/****
* Classes
****/
// Class for obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -100) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.5;
self.jumpStrength = -10;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
// Prevent player from falling below the ground
if (self.y > 2400) {
self.y = 2400;
self.velocityY = 0;
}
};
self.jump = function () {
self.velocityY = self.jumpStrength;
};
});
// Class for stars
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -100) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
}));
// Initialize player
var player = game.addChild(new Player());
player.x = 200;
player.y = 2400;
// Arrays to keep track of obstacles and stars
var obstacles = [];
var stars = [];
// Score display
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2200;
obstacle.y = 2400;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Function to spawn stars
function spawnStar() {
var star = new Star();
star.x = 2200;
star.y = Math.random() * 2000 + 500;
stars.push(star);
game.addChild(star);
}
// Handle game updates
game.update = function () {
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
if (player.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update stars
for (var j = stars.length - 1; j >= 0; j--) {
var star = stars[j];
star.update();
if (player.intersects(star)) {
score += 10;
scoreTxt.setText('Score: ' + score);
star.destroy();
stars.splice(j, 1);
}
}
// Spawn new obstacles and stars
if (LK.ticks % 120 == 0) {
spawnObstacle();
}
if (LK.ticks % 180 == 0) {
spawnStar();
}
};
// Handle player jump on tap
game.down = function (x, y, obj) {
player.jump();
}; /****
* Classes
****/
// Class for obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -100) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.5;
self.jumpStrength = -10;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
// Prevent player from falling below the ground
if (self.y > 2400) {
self.y = 2400;
self.velocityY = 0;
}
};
self.jump = function () {
self.velocityY = self.jumpStrength;
};
});
// Class for stars
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -100) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
}));
// Initialize player
var player = game.addChild(new Player());
player.x = 200;
player.y = 2400;
// Arrays to keep track of obstacles and stars
var obstacles = [];
var stars = [];
// Score display
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2200;
obstacle.y = 2400;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Function to spawn stars
function spawnStar() {
var star = new Star();
star.x = 2200;
star.y = Math.random() * 2000 + 500;
stars.push(star);
game.addChild(star);
}
// Handle game updates
game.update = function () {
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
if (player.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update stars
for (var j = stars.length - 1; j >= 0; j--) {
var star = stars[j];
star.update();
if (player.intersects(star)) {
score += 10;
scoreTxt.setText('Score: ' + score);
star.destroy();
stars.splice(j, 1);
}
}
// Spawn new obstacles and stars
if (LK.ticks % 120 == 0) {
spawnObstacle();
}
if (LK.ticks % 180 == 0) {
spawnStar();
}
};
// Handle player jump on tap
game.down = function (x, y, obj) {
player.jump();
};
star red and blu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
BouncyBall MG red and blu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
obstacle red and blu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
background red and blu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows