
}
currentEnemy.handCards = [];
currentEnemy.hand = [];
// Re-add kept cards to enemy hand
for (var i = 0; i < cardsToKeep.length; i++) {
currentEnemy.hand.push(cardsToKeep[i]);
// Create visual card for kept enemy card
var enemyCard = new Card(cardsToKeep[i].element, cardsToKeep[i].damage, cardsToKeep[i].name || cardsToKeep[i].element, cardsToKeep[i].effect || 'normal');
enemyCard.x = -400 + i * 200;
enemyCard.y = -400;
enemyCard.scaleX = 0.6;
enemyCard.scaleY = 0.6;
currentEnemy.addChild(enemyCard);
if (!currentEnemy.handCards) currentEnemy.handCards = [];
currentEnemy.handCards.push(enemyCard);
}
// Add new cards to complete hand to 3 cards total
var cardsNeeded = 3 - cardsToKeep.length;
for (var i = 0; i < cardsNeeded; i++) {
if (currentEnemy.deck.length > 0) {
var attempts = 0;
var foundValidCard = false;
while (attempts < 50 && !foundValidCard) {
var randomIndex = Math.floor(Math.random() * currentEnemy.deck.length);
var cardData = currentEnemy.deck[randomIndex];
var cardName = cardData.name || cardData.element;
// Check if this card name is already in current hand or was used this turn
var isDuplicate = false;
// Check against current hand
for (var j = 0; j < enemyHandNames.length; j++) {
if (enemyHandNames[j] === cardName) {
isDuplicate = true;
break;
}
}
// Check against used cards this turn
if (!isDuplicate) {
for (var j = 0; j < enemyUsedCards.length; j++) {
if (enemyUsedCards[j].name === cardName) {
isDuplicate = true;
break;
}
}
}
// Use card if it's not a duplicate
if (!isDuplicate) {
currentEnemy.hand.push(cardData);
// Create visual card for enemy
var enemyCard = new Card(cardData.element, cardData.damage, cardData.name || cardData.element, cardData.effect || 'normal');
enemyCard.x = -400 + (cardsToKeep.length + i) * 200;
enemyCard.y = -400;
enemyCard.scaleX = 0.6;
enemyCard.scaleY = 0.6;
currentEnemy.addChild(enemyCard);
if (!currentEnemy.handCards) currentEnemy.handCards = [];
currentEnemy.handCards.push(enemyCard);
enemyHandNames.push(cardName);
foundValidCard = true;
}
attempts++;
}
}
}
}
}
function updatePlayerHealth() {
var healthPercentage = playerHealth / playerMaxHealth;
playerHealthBar.scaleX = healthPercentage;
playerHealthText.setText('HP: ' + playerHealth + '/' + playerMaxHealth);
}
function updatePlayerMana() {
var manaPercentage = playerMana / playerMaxMana;
playerManaBar.scaleX = manaPercentage;
playerManaText.setText('⚡: ' + playerMana + '/' + playerMaxMana);
}
function updateShieldDisplay() {
if (playerShield && playerShield.health > 0) {
var shieldPercentage = playerShield.health / playerShield.maxHealth;
playerShieldBar.scaleX = shieldPercentage;
playerShieldBar.alpha = 1;
playerShieldText.setText('🛡: ' + playerShield.health + '/' + playerShield.maxHealth);
playerShieldText.alpha = 1;
} else {
playerShieldBar.alpha = 0;
playerShieldText.alpha = 0;
playerShield = null;
}
}
function startBattle() {
gameState = 'battle';
if (gameMode === 'adventure') {
// Start from first uncompleted battle
currentBattle = completedCourses * 3;
// Set health based on last completed course's final wizard
if (completedCourses > 0) {
// Get the last wizard from the previous completed course
var lastCompletedCourse = completedCourses - 1;
var lastWizardIndex = lastCompletedCourse * 3 + 2; // Third wizard of the course (index 2)
if (lastWizardIndex < enemies.length) {
var lastWizard = enemies[lastWizardIndex];
playerHealth = lastWizard.maxHealth;
playerMaxHealth = lastWizard.maxHealth;
// Store the max health for future reference
storage.playerMaxHealth = playerMaxHealth;
} else {
playerHealth = 10;
playerMaxHealth = 10;
}
} else {
// First course - start with default health
playerHealth = 10;
playerMaxHealth = 10;
}
} else {
// Roguelike mode
currentBattle = 0;
playerHealth = 10;
playerMaxHealth = 10;
}
turnCounter = 0;
playerMana = playerMaxMana;
// Randomly determine who starts first
playerStartsFirst = Math.random() < 0.5;
game.removeChild(menuContainer);
createBattle();
// Ensure both players have 3 cards in their mazo de selección (selection deck) at start
drawPlayerHand();
currentEnemy.drawHand();
// Set initial game state based on random turn order
if (playerStartsFirst) {
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn 1');
} else {
gameState = 'enemyTurn';
turnText.setText('Enemy Turn - Turn 1');
// Start enemy turn after a delay
LK.setTimeout(function () {
currentEnemy.playTurn();
}, 1000);
}
}
function showElementBook(element) {
// Create book container
var bookContainer = new Container();
// Background
var bookBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0
});
bookContainer.addChild(bookBg);
// Title
var titleText = new Text2(element + ' Element Cards', {
size: 60,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 300;
bookContainer.addChild(titleText);
// Get element cards based on element type
var elementCards = [];
switch (element) {
case 'Fire':
elementCards = [{
name: 'Llamarada',
damage: 3,
effect: 'Inflige 3 de daño y quema una carta enemiga'
}, {
name: 'Fénix',
damage: 2,
effect: 'Inflige 2 de daño y cura 2 puntos de vida'
}, {
name: 'Brasas',
damage: 2,
effect: 'Inflige 2 de daño y quema una carta enemiga'
}, {
name: 'Llama',
damage: 2,
effect: 'Inflige 2 de daño y quema una carta enemiga'
}, {
name: 'Mechero',
damage: 1,
effect: 'Inflige 1 de daño y evita que el enemigo use cartas de hielo'
}];
break;
case 'Water':
elementCards = [{
name: 'Gota de agua',
damage: 1,
effect: 'Inflige 1 de daño'
}, {
name: 'Luna roja',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Agua oxigenada',
damage: 0,
effect: 'Cura 3 puntos de vida'
}, {
name: 'Marea',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Pirata',
damage: 1,
effect: 'Inflige 1 de daño y roba una carta enemiga'
}];
break;
case 'Air':
elementCards = [{
name: 'Vendaval',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Brisa',
damage: 1,
effect: 'Inflige 1 de daño'
}, {
name: 'Huracán',
damage: 2,
effect: 'Inflige 2 de daño y reemplaza las cartas enemigas'
}, {
name: 'Tormenta',
damage: 3,
effect: 'Inflige 3 de daño, 10% de probabilidad de saltar turno enemigo'
}, {
name: 'Niebla',
damage: 1,
effect: 'Inflige 1 de daño, 10% de fallo permanente en turnos enemigos'
}, {
name: 'Oxígeno',
damage: 0,
effect: 'Cura 2 puntos de vida'
}];
break;
case 'Plant':
elementCards = [{
name: 'Arboleda',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Serafín',
damage: 0,
effect: 'Cura 2 puntos de vida'
}, {
name: 'Rama',
damage: 1,
effect: 'Inflige 1 de daño'
}, {
name: 'Vida extra',
damage: 0,
effect: 'Aumenta la vida máxima en 1'
}, {
name: 'Aullidos del bosque',
damage: 2,
effect: 'Inflige 2 de daño, el enemigo pierde su turno'
}];
break;
case 'Rock':
elementCards = [{
name: 'Pedrada',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Tormenta de arena',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Sarcófago',
damage: 2,
effect: 'Inflige 2 de daño y cura 2 puntos de vida'
}, {
name: 'Muralla Rocosa',
damage: 0,
effect: 'Crea escudo con 4 puntos de vida que absorbe daño'
}, {
name: 'Terremoto',
damage: 2,
effect: 'Inflige 2 de daño, ambos jugadores obtienen cartas nuevas'
}];
break;
case 'Ice':
elementCards = [{
name: 'Nevada',
damage: 2,
effect: 'Inflige 2 de daño y congela al enemigo'
}, {
name: 'Ventisca',
damage: 2,
effect: 'Inflige 2 de daño, 10% de probabilidad de congelar'
}, {
name: 'Bola de nieve',
damage: 1,
effect: 'Inflige 1 de daño y congela al enemigo'
}, {
name: 'Hombre de nieve',
damage: 2,
effect: 'Inflige 2 de daño, puede atacar de nuevo por 1 de daño'
}, {
name: 'Esquirla Helada',
damage: 1,
effect: 'Inflige 1 de daño con prioridad, el enemigo pierde su próximo turno'
}];
break;
case 'Invocation':
elementCards = [{
name: 'Fénix',
damage: 2,
effect: 'Inflige 2 de daño y cura 2 puntos de vida'
}, {
name: 'Pirata',
damage: 1,
effect: 'Inflige 1 de daño y roba una carta enemiga'
}, {
name: 'Serafín',
damage: 0,
effect: 'Cura 2 puntos de vida'
}, {
name: 'Sarcófago',
damage: 2,
effect: 'Inflige 2 de daño y cura 2 puntos de vida'
}, {
name: 'Hombre de nieve',
damage: 2,
effect: 'Inflige 2 de daño, puede atacar de nuevo por 1 de daño'
}];
break;
}
// Display cards
for (var i = 0; i < elementCards.length; i++) {
var cardInfo = elementCards[i];
var yPos = 500 + i * 320;
// Card name
var nameText = new Text2(cardInfo.name, {
size: 65,
fill: 0xffffff,
stroke: 0xffffff,
strokeThickness: 3
});
nameText.anchor.set(0, 0.5);
nameText.x = 200;
nameText.y = yPos;
bookContainer.addChild(nameText);
// Damage
var damageText = new Text2('Daño: ' + cardInfo.damage, {
size: 55,
fill: 0xffffff,
stroke: 0xffffff,
strokeThickness: 3
});
damageText.anchor.set(0, 0.5);
damageText.x = 200;
damageText.y = yPos + 60;
bookContainer.addChild(damageText);
// Mana cost
var manaCost = getCardManaCost(cardInfo.name, cardInfo.effect);
var manaText = new Text2('Maná: ⚡' + manaCost, {
size: 55,
fill: 0xFFD700,
stroke: 0x000000,
strokeThickness: 3
});
manaText.anchor.set(0, 0.5);
manaText.x = 200;
manaText.y = yPos + 120;
bookContainer.addChild(manaText);
// Effect
var effectText = new Text2('Efecto: ' + cardInfo.effect, {
size: 50,
fill: 0xffffff,
stroke: 0xffffff,
strokeThickness: 3
});
effectText.anchor.set(0, 0.5);
effectText.x = 200;
effectText.y = yPos + 180;
bookContainer.addChild(effectText);
}
// Back button
var backButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2400
});
bookContainer.addChild(backButton);
var backText = new Text2('Back to Menu', {
size: 40,
fill: 0xFFFFFF
});
backText.anchor.set(0.5, 0.5);
backText.x = 1024;
backText.y = 2400;
bookContainer.addChild(backText);
backButton.down = function () {
game.removeChild(bookContainer);
LK.playMusic('Academia', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
};
game.addChild(bookContainer);
}
function showCourseCompletionAnimation(courseNumber) {
// Create animation container
var animContainer = new Container();
// Semi-transparent background
var animBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
alpha: 0.8
});
animContainer.addChild(animBg);
// Course completed text
var completionText = new Text2('COURSE ' + courseNumber + ' COMPLETED!', {
size: 80,
fill: 0xFFD700,
font: "'Arial Black', Arial, sans-serif",
stroke: 0x4B0082,
strokeThickness: 4
});
completionText.anchor.set(0.5, 0.5);
completionText.x = 1024;
completionText.y = 1366;
completionText.alpha = 0;
completionText.scaleX = 0.1;
completionText.scaleY = 0.1;
animContainer.addChild(completionText);
// Star effects
var stars = [];
for (var i = 0; i < 5; i++) {
var star = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.2,
scaleY: 0.2,
tint: 0xFFD700
});
star.x = 1024 + (i - 2) * 200;
star.y = 1000;
star.alpha = 0;
star.rotation = 0;
animContainer.addChild(star);
stars.push(star);
}
game.addChild(animContainer);
// Animate text appearance
tween(completionText, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.elasticOut
});
// Animate stars
for (var i = 0; i < stars.length; i++) {
(function (star, delay) {
LK.setTimeout(function () {
tween(star, {
alpha: 1,
rotation: Math.PI * 2
}, {
duration: 600,
easing: tween.easeOut
});
}, delay);
})(stars[i], i * 150);
}
// Pulsing effect
LK.setTimeout(function () {
tween(completionText, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(completionText, {
scaleX: 1,
scaleY: 1
}, {
duration: 500,
easing: tween.easeInOut
});
}
});
}, 1000);
// Remove animation after 3 seconds
LK.setTimeout(function () {
tween(animContainer, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
game.removeChild(animContainer);
// Check if all courses completed for graduation
if (completedCourses >= 6) {
showGraduationAnimation();
}
}
});
}, 3000);
}
function showGraduationAnimation() {
// Create graduation container
var gradContainer = new Container();
// Background
var gradBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
tint: 0x000050
});
gradContainer.addChild(gradBg);
// Graduation text
var gradText = new Text2('GRADUATION!', {
size: 120,
fill: 0xFFD700,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xFFFFFF,
strokeThickness: 6
});
gradText.anchor.set(0.5, 0.5);
gradText.x = 1024;
gradText.y = 1000;
gradText.alpha = 0;
gradText.scaleX = 0.1;
gradText.scaleY = 0.1;
gradContainer.addChild(gradText);
// Congratulations text
var congratsText = new Text2('¡Congratulations, Master Wizard!', {
size: 60,
fill: 0xFFFFFF,
font: "'Arial Black', Arial, sans-serif"
});
congratsText.anchor.set(0.5, 0.5);
congratsText.x = 1024;
congratsText.y = 1200;
congratsText.alpha = 0;
gradContainer.addChild(congratsText);
// Academy building as graduation cap
var academy = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2,
tint: 0xFFD700
});
academy.x = 1024;
academy.y = 600;
academy.alpha = 0;
academy.rotation = -Math.PI / 4;
gradContainer.addChild(academy);
// Fireworks effects
var fireworks = [];
for (var i = 0; i < 8; i++) {
var firework = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.3,
tint: [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0xFFD700, 0xFF4500][i]
});
var angle = i / 8 * Math.PI * 2;
firework.x = 1024 + Math.cos(angle) * 400;
firework.y = 1366 + Math.sin(angle) * 400;
firework.alpha = 0;
firework.scaleX = 0.1;
firework.scaleY = 0.1;
gradContainer.addChild(firework);
fireworks.push(firework);
}
game.addChild(gradContainer);
// Animate academy
tween(academy, {
alpha: 1,
rotation: 0
}, {
duration: 1000,
easing: tween.elasticOut
});
// Animate main text
LK.setTimeout(function () {
tween(gradText, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 1200,
easing: tween.bounceOut
});
}, 500);
// Animate congratulations text
LK.setTimeout(function () {
tween(congratsText, {
alpha: 1
}, {
duration: 800,
easing: tween.easeOut
});
}, 1500);
// Animate fireworks
LK.setTimeout(function () {
for (var i = 0; i < fireworks.length; i++) {
(function (firework, delay) {
LK.setTimeout(function () {
tween(firework, {
alpha: 1,
scaleX: 0.5,
scaleY: 0.5,
rotation: Math.PI * 4
}, {
duration: 1000,
easing: tween.easeOut
});
}, delay);
})(fireworks[i], i * 100);
}
}, 2000);
// Continuous celebration effects
function celebrationPulse() {
tween(gradText, {
scaleX: 1.1,
scaleY: 1.1,
tint: 0xFF69B4
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(gradText, {
scaleX: 1,
scaleY: 1,
tint: 0xFFD700
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: celebrationPulse
});
}
});
}
LK.setTimeout(celebrationPulse, 3000);
// Remove animation after 8 seconds
LK.setTimeout(function () {
tween(gradContainer, {
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
game.removeChild(gradContainer);
}
});
}, 8000);
}
// Initialize game
initializeDeck();
initializeEnemies();
createMenu();
// Play menu music with fade in
LK.playMusic('Academia', {
fade: {
start: 0,
end: 1,
duration: 1000
}
});
game.update = function () {
// Game loop handled by turn-based system
}; /****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highestLevel: 0,
completedCourses: 0,
currentCourse: 0,
currentBattleInCourse: 0,
playerMaxHealth: 10
});
/****
* Classes
****/
var Card = Container.expand(function (element, damage, name, effect) {
var self = Container.call(this);
self.element = element;
self.damage = damage;
self.name = name || element;
self.effect = effect || 'normal';
self.isUsed = false;
// Card border background (slightly larger than content)
var cardBorder = self.attachAsset('cardBase', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.05,
scaleY: 1.05,
tint: 0x444444
});
// Card main background
var cardBg = self.attachAsset('cardBase', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(cardBg);
// Use specific card name image if available, otherwise fallback to element graphic
var cardImageId = getCardImageId(self.name);
// TOP HALF: Card design image (scaled to fit top half of card)
var cardDesign = self.attachAsset(cardImageId, {
anchorX: 0.5,
anchorY: 0.5,
y: -105,
// Position in top half
scaleX: 0.93,
scaleY: cardImageId === 'agua_oxigenada' ? 0.32 : 0.5
});
// Get element color
var elementColor = getElementColor(element);
// BOTTOM HALF: Element color background (covers bottom half of card)
var elementColorBg = LK.getAsset('cardBase', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.93,
scaleY: 0.5,
tint: elementColor
});
elementColorBg.y = 105; // Position in bottom half
self.addChild(elementColorBg);
// Get mana cost for this card
self.manaCost = getCardManaCost(name, effect);
// Create damage/healing text in the format "damage/+heal" or just "damage"
var healAmount = getHealAmount(name, effect);
var damageDisplayText = damage.toString();
if ((effect === 'heal' || effect === 'damageAndHeal' || effect === 'increaseMaxHealth') && healAmount > 0) {
damageDisplayText = damage.toString() + '/+' + healAmount.toString();
}
// Damage/healing text on the element color background
var damageText = new Text2(damageDisplayText, {
size: 48,
fill: 0xFFFFFF,
font: "'Arial Black', Arial, sans-serif"
});
damageText.anchor.set(0.5, 0.5);
damageText.y = 85; // Position slightly higher to make room for mana cost
// Add dark stroke for better contrast
damageText.stroke = 0x000000;
damageText.strokeThickness = 3;
self.addChild(damageText);
// Mana cost text on the element color background
var manaText = new Text2('⚡' + self.manaCost.toString(), {
size: 36,
fill: 0xFFD700,
font: "'Arial Black', Arial, sans-serif"
});
manaText.anchor.set(0.5, 0.5);
manaText.y = 125; // Position below damage text
manaText.stroke = 0x000000;
manaText.strokeThickness = 3;
self.addChild(manaText);
self.down = function (x, y, obj) {
if (!self.isUsed && gameState === 'playerTurn') {
if (playerMana >= self.manaCost) {
playCard(self);
} else {
// Flash card red to indicate insufficient mana
tween(self, {
tint: 0xff0000
}, {
duration: 200,
onFinish: function onFinish() {
tween(self, {
tint: 0xffffff
}, {
duration: 200
});
}
});
}
}
};
return self;
});
var Enemy = Container.expand(function (name, health, difficulty, battleIndex) {
var self = Container.call(this);
self.name = name;
self.maxHealth = health;
self.health = health;
self.difficulty = difficulty;
self.battleIndex = battleIndex; // Store battle index for wizard assignment
self.isFrozen = false;
self.hasExtraAttack = false;
self.iceBlocked = false;
self.fogFailureChance = 0; // 0 = no fog, 10 = 10% failure chance
self.priorityBlocked = false; // Flag to indicate if enemy's priority is blocked
self.mana = 10;
self.maxMana = 10;
self.deck = createEnemyDeck(difficulty);
self.hand = [];
// Use wizard sprite based on battle index for adventure mode
var wizardSpriteId = 'academy'; // Default fallback
if (gameMode === 'adventure' && typeof battleIndex !== 'undefined') {
// Sequential mapping: battleIndex 0-17 maps to wizard1-wizard18
// Course 1 (battles 0-2): wizard1, wizard2, wizard3
// Course 2 (battles 3-5): wizard4, wizard5, wizard6
// Course 3 (battles 6-8): wizard7, wizard8, wizard9
// Course 4 (battles 9-11): wizard10, wizard11, wizard12
// Course 5 (battles 12-14): wizard13, wizard14, wizard15
// Course 6 (battles 15-17): wizard16, wizard17, wizard18
var wizardNumber = battleIndex + 1; // Direct 1:1 mapping
wizardNumber = Math.max(1, Math.min(wizardNumber, 18)); // Ensure range 1-18
wizardSpriteId = 'wizard' + wizardNumber;
}
var enemyGraphic = self.attachAsset(wizardSpriteId, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.6
});
var nameText = new Text2(name, {
size: 50,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0.5);
nameText.y = -200;
self.addChild(nameText);
var healthText = new Text2('HP: ' + health, {
size: 40,
fill: 0xFFFFFF
});
healthText.anchor.set(0.5, 0.5);
healthText.y = 200;
self.addChild(healthText);
self.healthText = healthText;
self.drawHand = function () {
// Clear existing mazo de selección visuals
if (self.handCards) {
for (var j = 0; j < self.handCards.length; j++) {
if (self.handCards[j].parent) {
self.handCards[j].parent.removeChild(self.handCards[j]);
}
}
}
self.handCards = [];
self.hand = []; // Enemy's mazo de selección (3 cards to choose from)
var handCardNames = []; // Track card names to prevent duplicates in mazo de selección
for (var i = 0; i < 3; i++) {
if (self.deck.length > 0) {
var attempts = 0;
var foundValidCard = false;
while (attempts < 50 && !foundValidCard) {
// Limit attempts to prevent infinite loop
var randomIndex = Math.floor(Math.random() * self.deck.length);
var cardData = self.deck[randomIndex];
// Check if this card name is already in current mazo de selección
var isDuplicate = false;
for (var j = 0; j < handCardNames.length; j++) {
if (handCardNames[j] === (cardData.name || cardData.element)) {
isDuplicate = true;
break;
}
}
// Use card if it's not a duplicate in current mazo de selección
if (!isDuplicate) {
self.hand.push(cardData); // Add to enemy's mazo de selección
// Create visual card for enemy with same design as player cards
var enemyCard = new Card(cardData.element, cardData.damage, cardData.name || cardData.element, cardData.effect || 'normal');
enemyCard.x = -400 + i * 200;
enemyCard.y = -400;
enemyCard.scaleX = 0.6;
enemyCard.scaleY = 0.6;
self.addChild(enemyCard);
self.handCards.push(enemyCard);
handCardNames.push(cardData.name || cardData.element);
foundValidCard = true;
}
attempts++;
}
}
}
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health < 0) self.health = 0;
self.healthText.setText('HP: ' + self.health);
tween(self, {
tint: 0xff0000
}, {
duration: 200,
onFinish: function onFinish() {
tween(self, {
tint: 0xffffff
}, {
duration: 200
});
}
});
};
self.removeCardFromHand = function (cardIndex) {
if (cardIndex >= 0 && cardIndex < self.hand.length) {
// Remove from hand array
self.hand.splice(cardIndex, 1);
// Remove visual card
if (self.handCards && self.handCards[cardIndex]) {
self.removeChild(self.handCards[cardIndex]);
self.handCards.splice(cardIndex, 1);
}
}
};
self.playTurn = function () {
if (self.isFrozen) {
self.isFrozen = false;
endEnemyTurn();
return;
}
// Check if priority is blocked by Esquirla Helada
if (self.priorityBlocked) {
// Priority blocked - enemy loses turn
self.priorityBlocked = false; // Reset flag
endEnemyTurn();
return;
}
// Check for fog failure
if (self.fogFailureChance > 0 && Math.random() < self.fogFailureChance / 100) {
// Enemy fails turn due to fog
endEnemyTurn();
return;
}
if (self.hand.length > 0) {
// Check if enemy can afford any card
var affordableCards = [];
for (var i = 0; i < self.hand.length; i++) {
var cardCost = getCardManaCost(self.hand[i].name || self.hand[i].element, self.hand[i].effect || 'normal');
if (self.mana >= cardCost) {
affordableCards.push({
card: self.hand[i],
index: i,
cost: cardCost
});
}
}
// If no affordable cards, pass turn to restore mana
if (affordableCards.length === 0) {
self.mana = self.maxMana;
endEnemyTurn();
return;
}
var selectedCard = affordableCards[Math.floor(Math.random() * affordableCards.length)];
var cardIndex = selectedCard.index;
var card = selectedCard.card;
// If ice is blocked, find a non-ice card
if (self.iceBlocked && card.element === 'Ice') {
var nonIceCards = [];
for (var i = 0; i < self.hand.length; i++) {
if (self.hand[i].element !== 'Ice') {
nonIceCards.push({
card: self.hand[i],
index: i
});
}
}
if (nonIceCards.length > 0) {
var randomNonIce = nonIceCards[Math.floor(Math.random() * nonIceCards.length)];
card = randomNonIce.card;
cardIndex = randomNonIce.index;
}
}
// Reset ice block after turn
self.iceBlocked = false;
enemyPlayCard(card, cardIndex);
// Check for extra attack from hombre de nieve effect
if (self.hasExtraAttack && self.hand.length > 0) {
self.hasExtraAttack = false;
// Play another card with damage 1
LK.setTimeout(function () {
if (self.hand.length > 0) {
var extraCardIndex = Math.floor(Math.random() * self.hand.length);
var extraCard = {
element: 'Ice',
damage: 1
};
enemyPlayCard(extraCard, extraCardIndex);
}
}, 500);
}
} else {
endEnemyTurn();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2a1810
});
/****
* Game Code
****/
// Game state variables
// Fire card images
// Water card images
// Air card images
// Plant card images
// Rock card images
// Ice card images
var playerUsedCards = []; // Track cards used in current turn
var enemyUsedCards = []; // Track enemy cards used in current turn
var playerUnavailableCards = []; // Track cards that can't be drawn yet (with turn counters)
var playerShield = null; // Player's shield (Muralla Rocosa)
var playerShieldBar = null; // Shield health bar
var playerShieldText = null; // Shield health text
// Fire card images
// Water card images
// Air card images
// Plant card images
// Rock card images
// Ice card images
// Adventure mode wizard sprites with different colored hats
// Green hat
// Lime green hat
// Lawn green hat
// Green yellow hat
// Yellow hat
// Gold hat
// Orange hat
// Dark orange hat
// Coral hat
// Tomato hat
// Orange red hat
// Red hat
// Crimson hat
// Fire brick hat
// Dark red hat
// Maroon hat
// Golden hat (penultimate)
// Astral purple hat (final)
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function _defineProperty(e, r, t) {
return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, {
value: t,
enumerable: !0,
configurable: !0,
writable: !0
}) : e[r] = t, e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) return t;
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) return i;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
var gameState = 'menu'; // 'menu', 'modeSelect', 'battle', 'victory', 'defeat'
var gameMode = 'adventure'; // 'adventure', 'roguelike'
var roguelikeLevel = storage.highestLevel || 0;
var currentCourse = storage.currentCourse || 0;
var currentBattleInCourse = storage.currentBattleInCourse || 0;
var completedCourses = storage.completedCourses || 0;
// Helper function to map card names to image IDs
function getCardImageId(cardName) {
switch (cardName) {
// Fire cards
case 'Llamarada':
return 'llamarada';
case 'Fénix':
return 'fenix_invocation';
case 'Brasas':
return 'brasas';
case 'Llama':
return 'llama';
case 'Mechero':
return 'mechero';
// Water cards
case 'Gota de agua':
return 'gota_de_agua';
case 'Luna roja':
return 'luna_roja';
case 'Agua oxigenada':
return 'agua_oxigenada';
case 'Marea':
return 'marea';
case 'Pirata':
return 'pirata_invocation';
// Air cards
case 'Vendaval':
return 'vendaval';
case 'Brisa':
return 'brisa';
case 'Huracán':
return 'huracan';
case 'Niebla':
return 'niebla';
case 'Tormenta':
return 'tormenta';
case 'Oxígeno':
return 'Oxigeno';
// Plant cards
case 'Arboleda':
return 'arboleda';
case 'Serafín':
return 'serafin_invocation';
case 'Rama':
return 'rama';
case 'Vida extra':
return 'vida_extra';
case 'Aullidos del bosque':
return 'aullidos_del_bosque';
// Rock cards
case 'Pedrada':
return 'pedrada';
case 'Tormenta de arena':
return 'tormenta_de_arena';
case 'Sarcófago':
return 'sarcofago_invocation';
case 'Muralla Rocosa':
return 'muralla_rocosa';
case 'Terremoto':
return 'terremoto';
// Ice cards
case 'Nevada':
return 'nevada';
case 'Ventisca':
return 'ventisca';
case 'Bola de nieve':
return 'bola_de_nieve';
case 'Hombre de nieve':
return 'hombre_de_nieve_invocation';
case 'Esquirla Helada':
return 'esquirla_helada';
default:
return getElementCardId(cardName);
}
}
// Helper function to get fallback element card ID
function getElementCardId(element) {
switch (element) {
case 'Fire':
return 'fireCard';
case 'Water':
return 'waterCard';
case 'Air':
return 'airCard';
case 'Plant':
return 'plantCard';
case 'Rock':
return 'rockCard';
case 'Ice':
return 'iceCard';
default:
return 'cardBase';
}
}
// Helper function to get element colors
function getElementColor(element) {
switch (element) {
case 'Fire':
return 0xff4500;
case 'Water':
return 0x4169e1;
case 'Air':
return 0x87ceeb;
case 'Plant':
return 0x228b22;
case 'Rock':
return 0x696969;
case 'Ice':
return 0xb0e0e6;
default:
return 0xf5f5dc;
}
}
// Helper function to get healing amount for cards
function getHealAmount(cardName, effect) {
switch (cardName) {
case 'Fénix':
return 2;
case 'Agua oxigenada':
return 3;
case 'Serafín':
return 2;
case 'Sarcófago':
return 2;
case 'Vida extra':
return 1;
// Max health increase
case 'Oxígeno':
return 2;
default:
return 0;
}
}
// Helper function to get mana cost for cards based on their versatility
function getCardManaCost(cardName, effect) {
switch (cardName) {
// High cost cards (8-10 mana) - very versatile/powerful
case 'Muralla Rocosa':
// Shield with 4 health
return 7;
case 'Terremoto':
// Replaces all cards for both players
return 10;
case 'Huracán':
// Replaces enemy cards
return 8;
case 'Niebla':
// Damage + persistent failure chance
return 4;
case 'Tormenta':
// Damage + chance to skip enemy turn
return 6;
case 'Vida extra':
// Increases max health permanently
return 9;
case 'Aullidos del bosque':
// Damage + skip enemy turn
return 8;
case 'Ventisca':
// Damage + freeze chance
return 7;
// Medium-high cost cards (6-7 mana) - good versatility
case 'Fénix':
// Damage + heal
return 7;
case 'Llamarada':
// High damage + burn card
return 6;
case 'Pirata':
// Damage + steal card
return 6;
case 'Sarcófago':
// Damage + heal
return 6;
case 'Hombre de nieve':
// Damage + extra attack chance
return 6;
case 'Esquirla Helada':
// Priority damage (1 damage with priority)
return 3;
// Medium cost cards (4-5 mana) - moderate versatility
case 'Mechero':
// Damage + prevent ice
return 4;
case 'Nevada':
// Damage + freeze
return 5;
case 'Bola de nieve':
// Damage + freeze
return 4;
case 'Agua oxigenada':
// Pure healing
return 5;
case 'Serafín':
// Pure healing
return 4;
case 'Oxígeno':
// Air healing card
return 3;
// Low-medium cost cards (2-3 mana) - basic with small effects
case 'Brasas':
// Damage + burn
return 3;
case 'Llama':
// Damage + burn
return 3;
case 'Luna roja':
// Pure damage (2)
return 3;
case 'Vendaval':
// Pure damage (2)
return 3;
case 'Arboleda':
// Pure damage (2)
return 3;
case 'Pedrada':
// Pure damage (2)
return 3;
case 'Tormenta de arena':
// Pure damage (2)
return 3;
case 'Marea':
// Pure damage (2)
return 3;
// Low cost cards (1-2 mana) - basic effects
case 'Gota de agua':
// Pure damage (1)
return 1;
case 'Brisa':
// Pure damage (1)
return 2;
case 'Rama':
// Pure damage (1)
return 1;
// Default costs for generic elements
default:
if (effect === 'heal' || effect === 'damageAndHeal') {
return 5;
} else if (effect === 'replaceCards' || effect === 'replaceAllCards') {
return 8;
} else if (effect === 'skipEnemyTurn' || effect === 'steal') {
return 6;
} else if (effect === 'chooseBurn' || effect === 'preventIce') {
return 4;
} else {
// Basic damage cards
return 2;
}
}
}
// Helper function to play element-specific sounds
function playElementSound(element) {
var soundNumber = Math.floor(Math.random() * 5) + 1;
var soundId = element.toLowerCase() + soundNumber;
LK.getSound(soundId).play();
}
var currentBattle = 0;
var playerHealth = 10;
var playerMaxHealth = 10;
var playerMana = 10;
var playerMaxMana = 10;
var playerDeck = [];
var playerHand = [];
var currentEnemy = null;
var enemies = [];
var turnCounter = 0;
var playerStartsFirst = true; // Track who starts the current turn
// UI elements
var menuContainer = new Container();
var battleContainer = new Container();
var playerHealthBar = null;
var playerHealthText = null;
var playerManaBar = null;
var playerManaText = null;
var passButton = null;
var turnText = null;
var battleText = null;
// Initialize player deck
function initializeDeck() {
var elements = ['Fire', 'Water', 'Air', 'Plant', 'Rock', 'Ice'];
playerDeck = [];
for (var i = 0; i < elements.length; i++) {
if (elements[i] === 'Fire') {
// Add specific fire cards with names and effects
var fireCards = [{
element: 'Fire',
damage: 3,
name: 'Llamarada',
effect: 'chooseBurn'
}, {
element: 'Fire',
damage: 2,
name: 'Fénix',
effect: 'heal'
}, {
element: 'Fire',
damage: 2,
name: 'Brasas',
effect: 'normal'
}, {
element: 'Fire',
damage: 2,
name: 'Llama',
effect: 'normal'
}, {
element: 'Fire',
damage: 1,
name: 'Mechero',
effect: 'preventIce'
}];
for (var k = 0; k < fireCards.length; k++) {
playerDeck.push(fireCards[k]);
}
} else if (elements[i] === 'Air') {
// Add specific air cards with names and effects
var airCards = [{
element: 'Air',
damage: 2,
name: 'Vendaval',
effect: 'normal'
}, {
element: 'Air',
damage: 1,
name: 'Brisa',
effect: 'normal'
}, {
element: 'Air',
damage: 2,
name: 'Huracán',
effect: 'replaceCards'
}, {
element: 'Air',
damage: 3,
name: 'Tormenta',
effect: 'stormSkip'
}, {
element: 'Air',
damage: 1,
name: 'Niebla',
effect: 'fogFailure'
}, {
element: 'Air',
damage: 0,
name: 'Oxígeno',
effect: 'heal'
}];
for (var k = 0; k < airCards.length; k++) {
playerDeck.push(airCards[k]);
}
// Air deck now has 5 cards total (including Niebla)
} else if (elements[i] === 'Water') {
// Add specific water cards with names and effects
var waterCards = [{
element: 'Water',
damage: 1,
name: 'Gota de agua',
effect: 'normal'
}, {
element: 'Water',
damage: 2,
name: 'Luna roja',
effect: 'normal'
}, {
element: 'Water',
damage: 0,
name: 'Agua oxigenada',
effect: 'heal'
}, {
element: 'Water',
damage: 2,
name: 'Marea',
effect: 'normal'
}, {
element: 'Water',
damage: 1,
name: 'Pirata',
effect: 'steal'
}];
for (var k = 0; k < waterCards.length; k++) {
playerDeck.push(waterCards[k]);
}
} else if (elements[i] === 'Rock') {
// Add specific rock/earth cards with names and effects
var rockCards = [{
element: 'Rock',
damage: 2,
name: 'Pedrada',
effect: 'normal'
}, {
element: 'Rock',
damage: 2,
name: 'Tormenta de arena',
effect: 'normal'
}, {
element: 'Rock',
damage: 2,
name: 'Sarcófago',
effect: 'damageAndHeal'
}, {
element: 'Rock',
damage: 0,
name: 'Muralla Rocosa',
effect: 'shield'
}, {
element: 'Rock',
damage: 2,
name: 'Terremoto',
effect: 'replaceAllCards'
}];
for (var k = 0; k < rockCards.length; k++) {
playerDeck.push(rockCards[k]);
}
} else if (elements[i] === 'Plant') {
// Add specific plant cards with names and effects
var plantCards = [{
element: 'Plant',
damage: 2,
name: 'Arboleda',
effect: 'normal'
}, {
element: 'Plant',
damage: 0,
name: 'Serafín',
effect: 'heal'
}, {
element: 'Plant',
damage: 1,
name: 'Rama',
effect: 'normal'
}, {
element: 'Plant',
damage: 0,
name: 'Vida extra',
effect: 'increaseMaxHealth'
}, {
element: 'Plant',
damage: 2,
name: 'Aullidos del bosque',
effect: 'skipEnemyTurn'
}];
for (var k = 0; k < plantCards.length; k++) {
playerDeck.push(plantCards[k]);
}
} else if (elements[i] === 'Ice') {
// Add specific ice cards with names and effects
var iceCards = [{
element: 'Ice',
damage: 2,
name: 'Nevada',
effect: 'normal'
}, {
element: 'Ice',
damage: 2,
name: 'Ventisca',
effect: 'blizzard'
}, {
element: 'Ice',
damage: 1,
name: 'Bola de nieve',
effect: 'normal'
}, {
element: 'Ice',
damage: 2,
name: 'Hombre de nieve',
effect: 'snowmanAttack'
}, {
element: 'Ice',
damage: 1,
name: 'Esquirla Helada',
effect: 'priority'
}];
for (var k = 0; k < iceCards.length; k++) {
playerDeck.push(iceCards[k]);
}
} else {
for (var j = 0; j < 5; j++) {
var damage = 1;
playerDeck.push({
element: elements[i],
damage: damage
});
}
}
}
}
function createEnemyDeck(difficulty) {
var deck = [];
var elements = ['Fire', 'Water', 'Air', 'Plant', 'Rock', 'Ice'];
var cardCount = 15 + difficulty * 5;
for (var i = 0; i < cardCount; i++) {
var element = elements[Math.floor(Math.random() * elements.length)];
var damage = 1 + Math.floor(Math.random() * (difficulty + 1));
deck.push({
element: element,
damage: damage
});
}
return deck;
}
function initializeEnemies() {
if (gameMode === 'adventure') {
// Adventure mode: 6 courses with 3 battles each
enemies = [];
var courseNames = ['Apprentice', 'Novice', 'Scholar', 'Expert', 'Master', 'Grandmaster'];
var battleTitles = ['Guard', 'Defender', 'Champion'];
var battleIndex = 0;
for (var course = 0; course < 6; course++) {
for (var battle = 0; battle < 3; battle++) {
var health = 5 + course * 3 + battle * 2; // Increasing health per course and battle
var name = courseNames[course] + ' ' + battleTitles[battle];
enemies.push(new Enemy(name, health, course, battleIndex));
battleIndex++;
}
}
} else {
// Roguelike mode (original)
enemies = [new Enemy('Tutorial Apprentice', 5, 0), new Enemy('Novice Mage', 8, 1), new Enemy('Advanced Scholar', 12, 2), new Enemy('Master Wizard', 15, 3)];
}
}
function createMenu() {
menuContainer.removeChildren();
var bg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0
});
menuContainer.addChild(bg);
// Magical school background
var magicSchool = LK.getAsset('magicSchool', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 900
});
menuContainer.addChild(magicSchool);
// Add magical towers and buildings
var leftTower = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 1,
x: 400,
y: 1200,
scaleX: 0.8,
scaleY: 1.2
});
menuContainer.addChild(leftTower);
var rightTower = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 1,
x: 1648,
y: 1200,
scaleX: 0.8,
scaleY: 1.2
});
menuContainer.addChild(rightTower);
var mainBuilding = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 1,
x: 1024,
y: 1300,
scaleX: 1.5,
scaleY: 1.0
});
menuContainer.addChild(mainBuilding);
var titleText = new Text2('MAGICAL ACADEMY', {
size: 120,
fill: 0xFFD700,
font: "'Arial Black', Arial, sans-serif",
stroke: 0x4B0082,
strokeThickness: 25
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 200;
menuContainer.addChild(titleText);
// Add magical glow effect with pulsing animation
tween(titleText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Create infinite loop by calling the animation again
tween(titleText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 2000,
easing: tween.easeInOut
});
}
});
}
});
}
});
// Add magical color shifting effect
var _colorCycle = function colorCycle() {
tween(titleText, {
tint: 0xFF69B4
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
tint: 0x00FFFF
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
tint: 0xFFD700
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: _colorCycle
});
}
});
}
});
};
_colorCycle();
var adventureButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1450
});
menuContainer.addChild(adventureButton);
var adventureText = new Text2('Adventure Mode', {
size: 50,
fill: 0xFFFFFF
});
adventureText.anchor.set(0.5, 0.5);
adventureText.x = 1024;
adventureText.y = 1450;
menuContainer.addChild(adventureText);
adventureButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
LK.setTimeout(function () {
LK.playMusic('Academia3', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
}, 500);
gameMode = 'adventure';
// Start from the next uncompleted course
currentBattle = completedCourses * 3;
startBattle();
};
var roguelikeButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1650
});
menuContainer.addChild(roguelikeButton);
var roguelikeText = new Text2('Roguelike Mode', {
size: 50,
fill: 0xFFFFFF
});
roguelikeText.anchor.set(0.5, 0.5);
roguelikeText.x = 1024;
roguelikeText.y = 1650;
menuContainer.addChild(roguelikeText);
roguelikeButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
LK.setTimeout(function () {
LK.playMusic('Roguelite', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
}, 500);
gameMode = 'roguelike';
startBattle();
};
if (roguelikeLevel > 0) {
var recordText = new Text2('Roguelike Record: Level ' + roguelikeLevel, {
size: 40,
fill: 0xFFD700
});
recordText.anchor.set(0.5, 0.5);
recordText.x = 1024;
recordText.y = 1850;
menuContainer.addChild(recordText);
}
if (completedCourses > 0) {
var adventureText = new Text2('Adventure Progress: ' + completedCourses + '/6 Courses Completed', {
size: 40,
fill: 0x00FF00
});
adventureText.anchor.set(0.5, 0.5);
adventureText.x = 1024;
adventureText.y = 1900;
menuContainer.addChild(adventureText);
}
// Fire Book Button
var fireBookButton = LK.getAsset('fireCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: 2100
});
menuContainer.addChild(fireBookButton);
var fireBookText = new Text2('Fire\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
fireBookText.anchor.set(0.5, 0.5);
fireBookText.x = 200;
fireBookText.y = 2100;
menuContainer.addChild(fireBookText);
fireBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Fire');
};
// Water Book Button
var waterBookButton = LK.getAsset('waterCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 400,
y: 2100
});
menuContainer.addChild(waterBookButton);
var waterBookText = new Text2('Water\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
waterBookText.anchor.set(0.5, 0.5);
waterBookText.x = 400;
waterBookText.y = 2100;
menuContainer.addChild(waterBookText);
waterBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Water');
};
// Air Book Button
var airBookButton = LK.getAsset('airCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 600,
y: 2100
});
menuContainer.addChild(airBookButton);
var airBookText = new Text2('Air\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
airBookText.anchor.set(0.5, 0.5);
airBookText.x = 600;
airBookText.y = 2100;
menuContainer.addChild(airBookText);
airBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Air');
};
// Plant Book Button
var plantBookButton = LK.getAsset('plantCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 800,
y: 2100
});
menuContainer.addChild(plantBookButton);
var plantBookText = new Text2('Plant\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
plantBookText.anchor.set(0.5, 0.5);
plantBookText.x = 800;
plantBookText.y = 2100;
menuContainer.addChild(plantBookText);
plantBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Plant');
};
// Rock Book Button
var rockBookButton = LK.getAsset('rockCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 1000,
y: 2100
});
menuContainer.addChild(rockBookButton);
var rockBookText = new Text2('Rock\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
rockBookText.anchor.set(0.5, 0.5);
rockBookText.x = 1000;
rockBookText.y = 2100;
menuContainer.addChild(rockBookText);
rockBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Rock');
};
// Ice Book Button
var iceBookButton = LK.getAsset('iceCard', {
anchorX: 0.5,
anchorY: 0.5,
x: 1200,
y: 2100
});
menuContainer.addChild(iceBookButton);
var iceBookText = new Text2('Ice\nBook', {
size: 40,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
iceBookText.anchor.set(0.5, 0.5);
iceBookText.x = 1200;
iceBookText.y = 2100;
menuContainer.addChild(iceBookText);
iceBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Ice');
};
// Invocation Cards Book Button
var invocationBookButton = LK.getAsset('fenix_invocation_card', {
anchorX: 0.5,
anchorY: 0.5,
x: 1400,
y: 2100
});
menuContainer.addChild(invocationBookButton);
var invocationBookText = new Text2('Invocation\nBook', {
size: 35,
fill: 0x000000,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xffffff,
strokeThickness: 3
});
invocationBookText.anchor.set(0.5, 0.5);
invocationBookText.x = 1400;
invocationBookText.y = 2100;
menuContainer.addChild(invocationBookText);
invocationBookButton.down = function () {
LK.playMusic('Academia', {
fade: {
start: 1,
end: 0,
duration: 500
}
});
showElementBook('Invocation');
};
game.addChild(menuContainer);
}
function createBattle() {
battleContainer.removeChildren();
// Background
var bg;
if (gameMode === 'roguelike') {
bg = LK.getAsset('Mazmorra', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
} else if (gameMode === 'adventure' && currentBattle >= 0 && currentBattle <= 2) {
// Use Clases1 for first three adventure levels
bg = LK.getAsset('Clases1', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
} else if (gameMode === 'adventure' && currentBattle >= 3 && currentBattle <= 5) {
// Use Clases2 for course 2 (battles 3-5) with native resolution
bg = LK.getAsset('Clases2', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
} else {
bg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0
});
}
battleContainer.addChild(bg);
// Player health
playerHealthBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
x: 100,
y: 100
});
battleContainer.addChild(playerHealthBar);
playerHealthText = new Text2('HP: ' + playerHealth + '/' + playerMaxHealth, {
size: 30,
fill: 0xFFFFFF
});
playerHealthText.anchor.set(0, 0.5);
playerHealthText.x = 420;
playerHealthText.y = 120;
battleContainer.addChild(playerHealthText);
// Player mana bar
playerManaBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
x: 100,
y: 200,
tint: 0x0066FF
});
battleContainer.addChild(playerManaBar);
playerManaText = new Text2('⚡: ' + playerMana + '/' + playerMaxMana, {
size: 30,
fill: 0xFFFFFF
});
playerManaText.anchor.set(0, 0.5);
playerManaText.x = 420;
playerManaText.y = 220;
battleContainer.addChild(playerManaText);
// Player shield bar (initially hidden)
playerShieldBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
x: 100,
y: 300,
tint: 0x696969,
alpha: 0
});
battleContainer.addChild(playerShieldBar);
playerShieldText = new Text2('🛡: 0/0', {
size: 30,
fill: 0xFFFFFF
});
playerShieldText.anchor.set(0, 0.5);
playerShieldText.x = 420;
playerShieldText.y = 320;
playerShieldText.alpha = 0;
battleContainer.addChild(playerShieldText);
// Pass turn button
passButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1750,
y: 350,
scaleX: 0.6,
scaleY: 0.6
});
battleContainer.addChild(passButton);
var passText = new Text2('Pass\n(+10 ⚡)', {
size: 25,
fill: 0xFFFFFF
});
passText.anchor.set(0.5, 0.5);
passText.x = 1750;
passText.y = 350;
battleContainer.addChild(passText);
passButton.down = function () {
if (gameState === 'playerTurn') {
// Restore full mana
playerMana = playerMaxMana;
updatePlayerMana();
endPlayerTurn();
}
};
// Exit button to return to menu
var exitButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1750,
y: 150,
scaleX: 0.6,
scaleY: 0.6
});
battleContainer.addChild(exitButton);
var exitText = new Text2('Exit', {
size: 30,
fill: 0xFFFFFF
});
exitText.anchor.set(0.5, 0.5);
exitText.x = 1750;
exitText.y = 150;
battleContainer.addChild(exitText);
exitButton.down = function () {
gameState = 'menu';
game.removeChild(battleContainer);
createMenu();
LK.playMusic('Academia', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
};
// Reset button for adventure mode
if (gameMode === 'adventure') {
var resetButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1750,
y: 250,
scaleX: 0.6,
scaleY: 0.6
});
battleContainer.addChild(resetButton);
var resetText = new Text2('Reset', {
size: 25,
fill: 0xFFFFFF
});
resetText.anchor.set(0.5, 0.5);
resetText.x = 1750;
resetText.y = 250;
battleContainer.addChild(resetText);
resetButton.down = function () {
// Reset adventure progress
completedCourses = 0;
currentBattle = 0;
storage.completedCourses = 0;
storage.currentCourse = 0;
storage.currentBattleInCourse = 0;
// Reset player health
playerHealth = 10;
playerMaxHealth = 10;
// Restart the first battle
gameState = 'menu';
game.removeChild(battleContainer);
createMenu();
LK.playMusic('Academia', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
};
}
// Course and battle indicator for adventure mode
if (gameMode === 'adventure') {
var courseNumber = Math.floor(currentBattle / 3) + 1;
var battleInCourse = currentBattle % 3 + 1;
var courseText = new Text2('Course ' + courseNumber + ' - Battle ' + battleInCourse, {
size: 35,
fill: 0xFFD700
});
courseText.anchor.set(0.5, 0.5);
courseText.x = 1024;
courseText.y = 150;
battleContainer.addChild(courseText);
}
// Turn indicator
turnText = new Text2('Your Turn - Turn 1', {
size: 40,
fill: 0xFFFFFF
});
turnText.anchor.set(0.5, 0.5);
turnText.x = 1024;
turnText.y = 200;
battleContainer.addChild(turnText);
// Battle text (removed course/battle display for adventure mode)
if (gameMode === 'roguelike') {
battleText = new Text2('Battle ' + (currentBattle + 1), {
size: 60,
fill: 0xFFFFFF
});
battleText.anchor.set(0.5, 0.5);
battleText.x = 1024;
battleText.y = 300;
battleContainer.addChild(battleText);
}
// Enemy
currentEnemy = enemies[currentBattle];
currentEnemy.x = 1024;
currentEnemy.y = 800;
battleContainer.addChild(currentEnemy);
// Add deck pile (face down)
var deckPile = LK.getAsset('deckPile', {
anchorX: 0.5,
anchorY: 0.5,
x: 1750,
y: 1800
});
battleContainer.addChild(deckPile);
var deckText = new Text2('Deck', {
size: 30,
fill: 0xFFFFFF
});
deckText.anchor.set(0.5, 0.5);
deckText.x = 1750;
deckText.y = 1950;
battleContainer.addChild(deckText);
game.addChild(battleContainer);
updatePlayerMana();
drawPlayerHand();
currentEnemy.drawHand();
}
function drawPlayerHand() {
// Remove existing selection deck (mazo de selección)
for (var i = battleContainer.children.length - 1; i >= 0; i--) {
var child = battleContainer.children[i];
if (child instanceof Card) {
battleContainer.removeChild(child);
}
}
playerHand = []; // playerHand represents the current mazo de selección (3 cards to choose from)
var handCardNames = []; // Track card names to prevent duplicates in selection deck
for (var i = 0; i < 3; i++) {
if (playerDeck.length > 0) {
var attempts = 0;
var foundValidCard = false;
while (attempts < 50 && !foundValidCard) {
// Limit attempts to prevent infinite loop
var randomIndex = Math.floor(Math.random() * playerDeck.length);
var cardData = playerDeck[randomIndex];
// Check if this card name is already in current mazo de selección
var isDuplicate = false;
for (var j = 0; j < handCardNames.length; j++) {
if (handCardNames[j] === cardData.name) {
isDuplicate = true;
break;
}
}
// Use card if it's not a duplicate in current mazo de selección
if (!isDuplicate) {
var card = new Card(cardData.element, cardData.damage, cardData.name, cardData.effect);
card.x = 400 + i * 350;
card.y = 1800;
playerHand.push(card); // Add to current mazo de selección
battleContainer.addChild(card);
handCardNames.push(cardData.name);
foundValidCard = true;
}
attempts++;
}
}
}
}
function playCard(card) {
if (gameState !== 'playerTurn') return;
if (playerMana < card.manaCost) return;
card.isUsed = true;
// Consume mana
playerMana -= card.manaCost;
updatePlayerMana();
LK.getSound('cardPlay').play();
playElementSound(card.element);
// Apply card effects
var damage = card.damage;
var element = card.element;
// Check for priority effect
if (card.effect === 'priority') {
// Priority card - block enemy's next turn priority
currentEnemy.priorityBlocked = true;
}
// Fire element invocation animation
if (element === 'Fire') {
// Create the invoked asset that will fly to the enemy
var invokedAsset = LK.getAsset(getCardImageId(card.name), {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
alpha: 0.9
});
// Start at card position
invokedAsset.x = card.x;
invokedAsset.y = card.y;
battleContainer.addChild(invokedAsset);
// Animate the asset flying to the enemy
tween(invokedAsset, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 2
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
