User prompt
Add humans
User prompt
Make an new item called Pepto-Bismol (gives you +1 health)
User prompt
Add an new item called Painkiller (+1 healt
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'countriesVisitedTxt.style.fill = 0xCD7F32; // Bronze' Line Number: 926
User prompt
Add traveling to different countries
User prompt
Add drowning
User prompt
Can you use a different asset, the Atomic bomb has different looks and usage so
User prompt
Add a eurovision flashbang ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Now add chocolate (When it sppears, the swan follows it instead and consumes it.)
User prompt
Can you add a atomic bomb
Code edit (1 edits merged)
Please save this source code
User prompt
Goose Chase: Battle for Chips
Initial prompt
Make a completely functional but unplayable game where a goose eats chips but tries to beat the hell out of a angry swan.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var AtomicBomb = Container.expand(function () { var self = Container.call(this); // Create bomb body (red circle) var bombBody = self.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); bombBody.tint = 0xff0000; // Add radiation symbol (yellow) var radiationSymbol = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); radiationSymbol.tint = 0xffff00; self.addChild(radiationSymbol); self.explosionRadius = 500; self.isExploding = false; self.isCollected = false; // Bomb collection self.collect = function () { if (!self.isCollected) { self.isCollected = true; return true; } return false; }; // Explosion effect self.explode = function () { if (!self.isExploding) { self.isExploding = true; // Create explosion animation tween(self, { scaleX: 10, scaleY: 10, alpha: 0.7 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); } }); return true; } return false; }; // Pulse animation for idle bomb function startPulseAnimation() { tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 800, easing: tween.easeInOut, onFinish: startPulseAnimation }); } }); } // Start pulsing startPulseAnimation(); return self; }); var Chip = Container.expand(function () { var self = Container.call(this); var chipGraphic = self.attachAsset('chip', { anchorX: 0.5, anchorY: 0.5 }); self.isCollected = false; self.collect = function () { if (!self.isCollected) { self.isCollected = true; LK.getSound('eat').play(); tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); return true; } return false; }; return self; }); var Chocolate = Container.expand(function () { var self = Container.call(this); // Create chocolate graphic (brown rectangle) var chocolateBody = self.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.5 }); // Set chocolate color to brown chocolateBody.tint = 0x4B2E20; // Add inner layer for chocolate texture var innerLayer = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.3 }); innerLayer.tint = 0x663C28; self.addChild(innerLayer); self.isConsumed = false; self.timeLeft = 300; // 5 seconds at 60fps // Swan consumes chocolate self.consume = function () { if (!self.isConsumed) { self.isConsumed = true; // Consumption animation tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); return true; } return false; }; self.update = function () { self.timeLeft--; // Pulse when about to disappear if (self.timeLeft < 60) { self.alpha = 0.5 + Math.sin(self.timeLeft * 0.2) * 0.5; } if (self.timeLeft <= 0 && !self.isConsumed) { self.consume(); } }; return self; }); var Goose = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('goose', { anchorX: 0.5, anchorY: 0.5 }); // Wings var leftWing = LK.getAsset('gooseWing', { anchorX: 0, anchorY: 0.5, x: -80, y: 0, rotation: -0.3 }); var rightWing = LK.getAsset('gooseWing', { anchorX: 1, anchorY: 0.5, x: 80, y: 0, rotation: 0.3 }); // Beak var beak = LK.getAsset('gooseBeak', { anchorX: 0, anchorY: 0.5, x: 80, y: 0 }); self.addChild(leftWing); self.addChild(rightWing); self.addChild(beak); self.speed = 7; self.attackCooldown = 0; self.isAttacking = false; self.stunned = 0; self.attack = function () { if (self.attackCooldown <= 0 && !self.isAttacking && self.stunned <= 0) { self.isAttacking = true; LK.getSound('honk').play(); // Wing attack animation tween(leftWing, { rotation: -0.8, x: -100 }, { duration: 200, easing: tween.easeOut }); tween(rightWing, { rotation: 0.8, x: 100 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Return wings to normal tween(leftWing, { rotation: -0.3, x: -80 }, { duration: 300, easing: tween.easeInOut }); tween(rightWing, { rotation: 0.3, x: 80 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { self.isAttacking = false; } }); self.attackCooldown = 60; // 1 second cooldown (60 frames) } }); return true; } return false; }; self.stun = function (duration) { self.stunned = duration; // Stun animation tween(self, { alpha: 0.6 }, { duration: 100, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; self.update = function () { if (self.attackCooldown > 0) { self.attackCooldown--; } if (self.stunned > 0) { self.stunned--; } }; return self; }); var Pond = Container.expand(function () { var self = Container.call(this); var pondGraphic = self.attachAsset('pond', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var Swan = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('swan', { anchorX: 0.5, anchorY: 0.5 }); // Wings var leftWing = LK.getAsset('swanWing', { anchorX: 0, anchorY: 0.5, x: -90, y: 0, rotation: -0.3 }); var rightWing = LK.getAsset('swanWing', { anchorX: 1, anchorY: 0.5, x: 90, y: 0, rotation: 0.3 }); // Beak var beak = LK.getAsset('swanBeak', { anchorX: 0, anchorY: 0.5, x: 90, y: 0 }); self.addChild(leftWing); self.addChild(rightWing); self.addChild(beak); self.speed = 3; self.targetX = 0; self.targetY = 0; self.aggressionLevel = 1; self.attackCooldown = 0; self.isAttacking = false; self.stunned = 0; self.setTarget = function (x, y) { self.targetX = x; self.targetY = y; }; self.attack = function () { if (self.attackCooldown <= 0 && !self.isAttacking && self.stunned <= 0) { self.isAttacking = true; LK.getSound('swanAttack').play(); // Attack animation var originalX = self.x; var originalY = self.y; // Calculate direction toward goose var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); var normalizedX = dx / dist; var normalizedY = dy / dist; // Quick lunge animation tween(self, { x: self.x + normalizedX * 150, y: self.y + normalizedY * 150 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { // Return to original position tween(self, { x: originalX, y: originalY }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { self.isAttacking = false; } }); self.attackCooldown = Math.max(30, 120 - self.aggressionLevel * 10); // Cooldown decreases with aggression } }); return true; } return false; }; self.stun = function (duration) { self.stunned = duration; // Stun animation tween(self, { alpha: 0.6 }, { duration: 100, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; self.increaseAggression = function () { self.aggressionLevel = Math.min(8, self.aggressionLevel + 0.25); self.speed = 3 + self.aggressionLevel * 0.4; }; self.update = function () { if (self.stunned > 0) { self.stunned--; return; } if (self.attackCooldown > 0) { self.attackCooldown--; } if (!self.isAttacking) { // Move toward target var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 10) { var speed = self.speed; self.x += dx / dist * speed; self.y += dy / dist * speed; // Rotate toward movement direction self.rotation = Math.atan2(dy, dx); } // Only try to attack if not targeting chocolate if (!swanTargetingChocolate && dist < 250 && Math.random() < 0.03 * self.aggressionLevel) { self.attack(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Game variables var goose; var swan; var pond; var chips = []; var chipCount = 15; var dragNode = null; var lastIntersecting = false; var gameActive = true; var highScore = storage.highScore || 0; var atomicBomb = null; var bombTimer = 0; var hasBomb = false; var chocolate = null; var chocolateTimer = 0; var swanNormalTarget = { x: 0, y: 0 }; var swanTargetingChocolate = false; // Initialize the game UI var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.setText("Score: " + LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var highScoreTxt = new Text2('0', { size: 50, fill: 0xFFFFFF }); highScoreTxt.setText("High Score: " + highScore); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.y = 90; LK.gui.top.addChild(highScoreTxt); // Create the pond (play area) pond = game.addChild(new Pond()); pond.x = 2048 / 2; pond.y = 2732 / 2; // Create the goose (player character) goose = game.addChild(new Goose()); goose.x = 2048 / 2; goose.y = 2732 / 2 + 600; // Create the swan (enemy) swan = game.addChild(new Swan()); swan.x = 2048 / 2; swan.y = 2732 / 2 - 600; // Spawn chips around the pond function spawnChips() { for (var i = 0; i < chipCount; i++) { var chip = new Chip(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 700 + 200; chip.x = pond.x + Math.cos(angle) * distance; chip.y = pond.y + Math.sin(angle) * distance; // Make sure chips are within pond boundaries var dx = chip.x - pond.x; var dy = chip.y - pond.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 850) { // Adjust to keep within pond chip.x = pond.x + dx / dist * 850; chip.y = pond.y + dy / dist * 850; } chips.push(chip); game.addChild(chip); } } // Spawn initial chips spawnChips(); // Play background music LK.playMusic('bgMusic', { loop: true }); // Handle movement function handleMove(x, y, obj) { if (dragNode && gameActive) { // Limit goose movement to within the pond boundaries var dx = x - pond.x; var dy = y - pond.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 850) { // Keep goose within the pond boundaries dragNode.x = pond.x + dx / dist * 850; dragNode.y = pond.y + dy / dist * 850; } else { dragNode.x = x; dragNode.y = y; } // Rotate toward movement direction var moveAngle = Math.atan2(y - dragNode.y, x - dragNode.x); dragNode.rotation = moveAngle; } } // Mouse/touch events game.move = handleMove; game.down = function (x, y, obj) { if (gameActive) { dragNode = goose; handleMove(x, y, obj); // Attack on tap/click goose.attack(); // Special effect when having atomic bomb if (hasBomb) { LK.effects.flashScreen(0xff0000, 500); } } }; game.up = function (x, y, obj) { dragNode = null; }; // Main game update loop game.update = function () { if (!gameActive) return; // Update game entities goose.update(); swan.update(); if (chocolate) { chocolate.update(); } // Chocolate spawn logic chocolateTimer++; if (!chocolate && chocolateTimer > 480 && Math.random() < 0.008) { chocolate = new Chocolate(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 600 + 150; chocolate.x = pond.x + Math.cos(angle) * distance; chocolate.y = pond.y + Math.sin(angle) * distance; game.addChild(chocolate); chocolateTimer = 0; // Store goose position as normal target swanNormalTarget = { x: goose.x, y: goose.y }; // Make swan target chocolate swanTargetingChocolate = true; } // Set swan target based on chocolate presence if (swanTargetingChocolate && chocolate && !chocolate.isConsumed) { swan.setTarget(chocolate.x, chocolate.y); } else { swan.setTarget(goose.x, goose.y); swanTargetingChocolate = false; } // Atomic bomb spawn logic bombTimer++; if (!atomicBomb && !hasBomb && bombTimer > 600 && Math.random() < 0.005) { atomicBomb = new AtomicBomb(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 600 + 150; atomicBomb.x = pond.x + Math.cos(angle) * distance; atomicBomb.y = pond.y + Math.sin(angle) * distance; game.addChild(atomicBomb); bombTimer = 0; } // Check for goose