Code edit (3 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
metti a giottare la fizz del test per mettere i punti bonete per giottare fizz
User prompt
In generale le balla di punti perchè punti della pizza barra 0 quando inizia a prendere la pizza balla, tuttora le ha.
User prompt
potete sfruttare e fissare la base di punti di base buona.
User prompt
Potete fizzare la base dei punti per favore, grazie.
User prompt
Potete aggiuntare la base dei punti per favore.
User prompt
Farei i punti di buone, grazie.
User prompt
Mettilo in fondo.
Initial prompt
mg skeleton dash
===================================================================
--- original.js
+++ change.js
@@ -8,14 +8,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Scroll the background downwards
- self.y += 2;
- // If the background has moved down by its height, reset its position
- if (self.y >= 2732) {
- self.y = 0;
- }
+ // Update logic for the background
};
});
// Bone class representing collectible items
var Bone = Container.expand(function () {
@@ -67,15 +62,11 @@
// Initialize arrays to keep track of bones and obstacles
var bones = [];
var obstacles = [];
// Create the game's background
-// Create two instances of the game's background
-var background1 = game.addChild(new Background());
-background1.x = 2048 / 2;
-background1.y = 0;
-var background2 = game.addChild(new Background());
-background2.x = 2048 / 2;
-background2.y = -2732;
+var background = game.addChild(new Background());
+background.x = 2048 / 2;
+background.y = 2732 / 2;
// Create the skeleton player character
var skeleton = game.addChild(new Skeleton());
skeleton.x = 2048 / 2;
skeleton.y = 2732 - 200;
@@ -91,11 +82,10 @@
handleMove(x, y, obj);
};
// Game update loop
game.update = function () {
- // Update the game's backgrounds
- background1.update();
- background2.update();
+ // Update the game's background
+ background.update();
// Update bones
for (var i = bones.length - 1; i >= 0; i--) {
var bone = bones[i];
bone.update();
@@ -126,15 +116,17 @@
newBone.x = Math.random() * 2048;
newBone.y = -50;
bones.push(newBone);
game.addChild(newBone);
+ LK.setScore(LK.getScore() + 1); // Add base points for each bone
}
if (LK.ticks % 90 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
obstacles.push(newObstacle);
game.addChild(newObstacle);
+ LK.setScore(LK.getScore() - 1); // Subtract base points for each obstacle
}
};
// Display score
var scoreTxt = new Text2('0', {
skeleton hair blu felpa rosso. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
monster dark red meta blu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pizza mg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows