User prompt
Add a eurovision flashbang ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Now add chocolate (When it sppears, the swan follows it instead and consumes it.)
User prompt
Can you add a atomic bomb
Code edit (1 edits merged)
Please save this source code
User prompt
Goose Chase: Battle for Chips
Initial prompt
Make a completely functional but unplayable game where a goose eats chips but tries to beat the hell out of a angry swan.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Chip = Container.expand(function () { var self = Container.call(this); var chipGraphic = self.attachAsset('chip', { anchorX: 0.5, anchorY: 0.5 }); self.isCollected = false; self.collect = function () { if (!self.isCollected) { self.isCollected = true; LK.getSound('eat').play(); tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); return true; } return false; }; return self; }); var Goose = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('goose', { anchorX: 0.5, anchorY: 0.5 }); // Wings var leftWing = LK.getAsset('gooseWing', { anchorX: 0, anchorY: 0.5, x: -80, y: 0, rotation: -0.3 }); var rightWing = LK.getAsset('gooseWing', { anchorX: 1, anchorY: 0.5, x: 80, y: 0, rotation: 0.3 }); // Beak var beak = LK.getAsset('gooseBeak', { anchorX: 0, anchorY: 0.5, x: 80, y: 0 }); self.addChild(leftWing); self.addChild(rightWing); self.addChild(beak); self.speed = 7; self.attackCooldown = 0; self.isAttacking = false; self.stunned = 0; self.attack = function () { if (self.attackCooldown <= 0 && !self.isAttacking && self.stunned <= 0) { self.isAttacking = true; LK.getSound('honk').play(); // Wing attack animation tween(leftWing, { rotation: -0.8, x: -100 }, { duration: 200, easing: tween.easeOut }); tween(rightWing, { rotation: 0.8, x: 100 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Return wings to normal tween(leftWing, { rotation: -0.3, x: -80 }, { duration: 300, easing: tween.easeInOut }); tween(rightWing, { rotation: 0.3, x: 80 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { self.isAttacking = false; } }); self.attackCooldown = 60; // 1 second cooldown (60 frames) } }); return true; } return false; }; self.stun = function (duration) { self.stunned = duration; // Stun animation tween(self, { alpha: 0.6 }, { duration: 100, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; self.update = function () { if (self.attackCooldown > 0) { self.attackCooldown--; } if (self.stunned > 0) { self.stunned--; } }; return self; }); var Pond = Container.expand(function () { var self = Container.call(this); var pondGraphic = self.attachAsset('pond', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var Swan = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('swan', { anchorX: 0.5, anchorY: 0.5 }); // Wings var leftWing = LK.getAsset('swanWing', { anchorX: 0, anchorY: 0.5, x: -90, y: 0, rotation: -0.3 }); var rightWing = LK.getAsset('swanWing', { anchorX: 1, anchorY: 0.5, x: 90, y: 0, rotation: 0.3 }); // Beak var beak = LK.getAsset('swanBeak', { anchorX: 0, anchorY: 0.5, x: 90, y: 0 }); self.addChild(leftWing); self.addChild(rightWing); self.addChild(beak); self.speed = 3; self.targetX = 0; self.targetY = 0; self.aggressionLevel = 1; self.attackCooldown = 0; self.isAttacking = false; self.stunned = 0; self.setTarget = function (x, y) { self.targetX = x; self.targetY = y; }; self.attack = function () { if (self.attackCooldown <= 0 && !self.isAttacking && self.stunned <= 0) { self.isAttacking = true; LK.getSound('swanAttack').play(); // Attack animation var originalX = self.x; var originalY = self.y; // Calculate direction toward goose var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); var normalizedX = dx / dist; var normalizedY = dy / dist; // Quick lunge animation tween(self, { x: self.x + normalizedX * 150, y: self.y + normalizedY * 150 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { // Return to original position tween(self, { x: originalX, y: originalY }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { self.isAttacking = false; } }); self.attackCooldown = Math.max(30, 120 - self.aggressionLevel * 10); // Cooldown decreases with aggression } }); return true; } return false; }; self.stun = function (duration) { self.stunned = duration; // Stun animation tween(self, { alpha: 0.6 }, { duration: 100, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); } }); }; self.increaseAggression = function () { self.aggressionLevel = Math.min(8, self.aggressionLevel + 0.25); self.speed = 3 + self.aggressionLevel * 0.4; }; self.update = function () { if (self.stunned > 0) { self.stunned--; return; } if (self.attackCooldown > 0) { self.attackCooldown--; } if (!self.isAttacking) { // Move toward target var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 10) { var speed = self.speed; self.x += dx / dist * speed; self.y += dy / dist * speed; // Rotate toward movement direction self.rotation = Math.atan2(dy, dx); } // Try to attack if close enough if (dist < 250 && Math.random() < 0.03 * self.aggressionLevel) { self.attack(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Game variables var goose; var swan; var pond; var chips = []; var chipCount = 15; var dragNode = null; var lastIntersecting = false; var gameActive = true; var highScore = storage.highScore || 0; // Initialize the game UI var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.setText("Score: " + LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var highScoreTxt = new Text2('0', { size: 50, fill: 0xFFFFFF }); highScoreTxt.setText("High Score: " + highScore); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.y = 90; LK.gui.top.addChild(highScoreTxt); // Create the pond (play area) pond = game.addChild(new Pond()); pond.x = 2048 / 2; pond.y = 2732 / 2; // Create the goose (player character) goose = game.addChild(new Goose()); goose.x = 2048 / 2; goose.y = 2732 / 2 + 600; // Create the swan (enemy) swan = game.addChild(new Swan()); swan.x = 2048 / 2; swan.y = 2732 / 2 - 600; // Spawn chips around the pond function spawnChips() { for (var i = 0; i < chipCount; i++) { var chip = new Chip(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 700 + 200; chip.x = pond.x + Math.cos(angle) * distance; chip.y = pond.y + Math.sin(angle) * distance; // Make sure chips are within pond boundaries var dx = chip.x - pond.x; var dy = chip.y - pond.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 850) { // Adjust to keep within pond chip.x = pond.x + dx / dist * 850; chip.y = pond.y + dy / dist * 850; } chips.push(chip); game.addChild(chip); } } // Spawn initial chips spawnChips(); // Play background music LK.playMusic('bgMusic', { loop: true }); // Handle movement function handleMove(x, y, obj) { if (dragNode && gameActive) { // Limit goose movement to within the pond boundaries var dx = x - pond.x; var dy = y - pond.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 850) { // Keep goose within the pond boundaries dragNode.x = pond.x + dx / dist * 850; dragNode.y = pond.y + dy / dist * 850; } else { dragNode.x = x; dragNode.y = y; } // Rotate toward movement direction var moveAngle = Math.atan2(y - dragNode.y, x - dragNode.x); dragNode.rotation = moveAngle; } } // Mouse/touch events game.move = handleMove; game.down = function (x, y, obj) { if (gameActive) { dragNode = goose; handleMove(x, y, obj); // Attack on tap/click goose.attack(); } }; game.up = function (x, y, obj) { dragNode = null; }; // Main game update loop game.update = function () { if (!gameActive) return; // Update game entities goose.update(); swan.update(); // Set swan target to goose position swan.setTarget(goose.x, goose.y); // Check for goose collecting chips for (var i = chips.length - 1; i >= 0; i--) { if (!chips[i].isCollected && goose.intersects(chips[i])) { if (chips[i].collect()) { // Increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText("Score: " + LK.getScore()); // Increase swan aggression swan.increaseAggression(); // Remove the chip from the array chips.splice(i, 1); // Spawn a new chip if needed if (chips.length < 5) { var chip = new Chip(); var angle = Math.random() * Math.PI * 2; var distance = Math.random() * 700 + 200; chip.x = pond.x + Math.cos(angle) * distance; chip.y = pond.y + Math.sin(angle) * distance; chips.push(chip); game.addChild(chip); } } } } // Check for goose attack hitting swan if (goose.isAttacking && goose.intersects(swan) && swan.stunned <= 0) { LK.getSound('hit').play(); swan.stun(60); // Stun for 1 second (60 frames) // Push swan away slightly var dx = swan.x - goose.x; var dy = swan.y - goose.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 0) { tween(swan, { x: swan.x + dx / dist * 100, y: swan.y + dy / dist * 100 }, { duration: 300, easing: tween.easeOut }); } } // Check for swan attack hitting goose if (swan.isAttacking && swan.intersects(goose) && goose.stunned <= 0) { LK.getSound('hit').play(); goose.stun(30); // Stun for 0.5 seconds (30 frames) // Game over if swan's aggression is high enough (after collecting enough chips) if (swan.aggressionLevel > 7) { // Update high score if needed if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; highScoreTxt.setText("High Score: " + highScore); } // Flash screen red LK.effects.flashScreen(0xff0000, 1000); // End the game gameActive = false; LK.showGameOver(); } } // Win condition: collect 50 chips if (LK.getScore() >= 50) { // Update high score if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; highScoreTxt.setText("High Score: " + highScore); } // End the game with a win gameActive = false; LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,471 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Chip = Container.expand(function () {
+ var self = Container.call(this);
+ var chipGraphic = self.attachAsset('chip', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isCollected = false;
+ self.collect = function () {
+ if (!self.isCollected) {
+ self.isCollected = true;
+ LK.getSound('eat').play();
+ tween(self, {
+ alpha: 0,
+ scaleX: 0.1,
+ scaleY: 0.1
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ return true;
+ }
+ return false;
+ };
+ return self;
+});
+var Goose = Container.expand(function () {
+ var self = Container.call(this);
+ // Body
+ var body = self.attachAsset('goose', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Wings
+ var leftWing = LK.getAsset('gooseWing', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: -80,
+ y: 0,
+ rotation: -0.3
+ });
+ var rightWing = LK.getAsset('gooseWing', {
+ anchorX: 1,
+ anchorY: 0.5,
+ x: 80,
+ y: 0,
+ rotation: 0.3
+ });
+ // Beak
+ var beak = LK.getAsset('gooseBeak', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: 80,
+ y: 0
+ });
+ self.addChild(leftWing);
+ self.addChild(rightWing);
+ self.addChild(beak);
+ self.speed = 7;
+ self.attackCooldown = 0;
+ self.isAttacking = false;
+ self.stunned = 0;
+ self.attack = function () {
+ if (self.attackCooldown <= 0 && !self.isAttacking && self.stunned <= 0) {
+ self.isAttacking = true;
+ LK.getSound('honk').play();
+ // Wing attack animation
+ tween(leftWing, {
+ rotation: -0.8,
+ x: -100
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ tween(rightWing, {
+ rotation: 0.8,
+ x: 100
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ // Return wings to normal
+ tween(leftWing, {
+ rotation: -0.3,
+ x: -80
+ }, {
+ duration: 300,
+ easing: tween.easeInOut
+ });
+ tween(rightWing, {
+ rotation: 0.3,
+ x: 80
+ }, {
+ duration: 300,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ self.isAttacking = false;
+ }
+ });
+ self.attackCooldown = 60; // 1 second cooldown (60 frames)
+ }
+ });
+ return true;
+ }
+ return false;
+ };
+ self.stun = function (duration) {
+ self.stunned = duration;
+ // Stun animation
+ tween(self, {
+ alpha: 0.6
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(self, {
+ alpha: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ };
+ self.update = function () {
+ if (self.attackCooldown > 0) {
+ self.attackCooldown--;
+ }
+ if (self.stunned > 0) {
+ self.stunned--;
+ }
+ };
+ return self;
+});
+var Pond = Container.expand(function () {
+ var self = Container.call(this);
+ var pondGraphic = self.attachAsset('pond', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+var Swan = Container.expand(function () {
+ var self = Container.call(this);
+ // Body
+ var body = self.attachAsset('swan', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Wings
+ var leftWing = LK.getAsset('swanWing', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: -90,
+ y: 0,
+ rotation: -0.3
+ });
+ var rightWing = LK.getAsset('swanWing', {
+ anchorX: 1,
+ anchorY: 0.5,
+ x: 90,
+ y: 0,
+ rotation: 0.3
+ });
+ // Beak
+ var beak = LK.getAsset('swanBeak', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: 90,
+ y: 0
+ });
+ self.addChild(leftWing);
+ self.addChild(rightWing);
+ self.addChild(beak);
+ self.speed = 3;
+ self.targetX = 0;
+ self.targetY = 0;
+ self.aggressionLevel = 1;
+ self.attackCooldown = 0;
+ self.isAttacking = false;
+ self.stunned = 0;
+ self.setTarget = function (x, y) {
+ self.targetX = x;
+ self.targetY = y;
+ };
+ self.attack = function () {
+ if (self.attackCooldown <= 0 && !self.isAttacking && self.stunned <= 0) {
+ self.isAttacking = true;
+ LK.getSound('swanAttack').play();
+ // Attack animation
+ var originalX = self.x;
+ var originalY = self.y;
+ // Calculate direction toward goose
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ var normalizedX = dx / dist;
+ var normalizedY = dy / dist;
+ // Quick lunge animation
+ tween(self, {
+ x: self.x + normalizedX * 150,
+ y: self.y + normalizedY * 150
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ // Return to original position
+ tween(self, {
+ x: originalX,
+ y: originalY
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ self.isAttacking = false;
+ }
+ });
+ self.attackCooldown = Math.max(30, 120 - self.aggressionLevel * 10); // Cooldown decreases with aggression
+ }
+ });
+ return true;
+ }
+ return false;
+ };
+ self.stun = function (duration) {
+ self.stunned = duration;
+ // Stun animation
+ tween(self, {
+ alpha: 0.6
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(self, {
+ alpha: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ };
+ self.increaseAggression = function () {
+ self.aggressionLevel = Math.min(8, self.aggressionLevel + 0.25);
+ self.speed = 3 + self.aggressionLevel * 0.4;
+ };
+ self.update = function () {
+ if (self.stunned > 0) {
+ self.stunned--;
+ return;
+ }
+ if (self.attackCooldown > 0) {
+ self.attackCooldown--;
+ }
+ if (!self.isAttacking) {
+ // Move toward target
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > 10) {
+ var speed = self.speed;
+ self.x += dx / dist * speed;
+ self.y += dy / dist * speed;
+ // Rotate toward movement direction
+ self.rotation = Math.atan2(dy, dx);
+ }
+ // Try to attack if close enough
+ if (dist < 250 && Math.random() < 0.03 * self.aggressionLevel) {
+ self.attack();
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB // Sky blue background
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var goose;
+var swan;
+var pond;
+var chips = [];
+var chipCount = 15;
+var dragNode = null;
+var lastIntersecting = false;
+var gameActive = true;
+var highScore = storage.highScore || 0;
+// Initialize the game UI
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.setText("Score: " + LK.getScore());
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var highScoreTxt = new Text2('0', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+highScoreTxt.setText("High Score: " + highScore);
+highScoreTxt.anchor.set(0.5, 0);
+highScoreTxt.y = 90;
+LK.gui.top.addChild(highScoreTxt);
+// Create the pond (play area)
+pond = game.addChild(new Pond());
+pond.x = 2048 / 2;
+pond.y = 2732 / 2;
+// Create the goose (player character)
+goose = game.addChild(new Goose());
+goose.x = 2048 / 2;
+goose.y = 2732 / 2 + 600;
+// Create the swan (enemy)
+swan = game.addChild(new Swan());
+swan.x = 2048 / 2;
+swan.y = 2732 / 2 - 600;
+// Spawn chips around the pond
+function spawnChips() {
+ for (var i = 0; i < chipCount; i++) {
+ var chip = new Chip();
+ var angle = Math.random() * Math.PI * 2;
+ var distance = Math.random() * 700 + 200;
+ chip.x = pond.x + Math.cos(angle) * distance;
+ chip.y = pond.y + Math.sin(angle) * distance;
+ // Make sure chips are within pond boundaries
+ var dx = chip.x - pond.x;
+ var dy = chip.y - pond.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > 850) {
+ // Adjust to keep within pond
+ chip.x = pond.x + dx / dist * 850;
+ chip.y = pond.y + dy / dist * 850;
+ }
+ chips.push(chip);
+ game.addChild(chip);
