/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { bunnyAge: 0, bunnyStage: "baby", lastFed: 0, lastCleaned: 0, lastPlayed: 0, hunger: 100, happiness: 100, cleanliness: 100, health: 100 }); /**** * Classes ****/ var ActionButton = Container.expand(function (label, action) { var self = Container.call(this); self.action = action; // Create button background self.background = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // Create button label self.label = new Text2(label, { size: 50, fill: 0xFFFFFF }); self.label.anchor.set(0.5, 0.5); self.addChild(self.label); // Make interactive self.down = function () { tween(self.background.scale, { x: 0.9, y: 0.9 }, { duration: 100, easing: tween.easeOut }); }; self.up = function () { tween(self.background.scale, { x: 1, y: 1 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { if (self.action && typeof self.action === 'function') { self.action(); } } }); }; return self; }); var BunnyPet = Container.expand(function () { var self = Container.call(this); // Create bunny body parts self.body = self.attachAsset('bunny', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.leftEar = self.attachAsset('ear', { anchorX: 0.5, anchorY: 1, x: -50, y: -40 }); self.rightEar = self.attachAsset('ear', { anchorX: 0.5, anchorY: 1, x: 50, y: -40 }); self.face = self.attachAsset('face', { anchorX: 0.5, anchorY: 0.5, y: 10 }); self.leftEye = self.attachAsset('eye', { anchorX: 0.5, anchorY: 0.5, x: -30, y: 0 }); self.rightEye = self.attachAsset('eye', { anchorX: 0.5, anchorY: 0.5, x: 30, y: 0 }); self.nose = self.attachAsset('nose', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 20 }); self.mouth = self.attachAsset('mouth', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 50 }); // Dirt spots (initially hidden) self.dirtSpots = []; for (var i = 0; i < 5; i++) { var dirt = self.attachAsset('dirty', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 150, y: (Math.random() - 0.5) * 150, alpha: 0 }); self.dirtSpots.push(dirt); } // Growth stages self.setStage = function (stage) { var scale = 1; switch (stage) { case 'baby': scale = 0.7; self.leftEar.height = 80; self.rightEar.height = 80; self.leftEar.y = -30; self.rightEar.y = -30; break; case 'teen': scale = 0.85; self.leftEar.height = 100; self.rightEar.height = 100; self.leftEar.y = -35; self.rightEar.y = -35; break; case 'adult': scale = 1; self.leftEar.height = 120; self.rightEar.height = 120; self.leftEar.y = -40; self.rightEar.y = -40; break; } self.body.scale.set(scale); self.face.scale.set(scale); }; // Animate bunny idle self.animateIdle = function () { // Gentle breathing animation tween(self.body.scale, { x: 1.05, y: 0.95 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self.body.scale, { x: 1, y: 1 }, { duration: 1000, easing: tween.easeInOut, onFinish: self.animateIdle }); } }); // Gentle ear movement tween(self.leftEar, { rotation: -0.1 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self.leftEar, { rotation: 0 }, { duration: 2000, easing: tween.easeInOut }); } }); tween(self.rightEar, { rotation: 0.1 }, { duration: 2500, easing: tween.easeInOut, onFinish: function onFinish() { tween(self.rightEar, { rotation: 0 }, { duration: 2500, easing: tween.easeInOut }); } }); }; // Show happy expression self.showHappy = function () { tween.stop(self.mouth); tween(self.mouth.scale, { y: 1.5 }, { duration: 500, easing: tween.easeOut }); tween(self.leftEye.scale, { x: 1.2, y: 1.2 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(self.leftEye.scale, { x: 1, y: 1 }, { duration: 300, easing: tween.easeIn }); } }); tween(self.rightEye.scale, { x: 1.2, y: 1.2 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(self.rightEye.scale, { x: 1, y: 1 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { tween(self.mouth.scale, { y: 1 }, { duration: 500, easing: tween.easeOut }); } }); } }); }; // Show sad expression self.showSad = function () { tween.stop(self.mouth); tween(self.mouth.scale, { y: 0.5 }, { duration: 500, easing: tween.easeOut }); tween(self.leftEar, { rotation: -0.2 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(self.leftEar, { rotation: 0 }, { duration: 1000, easing: tween.easeInOut }); } }); tween(self.rightEar, { rotation: 0.2 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(self.rightEar, { rotation: 0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self.mouth.scale, { y: 1 }, { duration: 500, easing: tween.easeOut }); } }); } }); }; // Show dirty state self.showDirty = function (dirtLevel) { var visibleDirt = Math.floor((1 - dirtLevel / 100) * self.dirtSpots.length); for (var i = 0; i < self.dirtSpots.length; i++) { self.dirtSpots[i].alpha = i < visibleDirt ? 0.8 : 0; } }; // Animate eating self.animateEat = function () { tween(self.mouth.scale, { x: 1.5, y: 0.5 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(self.mouth.scale, { x: 1, y: 1 }, { duration: 300, easing: tween.easeOut }); } }); }; // Animate play self.animatePlay = function () { tween(self, { rotation: 0.2 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(self, { rotation: -0.2 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(self, { rotation: 0 }, { duration: 300, easing: tween.easeOut }); } }); } }); }; // Initialize animation self.animateIdle(); return self; }); var Food = Container.expand(function () { var self = Container.call(this); self.graphic = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 3; if (self.y > bunny.y + 50) { self.destroy(); var index = foods.indexOf(self); if (index !== -1) { foods.splice(index, 1); } } }; return self; }); var ProgressBar = Container.expand(function (name, color) { var self = Container.call(this); self.name = name || "Progress"; self.barColor = color || 0x83de44; // Create label self.label = new Text2(self.name, { size: 40, fill: 0x333333 }); self.label.anchor.set(0, 0.5); self.addChild(self.label); // Create background bar self.background = self.attachAsset('progressBar', { anchorX: 0, anchorY: 0.5, x: 150, y: 0 }); // Create fill bar self.fill = self.attachAsset('progressFill', { anchorX: 0, anchorY: 0.5, x: 150, y: 0, tint: self.barColor }); // Set value between 0-100 self.setValue = function (value) { var clampedValue = Math.max(0, Math.min(100, value)); var fillWidth = clampedValue / 100 * self.background.width; self.fill.width = fillWidth; // Change color based on value if (clampedValue < 30) { self.fill.tint = 0xFF0000; // Red when low } else if (clampedValue < 60) { self.fill.tint = 0xFFCC00; // Yellow when medium } else { self.fill.tint = self.barColor; // Normal color when high } }; return self; }); var Soap = Container.expand(function () { var self = Container.call(this); self.graphic = self.attachAsset('soap', { anchorX: 0.5, anchorY: 0.5 }); self.lifetime = 30; // Frames before disappearing self.update = function () { self.lifetime--; self.alpha = self.lifetime / 30; if (self.lifetime <= 0) { self.destroy(); var index = soaps.indexOf(self); if (index !== -1) { soaps.splice(index, 1); } } }; return self; }); var Toy = Container.expand(function () { var self = Container.call(this); self.graphic = self.attachAsset('toy', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = { x: (Math.random() - 0.5) * 10, y: -10 }; self.rotation = Math.random() * Math.PI * 2; self.rotationSpeed = (Math.random() - 0.5) * 0.2; self.update = function () { self.velocity.y += 0.5; // Gravity self.x += self.velocity.x; self.y += self.velocity.y; self.rotation += self.rotationSpeed; // Bounce off walls if (self.x < 0 || self.x > 2048) { self.velocity.x *= -0.8; if (self.x < 0) { self.x = 0; } if (self.x > 2048) { self.x = 2048; } } // Remove when below screen if (self.y > 2732) { self.destroy(); var index = toys.indexOf(self); if (index !== -1) { toys.splice(index, 1); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF0F9FF }); /**** * Game Code ****/ // Play background music LK.playMusic('bgmusic'); // Game state variables var bunnyAge = storage.bunnyAge; var bunnyStage = storage.bunnyStage; var lastFed = storage.lastFed; var lastCleaned = storage.lastCleaned; var lastPlayed = storage.lastPlayed; var hunger = storage.hunger; var happiness = storage.happiness; var cleanliness = storage.cleanliness; var health = storage.health; var foods = []; var toys = []; var soaps = []; var gameActive = true; // Get current timestamp function getCurrentTime() { return Date.now(); } // Create environment var environment = game.addChild(LK.getAsset('environment', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 1800, height: 1500 })); // Create bunny var bunny = game.addChild(new BunnyPet()); bunny.x = 2048 / 2; bunny.y = 2732 / 2; bunny.setStage(bunnyStage); // Create status bars var statusContainer = new Container(); statusContainer.x = 150; statusContainer.y = 200; game.addChild(statusContainer); var hungerBar = new ProgressBar("Hunger", 0x83de44); hungerBar.y = 0; statusContainer.addChild(hungerBar); var happinessBar = new ProgressBar("Happiness", 0xFFD700); happinessBar.y = 80; statusContainer.addChild(happinessBar); var cleanlinessBar = new ProgressBar("Cleanliness", 0x00AAFF); cleanlinessBar.y = 160; statusContainer.addChild(cleanlinessBar); var healthBar = new ProgressBar("Health", 0xFF5555); healthBar.y = 240; statusContainer.addChild(healthBar); // Create action buttons var buttonContainer = new Container(); buttonContainer.x = 2048 / 2; buttonContainer.y = 2732 - 300; game.addChild(buttonContainer); var feedButton = new ActionButton("Feed", function () { // Create food var food = new Food(); food.x = bunny.x; food.y = bunny.y - 300; game.addChild(food); foods.push(food); // Play sound LK.getSound('eat').play(); // Update last fed time lastFed = getCurrentTime(); storage.lastFed = lastFed; // Increase hunger stat hunger = Math.min(100, hunger + 20); storage.hunger = hunger; }); feedButton.x = -350; buttonContainer.addChild(feedButton); var playButton = new ActionButton("Play", function () { // Create toy var toy = new Toy(); toy.x = bunny.x + (Math.random() - 0.5) * 200; toy.y = bunny.y - 100; game.addChild(toy); toys.push(toy); // Play sound LK.getSound('play').play(); // Update last played time lastPlayed = getCurrentTime(); storage.lastPlayed = lastPlayed; // Bunny play animation bunny.animatePlay(); // Increase happiness stat happiness = Math.min(100, happiness + 20); storage.happiness = happiness; }); playButton.x = 0; buttonContainer.addChild(playButton); var cleanButton = new ActionButton("Clean", function () { // Create cleaning effect var soap = new Soap(); soap.x = bunny.x + (Math.random() - 0.5) * 150; soap.y = bunny.y + (Math.random() - 0.5) * 150; game.addChild(soap); soaps.push(soap); // Play sound LK.getSound('clean').play(); // Update last cleaned time lastCleaned = getCurrentTime(); storage.lastCleaned = lastCleaned; // Increase cleanliness stat cleanliness = Math.min(100, cleanliness + 20); storage.cleanliness = cleanliness; }); cleanButton.x = 350; buttonContainer.addChild(cleanButton); // Create age display var ageText = new Text2("Age: 0 days", { size: 60, fill: 0x333333 }); ageText.anchor.set(0.5, 0); ageText.x = 2048 / 2; ageText.y = 80; game.addChild(ageText); // Create stage display var stageText = new Text2("Baby Bunny", { size: 70, fill: 0x83DE44 }); stageText.anchor.set(0.5, 0); stageText.x = 2048 / 2; stageText.y = 150; game.addChild(stageText); // Function to check for level up function checkLevelUp() { var newStage = bunnyStage; if (bunnyAge >= 10 && bunnyStage === 'baby') { newStage = 'teen'; LK.getSound('levelUp').play(); LK.effects.flashScreen(0x83de44, 1000); stageText.setText("Teen Bunny"); } else if (bunnyAge >= 20 && bunnyStage === 'teen') { newStage = 'adult'; LK.getSound('levelUp').play(); LK.effects.flashScreen(0x83de44, 1000); stageText.setText("Adult Bunny"); } if (newStage !== bunnyStage) { bunnyStage = newStage; storage.bunnyStage = bunnyStage; bunny.setStage(bunnyStage); // Show happy expression bunny.showHappy(); } } // Decay timer - decreases stats over time var lastDecayTime = getCurrentTime(); var dayCounter = getCurrentTime(); function updateStats() { var currentTime = getCurrentTime(); // Decay every 3 seconds if (currentTime - lastDecayTime > 3000) { // Decay stats hunger = Math.max(0, hunger - 2); happiness = Math.max(0, happiness - 1); cleanliness = Math.max(0, cleanliness - 1.5); // Update health based on other stats var avgStats = (hunger + happiness + cleanliness) / 3; health = avgStats; // Update storage storage.hunger = hunger; storage.happiness = happiness; storage.cleanliness = cleanliness; storage.health = health; lastDecayTime = currentTime; } // Age counter - increase age every "day" (30 seconds in this demo) if (currentTime - dayCounter > 30000) { bunnyAge++; storage.bunnyAge = bunnyAge; ageText.setText("Age: " + bunnyAge + " days"); dayCounter = currentTime; // Check for level up checkLevelUp(); } // Update UI hungerBar.setValue(hunger); happinessBar.setValue(happiness); cleanlinessBar.setValue(cleanliness); healthBar.setValue(health); // Show bunny's dirty state bunny.showDirty(cleanliness); // Update bunny mood if (health < 30) { bunny.showSad(); } else if (health > 70 && (happiness > 70 || hunger > 70)) { bunny.showHappy(); } } // Initial UI update ageText.setText("Age: " + bunnyAge + " days"); switch (bunnyStage) { case 'baby': stageText.setText("Baby Bunny"); break; case 'teen': stageText.setText("Teen Bunny"); break; case 'adult': stageText.setText("Adult Bunny"); break; } hungerBar.setValue(hunger); happinessBar.setValue(happiness); cleanlinessBar.setValue(cleanliness); healthBar.setValue(health); // Handle interaction var dragTarget = null; game.down = function (x, y, obj) { // Only allow dragging the bunny if (bunny.intersects({ x: x, y: y, width: 1, height: 1 })) { dragTarget = bunny; } }; game.move = function (x, y, obj) { if (dragTarget) { dragTarget.x = x; dragTarget.y = y; // Keep bunny within environment boundaries var envBounds = { left: environment.x - environment.width / 2 + 100, right: environment.x + environment.width / 2 - 100, top: environment.y - environment.height / 2 + 100, bottom: environment.y + environment.height / 2 - 100 }; dragTarget.x = Math.max(envBounds.left, Math.min(envBounds.right, dragTarget.x)); dragTarget.y = Math.max(envBounds.top, Math.min(envBounds.bottom, dragTarget.y)); } }; game.up = function (x, y, obj) { dragTarget = null; }; // Handle collision between bunny and objects function checkCollisions() { // Check food collisions for (var i = foods.length - 1; i >= 0; i--) { if (bunny.intersects(foods[i])) { bunny.animateEat(); foods[i].destroy(); foods.splice(i, 1); } } // Check toy collisions for (var j = toys.length - 1; j >= 0; j--) { if (bunny.intersects(toys[j])) { bunny.animatePlay(); toys[j].destroy(); toys.splice(j, 1); } } } // Game update loop game.update = function () { // Update game objects for (var i = 0; i < foods.length; i++) { foods[i].update(); } for (var j = 0; j < toys.length; j++) { toys[j].update(); } for (var k = 0; k < soaps.length; k++) { soaps[k].update(); } // Check collisions checkCollisions(); // Update stats updateStats(); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,763 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ bunnyAge: 0,
+ bunnyStage: "baby",
+ lastFed: 0,
+ lastCleaned: 0,
+ lastPlayed: 0,
+ hunger: 100,
+ happiness: 100,
+ cleanliness: 100,
+ health: 100
+});
+
+/****
+* Classes
+****/
+var ActionButton = Container.expand(function (label, action) {
+ var self = Container.call(this);
+ self.action = action;
+ // Create button background
+ self.background = self.attachAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 0
+ });
+ // Create button label
+ self.label = new Text2(label, {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ self.label.anchor.set(0.5, 0.5);
+ self.addChild(self.label);
+ // Make interactive
+ self.down = function () {
+ tween(self.background.scale, {
+ x: 0.9,
+ y: 0.9
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ };
+ self.up = function () {
+ tween(self.background.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ if (self.action && typeof self.action === 'function') {
+ self.action();
+ }
+ }
+ });
+ };
+ return self;
+});
+var BunnyPet = Container.expand(function () {
+ var self = Container.call(this);
+ // Create bunny body parts
+ self.body = self.attachAsset('bunny', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1,
+ scaleY: 1
+ });
+ self.leftEar = self.attachAsset('ear', {
+ anchorX: 0.5,
+ anchorY: 1,
+ x: -50,
+ y: -40
+ });
+ self.rightEar = self.attachAsset('ear', {
+ anchorX: 0.5,
+ anchorY: 1,
+ x: 50,
+ y: -40
+ });
+ self.face = self.attachAsset('face', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: 10
+ });
+ self.leftEye = self.attachAsset('eye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -30,
+ y: 0
+ });
+ self.rightEye = self.attachAsset('eye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 30,
+ y: 0
+ });
+ self.nose = self.attachAsset('nose', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 20
+ });
+ self.mouth = self.attachAsset('mouth', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 50
+ });
+ // Dirt spots (initially hidden)
+ self.dirtSpots = [];
+ for (var i = 0; i < 5; i++) {
+ var dirt = self.attachAsset('dirty', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: (Math.random() - 0.5) * 150,
+ y: (Math.random() - 0.5) * 150,
+ alpha: 0
+ });
+ self.dirtSpots.push(dirt);
+ }
+ // Growth stages
+ self.setStage = function (stage) {
+ var scale = 1;
+ switch (stage) {
+ case 'baby':
+ scale = 0.7;
+ self.leftEar.height = 80;
+ self.rightEar.height = 80;
+ self.leftEar.y = -30;
+ self.rightEar.y = -30;
+ break;
+ case 'teen':
+ scale = 0.85;
+ self.leftEar.height = 100;
+ self.rightEar.height = 100;
+ self.leftEar.y = -35;
+ self.rightEar.y = -35;
+ break;
+ case 'adult':
+ scale = 1;
+ self.leftEar.height = 120;
+ self.rightEar.height = 120;
+ self.leftEar.y = -40;
+ self.rightEar.y = -40;
+ break;
+ }
+ self.body.scale.set(scale);
+ self.face.scale.set(scale);
+ };
+ // Animate bunny idle
+ self.animateIdle = function () {
+ // Gentle breathing animation
+ tween(self.body.scale, {
+ x: 1.05,
+ y: 0.95
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self.body.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: self.animateIdle
+ });
+ }
+ });
+ // Gentle ear movement
+ tween(self.leftEar, {
+ rotation: -0.1
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self.leftEar, {
+ rotation: 0
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ tween(self.rightEar, {
+ rotation: 0.1
+ }, {
+ duration: 2500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self.rightEar, {
+ rotation: 0
+ }, {
+ duration: 2500,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ };
+ // Show happy expression
+ self.showHappy = function () {
+ tween.stop(self.mouth);
+ tween(self.mouth.scale, {
+ y: 1.5
+ }, {
+ duration: 500,
+ easing: tween.easeOut
+ });
+ tween(self.leftEye.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.leftEye.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 300,
+ easing: tween.easeIn
+ });
+ }
+ });
+ tween(self.rightEye.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.rightEye.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 300,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ tween(self.mouth.scale, {
+ y: 1
+ }, {
+ duration: 500,
+ easing: tween.easeOut
+ });
+ }
+ });
+ }
+ });
+ };
+ // Show sad expression
+ self.showSad = function () {
+ tween.stop(self.mouth);
+ tween(self.mouth.scale, {
+ y: 0.5
+ }, {
+ duration: 500,
+ easing: tween.easeOut
+ });
+ tween(self.leftEar, {
+ rotation: -0.2
+ }, {
+ duration: 500,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.leftEar, {
+ rotation: 0
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ tween(self.rightEar, {
+ rotation: 0.2
+ }, {
+ duration: 500,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.rightEar, {
+ rotation: 0
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self.mouth.scale, {
+ y: 1
+ }, {
+ duration: 500,
+ easing: tween.easeOut
+ });
+ }
+ });
+ }
+ });
+ };
+ // Show dirty state
+ self.showDirty = function (dirtLevel) {
+ var visibleDirt = Math.floor((1 - dirtLevel / 100) * self.dirtSpots.length);
+ for (var i = 0; i < self.dirtSpots.length; i++) {
+ self.dirtSpots[i].alpha = i < visibleDirt ? 0.8 : 0;
+ }
+ };
+ // Animate eating
+ self.animateEat = function () {
+ tween(self.mouth.scale, {
+ x: 1.5,
+ y: 0.5
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.mouth.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ }
+ });
+ };
+ // Animate play
+ self.animatePlay = function () {
+ tween(self, {
+ rotation: 0.2
+ }, {
+ duration: 300,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ rotation: -0.2
+ }, {
+ duration: 300,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ rotation: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ }
+ });
+ }
+ });
+ };
+ // Initialize animation
+ self.animateIdle();
+ return self;
+});
+var Food = Container.expand(function () {
+ var self = Container.call(this);
+ self.graphic = self.attachAsset('food', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y += 3;
+ if (self.y > bunny.y + 50) {
+ self.destroy();
+ var index = foods.indexOf(self);
+ if (index !== -1) {
+ foods.splice(index, 1);
+ }
+ }
+ };
+ return self;
+});
+var ProgressBar = Container.expand(function (name, color) {
+ var self = Container.call(this);
+ self.name = name || "Progress";
+ self.barColor = color || 0x83de44;
+ // Create label
+ self.label = new Text2(self.name, {
+ size: 40,
+ fill: 0x333333
+ });
+ self.label.anchor.set(0, 0.5);
+ self.addChild(self.label);
+ // Create background bar
+ self.background = self.attachAsset('progressBar', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: 150,
+ y: 0
+ });
+ // Create fill bar
+ self.fill = self.attachAsset('progressFill', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: 150,
+ y: 0,
+ tint: self.barColor
+ });
+ // Set value between 0-100
+ self.setValue = function (value) {
+ var clampedValue = Math.max(0, Math.min(100, value));
+ var fillWidth = clampedValue / 100 * self.background.width;
+ self.fill.width = fillWidth;
+ // Change color based on value
+ if (clampedValue < 30) {
+ self.fill.tint = 0xFF0000; // Red when low
+ } else if (clampedValue < 60) {
+ self.fill.tint = 0xFFCC00; // Yellow when medium
+ } else {
+ self.fill.tint = self.barColor; // Normal color when high
+ }
+ };
+ return self;
+});
+var Soap = Container.expand(function () {
+ var self = Container.call(this);
+ self.graphic = self.attachAsset('soap', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.lifetime = 30; // Frames before disappearing
+ self.update = function () {
+ self.lifetime--;
+ self.alpha = self.lifetime / 30;
+ if (self.lifetime <= 0) {
+ self.destroy();
+ var index = soaps.indexOf(self);
+ if (index !== -1) {
+ soaps.splice(index, 1);
+ }
+ }
+ };
+ return self;
+});
+var Toy = Container.expand(function () {
+ var self = Container.call(this);
+ self.graphic = self.attachAsset('toy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = {
+ x: (Math.random() - 0.5) * 10,
+ y: -10
+ };
+ self.rotation = Math.random() * Math.PI * 2;
+ self.rotationSpeed = (Math.random() - 0.5) * 0.2;
+ self.update = function () {
+ self.velocity.y += 0.5; // Gravity
+ self.x += self.velocity.x;
+ self.y += self.velocity.y;
+ self.rotation += self.rotationSpeed;
+ // Bounce off walls
+ if (self.x < 0 || self.x > 2048) {
+ self.velocity.x *= -0.8;
+ if (self.x < 0) {
+ self.x = 0;
+ }
+ if (self.x > 2048) {
+ self.x = 2048;
+ }
+ }
+ // Remove when below screen
+ if (self.y > 2732) {
+ self.destroy();
+ var index = toys.indexOf(self);
+ if (index !== -1) {
+ toys.splice(index, 1);
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xF0F9FF
+});
+
+/****
+* Game Code
+****/
+// Play background music
+LK.playMusic('bgmusic');
+// Game state variables
+var bunnyAge = storage.bunnyAge;
+var bunnyStage = storage.bunnyStage;
+var lastFed = storage.lastFed;
+var lastCleaned = storage.lastCleaned;
+var lastPlayed = storage.lastPlayed;
+var hunger = storage.hunger;
+var happiness = storage.happiness;
+var cleanliness = storage.cleanliness;
+var health = storage.health;
+var foods = [];
+var toys = [];
+var soaps = [];
+var gameActive = true;
+// Get current timestamp
+function getCurrentTime() {
+ return Date.now();
+}
+// Create environment
+var environment = game.addChild(LK.getAsset('environment', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2,
+ width: 1800,
+ height: 1500
+}));
+// Create bunny
+var bunny = game.addChild(new BunnyPet());
+bunny.x = 2048 / 2;
+bunny.y = 2732 / 2;
+bunny.setStage(bunnyStage);
+// Create status bars
+var statusContainer = new Container();
+statusContainer.x = 150;
+statusContainer.y = 200;
+game.addChild(statusContainer);
+var hungerBar = new ProgressBar("Hunger", 0x83de44);
+hungerBar.y = 0;
+statusContainer.addChild(hungerBar);
+var happinessBar = new ProgressBar("Happiness", 0xFFD700);
+happinessBar.y = 80;
+statusContainer.addChild(happinessBar);
+var cleanlinessBar = new ProgressBar("Cleanliness", 0x00AAFF);
+cleanlinessBar.y = 160;
+statusContainer.addChild(cleanlinessBar);
+var healthBar = new ProgressBar("Health", 0xFF5555);
+healthBar.y = 240;
+statusContainer.addChild(healthBar);
+// Create action buttons
+var buttonContainer = new Container();
+buttonContainer.x = 2048 / 2;
+buttonContainer.y = 2732 - 300;
+game.addChild(buttonContainer);
+var feedButton = new ActionButton("Feed", function () {
+ // Create food
+ var food = new Food();
+ food.x = bunny.x;
+ food.y = bunny.y - 300;
+ game.addChild(food);
+ foods.push(food);
+ // Play sound
+ LK.getSound('eat').play();
+ // Update last fed time
+ lastFed = getCurrentTime();
+ storage.lastFed = lastFed;
+ // Increase hunger stat
+ hunger = Math.min(100, hunger + 20);
+ storage.hunger = hunger;
+});
+feedButton.x = -350;
+buttonContainer.addChild(feedButton);
+var playButton = new ActionButton("Play", function () {
+ // Create toy
+ var toy = new Toy();
+ toy.x = bunny.x + (Math.random() - 0.5) * 200;
+ toy.y = bunny.y - 100;
+ game.addChild(toy);
+ toys.push(toy);
+ // Play sound
+ LK.getSound('play').play();
+ // Update last played time
+ lastPlayed = getCurrentTime();
+ storage.lastPlayed = lastPlayed;
+ // Bunny play animation
+ bunny.animatePlay();
+ // Increase happiness stat
+ happiness = Math.min(100, happiness + 20);
+ storage.happiness = happiness;
+});
+playButton.x = 0;
+buttonContainer.addChild(playButton);
+var cleanButton = new ActionButton("Clean", function () {
+ // Create cleaning effect
+ var soap = new Soap();
+ soap.x = bunny.x + (Math.random() - 0.5) * 150;
+ soap.y = bunny.y + (Math.random() - 0.5) * 150;
+ game.addChild(soap);
+ soaps.push(soap);
+ // Play sound
+ LK.getSound('clean').play();
+ // Update last cleaned time
+ lastCleaned = getCurrentTime();
+ storage.lastCleaned = lastCleaned;
+ // Increase cleanliness stat
+ cleanliness = Math.min(100, cleanliness + 20);
+ storage.cleanliness = cleanliness;
+});
+cleanButton.x = 350;
+buttonContainer.addChild(cleanButton);
+// Create age display
+var ageText = new Text2("Age: 0 days", {
+ size: 60,
+ fill: 0x333333
+});
+ageText.anchor.set(0.5, 0);
+ageText.x = 2048 / 2;
+ageText.y = 80;
+game.addChild(ageText);
+// Create stage display
+var stageText = new Text2("Baby Bunny", {
+ size: 70,
+ fill: 0x83DE44
+});
+stageText.anchor.set(0.5, 0);
+stageText.x = 2048 / 2;
+stageText.y = 150;
+game.addChild(stageText);
+// Function to check for level up
+function checkLevelUp() {
+ var newStage = bunnyStage;
+ if (bunnyAge >= 10 && bunnyStage === 'baby') {
+ newStage = 'teen';
+ LK.getSound('levelUp').play();
+ LK.effects.flashScreen(0x83de44, 1000);
+ stageText.setText("Teen Bunny");
+ } else if (bunnyAge >= 20 && bunnyStage === 'teen') {
+ newStage = 'adult';
+ LK.getSound('levelUp').play();
+ LK.effects.flashScreen(0x83de44, 1000);
+ stageText.setText("Adult Bunny");
+ }
+ if (newStage !== bunnyStage) {
+ bunnyStage = newStage;
+ storage.bunnyStage = bunnyStage;
+ bunny.setStage(bunnyStage);
+ // Show happy expression
+ bunny.showHappy();
+ }
+}
+// Decay timer - decreases stats over time
+var lastDecayTime = getCurrentTime();
+var dayCounter = getCurrentTime();
+function updateStats() {
+ var currentTime = getCurrentTime();
+ // Decay every 3 seconds
+ if (currentTime - lastDecayTime > 3000) {
+ // Decay stats
+ hunger = Math.max(0, hunger - 2);
+ happiness = Math.max(0, happiness - 1);
+ cleanliness = Math.max(0, cleanliness - 1.5);
+ // Update health based on other stats
+ var avgStats = (hunger + happiness + cleanliness) / 3;
+ health = avgStats;
+ // Update storage
+ storage.hunger = hunger;
+ storage.happiness = happiness;
+ storage.cleanliness = cleanliness;
+ storage.health = health;
+ lastDecayTime = currentTime;
+ }
+ // Age counter - increase age every "day" (30 seconds in this demo)
+ if (currentTime - dayCounter > 30000) {
+ bunnyAge++;
+ storage.bunnyAge = bunnyAge;
+ ageText.setText("Age: " + bunnyAge + " days");
+ dayCounter = currentTime;
+ // Check for level up
+ checkLevelUp();
+ }
+ // Update UI
+ hungerBar.setValue(hunger);
+ happinessBar.setValue(happiness);
+ cleanlinessBar.setValue(cleanliness);
+ healthBar.setValue(health);
+ // Show bunny's dirty state
+ bunny.showDirty(cleanliness);
+ // Update bunny mood
+ if (health < 30) {
+ bunny.showSad();
+ } else if (health > 70 && (happiness > 70 || hunger > 70)) {
+ bunny.showHappy();
+ }
+}
+// Initial UI update
+ageText.setText("Age: " + bunnyAge + " days");
+switch (bunnyStage) {
+ case 'baby':
+ stageText.setText("Baby Bunny");
+ break;
+ case 'teen':
+ stageText.setText("Teen Bunny");
+ break;
+ case 'adult':
+ stageText.setText("Adult Bunny");
+ break;
+}
+hungerBar.setValue(hunger);
+happinessBar.setValue(happiness);
+cleanlinessBar.setValue(cleanliness);
+healthBar.setValue(health);
+// Handle interaction
+var dragTarget = null;
+game.down = function (x, y, obj) {
+ // Only allow dragging the bunny
+ if (bunny.intersects({
+ x: x,
+ y: y,
+ width: 1,
+ height: 1
+ })) {
+ dragTarget = bunny;
+ }
+};
+game.move = function (x, y, obj) {
+ if (dragTarget) {
+ dragTarget.x = x;
+ dragTarget.y = y;
+ // Keep bunny within environment boundaries
+ var envBounds = {
+ left: environment.x - environment.width / 2 + 100,
+ right: environment.x + environment.width / 2 - 100,
+ top: environment.y - environment.height / 2 + 100,
+ bottom: environment.y + environment.height / 2 - 100
+ };
+ dragTarget.x = Math.max(envBounds.left, Math.min(envBounds.right, dragTarget.x));
+ dragTarget.y = Math.max(envBounds.top, Math.min(envBounds.bottom, dragTarget.y));
+ }
+};
+game.up = function (x, y, obj) {
+ dragTarget = null;
+};
+// Handle collision between bunny and objects
+function checkCollisions() {
+ // Check food collisions
+ for (var i = foods.length - 1; i >= 0; i--) {
+ if (bunny.intersects(foods[i])) {
+ bunny.animateEat();
+ foods[i].destroy();
+ foods.splice(i, 1);
+ }
+ }
+ // Check toy collisions
+ for (var j = toys.length - 1; j >= 0; j--) {
+ if (bunny.intersects(toys[j])) {
+ bunny.animatePlay();
+ toys[j].destroy();
+ toys.splice(j, 1);
+ }
+ }
+}
+// Game update loop
+game.update = function () {
+ // Update game objects
+ for (var i = 0; i < foods.length; i++) {
+ foods[i].update();
+ }
+ for (var j = 0; j < toys.length; j++) {
+ toys[j].update();
+ }
+ for (var k = 0; k < soaps.length; k++) {
+ soaps[k].update();
+ }
+ // Check collisions
+ checkCollisions();
+ // Update stats
+ updateStats();
+};
\ No newline at end of file