/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BadCoffee = Container.expand(function () { var self = Container.call(this); var coffeeGraphics = self.attachAsset('badCoffee', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 7; self.damage = 1; self.update = function () { self.y += self.speed; }; return self; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.health = 20; self.fireRate = 60; // Frames between shots self.lastShot = 0; self.moveDirection = 1; self.moveSpeed = 3; self.update = function () { // Move back and forth self.x += self.moveDirection * self.moveSpeed; // Change direction when reaching edges if (self.x <= 500 || self.x >= 1548) { self.moveDirection *= -1; } }; self.takeDamage = function (amount) { self.health -= amount; // Flash red when hit tween(enemyGraphics, { tint: 0xFF0000 }, { duration: 200, onFinish: function onFinish() { tween(enemyGraphics, { tint: 0xFFFFFF }, { duration: 200 }); } }); return self.health <= 0; }; return self; }); var EspressoShot = Container.expand(function () { var self = Container.call(this); var shotGraphics = self.attachAsset('espressoShot', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.power = 1; self.update = function () { self.y += self.speed; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.health = 3; self.fireRate = 30; // Frames between shots self.lastShot = 0; self.shotPower = 1; self.moveSpeed = 10; // Power-up effects self.powerUpTimeLeft = 0; self.powerUpType = null; self.applyPowerUp = function (type) { self.powerUpType = type; self.powerUpTimeLeft = 300; // 5 seconds (60 fps * 5) if (type === "speed") { self.moveSpeed = 20; playerGraphics.tint = 0xF0D290; // Yellow tint } else if (type === "power") { self.shotPower = 2; playerGraphics.tint = 0xD24726; // Cinnamon color } else if (type === "rapid") { self.fireRate = 10; playerGraphics.tint = 0x5E2605; // Chocolate color } }; self.endPowerUp = function () { self.powerUpType = null; self.moveSpeed = 10; self.shotPower = 1; self.fireRate = 30; playerGraphics.tint = 0xFFFFFF; // Reset tint }; self.update = function () { // Manage power-up duration if (self.powerUpTimeLeft > 0) { self.powerUpTimeLeft--; if (self.powerUpTimeLeft <= 0) { self.endPowerUp(); } } // Keep player on the foam platform if (self.x < 150) { self.x = 150; } if (self.x > 1898) { self.x = 1898; } if (self.y < 1400) { self.y = 1400; } if (self.y > 1700) { self.y = 1700; } }; return self; }); var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.type = "speed"; // default type self.active = true; // Randomly choose powerup type self.setRandomType = function () { var types = ["speed", "power", "rapid"]; self.type = types[Math.floor(Math.random() * types.length)]; // Update color based on type if (self.type === "speed") { powerUpGraphics.tint = 0xF0D290; // Yellow-ish } else if (self.type === "power") { powerUpGraphics.tint = 0xD24726; // Cinnamon color } else if (self.type === "rapid") { powerUpGraphics.tint = 0x5E2605; // Chocolate color } }; self.update = function () { self.y += 2; // Make it wiggle slightly self.x += Math.sin(LK.ticks / 10) * 2; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x7A5230 // Coffee brown background }); /**** * Game Code ****/ // Create game arena (giant coffee cup) var coffeeArena = game.addChild(LK.getAsset('coffeeArena', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1600 })); // Create foam platform var coffeeFoam = game.addChild(LK.getAsset('coffeeFoam', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1550 })); // Create player var player = new Player(); player.x = 2048 / 2; player.y = 1500; game.addChild(player); // Create enemy var enemy = new Enemy(); enemy.x = 2048 / 2; enemy.y = 800; game.addChild(enemy); // Game elements arrays var espressoShots = []; var badCoffees = []; var powerUps = []; // Score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Health display var healthTxt = new Text2('Health: 3', { size: 60, fill: 0xFFFFFF }); healthTxt.anchor.set(0, 0); healthTxt.x = 140; healthTxt.y = 20; LK.gui.topRight.addChild(healthTxt); // Game state management var gameActive = true; var dragNode = null; var powerUpTimer = 0; // Spawn a power-up function spawnPowerUp() { var powerUp = new PowerUp(); powerUp.setRandomType(); powerUp.x = 400 + Math.random() * 1248; // Random position across arena width powerUp.y = 400; // Start from top area powerUps.push(powerUp); game.addChild(powerUp); } // Handle player movement function handleMove(x, y, obj) { if (dragNode && gameActive) { // Calculate new position based on movement dragNode.x = x; // Keep player on foam platform if (dragNode.x < 150) { dragNode.x = 150; } if (dragNode.x > 1898) { dragNode.x = 1898; } } } // Shoot espresso function shootEspresso() { if (!gameActive) { return; } if (LK.ticks - player.lastShot >= player.fireRate) { var shot = new EspressoShot(); shot.x = player.x; shot.y = player.y - 40; shot.power = player.shotPower; espressoShots.push(shot); game.addChild(shot); player.lastShot = LK.ticks; // Play shoot sound LK.getSound('shoot').play(); } } // Enemy fires bad coffee function enemyShoot() { if (!gameActive) { return; } if (LK.ticks - enemy.lastShot >= enemy.fireRate) { var badCoffee = new BadCoffee(); badCoffee.x = enemy.x; badCoffee.y = enemy.y + 50; badCoffees.push(badCoffee); game.addChild(badCoffee); enemy.lastShot = LK.ticks; } } // Update player health display function updateHealthDisplay() { healthTxt.setText('Health: ' + player.health); } // Mouse/Touch Event Handlers game.move = handleMove; game.down = function (x, y, obj) { dragNode = player; shootEspresso(); handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Game update loop game.update = function () { if (!gameActive) { return; } // Enemy shooting enemyShoot(); // Power-up generation powerUpTimer++; if (powerUpTimer >= 300) { // Every 5 seconds spawnPowerUp(); powerUpTimer = 0; } // Update espresso shots for (var i = espressoShots.length - 1; i >= 0; i--) { var shot = espressoShots[i]; // Check if shot is off screen if (shot.y < -50) { shot.destroy(); espressoShots.splice(i, 1); continue; } // Check for collision with enemy if (shot.intersects(enemy)) { // Deal damage to enemy var defeated = enemy.takeDamage(shot.power); if (defeated) { // Win condition LK.setScore(LK.getScore() + 100); // Bonus for defeating enemy scoreTxt.setText(LK.getScore()); LK.showYouWin(); gameActive = false; } else { // Add score LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); // Play hit sound LK.getSound('hit').play(); } // Remove shot shot.destroy(); espressoShots.splice(i, 1); } } // Update bad coffees for (var j = badCoffees.length - 1; j >= 0; j--) { var coffee = badCoffees[j]; // Check if coffee is off screen if (coffee.y > 2800) { coffee.destroy(); badCoffees.splice(j, 1); continue; } // Check for collision with player if (coffee.intersects(player)) { // Reduce player health player.health -= coffee.damage; updateHealthDisplay(); // Check for game over if (player.health <= 0) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); gameActive = false; } // Remove coffee coffee.destroy(); badCoffees.splice(j, 1); } } // Update power-ups for (var k = powerUps.length - 1; k >= 0; k--) { var powerUp = powerUps[k]; // Check if power-up is off screen if (powerUp.y > 2800) { powerUp.destroy(); powerUps.splice(k, 1); continue; } // Check for collision with player if (powerUp.active && powerUp.intersects(player)) { // Apply power-up effect player.applyPowerUp(powerUp.type); // Play power-up sound LK.getSound('powerup').play(); // Remove power-up powerUp.destroy(); powerUps.splice(k, 1); } } }; // Start background music LK.playMusic('bgMusic', { fade: { start: 0, end: 0.4, duration: 1000 } });
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var BadCoffee = Container.expand(function () {
var self = Container.call(this);
var coffeeGraphics = self.attachAsset('badCoffee', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 7;
self.damage = 1;
self.update = function () {
self.y += self.speed;
};
return self;
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 20;
self.fireRate = 60; // Frames between shots
self.lastShot = 0;
self.moveDirection = 1;
self.moveSpeed = 3;
self.update = function () {
// Move back and forth
self.x += self.moveDirection * self.moveSpeed;
// Change direction when reaching edges
if (self.x <= 500 || self.x >= 1548) {
self.moveDirection *= -1;
}
};
self.takeDamage = function (amount) {
self.health -= amount;
// Flash red when hit
tween(enemyGraphics, {
tint: 0xFF0000
}, {
duration: 200,
onFinish: function onFinish() {
tween(enemyGraphics, {
tint: 0xFFFFFF
}, {
duration: 200
});
}
});
return self.health <= 0;
};
return self;
});
var EspressoShot = Container.expand(function () {
var self = Container.call(this);
var shotGraphics = self.attachAsset('espressoShot', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.power = 1;
self.update = function () {
self.y += self.speed;
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 3;
self.fireRate = 30; // Frames between shots
self.lastShot = 0;
self.shotPower = 1;
self.moveSpeed = 10;
// Power-up effects
self.powerUpTimeLeft = 0;
self.powerUpType = null;
self.applyPowerUp = function (type) {
self.powerUpType = type;
self.powerUpTimeLeft = 300; // 5 seconds (60 fps * 5)
if (type === "speed") {
self.moveSpeed = 20;
playerGraphics.tint = 0xF0D290; // Yellow tint
} else if (type === "power") {
self.shotPower = 2;
playerGraphics.tint = 0xD24726; // Cinnamon color
} else if (type === "rapid") {
self.fireRate = 10;
playerGraphics.tint = 0x5E2605; // Chocolate color
}
};
self.endPowerUp = function () {
self.powerUpType = null;
self.moveSpeed = 10;
self.shotPower = 1;
self.fireRate = 30;
playerGraphics.tint = 0xFFFFFF; // Reset tint
};
self.update = function () {
// Manage power-up duration
if (self.powerUpTimeLeft > 0) {
self.powerUpTimeLeft--;
if (self.powerUpTimeLeft <= 0) {
self.endPowerUp();
}
}
// Keep player on the foam platform
if (self.x < 150) {
self.x = 150;
}
if (self.x > 1898) {
self.x = 1898;
}
if (self.y < 1400) {
self.y = 1400;
}
if (self.y > 1700) {
self.y = 1700;
}
};
return self;
});
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.type = "speed"; // default type
self.active = true;
// Randomly choose powerup type
self.setRandomType = function () {
var types = ["speed", "power", "rapid"];
self.type = types[Math.floor(Math.random() * types.length)];
// Update color based on type
if (self.type === "speed") {
powerUpGraphics.tint = 0xF0D290; // Yellow-ish
} else if (self.type === "power") {
powerUpGraphics.tint = 0xD24726; // Cinnamon color
} else if (self.type === "rapid") {
powerUpGraphics.tint = 0x5E2605; // Chocolate color
}
};
self.update = function () {
self.y += 2;
// Make it wiggle slightly
self.x += Math.sin(LK.ticks / 10) * 2;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x7A5230 // Coffee brown background
});
/****
* Game Code
****/
// Create game arena (giant coffee cup)
var coffeeArena = game.addChild(LK.getAsset('coffeeArena', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 1600
}));
// Create foam platform
var coffeeFoam = game.addChild(LK.getAsset('coffeeFoam', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 1550
}));
// Create player
var player = new Player();
player.x = 2048 / 2;
player.y = 1500;
game.addChild(player);
// Create enemy
var enemy = new Enemy();
enemy.x = 2048 / 2;
enemy.y = 800;
game.addChild(enemy);
// Game elements arrays
var espressoShots = [];
var badCoffees = [];
var powerUps = [];
// Score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Health display
var healthTxt = new Text2('Health: 3', {
size: 60,
fill: 0xFFFFFF
});
healthTxt.anchor.set(0, 0);
healthTxt.x = 140;
healthTxt.y = 20;
LK.gui.topRight.addChild(healthTxt);
// Game state management
var gameActive = true;
var dragNode = null;
var powerUpTimer = 0;
// Spawn a power-up
function spawnPowerUp() {
var powerUp = new PowerUp();
powerUp.setRandomType();
powerUp.x = 400 + Math.random() * 1248; // Random position across arena width
powerUp.y = 400; // Start from top area
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Handle player movement
function handleMove(x, y, obj) {
if (dragNode && gameActive) {
// Calculate new position based on movement
dragNode.x = x;
// Keep player on foam platform
if (dragNode.x < 150) {
dragNode.x = 150;
}
if (dragNode.x > 1898) {
dragNode.x = 1898;
}
}
}
// Shoot espresso
function shootEspresso() {
if (!gameActive) {
return;
}
if (LK.ticks - player.lastShot >= player.fireRate) {
var shot = new EspressoShot();
shot.x = player.x;
shot.y = player.y - 40;
shot.power = player.shotPower;
espressoShots.push(shot);
game.addChild(shot);
player.lastShot = LK.ticks;
// Play shoot sound
LK.getSound('shoot').play();
}
}
// Enemy fires bad coffee
function enemyShoot() {
if (!gameActive) {
return;
}
if (LK.ticks - enemy.lastShot >= enemy.fireRate) {
var badCoffee = new BadCoffee();
badCoffee.x = enemy.x;
badCoffee.y = enemy.y + 50;
badCoffees.push(badCoffee);
game.addChild(badCoffee);
enemy.lastShot = LK.ticks;
}
}
// Update player health display
function updateHealthDisplay() {
healthTxt.setText('Health: ' + player.health);
}
// Mouse/Touch Event Handlers
game.move = handleMove;
game.down = function (x, y, obj) {
dragNode = player;
shootEspresso();
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Game update loop
game.update = function () {
if (!gameActive) {
return;
}
// Enemy shooting
enemyShoot();
// Power-up generation
powerUpTimer++;
if (powerUpTimer >= 300) {
// Every 5 seconds
spawnPowerUp();
powerUpTimer = 0;
}
// Update espresso shots
for (var i = espressoShots.length - 1; i >= 0; i--) {
var shot = espressoShots[i];
// Check if shot is off screen
if (shot.y < -50) {
shot.destroy();
espressoShots.splice(i, 1);
continue;
}
// Check for collision with enemy
if (shot.intersects(enemy)) {
// Deal damage to enemy
var defeated = enemy.takeDamage(shot.power);
if (defeated) {
// Win condition
LK.setScore(LK.getScore() + 100); // Bonus for defeating enemy
scoreTxt.setText(LK.getScore());
LK.showYouWin();
gameActive = false;
} else {
// Add score
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
// Play hit sound
LK.getSound('hit').play();
}
// Remove shot
shot.destroy();
espressoShots.splice(i, 1);
}
}
// Update bad coffees
for (var j = badCoffees.length - 1; j >= 0; j--) {
var coffee = badCoffees[j];
// Check if coffee is off screen
if (coffee.y > 2800) {
coffee.destroy();
badCoffees.splice(j, 1);
continue;
}
// Check for collision with player
if (coffee.intersects(player)) {
// Reduce player health
player.health -= coffee.damage;
updateHealthDisplay();
// Check for game over
if (player.health <= 0) {
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
gameActive = false;
}
// Remove coffee
coffee.destroy();
badCoffees.splice(j, 1);
}
}
// Update power-ups
for (var k = powerUps.length - 1; k >= 0; k--) {
var powerUp = powerUps[k];
// Check if power-up is off screen
if (powerUp.y > 2800) {
powerUp.destroy();
powerUps.splice(k, 1);
continue;
}
// Check for collision with player
if (powerUp.active && powerUp.intersects(player)) {
// Apply power-up effect
player.applyPowerUp(powerUp.type);
// Play power-up sound
LK.getSound('powerup').play();
// Remove power-up
powerUp.destroy();
powerUps.splice(k, 1);
}
}
};
// Start background music
LK.playMusic('bgMusic', {
fade: {
start: 0,
end: 0.4,
duration: 1000
}
});