+ }
+}
+// Spawn initial chips
+spawnChips();
+// Play background music
+LK.playMusic('bgMusic', {
+ loop: true
+});
+// Handle movement
+function handleMove(x, y, obj) {
+ if (dragNode && gameActive) {
+ // Limit goose movement to within the pond boundaries
+ var dx = x - pond.x;
+ var dy = y - pond.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > 850) {
+ // Keep goose within the pond boundaries
+ dragNode.x = pond.x + dx / dist * 850;
+ dragNode.y = pond.y + dy / dist * 850;
+ } else {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+ // Rotate toward movement direction
+ var moveAngle = Math.atan2(y - dragNode.y, x - dragNode.x);
+ dragNode.rotation = moveAngle;
+ }
+}
+// Mouse/touch events
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ if (gameActive) {
+ dragNode = goose;
+ handleMove(x, y, obj);
+ // Attack on tap/click
+ goose.attack();
+ }
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+// Main game update loop
+game.update = function () {
+ if (!gameActive) return;
+ // Update game entities
+ goose.update();
+ swan.update();
+ // Set swan target to goose position
+ swan.setTarget(goose.x, goose.y);
+ // Check for goose collecting chips
+ for (var i = chips.length - 1; i >= 0; i--) {
+ if (!chips[i].isCollected && goose.intersects(chips[i])) {
+ if (chips[i].collect()) {
+ // Increase score
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText("Score: " + LK.getScore());
+ // Increase swan aggression
+ swan.increaseAggression();
+ // Remove the chip from the array
+ chips.splice(i, 1);
+ // Spawn a new chip if needed
+ if (chips.length < 5) {
+ var chip = new Chip();
+ var angle = Math.random() * Math.PI * 2;
+ var distance = Math.random() * 700 + 200;
+ chip.x = pond.x + Math.cos(angle) * distance;
+ chip.y = pond.y + Math.sin(angle) * distance;
+ chips.push(chip);
+ game.addChild(chip);
+ }
+ }
+ }
+ }
+ // Check for goose attack hitting swan
+ if (goose.isAttacking && goose.intersects(swan) && swan.stunned <= 0) {
+ LK.getSound('hit').play();
+ swan.stun(60); // Stun for 1 second (60 frames)
+ // Push swan away slightly
+ var dx = swan.x - goose.x;
+ var dy = swan.y - goose.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > 0) {
+ tween(swan, {
+ x: swan.x + dx / dist * 100,
+ y: swan.y + dy / dist * 100
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ }
+ }
+ // Check for swan attack hitting goose
+ if (swan.isAttacking && swan.intersects(goose) && goose.stunned <= 0) {
+ LK.getSound('hit').play();
+ goose.stun(30); // Stun for 0.5 seconds (30 frames)
+ // Game over if swan's aggression is high enough (after collecting enough chips)
+ if (swan.aggressionLevel > 7) {
+ // Update high score if needed
+ if (LK.getScore() > highScore) {
+ highScore = LK.getScore();
+ storage.highScore = highScore;
+ highScoreTxt.setText("High Score: " + highScore);
+ }
+ // Flash screen red
+ LK.effects.flashScreen(0xff0000, 1000);
+ // End the game
+ gameActive = false;
+ LK.showGameOver();
+ }
+ }
+ // Win condition: collect 50 chips
+ if (LK.getScore() >= 50) {
+ // Update high score
+ if (LK.getScore() > highScore) {
+ highScore = LK.getScore();
+ storage.highScore = highScore;
+ highScoreTxt.setText("High Score: " + highScore);
+ }
+ // End the game with a win
+ gameActive = false;
+ LK.showYouWin();
+ }
+};
\ No newline at end of file
Modern App Store icon, high definition, square with rounded corners, for a game titled "Goose Chase: Battle for Chips" and with the description "Control a hungry goose collecting chips while battling an aggressive swan. Dodge attacks, counter with wing slaps and beak jabs, and collect as many chips as possible before the swan's fury becomes overwhelming. A hilarious battle of birds ensues as you try to satisfy your goose's appetite!". No text on icon!
A potato chip. In-Game asset. 2d. High contrast. No shadows
A pond. Top down view.. In-Game asset. 2d. High contrast. No shadows
Goose. In-Game asset. 2d. High contrast. No shadows
A fuming swan with 16 cigarettes. In-Game asset. 2d. High contrast. No shadows
chocolate goose goose suren whatever smoke 4444444. In-Game asset. 2d. High contrast. No shadows