/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { money: 500, arcadeLevel: 1, cabinetsOwned: 1 }); /**** * Classes ****/ var ArcadeCabinet = Container.expand(function (type) { var self = Container.call(this); self.type = type || 1; self.broken = false; self.customerAssigned = false; self.earningRate = [10, 15, 25][self.type - 1]; self.repairCost = [50, 75, 100][self.type - 1]; self.breakChance = [0.001, 0.0015, 0.002][self.type - 1]; self.coinTimer = 0; self.coinInterval = 300; // Create cabinet graphic based on type var assetId = 'arcadeCabinet'; if (self.type === 2) { assetId = 'arcadeCabinet2'; } if (self.type === 3) { assetId = 'arcadeCabinet3'; } self.graphic = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); // Create broken overlay (invisible by default) self.brokenOverlay = self.attachAsset('brokenOverlay', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self["break"] = function () { if (!self.broken) { self.broken = true; self.brokenOverlay.alpha = 0.7; if (self.customerAssigned) { releaseCustomerFromCabinet(self); } } }; self.repair = function () { if (self.broken) { self.broken = false; self.brokenOverlay.alpha = 0; tween(self.graphic, { rotation: Math.PI * 2 }, { duration: 500, onFinish: function onFinish() { self.graphic.rotation = 0; } }); LK.getSound('repair').play(); } }; self.update = function () { // Random chance of breaking if (!self.broken && Math.random() < self.breakChance) { self["break"](); } // Generate coins from customers if (!self.broken && self.customerAssigned) { self.coinTimer++; if (self.coinTimer >= self.coinInterval) { self.coinTimer = 0; spawnCoin(self.x, self.y, self.earningRate); } } }; self.down = function (x, y, obj) { if (dragMode === "repair" && self.broken) { if (money >= self.repairCost) { money -= self.repairCost; updateMoneyDisplay(); self.repair(); } else { // Show not enough money message showMessage("Not enough money to repair!"); } } }; return self; }); var Button = Container.expand(function (label, callback) { var self = Container.call(this); self.callback = callback; self.graphic = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.label = new Text2(label, { size: 40, fill: 0xFFFFFF }); self.label.anchor.set(0.5, 0.5); self.addChild(self.label); self.setEnabled = function (enabled) { if (enabled) { self.graphic.alpha = 1; } else { self.graphic.alpha = 0.5; } self.enabled = enabled; }; self.setEnabled(true); self.down = function (x, y, obj) { if (self.enabled) { // Visual feedback self.graphic.scale.set(0.95, 0.95); if (self.callback) { self.callback(); } } }; self.up = function (x, y, obj) { self.graphic.scale.set(1, 1); }; return self; }); var Coin = Container.expand(function (value) { var self = Container.call(this); self.value = value || 10; self.collected = false; self.lifetime = 0; self.maxLifetime = 300; // 5 seconds self.graphic = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (!self.collected) { // Coin floats upward for visual effect self.y -= 0.5; self.lifetime++; // Make coin pulse if (self.lifetime % 30 < 15) { self.graphic.scale.set(1.1, 1.1); } else { self.graphic.scale.set(1, 1); } // Make coin disappear after a while if (self.lifetime >= self.maxLifetime) { removeCoin(self); } } }; self.collect = function () { if (!self.collected) { self.collected = true; money += self.value; updateMoneyDisplay(); // Visual effect for collection tween(self, { alpha: 0, y: self.y - 50 }, { duration: 500, onFinish: function onFinish() { removeCoin(self); } }); LK.getSound('coin_collect').play(); } }; self.down = function (x, y, obj) { self.collect(); }; return self; }); var Customer = Container.expand(function () { var self = Container.call(this); self.graphic = self.attachAsset('customer', { anchorX: 0.5, anchorY: 0.5 }); self.happiness = 100; self.targetCabinet = null; self.state = "entering"; // entering, playing, leaving self.playTime = 0; self.maxPlayTime = 600 + Math.random() * 600; // 10-20 seconds self.speed = 2 + Math.random(); self.targetX = 0; self.targetY = 0; self.update = function () { if (self.state === "entering") { if (self.targetCabinet) { self.targetX = self.targetCabinet.x; self.targetY = self.targetCabinet.y + 50; // Move towards target var dx = self.targetX - self.x; var dy = self.targetY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > self.speed) { self.x += dx / dist * self.speed; self.y += dy / dist * self.speed; } else { self.x = self.targetX; self.y = self.targetY; self.state = "playing"; } } else { self.state = "leaving"; } } else if (self.state === "playing") { if (self.targetCabinet && self.targetCabinet.broken) { // Cabinet broke while playing self.happiness -= 20; self.state = "leaving"; releaseCustomerFromCabinet(self.targetCabinet); self.targetCabinet = null; LK.getSound('customer_unhappy').play(); } else { self.playTime++; if (self.playTime >= self.maxPlayTime) { self.state = "leaving"; if (self.targetCabinet) { releaseCustomerFromCabinet(self.targetCabinet); self.targetCabinet = null; } LK.getSound('customer_happy').play(); } } } else if (self.state === "leaving") { // Move towards exit var exitX = 100; var exitY = 200; var dx = exitX - self.x; var dy = exitY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > self.speed) { self.x += dx / dist * self.speed; self.y += dy / dist * self.speed; } else { // Remove customer removeCustomer(self); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Constants var GRID_SIZE = 100; var ARCADE_WIDTH = 10; var ARCADE_HEIGHT = 20; var CABINET_PRICE = [200, 500, 1000]; var MAX_CUSTOMERS = 10; // Game state var money = storage.money; var arcadeLevel = storage.arcadeLevel; var cabinetsOwned = storage.cabinetsOwned; var dragMode = "none"; // none, cabinet1, cabinet2, cabinet3, repair var dragCabinet = null; var arcadeCabinets = []; var customers = []; var coins = []; var grid = []; var customerSpawnTimer = 0; var customerSpawnInterval = 180; // 3 seconds // Initialize grid function initializeGrid() { grid = []; for (var x = 0; x < ARCADE_WIDTH; x++) { grid[x] = []; for (var y = 0; y < ARCADE_HEIGHT; y++) { // Define walkable area (middle of the arcade) var isWall = x === 0 || x === ARCADE_WIDTH - 1 || y === 0 || y === ARCADE_HEIGHT - 1; grid[x][y] = { type: isWall ? "wall" : "floor", occupied: isWall }; // Create visual tile var tile = LK.getAsset(isWall ? 'wall' : 'tile', { anchorX: 0.5, anchorY: 0.5, x: x * GRID_SIZE + GRID_SIZE / 2, y: y * GRID_SIZE + GRID_SIZE / 2, alpha: 0.5 }); game.addChild(tile); } } } // UI Elements var moneyText = new Text2("$" + money, { size: 60, fill: 0xFFCC00 }); moneyText.anchor.set(0, 0); LK.gui.topRight.addChild(moneyText); var messageText = new Text2("", { size: 40, fill: 0xFFFFFF }); messageText.anchor.set(0.5, 0); LK.gui.top.addChild(messageText); // Create tools var toolBox = LK.getAsset('toolbox', { anchorX: 0.5, anchorY: 0.5 }); toolBox.x = 1900; toolBox.y = 400; game.addChild(toolBox); // Create buttons function createButtons() { // Buy cabinet 1 button var buyCabinet1Button = new Button("Basic ($" + CABINET_PRICE[0] + ")", function () { if (money >= CABINET_PRICE[0]) { dragMode = "cabinet1"; dragCabinet = new ArcadeCabinet(1); game.addChild(dragCabinet); } else { showMessage("Not enough money!"); } }); buyCabinet1Button.x = 1900; buyCabinet1Button.y = 500; game.addChild(buyCabinet1Button); // Buy