User prompt
Add humans
User prompt
Make an new item called Pepto-Bismol (gives you +1 health)
User prompt
Add an new item called Painkiller (+1 healt
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'countriesVisitedTxt.style.fill = 0xCD7F32; // Bronze' Line Number: 926
User prompt
Add traveling to different countries
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Add drowning
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Can you use a different asset, the Atomic bomb has different looks and usage so
User prompt
Add a eurovision flashbang ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Now add chocolate (When it sppears, the swan follows it instead and consumes it.)
User prompt
Can you add a atomic bomb
Code edit (1 edits merged)
Please save this source code
User prompt
Goose Chase: Battle for Chips
Initial prompt
Make a completely functional but unplayable game where a goose eats chips but tries to beat the hell out of a angry swan.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var AtomicBomb = Container.expand(function () { var self = Container.call(this); // Create bomb body (blue sphere with electric glow) var bombBody = self.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); bombBody.tint = 0x0066ff; // Electric blue color // Add energy core (bright white) var energyCore = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.4, scaleY: 0.4 }); energyCore.tint = 0xffffff; self.addChild(energyCore); // Add outer energy ring (cyan) var outerRing = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); outerRing.tint = 0x00ffff; outerRing.alpha = 0.5; self.addChild(outerRing); self.explosionRadius = 500; self.isExploding = false; self.isCollected = false; self.freezeOnUse = true; // New property - bomb freezes enemies rather than pushing them // Bomb collection self.collect = function () { if (!self.isCollected) { self.isCollected = true; return true; } return false; }; // Explosion effect self.explode = function () { if (!self.isExploding) { self.isExploding = true; // Create explosion animation - now a freezing blast tween(self, { scaleX: 10, scaleY: 10, alpha: 0.8 }, { duration: 700, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { self.visible = false; } }); } }); return true; } return false; }; // Electric pulse animation for idle bomb function startElectricAnimation() { // Outer ring pulsing function pulseOuterRing() { tween(outerRing, { alpha: 0.2, scaleX: 1.4, scaleY: 1.4 }, { duration: 700, easing: tween.easeInOut, onFinish: function onFinish() { tween(outerRing, { alpha: 0.5, scaleX: 1.2, scaleY: 1.2 }, { duration: 700, easing: tween.easeInOut, onFinish: pulseOuterRing }); } }); } // Core pulsing tween(energyCore, { scaleX: 0.5, scaleY: 0.5, alpha: 0.9 }, { duration: 600, easing: tween.easeInOut, onFinish: function onFinish() { tween(energyCore, { scaleX: 0.4, scaleY: 0.4, alpha: 1 }, { duration: 600, easing: tween.easeInOut, onFinish: startElectricAnimation }); } }); // Start the outer ring animation too pulseOuterRing(); } // Start electric pulsing startElectricAnimation(); return self; }); var Chip = Container.expand(function () { var self = Container.call(this); var chipGraphic = self.attachAsset('chip', { anchorX: 0.5, anchorY: 0.5 }); self.isCollected = false; self.collect = function () { if (!self.isCollected) { self.isCollected = true; LK.getSound('eat').play(); tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); return true; } return false; }; return self; }); var Chocolate = Container.expand(function () { var self = Container.call(this); // Create chocolate graphic (brown rectangle) var chocolateBody = self.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.5 }); // Set chocolate color to brown chocolateBody.tint = 0x4B2E20; // Add inner layer for chocolate texture var innerLayer = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.3 }); innerLayer.tint = 0x663C28; self.addChild(innerLayer); self.isConsumed = false; self.timeLeft = 300; // 5 seconds at 60fps // Swan consumes chocolate self.consume = function () { if (!self.isConsumed) { self.isConsumed = true; // Consumption animation tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); return true; } return false; }; self.update = function () { self.timeLeft--; // Pulse when about to disappear if (self.timeLeft < 60) { self.alpha = 0.5 + Math.sin(self.timeLeft * 0.2) * 0.5; } if (self.timeLeft <= 0 && !self.isConsumed) { self.consume(); } }; return self; }); var Drowning = Container.expand(function () { var self = Container.call(this); // Create water bubbles effect var bubbles = []; var bubbleCount = 8; for (var i = 0; i < bubbleCount; i++) { var bubble = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.2 + Math.random() * 0.2, scaleY: 0.2 + Math.random() * 0.2, x: (Math.random() - 0.5) * 100, y: (Math.random() - 0.5) * 100 }); bubble.tint = 0x88CCFF; // Light blue for water bubbles bubble.alpha = 0.7; bubble.speedY = -1 - Math.random() * 2; bubble.speedX = (Math.random() - 0.5) * 1; self.addChild(bubble); bubbles.push(bubble); } self.isActive = false; self.duration = 180; // 3 seconds at 60fps self.timer = 0; self.warningLevel = 0; self.activate = function () { if (!self.isActive) { self.isActive = true; self.timer = 0; self.warningLevel = 0; self.alpha = 1; // Start bubble animation for (var i = 0; i < bubbles.length; i++) { animateBubble(bubbles[i]); } } }; self.deactivate = function () { if (self.isActive) { self.isActive = false; self.timer = 0; self.warningLevel = 0; // Fade out tween(self, { alpha: 0 }, { duration: 300, easing: tween.easeOut }); } }; function animateBubble(bubble) { // Random position around character bubble.x = (Math.random() - 0.5) * 100; bubble.y = (Math.random() - 0.5) * 100 + 50; bubble.alpha = 0; bubble.scale.x = bubble.scale.y = 0.1 + Math.random() * 0.2; // Animate bubble rising tween(bubble, { y: bubble.y - 100 - Math.random() * 50, alpha: 0.7, scaleX: bubble.scale.x * 1.5, scaleY: bubble.scale.y * 1.5 }, { duration: 1000 + Math.random() * 500, easing: tween.easeOut, onFinish: function onFinish() { tween(bubble, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { if (self.isActive) { animateBubble(bubble); } } }); } }); } self.update = function () { if (!self.isActive) return; self.timer++; // Update warning level var newWarningLevel = Math.min(3, Math.floor(self.timer / 60)); // Warning level changed - trigger visual feedback if (newWarningLevel > self.warningLevel) { self.warningLevel = newWarningLevel; // Pulse effect based on warning level tween(self, { alpha: 0.4 }, { duration: 200, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 200 }); } }); } // Check if drowning is complete if (self.timer >= self.duration) { return true; // Return true to signal drowning is complete } return false; // Not yet drowned }; return self; }); var EurovisionFlashbang = Container.expand(function () { var self = Container.call(this); // Create flashbang body (silver/white circle) var flashbangBody = self.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); flashbangBody.tint = 0xE5E4E2; // Silver color // Add eurovision star symbol var starSymbol = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); starSymbol.tint = 0xFFD700; // Gold color self.addChild(starSymbol); self.isCollected = false; self.isExploding = false; // Rainbow effect colors self.rainbowColors = [0xFF0000, // Red 0xFF7F00, // Orange 0xFFFF00, // Yellow 0x00FF00, // Green 0x0000FF, // Blue 0x4B0082, // Indigo 0x9400D3 // Violet ]; // Flashbang collection self.collect = function () { if (!self.isCollected) { self.isCollected = true; return true; } return false; }; // Explosion effect self.explode = function () { if (!self.isExploding) { self.isExploding = true; // Create explosion animation tween(self, { scaleX: 15, scaleY: 15, alpha: 0.9 }, { duration: 700, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { self.visible = false; } }); } }); return true; } return false; }; // Rainbow pulse animation function startRainbowAnimation() { var colorIndex = 0; function cycleColors() { flashbangBody.tint = self.rainbowColors[colorIndex]; colorIndex = (colorIndex + 1) % self.rainbowColors.length; tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 400, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 400, easing: tween.easeInOut, onFinish: cycleColors }); } }); } cycleColors(); } // Start pulsing startRainbowAnimation(); return self; }); var Goose = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('goose', { anchorX: 0.5, anchorY: 0.5 }); self.lastIsSwimming = false; // Wings var leftWing = LK.getAsset('gooseWing', { anchorX: 0, anchorY: 0.5, x: -80, y: 0, rotation: -0.3 }); var rightWing = LK.getAsset('gooseWing', { anchorX: 1, anchorY: 0.5, x: 80, y: 0, rotation: 0.3 }); // Beak var beak = LK.getAsset('gooseBeak', { anchorX: 0, anchorY: 0.5, x: 80, y: 0 }); self.addChild(leftWing); self.addChild(rightWing); self.addChild(beak); self.speed = 7; self.attackCooldown = 0; self.isAttacking = false; self.stunned = 0; self.attack = function () { if (self.attackCooldown <= 0 && !self.isAttacking && self.stunned <= 0) { self.isAttacking = true; LK.getSound('honk').play(); // Wing attack animation tween(leftWing, { rotation: -0.8, x: -100 }, { duration: 200, easing: tween.easeOut }); tween(rightWing, { rotation: 0.8, x: 100 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Return wings to normal tween(leftWing, { rotation: -0.3, x: -80 }, { duration: 300, easing: tween.easeInOut }); tween(rightWing, { rotation: 0.3, x: 80 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { self.isAttacking = false; } }); self.attackCooldown = 60; // 1 second cooldown (60 frames) } }); return true; } return false; }; self.stun = function (duration) { self.stunned = duration; // Stun animation tween(self, { alpha: 0.6 }, { duration: 100, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; self.update = function () { if (self.attackCooldown > 0) { self.attackCooldown--; } if (self.stunned > 0) { self.stunned--; } }; return self; }); var Pond = Container.expand(function () { var self = Container.call(this); var pondGraphic = self.attachAsset('pond', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var Swan = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('swan', { anchorX: 0.5, anchorY: 0.5 }); // Wings var leftWing = LK.getAsset('swanWing', { anchorX: 0, anchorY: 0.5, x: -90, y: 0, rotation: -0.3 }); var rightWing = LK.getAsset('swanWing', { anchorX: 1, anchorY: 0.5, x: 90, y: 0, rotation: 0.3 }); // Beak var beak = LK.getAsset('swanBeak', { anchorX: 0, anchorY: 0.5, x: 90, y: 0 }); self.addChild(leftWing); self.addChild(rightWing); self.addChild(beak); self.speed = 3; self.targetX = 0; self.targetY = 0; self.aggressionLevel = 1; self.attackCooldown = 0; self.isAttacking = false; self.stunned = 0; self.setTarget = function (x, y) { self.targetX = x; self.targetY = y; }; self.attack = function () { if (self.attackCooldown <= 0 && !self.isAttacking && self.stunned <= 0) { self.isAttacking = true; LK.getSound('swanAttack').play(); // Attack animation var originalX = self.x; var originalY = self.y; // Calculate direction toward goose var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); var normalizedX = dx / dist; var normalizedY = dy / dist; // Quick lunge animation tween(self, { x: self.x + normalizedX * 150, y: self.y + normalizedY * 150 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { // Return to original position tween(self, { x: originalX, y: originalY }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { self.isAttacking = false; } }); self.attackCooldown = Math.max(30, 120 - self.aggressionLevel * 10); // Cooldown decreases with aggression } }); return true; } return false; }; self.stun = function (duration) { self.stunned = duration; // Stun animation tween(self, { alpha: 0.6 }, { duration: 100, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; self.increaseAggression = function () { self.aggressionLevel = Math.min(8, self.aggressionLevel + 0.25); self.speed = 3 + self.aggressionLevel * 0.4; }; self.update = function () { if (self.stunned > 0) { self.stunned--; return; } if (self.attackCooldown > 0) { self.attackCooldown--; } if (!self.isAttacking) { // Move toward target var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 10) { var speed = self.speed; self.x += dx / dist * speed; self.y += dy / dist * speed; // Rotate toward movement direction self.rotation = Math.atan2(dy, dx); } // Only try to attack if not targeting chocolate if (!swanTargetingChocolate && dist < 250 && Math.random() < 0.03 * self.aggressionLevel) { self.attack(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Game variables var goose; var swan; var pond; var chips = []; var chipCount = 15; var dragNode = null; var lastIntersecting = false; var gameActive = true; var highScore = storage.highScore || 0; var atomicBomb = null; var bombTimer = 0; var hasBomb = false; var chocolate = null; var chocolateTimer = 0; var eurovisionFlashbang = null; var flashbangTimer = 0; var hasFlashbang = false; var drowning = null; var isInShallowWater = false; var lastPondDistance = 0; var swanNormalTarget = { x: 0, y: 0 }; var swanTargetingChocolate = false; // Initialize the game UI var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.setText("Score: " + LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var highScoreTxt = new Text2('0', { size: 50, fill: 0xFFFFFF }); highScoreTxt.setText("High Score: " + highScore); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.y = 90; LK.gui.top.addChild(highScoreTxt); // Create the pond (play area) pond = game.addChild(new Pond()); pond.x = 2048 / 2; pond.y = 2732 / 2; pond.innerRadius = 400; // Safe swimming area pond.outerRadius = 850; // Pond edge // Create the goose (player character) goose = game.addChild(new Goose()); goose.x = 2048 / 2; goose.y = 2732 / 2 + 600; // Create the swan (enemy) swan = game.addChild(new Swan()); swan.x = 2048 / 2; swan.y = 2732 / 2 - 600; // Create drowning effect drowning = game.addChild(new Drowning()); drowning.visible = false; drowning.alpha = 0; // Spawn chips around the pond function spawnChips() { for (var i = 0; i < chipCount; i++) { var chip = new Chip(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 700 + 200; chip.x = pond.x + Math.cos(angle) * distance; chip.y = pond.y + Math.sin(angle) * distance; // Make sure chips are within pond boundaries var dx = chip.x - pond.x; var dy = chip.y - pond.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 850) { // Adjust to keep within pond chip.x = pond.x + dx / dist * 850; chip.y = pond.y + dy / dist * 850; } chips.push(chip); game.addChild(chip); } } // Spawn initial chips spawnChips(); // Play background music LK.playMusic('bgMusic', { loop: true }); // Handle movement function handleMove(x, y, obj) { if (dragNode && gameActive) { // Limit goose movement to within the pond boundaries var dx = x - pond.x; var dy = y - pond.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 850) { // Keep goose within the pond boundaries dragNode.x = pond.x + dx / dist * 850; dragNode.y = pond.y + dy / dist * 850; } else { dragNode.x = x; dragNode.y = y; } // Rotate toward movement direction var moveAngle = Math.atan2(y - dragNode.y, x - dragNode.x); dragNode.rotation = moveAngle; } } // Mouse/touch events game.move = handleMove; game.down = function (x, y, obj) { if (gameActive) { dragNode = goose; handleMove(x, y, obj); // Deactivate drowning when goose starts moving if (drowning.isActive) { drowning.deactivate(); } // Attack on tap/click goose.attack(); // Special effect when having atomic bomb if (hasBomb) { LK.effects.flashScreen(0xff0000, 500); } } }; game.up = function (x, y, obj) { dragNode = null; }; // Main game update loop game.update = function () { if (!gameActive) return; // Update game entities goose.update(); swan.update(); if (chocolate) { chocolate.update(); } // Drowning mechanics - check how far goose is from pond center var dx = goose.x - pond.x; var dy = goose.y - pond.y; var distFromCenter = Math.sqrt(dx * dx + dy * dy); lastPondDistance = distFromCenter; // Different water zones if (distFromCenter > pond.outerRadius) { // Outside the pond - no drowning drowning.deactivate(); drowning.visible = false; isInShallowWater = false; } else if (distFromCenter > pond.innerRadius) { // In the shallow area - safe swimming isInShallowWater = true; drowning.deactivate(); drowning.visible = false; } else { // In the deep area - risk of drowning isInShallowWater = false; // Only start drowning if goose isn't moving if (dragNode !== goose) { if (!drowning.isActive) { drowning.activate(); drowning.visible = true; drowning.x = goose.x; drowning.y = goose.y; } else { // Update drowning position to follow goose drowning.x = goose.x; drowning.y = goose.y; // Check if drowning is complete if (drowning.update()) { // Goose drowned - game over LK.getSound('hit').play(); LK.effects.flashScreen(0x0066ff, 1000); // Update high score if needed if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; highScoreTxt.setText("High Score: " + highScore); } // End the game gameActive = false; LK.showGameOver(); } } } else { // Goose is moving, deactivate drowning drowning.deactivate(); } } // Chocolate spawn logic chocolateTimer++; if (!chocolate && chocolateTimer > 480 && Math.random() < 0.008) { chocolate = new Chocolate(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 600 + 150; chocolate.x = pond.x + Math.cos(angle) * distance; chocolate.y = pond.y + Math.sin(angle) * distance; game.addChild(chocolate); chocolateTimer = 0; // Store goose position as normal target swanNormalTarget = { x: goose.x, y: goose.y }; // Make swan target chocolate swanTargetingChocolate = true; } // Set swan target based on chocolate presence if (swanTargetingChocolate && chocolate && !chocolate.isConsumed) { swan.setTarget(chocolate.x, chocolate.y); } else { swan.setTarget(goose.x, goose.y); swanTargetingChocolate = false; } // Atomic bomb spawn logic bombTimer++; if (!atomicBomb && !hasBomb && bombTimer > 600 && Math.random() < 0.005) { atomicBomb = new AtomicBomb(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 600 + 150; atomicBomb.x = pond.x + Math.cos(angle) * distance; atomicBomb.y = pond.y + Math.sin(angle) * distance; game.addChild(atomicBomb); bombTimer = 0; } // Check for goose collecting chips for (var i = chips.length - 1; i >= 0; i--) { if (!chips[i].isCollected && goose.intersects(chips[i])) { if (chips[i].collect()) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText("Score: " + LK.getScore()); // Increase swan aggression swan.increaseAggression(); // Remove the chip from the array chips.splice(i, 1); // Spawn a new chip if needed if (chips.length < 5) { var chip = new Chip(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 700 + 200; chip.x = pond.x + Math.cos(angle) * distance; chip.y = pond.y + Math.sin(angle) * distance; chips.push(chip); game.addChild(chip); } } } } // Check for goose attack hitting swan if (goose.isAttacking && goose.intersects(swan) && swan.stunned <= 0) { LK.getSound('hit').play(); swan.stun(60); // Stun for 1 second (60 frames) // Push swan away slightly var dx = swan.x - goose.x; var dy = swan.y - goose.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 0) { tween(swan, { x: swan.x + dx / dist * 100, y: swan.y + dy / dist * 100 }, { duration: 300, easing: tween.easeOut }); } } // Check for swan attack hitting goose if (swan.isAttacking && swan.intersects(goose) && goose.stunned <= 0) { LK.getSound('hit').play(); goose.stun(30); // Stun for 0.5 seconds (30 frames) // Game over if swan's aggression is high enough (after collecting enough chips) if (swan.aggressionLevel > 7) { // Update high score if needed if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; highScoreTxt.setText("High Score: " + highScore); } // Flash screen red LK.effects.flashScreen(0xff0000, 1000); // End the game gameActive = false; LK.showGameOver(); } } // Check for swan consuming chocolate if (chocolate && !chocolate.isConsumed && swan.intersects(chocolate)) { if (chocolate.consume()) { // Swan gets distracted by chocolate swan.stun(120); // Stun for 2 seconds (120 frames) swan.aggressionLevel = Math.max(1, swan.aggressionLevel - 1); // Reduce aggression // Play eating sound LK.getSound('eat').play(); // Reset chocolate chocolate = null; chocolateTimer = 0; swanTargetingChocolate = false; } } // Check for atomic bomb collection if (atomicBomb && !hasBomb && goose.intersects(atomicBomb) && atomicBomb.collect()) { // Pulse animation for the indicator var _pulseIndicator = function pulseIndicator() { tween(indicatorGlow, { alpha: 0.3, scaleX: 0.5, scaleY: 0.5 }, { duration: 600, easing: tween.easeInOut, onFinish: function onFinish() { tween(indicatorGlow, { alpha: 0.6, scaleX: 0.4, scaleY: 0.4 }, { duration: 600, easing: tween.easeInOut, onFinish: _pulseIndicator }); } }); }; hasBomb = true; atomicBomb.visible = false; // Create bomb indicator on goose with new blue design var bombIndicator = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -80, scaleX: 0.3, scaleY: 0.3 }); bombIndicator.tint = 0x0066ff; // Electric blue to match new bomb design // Add glow effect to indicator var indicatorGlow = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 0.4, scaleY: 0.4, alpha: 0.6 }); indicatorGlow.tint = 0x00ffff; // Cyan glow bombIndicator.addChild(indicatorGlow); _pulseIndicator(); goose.addChild(bombIndicator); LK.getSound('eat').play(); } // Use atomic bomb when attacking with bomb collected if (hasBomb && goose.isAttacking) { hasBomb = false; // Remove bomb indicator goose.removeChild(goose.children[goose.children.length - 1]); // Create explosion at goose position var explosion = new AtomicBomb(); explosion.x = goose.x; explosion.y = goose.y; game.addChild(explosion); explosion.explode(); // Flash screen blue for freezing effect LK.effects.flashScreen(0x0066ff, 800); // Stun swan for much longer period (freeze effect) swan.stun(300); // Freeze effect - swan turns blue temporarily swan.tint = 0x88ccff; // Immobilize swan rather than pushing it away LK.setTimeout(function () { // Restore swan color after freeze effect wears off tween(swan, { tint: 0xffffff }, { duration: 1000, easing: tween.easeInOut }); }, 4000); // Reset bomb variables atomicBomb = null; bombTimer = 0; } // Eurovision flashbang spawn logic flashbangTimer++; if (!eurovisionFlashbang && !hasFlashbang && flashbangTimer > 900 && Math.random() < 0.003) { eurovisionFlashbang = new EurovisionFlashbang(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 650 + 100; eurovisionFlashbang.x = pond.x + Math.cos(angle) * distance; eurovisionFlashbang.y = pond.y + Math.sin(angle) * distance; game.addChild(eurovisionFlashbang); flashbangTimer = 0; } // Check for eurovision flashbang collection if (eurovisionFlashbang && !hasFlashbang && goose.intersects(eurovisionFlashbang) && eurovisionFlashbang.collect()) { hasFlashbang = true; eurovisionFlashbang.visible = false; // Create flashbang indicator on goose (sparkling effect) var flashbangIndicator = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -80, scaleX: 0.3, scaleY: 0.3 }); flashbangIndicator.tint = 0xFFD700; // Gold color goose.addChild(flashbangIndicator); LK.getSound('eat').play(); } // Use eurovision flashbang when attacking with flashbang collected if (hasFlashbang && goose.isAttacking) { var _flashNextColor = function flashNextColor() { if (flashCount < colors.length) { LK.effects.flashScreen(colors[flashCount], 300); flashCount++; LK.setTimeout(_flashNextColor, 300); } }; hasFlashbang = false; // Remove flashbang indicator goose.removeChild(goose.children[goose.children.length - 1]); // Create explosion at goose position var explosion = new EurovisionFlashbang(); explosion.x = goose.x; explosion.y = goose.y; game.addChild(explosion); explosion.explode(); // Apply Eurovision flashbang effect // Create rainbow flashing effect that stuns all characters var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x9400D3]; var flashCount = 0; _flashNextColor(); // Stun swan for very long period swan.stun(360); // Make swan confused (move in random direction) var randomAngle = Math.random() * Math.PI * 2; var randomDistance = 400; tween(swan, { x: swan.x + Math.cos(randomAngle) * randomDistance, y: swan.y + Math.sin(randomAngle) * randomDistance }, { duration: 1000, easing: tween.elasticOut }); // Reset flashbang variables eurovisionFlashbang = null; flashbangTimer = 0; } // Check for win condition: collect 50 chips if (LK.getScore() >= 50) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; highScoreTxt.setText("High Score: " + highScore); } // End the game with a win gameActive = false; LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -205,8 +205,118 @@
}
};
return self;
});
+var Drowning = Container.expand(function () {
+ var self = Container.call(this);
+ // Create water bubbles effect
+ var bubbles = [];
+ var bubbleCount = 8;
+ for (var i = 0; i < bubbleCount; i++) {
+ var bubble = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.2 + Math.random() * 0.2,
+ scaleY: 0.2 + Math.random() * 0.2,
+ x: (Math.random() - 0.5) * 100,
+ y: (Math.random() - 0.5) * 100
+ });
+ bubble.tint = 0x88CCFF; // Light blue for water bubbles
+ bubble.alpha = 0.7;
+ bubble.speedY = -1 - Math.random() * 2;
+ bubble.speedX = (Math.random() - 0.5) * 1;
+ self.addChild(bubble);
+ bubbles.push(bubble);
+ }
+ self.isActive = false;
+ self.duration = 180; // 3 seconds at 60fps
+ self.timer = 0;
+ self.warningLevel = 0;
+ self.activate = function () {
+ if (!self.isActive) {
+ self.isActive = true;
+ self.timer = 0;
+ self.warningLevel = 0;
+ self.alpha = 1;
+ // Start bubble animation
+ for (var i = 0; i < bubbles.length; i++) {
+ animateBubble(bubbles[i]);
+ }
+ }
+ };
+ self.deactivate = function () {
+ if (self.isActive) {
+ self.isActive = false;
+ self.timer = 0;
+ self.warningLevel = 0;
+ // Fade out
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ }
+ };
+ function animateBubble(bubble) {
+ // Random position around character
+ bubble.x = (Math.random() - 0.5) * 100;
+ bubble.y = (Math.random() - 0.5) * 100 + 50;
+ bubble.alpha = 0;
+ bubble.scale.x = bubble.scale.y = 0.1 + Math.random() * 0.2;
+ // Animate bubble rising
+ tween(bubble, {
+ y: bubble.y - 100 - Math.random() * 50,
+ alpha: 0.7,
+ scaleX: bubble.scale.x * 1.5,
+ scaleY: bubble.scale.y * 1.5
+ }, {
+ duration: 1000 + Math.random() * 500,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(bubble, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ if (self.isActive) {
+ animateBubble(bubble);
+ }
+ }
+ });
+ }
+ });
+ }
+ self.update = function () {
+ if (!self.isActive) return;
+ self.timer++;
+ // Update warning level
+ var newWarningLevel = Math.min(3, Math.floor(self.timer / 60));
+ // Warning level changed - trigger visual feedback
+ if (newWarningLevel > self.warningLevel) {
+ self.warningLevel = newWarningLevel;
+ // Pulse effect based on warning level
+ tween(self, {
+ alpha: 0.4
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(self, {
+ alpha: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ }
+ // Check if drowning is complete
+ if (self.timer >= self.duration) {
+ return true; // Return true to signal drowning is complete
+ }
+ return false; // Not yet drowned
+ };
+ return self;
+});
var EurovisionFlashbang = Container.expand(function () {
var self = Container.call(this);
// Create flashbang body (silver/white circle)
var flashbangBody = self.attachAsset('centerCircle', {
@@ -313,8 +423,9 @@
var body = self.attachAsset('goose', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.lastIsSwimming = false;
// Wings
var leftWing = LK.getAsset('gooseWing', {
anchorX: 0,
anchorY: 0.5,
@@ -579,8 +690,11 @@
var chocolateTimer = 0;
var eurovisionFlashbang = null;
var flashbangTimer = 0;
var hasFlashbang = false;
+var drowning = null;
+var isInShallowWater = false;
+var lastPondDistance = 0;
var swanNormalTarget = {
x: 0,
y: 0
};
@@ -604,16 +718,22 @@
// Create the pond (play area)
pond = game.addChild(new Pond());
pond.x = 2048 / 2;
pond.y = 2732 / 2;
+pond.innerRadius = 400; // Safe swimming area
+pond.outerRadius = 850; // Pond edge
// Create the goose (player character)
goose = game.addChild(new Goose());
goose.x = 2048 / 2;
goose.y = 2732 / 2 + 600;
// Create the swan (enemy)
swan = game.addChild(new Swan());
swan.x = 2048 / 2;
swan.y = 2732 / 2 - 600;
+// Create drowning effect
+drowning = game.addChild(new Drowning());
+drowning.visible = false;
+drowning.alpha = 0;
// Spawn chips around the pond
function spawnChips() {
for (var i = 0; i < chipCount; i++) {
var chip = new Chip();
@@ -665,8 +785,12 @@
game.down = function (x, y, obj) {
if (gameActive) {
dragNode = goose;
handleMove(x, y, obj);
+ // Deactivate drowning when goose starts moving
+ if (drowning.isActive) {
+ drowning.deactivate();
+ }
// Attack on tap/click
goose.attack();
// Special effect when having atomic bomb
if (hasBomb) {
@@ -685,8 +809,59 @@
swan.update();
if (chocolate) {
chocolate.update();
}
+ // Drowning mechanics - check how far goose is from pond center
+ var dx = goose.x - pond.x;
+ var dy = goose.y - pond.y;
+ var distFromCenter = Math.sqrt(dx * dx + dy * dy);
+ lastPondDistance = distFromCenter;
+ // Different water zones
+ if (distFromCenter > pond.outerRadius) {
+ // Outside the pond - no drowning
+ drowning.deactivate();
+ drowning.visible = false;
+ isInShallowWater = false;
+ } else if (distFromCenter > pond.innerRadius) {
+ // In the shallow area - safe swimming
+ isInShallowWater = true;
+ drowning.deactivate();
+ drowning.visible = false;
+ } else {
+ // In the deep area - risk of drowning
+ isInShallowWater = false;
+ // Only start drowning if goose isn't moving
+ if (dragNode !== goose) {
+ if (!drowning.isActive) {
+ drowning.activate();
+ drowning.visible = true;
+ drowning.x = goose.x;
+ drowning.y = goose.y;
+ } else {
+ // Update drowning position to follow goose
+ drowning.x = goose.x;
+ drowning.y = goose.y;
+ // Check if drowning is complete
+ if (drowning.update()) {
+ // Goose drowned - game over
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0x0066ff, 1000);
+ // Update high score if needed
+ if (LK.getScore() > highScore) {
+ highScore = LK.getScore();
+ storage.highScore = highScore;
+ highScoreTxt.setText("High Score: " + highScore);
+ }
+ // End the game
+ gameActive = false;
+ LK.showGameOver();
+ }
+ }
+ } else {
+ // Goose is moving, deactivate drowning
+ drowning.deactivate();
+ }
+ }
// Chocolate spawn logic
chocolateTimer++;
if (!chocolate && chocolateTimer > 480 && Math.random() < 0.008) {
chocolate = new Chocolate();
A potato chip. In-Game asset. 2d. High contrast. No shadows
A pond. Top down view.. In-Game asset. 2d. High contrast. No shadows
Goose. In-Game asset. 2d. High contrast. No shadows
Atomic symbol. In-Game asset. 2d. High contrast. No shadows
A fuming swan with 16 cigarettes. In-Game asset. 2d. High contrast. No shadows