collecting chips for (var i = chips.length - 1; i >= 0; i--) { if (!chips[i].isCollected && goose.intersects(chips[i])) { if (chips[i].collect()) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText("Score: " + LK.getScore()); // Increase swan aggression swan.increaseAggression(); // Remove the chip from the array chips.splice(i, 1); // Spawn a new chip if needed if (chips.length < 5) { var chip = new Chip(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 700 + 200; chip.x = pond.x + Math.cos(angle) * distance; chip.y = pond.y + Math.sin(angle) * distance; chips.push(chip); game.addChild(chip); } } } } // Check for goose attack hitting swan if (goose.isAttacking && goose.intersects(swan) && swan.stunned <= 0) { LK.getSound('hit').play(); swan.stun(60); // Stun for 1 second (60 frames) // Push swan away slightly var dx = swan.x - goose.x; var dy = swan.y - goose.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 0) { tween(swan, { x: swan.x + dx / dist * 100, y: swan.y + dy / dist * 100 }, { duration: 300, easing: tween.easeOut }); } } // Check for swan attack hitting goose if (swan.isAttacking && swan.intersects(goose) && goose.stunned <= 0) { LK.getSound('hit').play(); goose.stun(30); // Stun for 0.5 seconds (30 frames) // Game over if swan's aggression is high enough (after collecting enough chips) if (swan.aggressionLevel > 7) { // Update high score if needed if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; highScoreTxt.setText("High Score: " + highScore); } // Flash screen red LK.effects.flashScreen(0xff0000, 1000); // End the game gameActive = false; LK.showGameOver(); } } // Check for swan consuming chocolate if (chocolate && !chocolate.isConsumed && swan.intersects(chocolate)) { if (chocolate.consume()) { // Swan gets distracted by chocolate swan.stun(120); // Stun for 2 seconds (120 frames) swan.aggressionLevel = Math.max(1, swan.aggressionLevel - 1); // Reduce aggression // Play eating sound LK.getSound('eat').play(); // Reset chocolate chocolate = null; chocolateTimer = 0; swanTargetingChocolate = false; } } // Check for atomic bomb collection if (atomicBomb && !hasBomb && goose.intersects(atomicBomb) && atomicBomb.collect()) { hasBomb = true; atomicBomb.visible = false; // Create bomb indicator on goose var bombIndicator = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -80, scaleX: 0.3, scaleY: 0.3 }); bombIndicator.tint = 0xff0000; goose.addChild(bombIndicator); LK.getSound('eat').play(); } // Use atomic bomb when attacking with bomb collected if (hasBomb && goose.isAttacking) { hasBomb = false; // Remove bomb indicator goose.removeChild(goose.children[goose.children.length - 1]); // Create explosion at goose position var explosion = new AtomicBomb(); explosion.x = goose.x; explosion.y = goose.y; game.addChild(explosion); explosion.explode(); // Stun swan for longer period swan.stun(180); // Push swan far away var dx = swan.x - goose.x; var dy = swan.y - goose.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 0) { tween(swan, { x: swan.x + dx / dist * 300, y: swan.y + dy / dist * 300 }, { duration: 500, easing: tween.easeOut }); } // Reset bomb variables atomicBomb = null; bombTimer = 0; } // Check for win condition: collect 50 chips if (LK.getScore() >= 50) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; highScoreTxt.setText("High Score: " + highScore); } // End the game with a win gameActive = false; LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -114,8 +114,61 @@
return false;
};
return self;
});
+var Chocolate = Container.expand(function () {
+ var self = Container.call(this);
+ // Create chocolate graphic (brown rectangle)
+ var chocolateBody = self.attachAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.7,
+ scaleY: 0.5
+ });
+ // Set chocolate color to brown
+ chocolateBody.tint = 0x4B2E20;
+ // Add inner layer for chocolate texture
+ var innerLayer = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.5,
+ scaleY: 0.3
+ });
+ innerLayer.tint = 0x663C28;
+ self.addChild(innerLayer);
+ self.isConsumed = false;
+ self.timeLeft = 300; // 5 seconds at 60fps
+ // Swan consumes chocolate
+ self.consume = function () {
+ if (!self.isConsumed) {
+ self.isConsumed = true;
+ // Consumption animation
+ tween(self, {
+ alpha: 0,
+ scaleX: 0.1,
+ scaleY: 0.1
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ return true;
+ }
+ return false;
+ };
+ self.update = function () {
+ self.timeLeft--;
+ // Pulse when about to disappear
+ if (self.timeLeft < 60) {
+ self.alpha = 0.5 + Math.sin(self.timeLeft * 0.2) * 0.5;
+ }
+ if (self.timeLeft <= 0 && !self.isConsumed) {
+ self.consume();
+ }
+ };
+ return self;
+});
var Goose = Container.expand(function () {
var self = Container.call(this);
// Body
var body = self.attachAsset('goose', {
@@ -350,10 +403,10 @@
self.y += dy / dist * speed;
// Rotate toward movement direction
self.rotation = Math.atan2(dy, dx);
}
- // Try to attack if close enough
- if (dist < 250 && Math.random() < 0.03 * self.aggressionLevel) {
+ // Only try to attack if not targeting chocolate
+ if (!swanTargetingChocolate && dist < 250 && Math.random() < 0.03 * self.aggressionLevel) {
self.attack();
}
}
};
@@ -382,8 +435,15 @@
var highScore = storage.highScore || 0;
var atomicBomb = null;
var bombTimer = 0;
var hasBomb = false;
+var chocolate = null;
+var chocolateTimer = 0;
+var swanNormalTarget = {
+ x: 0,
+ y: 0
+};
+var swanTargetingChocolate = false;
// Initialize the game UI
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
@@ -480,10 +540,36 @@
if (!gameActive) return;
// Update game entities
goose.update();
swan.update();
- // Set swan target to goose position
- swan.setTarget(goose.x, goose.y);
+ if (chocolate) {
+ chocolate.update();
+ }
+ // Chocolate spawn logic
+ chocolateTimer++;
+ if (!chocolate && chocolateTimer > 480 && Math.random() < 0.008) {
+ chocolate = new Chocolate();
+ var angle = Math.random() * Math.PI * 2;
+ var distance = Math.random() * 600 + 150;
+ chocolate.x = pond.x + Math.cos(angle) * distance;
+ chocolate.y = pond.y + Math.sin(angle) * distance;
+ game.addChild(chocolate);
+ chocolateTimer = 0;
+ // Store goose position as normal target
+ swanNormalTarget = {
+ x: goose.x,
+ y: goose.y
+ };
+ // Make swan target chocolate
+ swanTargetingChocolate = true;
+ }
+ // Set swan target based on chocolate presence
+ if (swanTargetingChocolate && chocolate && !chocolate.isConsumed) {
+ swan.setTarget(chocolate.x, chocolate.y);
+ } else {
+ swan.setTarget(goose.x, goose.y);
+ swanTargetingChocolate = false;
+ }
// Atomic bomb spawn logic
bombTimer++;
if (!atomicBomb && !hasBomb && bombTimer > 600 && Math.random() < 0.005) {
atomicBomb = new AtomicBomb();
@@ -554,8 +640,22 @@
gameActive = false;
LK.showGameOver();
}
}
+ // Check for swan consuming chocolate
+ if (chocolate && !chocolate.isConsumed && swan.intersects(chocolate)) {
+ if (chocolate.consume()) {
+ // Swan gets distracted by chocolate
+ swan.stun(120); // Stun for 2 seconds (120 frames)
+ swan.aggressionLevel = Math.max(1, swan.aggressionLevel - 1); // Reduce aggression
+ // Play eating sound
+ LK.getSound('eat').play();
+ // Reset chocolate
+ chocolate = null;
+ chocolateTimer = 0;
+ swanTargetingChocolate = false;
+ }
+ }
// Check for atomic bomb collection
if (atomicBomb && !hasBomb && goose.intersects(atomicBomb) && atomicBomb.collect()) {
hasBomb = true;
atomicBomb.visible = false;
A potato chip. In-Game asset. 2d. High contrast. No shadows
A pond. Top down view.. In-Game asset. 2d. High contrast. No shadows
Goose. In-Game asset. 2d. High contrast. No shadows
Atomic symbol. In-Game asset. 2d. High contrast. No shadows
A fuming swan with 16 cigarettes. In-Game asset. 2d. High contrast. No shadows