cabinet 2 button (unlocked at level 2) var buyCabinet2Button = new Button("Deluxe ($" + CABINET_PRICE[1] + ")", function () { if (arcadeLevel >= 2) { if (money >= CABINET_PRICE[1]) { dragMode = "cabinet2"; dragCabinet = new ArcadeCabinet(2); game.addChild(dragCabinet); } else { showMessage("Not enough money!"); } } else { showMessage("Unlock at Arcade Level 2!"); } }); buyCabinet2Button.x = 1900; buyCabinet2Button.y = 600; buyCabinet2Button.setEnabled(arcadeLevel >= 2); game.addChild(buyCabinet2Button); // Buy cabinet 3 button (unlocked at level 3) var buyCabinet3Button = new Button("Premium ($" + CABINET_PRICE[2] + ")", function () { if (arcadeLevel >= 3) { if (money >= CABINET_PRICE[2]) { dragMode = "cabinet3"; dragCabinet = new ArcadeCabinet(3); game.addChild(dragCabinet); } else { showMessage("Not enough money!"); } } else { showMessage("Unlock at Arcade Level 3!"); } }); buyCabinet3Button.x = 1900; buyCabinet3Button.y = 700; buyCabinet3Button.setEnabled(arcadeLevel >= 3); game.addChild(buyCabinet3Button); // Repair tool button var repairButton = new Button("Repair Tool", function () { dragMode = "repair"; showMessage("Click on broken cabinets to repair"); }); repairButton.x = 1900; repairButton.y = 800; game.addChild(repairButton); // Upgrade arcade button var upgradeButton = new Button("Upgrade Arcade ($" + arcadeLevel * 1000 + ")", function () { var upgradeCost = arcadeLevel * 1000; if (money >= upgradeCost) { money -= upgradeCost; arcadeLevel++; storage.arcadeLevel = arcadeLevel; updateMoneyDisplay(); showMessage("Arcade upgraded to level " + arcadeLevel + "!"); // Enable new cabinet buttons if (arcadeLevel === 2) { buyCabinet2Button.setEnabled(true); } else if (arcadeLevel === 3) { buyCabinet3Button.setEnabled(true); } // Update upgrade button text upgradeButton.label.setText("Upgrade Arcade ($" + arcadeLevel * 1000 + ")"); } else { showMessage("Not enough money to upgrade!"); } }); upgradeButton.x = 1900; upgradeButton.y = 900; game.addChild(upgradeButton); } // Setup initial arcade function setupArcade() { initializeGrid(); createButtons(); // Place initial cabinet var initialCabinet = new ArcadeCabinet(1); initialCabinet.x = 300; initialCabinet.y = 300; game.addChild(initialCabinet); arcadeCabinets.push(initialCabinet); // Mark grid as occupied var gridX = Math.floor(initialCabinet.x / GRID_SIZE); var gridY = Math.floor(initialCabinet.y / GRID_SIZE); if (gridX >= 0 && gridX < ARCADE_WIDTH && gridY >= 0 && gridY < ARCADE_HEIGHT) { grid[gridX][gridY].occupied = true; } // Start playing background music LK.playMusic('bgmusic'); } // Utility functions function updateMoneyDisplay() { moneyText.setText("$" + money); storage.money = money; } function showMessage(msg) { messageText.setText(msg); messageText.alpha = 1; // Clear message after 3 seconds LK.setTimeout(function () { tween(messageText, { alpha: 0 }, { duration: 500 }); }, 3000); } function placeArcadeCabinet(cabinet, x, y) { var gridX = Math.floor(x / GRID_SIZE); var gridY = Math.floor(y / GRID_SIZE); // Check if position is valid if (gridX >= 0 && gridX < ARCADE_WIDTH && gridY >= 0 && gridY < ARCADE_HEIGHT && !grid[gridX][gridY].occupied && grid[gridX][gridY].type === "floor") { // Snap to grid cabinet.x = gridX * GRID_SIZE + GRID_SIZE / 2; cabinet.y = gridY * GRID_SIZE + GRID_SIZE / 2; // Mark as placed arcadeCabinets.push(cabinet); cabinetsOwned++; storage.cabinetsOwned = cabinetsOwned; // Mark grid cell as occupied grid[gridX][gridY].occupied = true; // Pay for the cabinet money -= CABINET_PRICE[cabinet.type - 1]; updateMoneyDisplay(); LK.getSound('place_cabinet').play(); return true; } return false; } function