// Impact effect - flash the asset and make it bigger momentarily
tween(invokedAsset, {
scaleX: 2.0,
scaleY: 2.0,
alpha: 0.3,
tint: 0xFFFFFF
}, {
duration: 200,
onFinish: function onFinish() {
// Remove the invoked asset after impact
battleContainer.removeChild(invokedAsset);
// Apply damage and effects after animation
applyFireCardEffects(card, damage);
}
});
}
});
} else {
// Non-fire cards apply effects immediately
applyCardEffects(card, damage, element);
}
}
// Helper function to apply fire card effects after animation
function applyFireCardEffects(card, damage) {
switch (card.effect) {
case 'chooseBurn':
// Llamarada - deal 3 damage and let player choose card to burn
if (currentEnemy.hand.length > 0) {
var burnIndex = Math.floor(Math.random() * currentEnemy.hand.length);
currentEnemy.removeCardFromHand(burnIndex);
}
break;
case 'heal':
// Fénix - deal 2 damage and heal 2 HP
playerHealth = Math.min(playerHealth + 2, playerMaxHealth);
updatePlayerHealth();
break;
case 'preventIce':
// Mechero - deal 1 damage and prevent enemy from using ice cards next turn
currentEnemy.iceBlocked = true;
break;
default:
// Brasas and Llama - deal 2 damage normally
if (currentEnemy.hand.length > 0) {
var burnIndex = Math.floor(Math.random() * currentEnemy.hand.length);
currentEnemy.removeCardFromHand(burnIndex);
}
break;
}
// Apply damage and continue with battle logic
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
finishCardPlay(card);
}
// Helper function to apply non-fire card effects immediately
function applyCardEffects(card, damage, element) {
// Check if this is an entity card that needs invocation animation
var entityCards = ['Fénix', 'Serafín', 'Aullidos del bosque', 'Pirata', 'Sarcófago', 'Hombre de nieve', 'Bola de nieve', 'Pedrada', 'Momia'];
if (entityCards.indexOf(card.name) !== -1) {
invokeEntityCard(card, damage, element);
return;
}
switch (element) {
case 'Water':
// Handle special water card effects
if (card.effect === 'heal') {
// Agua oxigenada - heal 3 HP (no damage)
playerHealth = Math.min(playerHealth + 3, playerMaxHealth);
updatePlayerHealth();
damage = 0; // No damage dealt
} else if (card.effect === 'steal') {
// Pirata - let player choose which card to steal
if (currentEnemy.hand.length > 0 && playerHand.length < 3) {
showCardStealInterface();
return; // Don't continue with normal card play flow yet
}
}
break;
case 'Plant':
// Handle special plant card effects
if (card.effect === 'increaseMaxHealth') {
// Vida extra - increase max health by 1
playerMaxHealth += 1;
updatePlayerHealth();
damage = 0; // No damage dealt
}
// Standard damage for arboleda and rama
break;
case 'Air':
// Handle special air card effects
if (card.effect === 'replaceCards') {
// Huracán - deal 2 damage and replace enemy's 3 cards with random ones from their deck
currentEnemy.drawHand();
} else if (card.effect === 'stormSkip') {
// Tormenta - deal 3 damage and 10% chance enemy can't attack next turn
if (Math.random() < 0.1) {
currentEnemy.isFrozen = true;
}
} else if (card.effect === 'fogFailure') {
// Niebla - deal 1 damage and set persistent 10% failure chance
if (currentEnemy.fogFailureChance === 0) {
currentEnemy.fogFailureChance = 10; // Set 10% failure chance for rest of battle
}
} else {
// Vendaval and Brisa - standard damage without replacing cards
}
break;
case 'Rock':
// Handle special rock card effects
if (card.effect === 'shield') {
// Muralla Rocosa - create shield with 4 health
if (!playerShield) {
playerShield = {
health: 4,
maxHealth: 4
};
updateShieldDisplay();
damage = 0; // No damage dealt
}
} else if (card.effect === 'replaceAllCards') {
// Terremoto - deal 2 damage to enemy and both players get new cards
currentEnemy.drawHand();
drawPlayerHand();
}
// Standard damage for all rock cards
break;
case 'Ice':
// Handle special ice card effects
if (card.effect === 'blizzard') {
// Ventisca - deal 2 damage and 10% chance enemy can't attack next turn
if (Math.random() < 0.1) {
currentEnemy.isFrozen = true;
}
} else {
// Nevada and Bola de nieve - freeze enemy for next turn + damage
currentEnemy.isFrozen = true;
}
break;
}
// Apply damage and finish card play
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
finishCardPlay(card);
}
// Helper function to invoke entity cards with special animations
function invokeEntityCard(card, damage, element) {
var centerX = 1024;
var centerY = 1366;
switch (card.name) {
case 'Fénix':
// Phoenix rises from ashes in center and attacks with fire
var ashes = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.2,
tint: 0x404040,
alpha: 0.8
});
ashes.x = centerX;
ashes.y = centerY;
battleContainer.addChild(ashes);
var phoenix = LK.getAsset('Fenix', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
phoenix.x = centerX;
phoenix.y = centerY;
battleContainer.addChild(phoenix);
// Phoenix emerges from ashes
tween(phoenix, {
scaleX: 1.2,
scaleY: 1.2,
alpha: 1
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
// Phoenix breathes fire at enemy
tween(phoenix, {
rotation: -0.3,
scaleX: 1.4,
scaleY: 1.4
}, {
duration: 300,
onFinish: function onFinish() {
// Fire effect towards enemy
var fireBreath = LK.getAsset('llamarada', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
alpha: 0.9
});
fireBreath.x = centerX;
fireBreath.y = centerY;
battleContainer.addChild(fireBreath);
tween(fireBreath, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.5,
scaleY: 1.5,
rotation: Math.PI
}, {
duration: 500,
onFinish: function onFinish() {
// White healing aura for player
var healingAura = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 1.0,
tint: 0xFFFFFF,
alpha: 0.3
});
healingAura.x = 1024;
healingAura.y = 1800;
battleContainer.addChild(healingAura);
tween(healingAura, {
scaleX: 2.0,
scaleY: 2.0,
alpha: 0
}, {
duration: 800,
onFinish: function onFinish() {
battleContainer.removeChild(healingAura);
}
});
// Apply effects
currentEnemy.takeDamage(damage);
playerHealth = Math.min(playerHealth + 2, playerMaxHealth);
updatePlayerHealth();
LK.getSound('damage').play();
// Clean up
battleContainer.removeChild(fireBreath);
battleContainer.removeChild(phoenix);
battleContainer.removeChild(ashes);
finishCardPlay(card);
}
});
}
});
}
});
break;
case 'Serafín':
// Seraph appears facing player and heals with green aura
var seraph = LK.getAsset('serafin', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
seraph.x = centerX;
seraph.y = centerY;
battleContainer.addChild(seraph);
tween(seraph, {
scaleX: 1.3,
scaleY: 1.3,
alpha: 1
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Green healing aura towards player
var greenAura = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 1.0,
tint: 0x00FF00,
alpha: 0.6
});
greenAura.x = 1024;
greenAura.y = 1800;
battleContainer.addChild(greenAura);
tween(greenAura, {
scaleX: 2.5,
scaleY: 2.5,
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
battleContainer.removeChild(greenAura);
}
});
// Apply healing
playerHealth = Math.min(playerHealth + 2, playerMaxHealth);
updatePlayerHealth();
LK.getSound('Curar').play();
// Clean up
LK.setTimeout(function () {
battleContainer.removeChild(seraph);
finishCardPlay(card);
}, 800);
}
});
break;
case 'Aullidos del bosque':
// Environment becomes forest with wolf howls and two wolves attack
var forestBg = LK.getAsset('arboleda', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 7.0,
scaleY: 4.0,
alpha: 0
});
forestBg.x = centerX;
forestBg.y = centerY;
battleContainer.addChild(forestBg);
tween(forestBg, {
alpha: 0.7
}, {
duration: 500,
onFinish: function onFinish() {
// Two wolves appear and attack enemy (using Lobos asset without background)
var wolf1 = LK.getAsset('Lobos', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
alpha: 0
});
wolf1.x = centerX - 200;
wolf1.y = centerY + 100;
battleContainer.addChild(wolf1);
var wolf2 = LK.getAsset('Lobos', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
alpha: 0
});
wolf2.x = centerX + 200;
wolf2.y = centerY + 100;
battleContainer.addChild(wolf2);
// Wolves appear and leap at enemy
tween(wolf1, {
alpha: 1
}, {
duration: 300
});
tween(wolf2, {
alpha: 1
}, {
duration: 300
});
LK.setTimeout(function () {
tween(wolf1, {
x: currentEnemy.x - 100,
y: currentEnemy.y,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 600
});
tween(wolf2, {
x: currentEnemy.x + 100,
y: currentEnemy.y,
scaleX: -1.2,
scaleY: 1.2
}, {
duration: 600,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
currentEnemy.isFrozen = true;
LK.getSound('Aullidos').play();
LK.getSound('Aullidos').play(null, 1.5);
// Clean up
LK.setTimeout(function () {
tween(forestBg, {
alpha: 0
}, {
duration: 500
});
battleContainer.removeChild(wolf1);
battleContainer.removeChild(wolf2);
LK.setTimeout(function () {
battleContainer.removeChild(forestBg);
finishCardPlay(card);
}, 500);
}, 800);
}
});
}, 500);
}
});
break;
case 'Pedrada':
// Rock throw appears in center and flies to enemy (reusing snowball animation)
var rock = LK.getAsset('pedrada', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
rock.x = centerX;
rock.y = centerY;
battleContainer.addChild(rock);
tween(rock, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 3
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
// Impact effect
tween(rock, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
battleContainer.removeChild(rock);
finishCardPlay(card);
}
});
}
});
break;
case 'Pirata':
// Pirate appears and strikes enemy with hook, then offers card steal choice
var pirate = LK.getAsset('Pirata', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
pirate.x = centerX;
pirate.y = centerY;
battleContainer.addChild(pirate);
tween(pirate, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 1
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Pirate swings hook at enemy
tween(pirate, {
x: currentEnemy.x - 150,
y: currentEnemy.y,
rotation: -0.5
}, {
duration: 400,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
// Card steal effect - show interface for player to choose
if (currentEnemy.hand.length > 0 && playerHand.length < 3) {
LK.setTimeout(function () {
showCardStealInterface();
}, 800); // Delay to let pirate animation finish
}
// Clean up
LK.setTimeout(function () {
battleContainer.removeChild(pirate);
finishCardPlay(card);
}, 600);
}
});
}
});
break;
case 'Sarcófago':
// Create sand pile (Arena asset) in center of battle
var sandPile = LK.getAsset('Arena', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.2,
alpha: 0.8
});
sandPile.x = centerX;
sandPile.y = centerY + 150;
battleContainer.addChild(sandPile);
// Sarcophagus starts buried under sand
var sarcophagus = LK.getAsset('sarcofago', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
sarcophagus.x = centerX;
sarcophagus.y = centerY + 150;
battleContainer.addChild(sarcophagus);
// Sarcophagus emerges from sand pile
tween(sarcophagus, {
scaleX: 1.2,
scaleY: 1.2,
alpha: 1,
y: centerY - 50
}, {
duration: 1000,
easing: tween.easeOut,
onFinish: function onFinish() {
// Sarcophagus opens with dramatic effect
tween(sarcophagus, {
scaleX: 1.8,
scaleY: 1.1
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Mummy emerges from the sarcophagus and appears on top of Arena
var mummy = LK.getAsset('Momia', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
mummy.x = centerX;
mummy.y = centerY + 100; // Position on top of Arena asset
battleContainer.addChild(mummy);
// Mummy appears with growing animation
tween(mummy, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 1
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Mummy attacks enemy with right hand (slight rotation and movement)
tween(mummy, {
rotation: -0.3,
x: centerX + 50
}, {
duration: 300,
onFinish: function onFinish() {
// Apply damage from mummy's right hand attack
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
// Mummy extends left hand with healing bandages toward player
tween(mummy, {
rotation: 0.3,
x: centerX - 50
}, {
duration: 400,
onFinish: function onFinish() {
// Healing bandages fly from mummy's left hand to player
var healingBandages = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 1.5,
tint: 0xF5DEB3,
alpha: 0.9
});
healingBandages.x = centerX - 50;
healingBandages.y = centerY - 50;
battleContainer.addChild(healingBandages);
// Animate bandages wrapping around player
tween(healingBandages, {
x: 1024,
y: 1800,
scaleX: 1.5,
scaleY: 2.5,
rotation: Math.PI * 2
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
// Create green healing aura around player
var greenAura = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 1.0,
tint: 0x00FF00,
alpha: 0.7
});
greenAura.x = 1024;
greenAura.y = 1800;
battleContainer.addChild(greenAura);
// Green aura pulsing effect
tween(greenAura, {
scaleX: 3.0,
scaleY: 3.0,
alpha: 0
}, {
duration: 1200,
easing: tween.easeOut,
onFinish: function onFinish() {
battleContainer.removeChild(greenAura);
}
});
// Apply healing
playerHealth = Math.min(playerHealth + 2, playerMaxHealth);
updatePlayerHealth();
battleContainer.removeChild(healingBandages);
}
});
// Clean up after complete animation
LK.setTimeout(function () {
battleContainer.removeChild(mummy);
battleContainer.removeChild(sarcophagus);
battleContainer.removeChild(sandPile);
finishCardPlay(card);
}, 1500);
}
});
}
});
}
});
}
});
}
});
break;
case 'Momia':
// Mummy appears on top of Arena asset in battle center
var arenaBase = LK.getAsset('Arena', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.2,
alpha: 0.8
});
arenaBase.x = centerX;
arenaBase.y = centerY;
battleContainer.addChild(arenaBase);
var mummy = LK.getAsset('Momia', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
mummy.x = centerX;
mummy.y = centerY;
battleContainer.addChild(mummy);
// Mummy appears with growing animation on Arena
tween(mummy, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 1
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
LK.getSound('damage').play();
// Clean up
LK.setTimeout(function () {
battleContainer.removeChild(mummy);
battleContainer.removeChild(arenaBase);
finishCardPlay(card);
}, 800);
}
});
break;
case 'Hombre de nieve':
// Snowman appears and throws snowball at enemy
var snowman = LK.getAsset('hombre_de_nieve', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.1,
scaleY: 0.1,
alpha: 0
});
snowman.x = centerX;
snowman.y = centerY;
battleContainer.addChild(snowman);
tween(snowman, {
scaleX: 1.3,
scaleY: 1.3,
alpha: 1
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Snowman throws snowball
var snowball = LK.getAsset('bola_de_nieve', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.6
});
snowball.x = centerX;
snowball.y = centerY;
battleContainer.addChild(snowball);
tween(snowball, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.0,
scaleY: 1.0,
rotation: Math.PI * 3
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
currentEnemy.hasExtraAttack = true;
LK.getSound('Bola_de_nieve').play();
// Impact effect
tween(snowball, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
battleContainer.removeChild(snowball);
}
});
// Clean up
LK.setTimeout(function () {
battleContainer.removeChild(snowman);
finishCardPlay(card);
}, 800);
}
});
}
});
break;
case 'Bola de nieve':
// Snowball appears in center and flies to enemy (reusing snowman animation)
var snowball = LK.getAsset('bola_de_nieve', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
snowball.x = centerX;
snowball.y = centerY;
battleContainer.addChild(snowball);
tween(snowball, {
x: currentEnemy.x,
y: currentEnemy.y,
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 3
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Apply effects
currentEnemy.takeDamage(damage);
currentEnemy.isFrozen = true;
LK.getSound('Bola_de_nieve').play();
// Impact effect
tween(snowball, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
battleContainer.removeChild(snowball);
finishCardPlay(card);
}
});
}
});
break;
}
}
// Helper function to show card steal interface when Pirata is used
function showCardStealInterface() {
if (currentEnemy.hand.length === 0) return;
// Create steal interface container
var stealContainer = new Container();
// Semi-transparent background
var stealBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
alpha: 0.8
});
stealContainer.addChild(stealBg);
// Title text
var stealTitleText = new Text2('Choose a card to steal:', {
size: 60,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 3
});
stealTitleText.anchor.set(0.5, 0.5);
stealTitleText.x = 1024;
stealTitleText.y = 600;
stealContainer.addChild(stealTitleText);
// Display enemy cards in center for selection
var stealCards = [];
for (var i = 0; i < currentEnemy.hand.length; i++) {
var enemyCardData = currentEnemy.hand[i];
var stealCard = new Card(enemyCardData.element, enemyCardData.damage, enemyCardData.name || enemyCardData.element, enemyCardData.effect || 'normal');
stealCard.x = 1024 + (i - 1) * 350; // Center cards around screen center
stealCard.y = 1200;
stealCard.cardIndex = i; // Store original index for removal
// Override down handler for stealing
stealCard.down = function (x, y, obj) {
var selectedIndex = obj.cardIndex;
var stolenCardData = currentEnemy.hand[selectedIndex];
// Remove card from enemy hand
currentEnemy.removeCardFromHand(selectedIndex);
// Add stolen card to player hand
var stolenCard = new Card(stolenCardData.element, stolenCardData.damage, stolenCardData.name || stolenCardData.element, stolenCardData.effect || 'normal');
stolenCard.x = 400 + playerHand.length * 350;
stolenCard.y = 1800;
playerHand.push(stolenCard);
battleContainer.addChild(stolenCard);
// Remove steal interface
game.removeChild(stealContainer);
// Continue with normal card play flow
currentEnemy.takeDamage(1); // Pirata deals 1 damage
LK.getSound('damage').play();
// Check if enemy is defeated
if (currentEnemy.health === 0) {
LK.getSound('victory').play();
currentBattle++;
// Handle victory logic...
if (gameMode === 'roguelike') {
playerHealth = Math.min(playerHealth + 1, 10);
if (currentBattle > roguelikeLevel) {
roguelikeLevel = currentBattle;
storage.highestLevel = roguelikeLevel;
}
} else {
var courseNumber = Math.floor((currentBattle - 1) / 3);
var battleInCourse = (currentBattle - 1) % 3 + 1;
playerHealth = playerMaxHealth;
if (battleInCourse === 3) {
completedCourses = courseNumber + 1;
storage.completedCourses = completedCourses;
showCourseCompletionAnimation(courseNumber + 1);
}
}
updatePlayerHealth();
if (currentBattle >= enemies.length) {
LK.showYouWin();
} else {
LK.setTimeout(function () {
createBattle();
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn 1');
}, 2000);
}
return;
}
// Continue to next turn
endPlayerTurn();
};
stealContainer.addChild(stealCard);
stealCards.push(stealCard);
}
game.addChild(stealContainer);
}
// Helper function for enemy pirata card steal interface
function showEnemyCardStealInterface() {
if (playerHand.length === 0) return;
// Create steal interface container
var enemyStealContainer = new Container();
// Semi-transparent background
var enemyStealBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
alpha: 0.8
});
enemyStealContainer.addChild(enemyStealBg);
// Title text
var enemyStealTitleText = new Text2('Enemy is choosing a card to steal...', {
size: 60,
fill: 0xFF0000,
stroke: 0x000000,
strokeThickness: 3
});
enemyStealTitleText.anchor.set(0.5, 0.5);
enemyStealTitleText.x = 1024;
enemyStealTitleText.y = 600;
enemyStealContainer.addChild(enemyStealTitleText);
// Display player cards in center (non-interactive)
var displayCards = [];
for (var i = 0; i < playerHand.length; i++) {
var playerCardData = playerHand[i];
var displayCard = new Card(playerCardData.element, playerCardData.damage, playerCardData.name, playerCardData.effect);
displayCard.x = 1024 + (i - 1) * 350;
displayCard.y = 1200;
displayCard.isUsed = true; // Make non-interactive
enemyStealContainer.addChild(displayCard);
displayCards.push(displayCard);
}
game.addChild(enemyStealContainer);
// After 2 seconds, enemy makes selection and removes interface
LK.setTimeout(function () {
// Enemy steals a random card
var stealIndex = Math.floor(Math.random() * playerHand.length);
var stolenCard = playerHand[stealIndex];
var stolenCardData = {
element: stolenCard.element,
damage: stolenCard.damage,
name: stolenCard.name,
effect: stolenCard.effect
};
// Remove from player hand
playerHand.splice(stealIndex, 1);
battleContainer.removeChild(stolenCard);
// Add to enemy hand
currentEnemy.hand.push(stolenCardData);
var enemyCard = new Card(stolenCardData.element, stolenCardData.damage, stolenCardData.name, stolenCardData.effect);
enemyCard.x = -400 + currentEnemy.hand.length * 200 - 200;
enemyCard.y = -400;
enemyCard.scaleX = 0.6;
enemyCard.scaleY = 0.6;
currentEnemy.addChild(enemyCard);
if (!currentEnemy.handCards) currentEnemy.handCards = [];
currentEnemy.handCards.push(enemyCard);
// Remove steal interface
game.removeChild(enemyStealContainer);
}, 2000);
}
// Helper function to finish card play logic
function finishCardPlay(card) {
// Remove card from hand
var cardIndex = playerHand.indexOf(card);
if (cardIndex !== -1) {
playerHand.splice(cardIndex, 1);
}
battleContainer.removeChild(card);
// Add used card to tracking array with turn counter
playerUsedCards.push({
element: card.element,
damage: card.damage,
name: card.name,
effect: card.effect
});
// Check if enemy is defeated (must reach exactly 0 health)
if (currentEnemy.health === 0) {
LK.getSound('victory').play();
currentBattle++;
// Handle victory based on game mode
if (gameMode === 'roguelike') {
// Add 1 health for winning a battle
playerHealth = Math.min(playerHealth + 1, 10);
// Update roguelike progress
if (currentBattle > roguelikeLevel) {
roguelikeLevel = currentBattle;
storage.highestLevel = roguelikeLevel;
}
} else {
// Adventure mode - handle course progression
var courseNumber = Math.floor((currentBattle - 1) / 3);
var battleInCourse = (currentBattle - 1) % 3 + 1;
// Always restore full health after winning any battle in adventure mode
playerHealth = playerMaxHealth;
// If this was the third battle of a course, mark course as completed but don't change max health
if (battleInCourse === 3) {
completedCourses = courseNumber + 1;
storage.completedCourses = completedCourses;
// Course completion animation
showCourseCompletionAnimation(courseNumber + 1);
}
}
// Restore full mana after battle victory
playerMana = playerMaxMana;
updatePlayerMana();
// Update player health display after victory
updatePlayerHealth();
if (currentBattle >= enemies.length) {
// All battles won
LK.showYouWin();
} else {
// Next battle
LK.setTimeout(function () {
createBattle();
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn 1');
}, 2000);
}
return;
}
endPlayerTurn();
}
function endPlayerTurn() {
// Clear player used cards for this turn
playerUsedCards = [];
// Check if this completes a turn cycle
if (playerStartsFirst) {
// Player started first, now enemy gets their turn
gameState = 'enemyTurn';
turnText.setText('Enemy Turn - Turn ' + turnCounter);
LK.setTimeout(function () {
currentEnemy.playTurn();
}, 1000);
} else {
// Enemy started first and player just finished, complete turn ends here
startNewCompleteTurn();
}
}
function enemyPlayCard(cardData, cardIndex) {
// Consume enemy mana
var manaCost = getCardManaCost(cardData.name || cardData.element, cardData.effect || 'normal');
currentEnemy.mana -= manaCost;
playElementSound(cardData.element);
var damage = cardData.damage;
var element = cardData.element;
// Track used card before removing
enemyUsedCards.push({
element: cardData.element,
damage: cardData.damage,
name: cardData.name || cardData.element,
effect: cardData.effect || 'normal'
});
// Remove the played card from enemy hand
currentEnemy.removeCardFromHand(cardIndex);
// Check for snowman effect - hombre de nieve deals 2 damage and sets up future 1 damage
if (cardData.name === 'Hombre de nieve') {
// Deal 2 damage now
playerHealth -= 2;
// Set up 10% chance for 1 damage next turn
currentEnemy.snowmanPendingDamage = true;
} else {
// Check if there's pending snowman damage from previous turn
if (currentEnemy.snowmanPendingDamage) {
if (Math.random() < 0.1) {
// 10% chance to deal 1 additional damage
playerHealth -= 1;
}
// Reset the pending damage flag
currentEnemy.snowmanPendingDamage = false;
}
switch (element) {
case 'Fire':
// Fire burns one random player card + damage
if (playerHand.length > 0) {
var burnIndex = Math.floor(Math.random() * playerHand.length);
var cardToBurn = playerHand[burnIndex];
playerHand.splice(burnIndex, 1);
battleContainer.removeChild(cardToBurn);
}
damage += 2;
break;
case 'Water':
// Handle water card effects
if (cardData.effect === 'steal') {
// Pirata - enemy shows card steal interface
if (playerHand.length > 0 && currentEnemy.hand.length < 3) {
showEnemyCardStealInterface();
return; // Don't continue with normal enemy turn flow yet
}
}
break;
case 'Air':
drawPlayerHand();
break;
case 'Ice':
// Player frozen (skip next turn - handled in game flow)
break;
}
// Apply damage through shield first
if (playerShield && playerShield.health > 0 && damage > 0) {
var shieldAbsorbed = Math.min(damage, playerShield.health);
playerShield.health -= shieldAbsorbed;
damage -= shieldAbsorbed;
updateShieldDisplay();
if (damage > 0) {
playerHealth -= damage;
}
} else if (damage > 0) {
playerHealth -= damage;
}
}
if (playerHealth < 0) playerHealth = 0;
updatePlayerHealth();
LK.getSound('damage').play();
if (playerHealth === 0) {
// In roguelike mode, track the level where player died
if (gameMode === 'roguelike' && currentBattle > roguelikeLevel) {
roguelikeLevel = currentBattle;
storage.highestLevel = roguelikeLevel;
}
// Reset mana to full when battle ends
playerMana = playerMaxMana;
updatePlayerMana();
LK.showGameOver();
return;
}
endEnemyTurn();
}
function endEnemyTurn() {
// Clear enemy used cards for this turn
enemyUsedCards = [];
// Check if this is the end of a complete turn (both players have played)
// If enemy started first, complete turn ends here
// If player started first, we need to give player their turn
if (!playerStartsFirst) {
// Enemy started first, now it's player's turn to complete the turn
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn ' + turnCounter);
} else {
// Player started first and enemy just finished, complete turn ends here
// Complete turn cycle - both player and enemy have played, now start new complete turn
startNewCompleteTurn();
}
}
function startNewCompleteTurn() {
turnCounter++;
// Restore mana after complete turn cycle (except first turn)
if (turnCounter > 1) {
// Restore 3-5 mana for player, but never exceed max
var manaToRestore = 3 + Math.floor(Math.random() * 3); // Random between 3-5
playerMana = Math.min(playerMana + manaToRestore, playerMaxMana);
// Restore 3-5 mana for enemy, but never exceed max
var enemyManaToRestore = 3 + Math.floor(Math.random() * 3); // Random between 3-5
currentEnemy.mana = Math.min(currentEnemy.mana + enemyManaToRestore, currentEnemy.maxMana);
updatePlayerMana();
}
// Both players get 3 new cards (maintaining unused cards from previous mazo de selección)
drawNewHandForCompleteTurn('player');
drawNewHandForCompleteTurn('enemy');
// Randomly determine who starts the new complete turn
playerStartsFirst = Math.random() < 0.5;
if (playerStartsFirst) {
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn ' + turnCounter);
} else {
gameState = 'enemyTurn';
turnText.setText('Enemy Turn - Turn ' + turnCounter);
// Start enemy turn after a delay
LK.setTimeout(function () {
currentEnemy.playTurn();
}, 1000);
}
}
function clearAllHands() {
// Clear player hand
for (var i = playerHand.length - 1; i >= 0; i--) {
var card = playerHand[i];
battleContainer.removeChild(card);
}
playerHand = [];
// Clear enemy hand
if (currentEnemy.handCards) {
for (var i = 0; i < currentEnemy.handCards.length; i++) {
if (currentEnemy.handCards[i].parent) {
currentEnemy.handCards[i].parent.removeChild(currentEnemy.handCards[i]);
}
}
}
currentEnemy.handCards = [];
currentEnemy.hand = [];
}
function drawNewHandForCompleteTurn(playerType) {
if (playerType === 'player') {
// Player maintains unused cards from previous mazo de selección in the new mazo de selección
var playerHandNames = []; // Track card names to prevent duplicates in new mazo de selección
// Identify unused cards from current mazo de selección (those not in playerUsedCards)
var cardsToKeep = [];
for (var i = 0; i < playerHand.length; i++) {
var wasUsed = false;
for (var j = 0; j < playerUsedCards.length; j++) {
if (playerUsedCards[j].name === playerHand[i].name) {
wasUsed = true;
break;
}
}
// Keep unused cards from previous mazo de selección for new mazo de selección
if (!wasUsed) {
cardsToKeep.push(playerHand[i]);
playerHandNames.push(playerHand[i].name);
}
}
// Clear current hand visuals and re-add kept cards
for (var i = playerHand.length - 1; i >= 0; i--) {
battleContainer.removeChild(playerHand[i]);
}
playerHand = [];
// Re-add kept cards to hand with updated positions
for (var i = 0; i < cardsToKeep.length; i++) {
var keptCard = cardsToKeep[i];
keptCard.x = 400 + i * 350;
keptCard.y = 1800;
keptCard.isUsed = false; // Reset used state
playerHand.push(keptCard);
battleContainer.addChild(keptCard);
}
// Add new cards to complete hand to 3 cards total
var cardsNeeded = 3 - cardsToKeep.length;
for (var i = 0; i < cardsNeeded; i++) {
if (playerDeck.length > 0) {
var attempts = 0;
var foundValidCard = false;
while (attempts < 50 && !foundValidCard) {
var randomIndex = Math.floor(Math.random() * playerDeck.length);
var cardData = playerDeck[randomIndex];
// Check if this card name is already in current hand or was used this turn
var isDuplicate = false;
// Check against current hand
for (var j = 0; j < playerHandNames.length; j++) {
if (playerHandNames[j] === cardData.name) {
isDuplicate = true;
break;
}
}
// Check against used cards this turn
if (!isDuplicate) {
for (var j = 0; j < playerUsedCards.length; j++) {
if (playerUsedCards[j].name === cardData.name) {
isDuplicate = true;
break;
}
}
}
// Use card if it's not a duplicate
if (!isDuplicate) {
var card = new Card(cardData.element, cardData.damage, cardData.name, cardData.effect);
card.x = 400 + (cardsToKeep.length + i) * 350;
card.y = 1800;
playerHand.push(card);
battleContainer.addChild(card);
playerHandNames.push(cardData.name);
foundValidCard = true;
}
attempts++;
}
}
}
} else {
// Enemy maintains unused cards from previous mazo de selección in the new mazo de selección
var enemyHandNames = []; // Track card names to prevent duplicates in new mazo de selección
// Identify unused cards from current mazo de selección (those not in enemyUsedCards)
var cardsToKeep = [];
for (var i = 0; i < currentEnemy.hand.length; i++) {
var wasUsed = false;
var cardName = currentEnemy.hand[i].name || currentEnemy.hand[i].element;
for (var j = 0; j < enemyUsedCards.length; j++) {
if (enemyUsedCards[j].name === cardName) {
wasUsed = true;
break;
}
}
// Keep unused cards from previous mazo de selección for new mazo de selección
if (!wasUsed) {
cardsToKeep.push(currentEnemy.hand[i]);
enemyHandNames.push(cardName);
}
}
// Clear current enemy hand visuals
if (currentEnemy.handCards) {
for (var i = 0; i < currentEnemy.handCards.length; i++) {
if (currentEnemy.handCards[i].parent) {
currentEnemy.handCards[i].parent.removeChild(currentEnemy.handCards[i]);
}
}
}
currentEnemy.handCards = [];
currentEnemy.hand = [];
// Re-add kept cards to enemy hand
for (var i = 0; i < cardsToKeep.length; i++) {
currentEnemy.hand.push(cardsToKeep[i]);
// Create visual card for kept enemy card
var enemyCard = new Card(cardsToKeep[i].element, cardsToKeep[i].damage, cardsToKeep[i].name || cardsToKeep[i].element, cardsToKeep[i].effect || 'normal');
enemyCard.x = -400 + i * 200;
enemyCard.y = -400;
enemyCard.scaleX = 0.6;
enemyCard.scaleY = 0.6;
currentEnemy.addChild(enemyCard);
if (!currentEnemy.handCards) currentEnemy.handCards = [];
currentEnemy.handCards.push(enemyCard);
}
// Add new cards to complete hand to 3 cards total
var cardsNeeded = 3 - cardsToKeep.length;
for (var i = 0; i < cardsNeeded; i++) {
if (currentEnemy.deck.length > 0) {
var attempts = 0;
var foundValidCard = false;
while (attempts < 50 && !foundValidCard) {
var randomIndex = Math.floor(Math.random() * currentEnemy.deck.length);
var cardData = currentEnemy.deck[randomIndex];
var cardName = cardData.name || cardData.element;
// Check if this card name is already in current hand or was used this turn
var isDuplicate = false;
// Check against current hand
for (var j = 0; j < enemyHandNames.length; j++) {
if (enemyHandNames[j] === cardName) {
isDuplicate = true;
break;
}
}
// Check against used cards this turn
if (!isDuplicate) {
for (var j = 0; j < enemyUsedCards.length; j++) {
if (enemyUsedCards[j].name === cardName) {
isDuplicate = true;
break;
}
}
}
// Use card if it's not a duplicate
if (!isDuplicate) {
currentEnemy.hand.push(cardData);
// Create visual card for enemy
var enemyCard = new Card(cardData.element, cardData.damage, cardData.name || cardData.element, cardData.effect || 'normal');
enemyCard.x = -400 + (cardsToKeep.length + i) * 200;
enemyCard.y = -400;
enemyCard.scaleX = 0.6;
enemyCard.scaleY = 0.6;
currentEnemy.addChild(enemyCard);
if (!currentEnemy.handCards) currentEnemy.handCards = [];
currentEnemy.handCards.push(enemyCard);
enemyHandNames.push(cardName);
foundValidCard = true;
}
attempts++;
}
}
}
}
}
function updatePlayerHealth() {
var healthPercentage = playerHealth / playerMaxHealth;
playerHealthBar.scaleX = healthPercentage;
playerHealthText.setText('HP: ' + playerHealth + '/' + playerMaxHealth);
}
function updatePlayerMana() {
var manaPercentage = playerMana / playerMaxMana;
playerManaBar.scaleX = manaPercentage;
playerManaText.setText('⚡: ' + playerMana + '/' + playerMaxMana);
}
function updateShieldDisplay() {
if (playerShield && playerShield.health > 0) {
var shieldPercentage = playerShield.health / playerShield.maxHealth;
playerShieldBar.scaleX = shieldPercentage;
playerShieldBar.alpha = 1;
playerShieldText.setText('🛡: ' + playerShield.health + '/' + playerShield.maxHealth);
playerShieldText.alpha = 1;
} else {
playerShieldBar.alpha = 0;
playerShieldText.alpha = 0;
playerShield = null;
}
}
function startBattle() {
gameState = 'battle';
if (gameMode === 'adventure') {
// Start from first uncompleted battle
currentBattle = completedCourses * 3;
// Set health based on last completed course's final wizard
if (completedCourses > 0) {
// Get the last wizard from the previous completed course
var lastCompletedCourse = completedCourses - 1;
var lastWizardIndex = lastCompletedCourse * 3 + 2; // Third wizard of the course (index 2)
if (lastWizardIndex < enemies.length) {
var lastWizard = enemies[lastWizardIndex];
playerHealth = lastWizard.maxHealth;
playerMaxHealth = lastWizard.maxHealth;
// Store the max health for future reference
storage.playerMaxHealth = playerMaxHealth;
} else {
playerHealth = 10;
playerMaxHealth = 10;
}
} else {
// First course - start with default health
playerHealth = 10;
playerMaxHealth = 10;
}
} else {
// Roguelike mode
currentBattle = 0;
playerHealth = 10;
playerMaxHealth = 10;
}
turnCounter = 0;
playerMana = playerMaxMana;
// Randomly determine who starts first
playerStartsFirst = Math.random() < 0.5;
game.removeChild(menuContainer);
createBattle();
// Ensure both players have 3 cards in their mazo de selección (selection deck) at start
drawPlayerHand();
currentEnemy.drawHand();
// Set initial game state based on random turn order
if (playerStartsFirst) {
gameState = 'playerTurn';
turnText.setText('Your Turn - Turn 1');
} else {
gameState = 'enemyTurn';
turnText.setText('Enemy Turn - Turn 1');
// Start enemy turn after a delay
LK.setTimeout(function () {
currentEnemy.playTurn();
}, 1000);
}
}
function showElementBook(element) {
// Create book container
var bookContainer = new Container();
// Background
var bookBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0
});
bookContainer.addChild(bookBg);
// Title
var titleText = new Text2(element + ' Element Cards', {
size: 60,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 300;
bookContainer.addChild(titleText);
// Get element cards based on element type
var elementCards = [];
switch (element) {
case 'Fire':
elementCards = [{
name: 'Llamarada',
damage: 3,
effect: 'Inflige 3 de daño y quema una carta enemiga'
}, {
name: 'Fénix',
damage: 2,
effect: 'Inflige 2 de daño y cura 2 puntos de vida'
}, {
name: 'Brasas',
damage: 2,
effect: 'Inflige 2 de daño y quema una carta enemiga'
}, {
name: 'Llama',
damage: 2,
effect: 'Inflige 2 de daño y quema una carta enemiga'
}, {
name: 'Mechero',
damage: 1,
effect: 'Inflige 1 de daño y evita que el enemigo use cartas de hielo'
}];
break;
case 'Water':
elementCards = [{
name: 'Gota de agua',
damage: 1,
effect: 'Inflige 1 de daño'
}, {
name: 'Luna roja',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Agua oxigenada',
damage: 0,
effect: 'Cura 3 puntos de vida'
}, {
name: 'Marea',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Pirata',
damage: 1,
effect: 'Inflige 1 de daño y roba una carta enemiga'
}];
break;
case 'Air':
elementCards = [{
name: 'Vendaval',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Brisa',
damage: 1,
effect: 'Inflige 1 de daño'
}, {
name: 'Huracán',
damage: 2,
effect: 'Inflige 2 de daño y reemplaza las cartas enemigas'
}, {
name: 'Tormenta',
damage: 3,
effect: 'Inflige 3 de daño, 10% de probabilidad de saltar turno enemigo'
}, {
name: 'Niebla',
damage: 1,
effect: 'Inflige 1 de daño, 10% de fallo permanente en turnos enemigos'
}, {
name: 'Oxígeno',
damage: 0,
effect: 'Cura 2 puntos de vida'
}];
break;
case 'Plant':
elementCards = [{
name: 'Arboleda',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Serafín',
damage: 0,
effect: 'Cura 2 puntos de vida'
}, {
name: 'Rama',
damage: 1,
effect: 'Inflige 1 de daño'
}, {
name: 'Vida extra',
damage: 0,
effect: 'Aumenta la vida máxima en 1'
}, {
name: 'Aullidos del bosque',
damage: 2,
effect: 'Inflige 2 de daño, el enemigo pierde su turno'
}];
break;
case 'Rock':
elementCards = [{
name: 'Pedrada',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Tormenta de arena',
damage: 2,
effect: 'Inflige 2 de daño'
}, {
name: 'Sarcófago',
damage: 2,
effect: 'Inflige 2 de daño y cura 2 puntos de vida'
}, {
name: 'Muralla Rocosa',
damage: 0,
effect: 'Crea escudo con 4 puntos de vida que absorbe daño'
}, {
name: 'Terremoto',
damage: 2,
effect: 'Inflige 2 de daño, ambos jugadores obtienen cartas nuevas'
}];
break;
case 'Ice':
elementCards = [{
name: 'Nevada',
damage: 2,
effect: 'Inflige 2 de daño y congela al enemigo'
}, {
name: 'Ventisca',
damage: 2,
effect: 'Inflige 2 de daño, 10% de probabilidad de congelar'
}, {
name: 'Bola de nieve',
damage: 1,
effect: 'Inflige 1 de daño y congela al enemigo'
}, {
name: 'Hombre de nieve',
damage: 2,
effect: 'Inflige 2 de daño, puede atacar de nuevo por 1 de daño'
}, {
name: 'Esquirla Helada',
damage: 1,
effect: 'Inflige 1 de daño con prioridad, el enemigo pierde su próximo turno'
}];
break;
case 'Invocation':
elementCards = [{
name: 'Fénix',
damage: 2,
effect: 'Inflige 2 de daño y cura 2 puntos de vida'
}, {
name: 'Pirata',
damage: 1,
effect: 'Inflige 1 de daño y roba una carta enemiga'
}, {
name: 'Serafín',
damage: 0,
effect: 'Cura 2 puntos de vida'
}, {
name: 'Sarcófago',
damage: 2,
effect: 'Inflige 2 de daño y cura 2 puntos de vida'
}, {
name: 'Hombre de nieve',
damage: 2,
effect: 'Inflige 2 de daño, puede atacar de nuevo por 1 de daño'
}];
break;
}
// Display cards
for (var i = 0; i < elementCards.length; i++) {
var cardInfo = elementCards[i];
var yPos = 500 + i * 320;
// Card name
var nameText = new Text2(cardInfo.name, {
size: 65,
fill: 0xffffff,
stroke: 0xffffff,
strokeThickness: 3
});
nameText.anchor.set(0, 0.5);
nameText.x = 200;
nameText.y = yPos;
bookContainer.addChild(nameText);
// Damage
var damageText = new Text2('Daño: ' + cardInfo.damage, {
size: 55,
fill: 0xffffff,
stroke: 0xffffff,
strokeThickness: 3
});
damageText.anchor.set(0, 0.5);
damageText.x = 200;
damageText.y = yPos + 60;
bookContainer.addChild(damageText);
// Mana cost
var manaCost = getCardManaCost(cardInfo.name, cardInfo.effect);
var manaText = new Text2('Maná: ⚡' + manaCost, {
size: 55,
fill: 0xFFD700,
stroke: 0x000000,
strokeThickness: 3
});
manaText.anchor.set(0, 0.5);
manaText.x = 200;
manaText.y = yPos + 120;
bookContainer.addChild(manaText);
// Effect
var effectText = new Text2('Efecto: ' + cardInfo.effect, {
size: 50,
fill: 0xffffff,
stroke: 0xffffff,
strokeThickness: 3
});
effectText.anchor.set(0, 0.5);
effectText.x = 200;
effectText.y = yPos + 180;
bookContainer.addChild(effectText);
}
// Back button
var backButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2400
});
bookContainer.addChild(backButton);
var backText = new Text2('Back to Menu', {
size: 40,
fill: 0xFFFFFF
});
backText.anchor.set(0.5, 0.5);
backText.x = 1024;
backText.y = 2400;
bookContainer.addChild(backText);
backButton.down = function () {
game.removeChild(bookContainer);
LK.playMusic('Academia', {
fade: {
start: 0,
end: 1,
duration: 500
}
});
};
game.addChild(bookContainer);
}
function showCourseCompletionAnimation(courseNumber) {
// Create animation container
var animContainer = new Container();
// Semi-transparent background
var animBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
alpha: 0.8
});
animContainer.addChild(animBg);
// Course completed text
var completionText = new Text2('COURSE ' + courseNumber + ' COMPLETED!', {
size: 80,
fill: 0xFFD700,
font: "'Arial Black', Arial, sans-serif",
stroke: 0x4B0082,
strokeThickness: 4
});
completionText.anchor.set(0.5, 0.5);
completionText.x = 1024;
completionText.y = 1366;
completionText.alpha = 0;
completionText.scaleX = 0.1;
completionText.scaleY = 0.1;
animContainer.addChild(completionText);
// Star effects
var stars = [];
for (var i = 0; i < 5; i++) {
var star = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.2,
scaleY: 0.2,
tint: 0xFFD700
});
star.x = 1024 + (i - 2) * 200;
star.y = 1000;
star.alpha = 0;
star.rotation = 0;
animContainer.addChild(star);
stars.push(star);
}
game.addChild(animContainer);
// Animate text appearance
tween(completionText, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.elasticOut
});
// Animate stars
for (var i = 0; i < stars.length; i++) {
(function (star, delay) {
LK.setTimeout(function () {
tween(star, {
alpha: 1,
rotation: Math.PI * 2
}, {
duration: 600,
easing: tween.easeOut
});
}, delay);
})(stars[i], i * 150);
}
// Pulsing effect
LK.setTimeout(function () {
tween(completionText, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(completionText, {
scaleX: 1,
scaleY: 1
}, {
duration: 500,
easing: tween.easeInOut
});
}
});
}, 1000);
// Remove animation after 3 seconds
LK.setTimeout(function () {
tween(animContainer, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
game.removeChild(animContainer);
// Check if all courses completed for graduation
if (completedCourses >= 6) {
showGraduationAnimation();
}
}
});
}, 3000);
}
function showGraduationAnimation() {
// Create graduation container
var gradContainer = new Container();
// Background
var gradBg = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
tint: 0x000050
});
gradContainer.addChild(gradBg);
// Graduation text
var gradText = new Text2('GRADUATION!', {
size: 120,
fill: 0xFFD700,
font: "'Arial Black', Arial, sans-serif",
stroke: 0xFFFFFF,
strokeThickness: 6
});
gradText.anchor.set(0.5, 0.5);
gradText.x = 1024;
gradText.y = 1000;
gradText.alpha = 0;
gradText.scaleX = 0.1;
gradText.scaleY = 0.1;
gradContainer.addChild(gradText);
// Congratulations text
var congratsText = new Text2('¡Congratulations, Master Wizard!', {
size: 60,
fill: 0xFFFFFF,
font: "'Arial Black', Arial, sans-serif"
});
congratsText.anchor.set(0.5, 0.5);
congratsText.x = 1024;
congratsText.y = 1200;
congratsText.alpha = 0;
gradContainer.addChild(congratsText);
// Academy building as graduation cap
var academy = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2,
tint: 0xFFD700
});
academy.x = 1024;
academy.y = 600;
academy.alpha = 0;
academy.rotation = -Math.PI / 4;
gradContainer.addChild(academy);
// Fireworks effects
var fireworks = [];
for (var i = 0; i < 8; i++) {
var firework = LK.getAsset('academy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.3,
tint: [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0xFFD700, 0xFF4500][i]
});
var angle = i / 8 * Math.PI * 2;
firework.x = 1024 + Math.cos(angle) * 400;
firework.y = 1366 + Math.sin(angle) * 400;
firework.alpha = 0;
firework.scaleX = 0.1;
firework.scaleY = 0.1;
gradContainer.addChild(firework);
fireworks.push(firework);
}
game.addChild(gradContainer);
// Animate academy
tween(academy, {
alpha: 1,
rotation: 0
}, {
duration: 1000,
easing: tween.elasticOut
});
// Animate main text
LK.setTimeout(function () {
tween(gradText, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 1200,
easing: tween.bounceOut
});
}, 500);
// Animate congratulations text
LK.setTimeout(function () {
tween(congratsText, {
alpha: 1
}, {
duration: 800,
easing: tween.easeOut
});
}, 1500);
// Animate fireworks
LK.setTimeout(function () {
for (var i = 0; i < fireworks.length; i++) {
(function (firework, delay) {
LK.setTimeout(function () {
tween(firework, {
alpha: 1,
scaleX: 0.5,
scaleY: 0.5,
rotation: Math.PI * 4
}, {
duration: 1000,
easing: tween.easeOut
});
}, delay);
})(fireworks[i], i * 100);
}
}, 2000);
// Continuous celebration effects
function celebrationPulse() {
tween(gradText, {
scaleX: 1.1,
scaleY: 1.1,
tint: 0xFF69B4
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(gradText, {
scaleX: 1,
scaleY: 1,
tint: 0xFFD700
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: celebrationPulse
});
}
});
}
LK.setTimeout(celebrationPulse, 3000);
// Remove animation after 8 seconds
LK.setTimeout(function () {
tween(gradContainer, {
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
game.removeChild(gradContainer);
}
});
}, 8000);
}
// Initialize game
initializeDeck();
initializeEnemies();
createMenu();
// Play menu music with fade in
LK.playMusic('Academia', {
fade: {
start: 0,
end: 1,
duration: 1000
}
});
game.update = function () {
// Game loop handled by turn-based system
};
Un bote de agua oxigenada. In-Game asset. 2d. High contrast. No shadows
Pila de cartas mágicas bocabajo. In-Game asset. 2d. High contrast. No shadows
Barra de vida. In-Game asset. 2d. High contrast. No shadows
Botón de videojuegos sin nada escrito. In-Game asset. 2d. High contrast. No shadows
Hombre de nieve con pipa y manos de ramas y tres botones negros verticalmente algo realista. In-Game asset. 2d. High contrast. No shadows
Llama fuego, algo realista. In-Game asset. 2d. High contrast. No shadows
Luna roja sobre cielo nocturno, sin bordes y algo realista, que se aprecie el fondo. In-Game asset. 2d. High contrast. No shadows
Terremoto, algo realista. In-Game asset. 2d. High contrast. No shadows
Howgarts, algo realista. In-Game asset. 2d. High contrast. No shadows
Noche estrellada, algo realista. In-Game asset. 2d. High contrast. No shadows
Marea, algo realista, sin nombre. In-Game asset. 2d. High contrast. No shadows
Mechero encendido, algo realista. In-Game asset. 2d. High contrast. No shadows
Nevada, evento atmosférico, algo realista. In-Game asset. 2d. High contrast. No shadows
Arboleda, con fondo, cielo nocturno, algo realista. In-Game asset. 2d. High contrast. No shadows
Aullidos del bosque, algo realista. In-Game asset. 2d. High contrast. No shadows
Bola de nieve, algo realista. In-Game asset. 2d. High contrast. No shadows
Brasas con llama, algo realista. In-Game asset. 2d. High contrast. No shadows
Fénix envuelto en llamas mirando al frente, algo realista, pero no poner un pájaro rojo cualquiera. In-Game asset. 2d. High contrast. No shadows
Pedrada, algo realista. In-Game asset. 2d. High contrast. No shadows
Pirata con sombrero pirata y garfio, en barco pirata, navegando sobre el mar en una noche estrellada, algo realista, pero fuera de lo caricaturesco. In-Game asset. 2d. High contrast. No shadows
Rama, algo realista. In-Game asset. 2d. High contrast. No shadows
Sarcófago, algo realista. In-Game asset. 2d. High contrast. No shadows
Tormenta de arena, algo realista. In-Game asset. 2d. High contrast. No shadows
Vendaval, algo realista. In-Game asset. 2d. High contrast. No shadows
Ventisca, algo realista. In-Game asset. 2d. High contrast. No shadows
Vida extra, algo realista. In-Game asset. 2d. High contrast. No shadows
Mago astral. In-Game asset. 2d. High contrast. No shadows
Mago principiante con sombrero verde y marrón. In-Game asset. 2d. High contrast. No shadows
Libro en la mano libre y cambiar la esfera de su varita por una estrella
Cambiar la esfera por una estrella y usar el diseño de varita de, cuarto asset
Mago con sombrero naranja y marrón sin barba con varita con estrella, de cuerpo entero. In-Game asset. 2d. High contrast. No shadows
Light wizard con cuerpo entero. In-Game asset. 2d. High contrast. No shadows
Darkness wizard, con cuerpo entero. In-Game asset. 2d. High contrast. No shadows
Quitar fondo blanco
Mago con sombrero naranja y marrón sin barba con varita con estrella, de cuerpo entero. In-Game asset. 2d. High contrast. No shadows
Mago con sombrero naranja y marrón sin barba con varita con estrella, de cuerpo entero. In-Game asset. 2d. High contrast. No shadows
Mago con sombrero rojo y marrón sin barba con varita con estrella, de cuerpo entero. In-Game asset. 2d. High contrast. No shadows
Mago con sombrero morado y marrón sin barba con varita con estrella, de cuerpo entero. In-Game asset. 2d. High contrast. No shadows
Mago con sombrero morado oscuro y marrón sin barba con varita con estrella, de cuerpo entero. In-Game asset. 2d. High contrast. No shadows
Momia realista en 2D. In-Game asset. 2d. High contrast. No shadows
Montículo de arena realista 2D. In-Game asset. 2d. High contrast. No shadows
Nubes moradas de las que cae un rayo amarillo más realista en 2D. In-Game asset. 2d. High contrast. No shadows
Muralla hecha de piedras y rocas realista en 2D. In-Game asset. 2d. High contrast. No shadows
Niebla muy realista en 2D. In-Game asset. 2d. High contrast. No shadows
Esquirla morada de hielo muy realista en 2D. In-Game asset. 2d. High contrast. No shadows
Mazmorra de ladrillos agrietados con lianas y escaleras que suben muy realista en 2D. In-Game asset. 2d. High contrast. No shadows
Oxigeno muy realista en 2D. In-Game asset. 2d. High contrast. No shadows
Clase mágica simple muy realista en 2D. In-Game asset. 2d. High contrast. No shadows
Clase estudiantil mágica algo más detallada muy realista en 2D. In-Game asset. 2d. High contrast. No shadows