/**** * Classes ****/ // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Coin update logic }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Arrays to hold obstacles and coins var obstacles = []; var coins = []; // Score and timer var score = 0; var timer = 60; // 60 seconds timer // Display score var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Display timer var timerTxt = new Text2('Time: 60', { size: 100, fill: 0xFFFFFF }); timerTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(timerTxt); // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; // Game update loop game.update = function () { // Update player player.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); if (obstacle.y < -50) { obstacle.destroy(); obstacles.splice(i, 1); } if (player.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update coins for (var j = coins.length - 1; j >= 0; j--) { var coin = coins[j]; coin.update(); if (coin.y < -50) { coin.destroy(); coins.splice(j, 1); } if (player.intersects(coin)) { score += 10; scoreTxt.setText('Score: ' + score); coin.destroy(); coins.splice(j, 1); } } // Spawn obstacles and coins if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = 2732; obstacles.push(newObstacle); game.addChild(newObstacle); var newCoin = new Coin(); newCoin.x = Math.random() * 2048; newCoin.y = 2732; coins.push(newCoin); game.addChild(newCoin); } // Update timer if (LK.ticks % 60 == 0) { timer--; timerTxt.setText('Time: ' + timer); if (timer <= 0) { LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,12 @@
/****
* Game Code
****/
// Initialize player
+var background = game.addChild(LK.getAsset('background', {
+ anchorX: 0,
+ anchorY: 0
+}));
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Arrays to hold obstacles and coins
MG bunny. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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