spawnCustomer() { if (customers.length < MAX_CUSTOMERS) { var customer = new Customer(); // Start at entrance customer.x = 100; customer.y = 200; // Find available arcade cabinet var availableCabinets = arcadeCabinets.filter(function (cabinet) { return !cabinet.broken && !cabinet.customerAssigned; }); if (availableCabinets.length > 0) { var randomCabinet = availableCabinets[Math.floor(Math.random() * availableCabinets.length)]; customer.targetCabinet = randomCabinet; randomCabinet.customerAssigned = true; } game.addChild(customer); customers.push(customer); } } function removeCustomer(customer) { var index = customers.indexOf(customer); if (index !== -1) { customers.splice(index, 1); customer.destroy(); } } function releaseCustomerFromCabinet(cabinet) { cabinet.customerAssigned = false; // Find any customer assigned to this cabinet and update them for (var i = 0; i < customers.length; i++) { if (customers[i].targetCabinet === cabinet) { customers[i].targetCabinet = null; if (customers[i].state === "playing") { customers[i].state = "leaving"; } } } } function spawnCoin(x, y, value) { var coin = new Coin(value); coin.x = x; coin.y = y; game.addChild(coin); coins.push(coin); } function removeCoin(coin) { var index = coins.indexOf(coin); if (index !== -1) { coins.splice(index, 1); coin.destroy(); } } // Event handlers game.down = function (x, y, obj) { if (dragMode === "none") { // Check for toolbox click if (Math.abs(x - toolBox.x) < 30 && Math.abs(y - toolBox.y) < 30) { dragMode = "repair"; showMessage("Click on broken cabinets to repair"); } } else if (dragMode.startsWith("cabinet")) { if (dragCabinet) { var success = placeArcadeCabinet(dragCabinet, x, y); if (success) { dragCabinet = null; dragMode = "none"; } } } else if (dragMode === "repair") { // Repair functionality is handled in the ArcadeCabinet class } }; game.move = function (x, y, obj) { if (dragCabinet) { dragCabinet.x = x; dragCabinet.y = y; } }; game.up = function (x, y, obj) { // Cancel repair mode on click outside if (dragMode === "repair") { dragMode = "none"; } }; // Game update loop game.update = function () { // Spawn customers customerSpawnTimer++; if (customerSpawnTimer >= customerSpawnInterval) { customerSpawnTimer = 0; spawnCustomer(); } // Update all game elements for (var i = 0; i < arcadeCabinets.length; i++) { // Arcade cabinets are updated automatically by the engine } for (var i = 0; i < customers.length; i++) { // Customers are updated automatically by the engine } for (var i = 0; i < coins.length; i++) { // Coins are updated automatically by the engine } // Win condition check - you never "win" a tycoon game, but we can check for major milestones if (arcadeCabinets.length >= 20 && arcadeLevel >= 3 && !reachedMilestone) { showMessage("Amazing! Your arcade is thriving!"); reachedMilestone = true; } }; // Game initialization var reachedMilestone = false; setupArcade(); updateMoneyDisplay(); showMessage("Welcome to MG Arcade Tycoon!");
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,579 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ money: 500,
+ arcadeLevel: 1,
+ cabinetsOwned: 1
+});
+
+/****
+* Classes
+****/
+var ArcadeCabinet = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type || 1;
+ self.broken = false;
+ self.customerAssigned = false;
+ self.earningRate = [10, 15, 25][self.type - 1];
+ self.repairCost = [50, 75, 100][self.type - 1];
+ self.breakChance = [0.001, 0.0015, 0.002][self.type - 1];
+ self.coinTimer = 0;
+ self.coinInterval = 300;
+ // Create cabinet graphic based on type
+ var assetId = 'arcadeCabinet';
+ if (self.type === 2) {
+ assetId = 'arcadeCabinet2';
+ }
+ if (self.type === 3) {
+ assetId = 'arcadeCabinet3';
+ }
+ self.graphic = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Create broken overlay (invisible by default)
+ self.brokenOverlay = self.attachAsset('brokenOverlay', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ self["break"] = function () {
+ if (!self.broken) {
+ self.broken = true;
+ self.brokenOverlay.alpha = 0.7;
+ if (self.customerAssigned) {
+ releaseCustomerFromCabinet(self);
+ }
+ }
+ };
+ self.repair = function () {
+ if (self.broken) {
+ self.broken = false;
+ self.brokenOverlay.alpha = 0;
+ tween(self.graphic, {
+ rotation: Math.PI * 2
+ }, {
+ duration: 500,
+ onFinish: function onFinish() {
+ self.graphic.rotation = 0;
+ }
+ });
+ LK.getSound('repair').play();
+ }
+ };
+ self.update = function () {
+ // Random chance of breaking
+ if (!self.broken && Math.random() < self.breakChance) {
+ self["break"]();
+ }
+ // Generate coins from customers
+ if (!self.broken && self.customerAssigned) {
+ self.coinTimer++;
+ if (self.coinTimer >= self.coinInterval) {
+ self.coinTimer = 0;
+ spawnCoin(self.x, self.y, self.earningRate);
+ }
+ }
+ };
+ self.down = function (x, y, obj) {
+ if (dragMode === "repair" && self.broken) {
+ if (money >= self.repairCost) {
+ money -= self.repairCost;
+ updateMoneyDisplay();
+ self.repair();
+ } else {
+ // Show not enough money message
+ showMessage("Not enough money to repair!");
+ }
+ }
+ };
+ return self;
+});
+var Button = Container.expand(function (label, callback) {
+ var self = Container.call(this);
+ self.callback = callback;
+ self.graphic = self.attachAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.label = new Text2(label, {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ self.label.anchor.set(0.5, 0.5);
+ self.addChild(self.label);
+ self.setEnabled = function (enabled) {
+ if (enabled) {
+ self.graphic.alpha = 1;
+ } else {
+ self.graphic.alpha = 0.5;
+ }
+ self.enabled = enabled;
+ };
+ self.setEnabled(true);
+ self.down = function (x, y, obj) {
+ if (self.enabled) {
+ // Visual feedback
+ self.graphic.scale.set(0.95, 0.95);
+ if (self.callback) {
+ self.callback();
+ }
+ }
+ };
+ self.up = function (x, y, obj) {
+ self.graphic.scale.set(1, 1);
+ };
+ return self;
+});
+var Coin = Container.expand(function (value) {
+ var self = Container.call(this);
+ self.value = value || 10;
+ self.collected = false;
+ self.lifetime = 0;
+ self.maxLifetime = 300; // 5 seconds
+ self.graphic = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ if (!self.collected) {
+ // Coin floats upward for visual effect
+ self.y -= 0.5;
+ self.lifetime++;
+ // Make coin pulse
+ if (self.lifetime % 30 < 15) {
+ self.graphic.scale.set(1.1, 1.1);
+ } else {
+ self.graphic.scale.set(1, 1);
+ }
+ // Make coin disappear after a while
+ if (self.lifetime >= self.maxLifetime) {
+ removeCoin(self);
+ }
+ }
+ };
+ self.collect = function () {
+ if (!self.collected) {
+ self.collected = true;
+ money += self.value;
+ updateMoneyDisplay();
+ // Visual effect for collection
+ tween(self, {
+ alpha: 0,
+ y: self.y - 50
+ }, {
+ duration: 500,
+ onFinish: function onFinish() {
+ removeCoin(self);
+ }
+ });
+ LK.getSound('coin_collect').play();
+ }
+ };
+ self.down = function (x, y, obj) {
+ self.collect();
+ };
+ return self;
+});
+var Customer = Container.expand(function () {
+ var self = Container.call(this);
+ self.graphic = self.attachAsset('customer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.happiness = 100;
+ self.targetCabinet = null;
+ self.state = "entering"; // entering, playing, leaving
+ self.playTime = 0;
+ self.maxPlayTime = 600 + Math.random() * 600; // 10-20 seconds
+ self.speed = 2 + Math.random();
+ self.targetX = 0;
+ self.targetY = 0;
+ self.update = function () {
+ if (self.state === "entering") {
+ if (self.targetCabinet) {
+ self.targetX = self.targetCabinet.x;
+ self.targetY = self.targetCabinet.y + 50;
+ // Move towards target
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > self.speed) {
+ self.x += dx / dist * self.speed;
+ self.y += dy / dist * self.speed;
+ } else {
+ self.x = self.targetX;
+ self.y = self.targetY;
+ self.state = "playing";
+ }
+ } else {
+ self.state = "leaving";
+ }
+ } else if (self.state === "playing") {
+ if (self.targetCabinet && self.targetCabinet.broken) {
+ // Cabinet broke while playing
+ self.happiness -= 20;
+ self.state = "leaving";
+ releaseCustomerFromCabinet(self.targetCabinet);
+ self.targetCabinet = null;
+ LK.getSound('customer_unhappy').play();
+ } else {
+ self.playTime++;
+ if (self.playTime >= self.maxPlayTime) {
+ self.state = "leaving";
+ if (self.targetCabinet) {
+ releaseCustomerFromCabinet(self.targetCabinet);
+ self.targetCabinet = null;
+ }
+ LK.getSound('customer_happy').play();
+ }
+ }
+ } else if (self.state === "leaving") {
+ // Move towards exit
+ var exitX = 100;
+ var exitY = 200;
+ var dx = exitX - self.x;
+ var dy = exitY - self.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > self.speed) {
+ self.x += dx / dist * self.speed;
+ self.y += dy / dist * self.speed;
+ } else {
+ // Remove customer
+ removeCustomer(self);
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x222222
+});
+
+/****
+* Game Code
+****/
+// Constants
+var GRID_SIZE = 100;
+var ARCADE_WIDTH = 10;
+var ARCADE_HEIGHT = 20;
+var CABINET_PRICE = [200, 500, 1000];
+var MAX_CUSTOMERS = 10;
+// Game state
+var money = storage.money;
+var arcadeLevel = storage.arcadeLevel;
+var cabinetsOwned = storage.cabinetsOwned;
+var dragMode = "none"; // none, cabinet1, cabinet2, cabinet3, repair
+var dragCabinet = null;
+var arcadeCabinets = [];
+var customers = [];
+var coins = [];
+var grid = [];
+var customerSpawnTimer = 0;
+var customerSpawnInterval = 180; // 3 seconds
+// Initialize grid
+function initializeGrid() {
+ grid = [];
+ for (var x = 0; x < ARCADE_WIDTH; x++) {
+ grid[x] = [];
+ for (var y = 0; y < ARCADE_HEIGHT; y++) {
+ // Define walkable area (middle of the arcade)
+ var isWall = x === 0 || x === ARCADE_WIDTH - 1 || y === 0 || y === ARCADE_HEIGHT - 1;
+ grid[x][y] = {
+ type: isWall ? "wall" : "floor",
+ occupied: isWall
+ };
+ // Create visual tile
+ var tile = LK.getAsset(isWall ? 'wall' : 'tile', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: x * GRID_SIZE + GRID_SIZE / 2,
+ y: y * GRID_SIZE + GRID_SIZE / 2,
+ alpha: 0.5
+ });
+ game.addChild(tile);
+ }
+ }
+}
+// UI Elements
+var moneyText = new Text2("$" + money, {
+ size: 60,
+ fill: 0xFFCC00
+});
+moneyText.anchor.set(0, 0);
+LK.gui.topRight.addChild(moneyText);
+var messageText = new Text2("", {
+ size: 40,
+ fill: 0xFFFFFF
+});
+messageText.anchor.set(0.5, 0);
+LK.gui.top.addChild(messageText);
+// Create tools
+var toolBox = LK.getAsset('toolbox', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+toolBox.x = 1900;
+toolBox.y = 400;
+game.addChild(toolBox);
+// Create buttons
+function createButtons() {
+ // Buy cabinet 1 button
+ var buyCabinet1Button = new Button("Basic ($" + CABINET_PRICE[0] + ")", function () {
+ if (money >= CABINET_PRICE[0]) {
+ dragMode = "cabinet1";
+ dragCabinet = new ArcadeCabinet(1);
+ game.addChild(dragCabinet);
+ } else {
+ showMessage("Not enough money!");
+ }
+ });
+ buyCabinet1Button.x = 1900;
+ buyCabinet1Button.y = 500;
+ game.addChild(buyCabinet1Button);
+ // Buy cabinet 2 button (unlocked at level 2)
+ var buyCabinet2Button = new Button("Deluxe ($" + CABINET_PRICE[1] + ")", function () {
+ if (arcadeLevel >= 2) {
+ if (money >= CABINET_PRICE[1]) {
+ dragMode = "cabinet2";
+ dragCabinet = new ArcadeCabinet(2);
+ game.addChild(dragCabinet);
+ } else {
+ showMessage("Not enough money!");
+ }
+ } else {
+ showMessage("Unlock at Arcade Level 2!");
+ }
+ });
+ buyCabinet2Button.x = 1900;
+ buyCabinet2Button.y = 600;
+ buyCabinet2Button.setEnabled(arcadeLevel >= 2);
+ game.addChild(buyCabinet2Button);
+ // Buy cabinet 3 button (unlocked at level 3)
+ var buyCabinet3Button = new Button("Premium ($" + CABINET_PRICE[2] + ")", function () {
+ if (arcadeLevel >= 3) {
+ if (money >= CABINET_PRICE[2]) {
+ dragMode = "cabinet3";
+ dragCabinet = new ArcadeCabinet(3);
+ game.addChild(dragCabinet);
+ } else {
+ showMessage("Not enough money!");
+ }
+ } else {
+ showMessage("Unlock at Arcade Level 3!");
+ }
+ });
+ buyCabinet3Button.x = 1900;
+ buyCabinet3Button.y = 700;
+ buyCabinet3Button.setEnabled(arcadeLevel >= 3);
+ game.addChild(buyCabinet3Button);
+ // Repair tool button
+ var repairButton = new Button("Repair Tool", function () {
+ dragMode = "repair";
+ showMessage("Click on broken cabinets to repair");
+ });
+ repairButton.x = 1900;
+ repairButton.y = 800;
+ game.addChild(repairButton);
+ // Upgrade arcade button
+ var upgradeButton = new Button("Upgrade Arcade ($" + arcadeLevel * 1000 + ")", function () {
+ var upgradeCost = arcadeLevel * 1000;
+ if (money >= upgradeCost) {
+ money -= upgradeCost;
+ arcadeLevel++;
+ storage.arcadeLevel = arcadeLevel;
+ updateMoneyDisplay();
+ showMessage("Arcade upgraded to level " + arcadeLevel + "!");
+ // Enable new cabinet buttons
+ if (arcadeLevel === 2) {
+ buyCabinet2Button.setEnabled(true);
+ } else if (arcadeLevel === 3) {
+ buyCabinet3Button.setEnabled(true);
+ }
+ // Update upgrade button text
+ upgradeButton.label.setText("Upgrade Arcade ($" + arcadeLevel * 1000 + ")");
+ } else {
+ showMessage("Not enough money to upgrade!");
+ }
+ });
+ upgradeButton.x = 1900;
+ upgradeButton.y = 900;
+ game.addChild(upgradeButton);
+}
+// Setup initial arcade
+function setupArcade() {
+ initializeGrid();
+ createButtons();
+ // Place initial cabinet
+ var initialCabinet = new ArcadeCabinet(1);
+ initialCabinet.x = 300;
+ initialCabinet.y = 300;
+ game.addChild(initialCabinet);
+ arcadeCabinets.push(initialCabinet);
+ // Mark grid as occupied
+ var gridX = Math.floor(initialCabinet.x / GRID_SIZE);
+ var gridY = Math.floor(initialCabinet.y / GRID_SIZE);
+ if (gridX >= 0 && gridX < ARCADE_WIDTH && gridY >= 0 && gridY < ARCADE_HEIGHT) {
+ grid[gridX][gridY].occupied = true;
+ }
+ // Start playing background music
+ LK.playMusic('bgmusic');
+}
+// Utility functions
+function updateMoneyDisplay() {
+ moneyText.setText("$" + money);
+ storage.money = money;
+}
+function showMessage(msg) {
+ messageText.setText(msg);
+ messageText.alpha = 1;
+ // Clear message after 3 seconds
+ LK.setTimeout(function () {
+ tween(messageText, {
+ alpha: 0
+ }, {
+ duration: 500
+ });
+ }, 3000);
+}
+function placeArcadeCabinet(cabinet, x, y) {
+ var gridX = Math.floor(x / GRID_SIZE);
+ var gridY = Math.floor(y / GRID_SIZE);
+ // Check if position is valid
+ if (gridX >= 0 && gridX < ARCADE_WIDTH && gridY >= 0 && gridY < ARCADE_HEIGHT && !grid[gridX][gridY].occupied && grid[gridX][gridY].type === "floor") {
+ // Snap to grid
+ cabinet.x = gridX * GRID_SIZE + GRID_SIZE / 2;
+ cabinet.y = gridY * GRID_SIZE + GRID_SIZE / 2;
+ // Mark as placed
+ arcadeCabinets.push(cabinet);
+ cabinetsOwned++;
+ storage.cabinetsOwned = cabinetsOwned;
+ // Mark grid cell as occupied
+ grid[gridX][gridY].occupied = true;
