Code edit (3 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
metti a giottare la fizz del test per mettere i punti bonete per giottare fizz
User prompt
In generale le balla di punti percheĢ punti della pizza barra 0 quando inizia a prendere la pizza balla, tuttora le ha.
User prompt
potete sfruttare e fissare la base di punti di base buona.
User prompt
Potete fizzare la base dei punti per favore, grazie.
User prompt
Potete aggiuntare la base dei punti per favore.
User prompt
Farei i punti di buone, grazie.
User prompt
Mettilo in fondo.
Initial prompt
mg skeleton dash
/**** * Classes ****/ // Background class representing the game's background var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for the background }; }); // Bone class representing collectible items var Bone = Container.expand(function () { var self = Container.call(this); var boneGraphics = self.attachAsset('bone', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move bone downwards }; }); // Obstacle class representing obstacles to avoid var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 7; // Move obstacle downwards }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Skeleton class representing the player character var Skeleton = Container.expand(function () { var self = Container.call(this); var skeletonGraphics = self.attachAsset('skeleton', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the skeleton }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays to keep track of bones and obstacles var bones = []; var obstacles = []; // Create the game's background var background = game.addChild(new Background()); background.x = 2048 / 2; background.y = 2732 / 2; // Create the skeleton player character var skeleton = game.addChild(new Skeleton()); skeleton.x = 2048 / 2; skeleton.y = 2732 - 200; // Function to handle movement function handleMove(x, y, obj) { skeleton.x = x; } // Add event listeners for touch/mouse events game.down = function (x, y, obj) { handleMove(x, y, obj); }; game.move = function (x, y, obj) { handleMove(x, y, obj); }; // Game update loop game.update = function () { // Update the game's background background.update(); // Update bones for (var i = bones.length - 1; i >= 0; i--) { var bone = bones[i]; bone.update(); if (bone.y > 2732) { bone.destroy(); bones.splice(i, 1); } else if (skeleton.intersects(bone)) { bone.destroy(); bones.splice(i, 1); // Add points for collecting bones LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); } } // Update obstacles for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; obstacle.update(); if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(j, 1); } else if (skeleton.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); // Subtract points for hitting obstacles LK.setScore(LK.getScore() - 20); scoreTxt.setText(LK.getScore()); if (LK.getScore() <= 0) { LK.showGameOver(); } } } // Spawn new bones and obstacles if (LK.ticks % 60 == 0) { var newBone = new Bone(); newBone.x = Math.random() * 2048; newBone.y = -50; bones.push(newBone); game.addChild(newBone); } if (LK.ticks % 90 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } }; // Display score var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Set base points for the game LK.setScore(0); scoreTxt.setText(LK.getScore()); ;
===================================================================
--- original.js
+++ change.js
@@ -134,13 +134,13 @@
}
};
// Display score
var scoreTxt = new Text2('0', {
- size: 0,
+ size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Set base points for the game
-LK.setScore(100);
+LK.setScore(0);
scoreTxt.setText(LK.getScore());
;
\ No newline at end of file
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