/**** * Classes ****/ // Enemy class representing the opponents var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Update logic for enemy }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Hero class representing the player character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for hero }; }); // Weapon class for different types of weapons var Weapon = Container.expand(function () { var self = Container.call(this); var weaponGraphics = self.attachAsset('weapon', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for weapon }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var heroes = []; var enemies = []; var weapons = []; // Create a hero and add to the game var hero = new Hero(); hero.x = 1024; // Center horizontally hero.y = 1366; // Center vertically heroes.push(hero); game.addChild(hero); // Create an enemy and add to the game var enemy = new Enemy(); enemy.x = 500; enemy.y = 500; enemies.push(enemy); game.addChild(enemy); // Create a weapon and add to the game var weapon = new Weapon(); weapon.x = 800; weapon.y = 800; weapons.push(weapon); game.addChild(weapon); // Handle game updates game.update = function () { // Update all heroes for (var i = 0; i < heroes.length; i++) { heroes[i].update(); } // Update all enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } // Update all weapons for (var i = 0; i < weapons.length; i++) { weapons[i].update(); } }; // Handle game interactions game.down = function (x, y, obj) { // Handle touch or mouse down events }; game.move = function (x, y, obj) { // Handle touch or mouse move events }; game.up = function (x, y, obj) { // Handle touch or mouse up events };
/****
* Classes
****/
// Enemy class representing the opponents
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Update logic for enemy
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Hero class representing the player character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for hero
};
});
// Weapon class for different types of weapons
var Weapon = Container.expand(function () {
var self = Container.call(this);
var weaponGraphics = self.attachAsset('weapon', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for weapon
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var heroes = [];
var enemies = [];
var weapons = [];
// Create a hero and add to the game
var hero = new Hero();
hero.x = 1024; // Center horizontally
hero.y = 1366; // Center vertically
heroes.push(hero);
game.addChild(hero);
// Create an enemy and add to the game
var enemy = new Enemy();
enemy.x = 500;
enemy.y = 500;
enemies.push(enemy);
game.addChild(enemy);
// Create a weapon and add to the game
var weapon = new Weapon();
weapon.x = 800;
weapon.y = 800;
weapons.push(weapon);
game.addChild(weapon);
// Handle game updates
game.update = function () {
// Update all heroes
for (var i = 0; i < heroes.length; i++) {
heroes[i].update();
}
// Update all enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
}
// Update all weapons
for (var i = 0; i < weapons.length; i++) {
weapons[i].update();
}
};
// Handle game interactions
game.down = function (x, y, obj) {
// Handle touch or mouse down events
};
game.move = function (x, y, obj) {
// Handle touch or mouse move events
};
game.up = function (x, y, obj) {
// Handle touch or mouse up events
};