/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bubble class to represent each bubble in the game var Bubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); // Randomize bubble position and speed self.x = Math.random() * 2048; self.y = 2732 + Math.random() * 500; // Start off-screen self.speed = 2 + Math.random() * 3; // Random speed // Update function to move the bubble upwards self.update = function () { self.y -= self.speed; if (self.y < -100) { self.resetPosition(); } }; // Reset bubble position to the bottom of the screen self.resetPosition = function () { self.x = Math.random() * 2048; self.y = 2732 + Math.random() * 500; }; // Event handler for popping the bubble self.down = function (x, y, obj) { self.resetPosition(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to hold all bubbles var bubbles = []; // Create initial bubbles for (var i = 0; i < 20; i++) { var bubble = new Bubble(); bubbles.push(bubble); game.addChild(bubble); } // Update function for the game game.update = function () { for (var i = 0; i < bubbles.length; i++) { bubbles[i].update(); } }; // Handle touch/mouse down events on the game game.down = function (x, y, obj) { for (var i = 0; i < bubbles.length; i++) { if (bubbles[i].intersects(obj)) { bubbles[i].down(x, y, obj); } } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bubble class to represent each bubble in the game
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomize bubble position and speed
self.x = Math.random() * 2048;
self.y = 2732 + Math.random() * 500; // Start off-screen
self.speed = 2 + Math.random() * 3; // Random speed
// Update function to move the bubble upwards
self.update = function () {
self.y -= self.speed;
if (self.y < -100) {
self.resetPosition();
}
};
// Reset bubble position to the bottom of the screen
self.resetPosition = function () {
self.x = Math.random() * 2048;
self.y = 2732 + Math.random() * 500;
};
// Event handler for popping the bubble
self.down = function (x, y, obj) {
self.resetPosition();
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
// Initialize score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to hold all bubbles
var bubbles = [];
// Create initial bubbles
for (var i = 0; i < 20; i++) {
var bubble = new Bubble();
bubbles.push(bubble);
game.addChild(bubble);
}
// Update function for the game
game.update = function () {
for (var i = 0; i < bubbles.length; i++) {
bubbles[i].update();
}
};
// Handle touch/mouse down events on the game
game.down = function (x, y, obj) {
for (var i = 0; i < bubbles.length; i++) {
if (bubbles[i].intersects(obj)) {
bubbles[i].down(x, y, obj);
}
}
};