+ // Pay for the cabinet
+ money -= CABINET_PRICE[cabinet.type - 1];
+ updateMoneyDisplay();
+ LK.getSound('place_cabinet').play();
+ return true;
+ }
+ return false;
+}
+function spawnCustomer() {
+ if (customers.length < MAX_CUSTOMERS) {
+ var customer = new Customer();
+ // Start at entrance
+ customer.x = 100;
+ customer.y = 200;
+ // Find available arcade cabinet
+ var availableCabinets = arcadeCabinets.filter(function (cabinet) {
+ return !cabinet.broken && !cabinet.customerAssigned;
+ });
+ if (availableCabinets.length > 0) {
+ var randomCabinet = availableCabinets[Math.floor(Math.random() * availableCabinets.length)];
+ customer.targetCabinet = randomCabinet;
+ randomCabinet.customerAssigned = true;
+ }
+ game.addChild(customer);
+ customers.push(customer);
+ }
+}
+function removeCustomer(customer) {
+ var index = customers.indexOf(customer);
+ if (index !== -1) {
+ customers.splice(index, 1);
+ customer.destroy();
+ }
+}
+function releaseCustomerFromCabinet(cabinet) {
+ cabinet.customerAssigned = false;
+ // Find any customer assigned to this cabinet and update them
+ for (var i = 0; i < customers.length; i++) {
+ if (customers[i].targetCabinet === cabinet) {
+ customers[i].targetCabinet = null;
+ if (customers[i].state === "playing") {
+ customers[i].state = "leaving";
+ }
+ }
+ }
+}
+function spawnCoin(x, y, value) {
+ var coin = new Coin(value);
+ coin.x = x;
+ coin.y = y;
+ game.addChild(coin);
+ coins.push(coin);
+}
+function removeCoin(coin) {
+ var index = coins.indexOf(coin);
+ if (index !== -1) {
+ coins.splice(index, 1);
+ coin.destroy();
+ }
+}
+// Event handlers
+game.down = function (x, y, obj) {
+ if (dragMode === "none") {
+ // Check for toolbox click
+ if (Math.abs(x - toolBox.x) < 30 && Math.abs(y - toolBox.y) < 30) {
+ dragMode = "repair";
+ showMessage("Click on broken cabinets to repair");
+ }
+ } else if (dragMode.startsWith("cabinet")) {
+ if (dragCabinet) {
+ var success = placeArcadeCabinet(dragCabinet, x, y);
+ if (success) {
+ dragCabinet = null;
+ dragMode = "none";
+ }
+ }
+ } else if (dragMode === "repair") {
+ // Repair functionality is handled in the ArcadeCabinet class
+ }
+};
+game.move = function (x, y, obj) {
+ if (dragCabinet) {
+ dragCabinet.x = x;
+ dragCabinet.y = y;
+ }
+};
+game.up = function (x, y, obj) {
+ // Cancel repair mode on click outside
+ if (dragMode === "repair") {
+ dragMode = "none";
+ }
+};
+// Game update loop
+game.update = function () {
+ // Spawn customers
+ customerSpawnTimer++;
+ if (customerSpawnTimer >= customerSpawnInterval) {
+ customerSpawnTimer = 0;
+ spawnCustomer();
+ }
+ // Update all game elements
+ for (var i = 0; i < arcadeCabinets.length; i++) {
+ // Arcade cabinets are updated automatically by the engine
+ }
+ for (var i = 0; i < customers.length; i++) {
+ // Customers are updated automatically by the engine
+ }
+ for (var i = 0; i < coins.length; i++) {
+ // Coins are updated automatically by the engine
+ }
+ // Win condition check - you never "win" a tycoon game, but we can check for major milestones
+ if (arcadeCabinets.length >= 20 && arcadeLevel >= 3 && !reachedMilestone) {
+ showMessage("Amazing! Your arcade is thriving!");
+ reachedMilestone = true;
+ }
+};
+// Game initialization
+var reachedMilestone = false;
+setupArcade();
+updateMoneyDisplay();
+showMessage("Welcome to MG Arcade Tycoon!");
\ No newline at end of file
client MG boy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
tile red and blu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
wall red and blu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
arcadecabinet MG. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows