/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine // Define the Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; if (self.x > 2048) { self.x = -carGraphics.width; } }; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.y += self.speed; if (self.y < -obstacleGraphics.height) { self.y = 2732; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize the car and the obstacles var car = game.addChild(new Car()); car.x = 1024; car.y = 2732 - car.height; var obstacles = []; for (var i = 0; i < 5; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); } // Update the game state game.update = function () { for (var i = 0; i < obstacles.length; i++) { if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } } }; // Handle the touch events game.down = function (x, y, obj) { if (x < 1024) { car.speed = -5; } else { car.speed = 5; } }; game.up = function (x, y, obj) { car.speed = 0; };
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine
// Define the Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
if (self.x > 2048) {
self.x = -carGraphics.width;
}
};
});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
if (self.y < -obstacleGraphics.height) {
self.y = 2732;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize the car and the obstacles
var car = game.addChild(new Car());
car.x = 1024;
car.y = 2732 - car.height;
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
// Update the game state
game.update = function () {
for (var i = 0; i < obstacles.length; i++) {
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
break;
}
}
};
// Handle the touch events
game.down = function (x, y, obj) {
if (x < 1024) {
car.speed = -5;
} else {
car.speed = 5;
}
};
game.up = function (x, y, obj) {
car.speed = 0;
};