User prompt
remove un moving box
User prompt
make it red
User prompt
user move box
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'if (dragNode.x < 200) {' Line Number: 242
User prompt
main box which is stop can move letral movment
User prompt
bush outside the road
User prompt
herbs outside the road
User prompt
remove coconet
User prompt
add coconet plants outside tho road
User prompt
remove plants
User prompt
main box can move
User prompt
falling green box colour convert into yellow
User prompt
fall 1/10 green boxes
User prompt
user can move green squire
User prompt
white lines equle distance
User prompt
white lines inequle without distance
User prompt
white lines at equle distence
User prompt
match white line speed to plants
User prompt
move with plants
User prompt
white lines move
User prompt
lane colour white
User prompt
obj inside the lane
User prompt
some obj folling on road from upside
User prompt
convert into a car
User prompt
purple box convert inti a bike
/**** * Classes ****/ // Class for the bike var Bike = Container.expand(function () { var self = Container.call(this); var bikeGraphics = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement }; }); var Bush = Container.expand(function () { var self = Container.call(this); var bushGraphics = self.attachAsset('bush', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move the bush downwards if (self.y > 2732 + self.height) { self.y = -self.height; // Reset position to the top } }; }); var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement }; }); var FallingObject = Container.expand(function () { var self = Container.call(this); var fallingObjectGraphics = self.attachAsset('fallingObject', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732 + self.height) { self.y = -self.height; self.x = Math.random() * 1648 + 200; // Random x position within the lane self.attachAsset('yellowSquare', { anchorX: 0.5, anchorY: 0.5 }); } }; }); var GreenBox = Container.expand(function () { var self = Container.call(this); var greenBoxGraphics = self.attachAsset('greenSquare', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732 + self.height) { self.y = -self.height; self.x = Math.random() * 1648 + 200; // Random x position within the lane } }; }); // Class for the green square var GreenSquare = Container.expand(function () { var self = Container.call(this); var greenSquareGraphics = self.attachAsset('greenSquare', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Lateral movement logic if (self.x < 200) { self.x = 200; // Prevent moving out of the left boundary } else if (self.x > 1848) { self.x = 1848; // Prevent moving out of the right boundary } }; }); var Herb = Container.expand(function () { var self = Container.call(this); var herbGraphics = self.attachAsset('herb', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move the herb downwards if (self.y > 2732 + self.height) { self.y = -self.height; // Reset position to the top } }; }); // Create and position herbs var LaneLine = Container.expand(function () { var self = Container.call(this); var laneLineGraphics = self.attachAsset('laneLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Match the speed of plants self.update = function () { self.y += self.speed; if (self.y > 2732 + self.height) { self.y = -self.height; // Reset position to maintain equal distance } // self.y += self.speed; // if (self.y > 2732 + self.height) { // self.y = -self.height; // } }; }); // Class for the road var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // self.y += self.speed; // if (self.y > 2732 + self.height) { // self.y = -self.height + 800; // } }; }); // Class for the side road var SideRoad = Container.expand(function () { var self = Container.call(this); var sideRoadGraphics = self.attachAsset('sideRoad', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement }; }); // Class for the tree var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move the tree downwards if (self.y > 2732 + self.height) { self.y = -self.height; // Reset position to the top } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create and position two road segments // Removed bikeAsset initialization var road1 = game.addChild(new Road()); road1.x = 1024; road1.y = 1366; var road2 = game.addChild(new Road()); road2.x = 1024; road2.y = 1366 + road1.height; // Create and position lane lines var laneLines = []; for (var i = 0; i < 10; i++) { var laneLine = game.addChild(new LaneLine()); laneLine.x = 1024; laneLine.y = i * 300; // Ensure equal distance laneLines.push(laneLine); } // Create and position side roads var leftSideRoad = game.addChild(new SideRoad()); leftSideRoad.x = 200; var rightSideRoad = game.addChild(new SideRoad()); rightSideRoad.x = 1848; leftSideRoad.y = 1366; rightSideRoad.y = 1366; // Create and position the green square var greenSquare = game.addChild(new GreenSquare()); greenSquare.x = 1024; greenSquare.y = 2000; // Create and position the car var car = game.addChild(new Car()); car.x = 1024; car.y = 2000; // Create and position falling objects var fallingObjects = []; for (var i = 0; i < 5; i++) { var fallingObject = game.addChild(new FallingObject()); fallingObject.x = Math.random() * 1648 + 200; // Random x position within the lane fallingObject.y = Math.random() * -2732; // Random y position above the screen fallingObjects.push(fallingObject); } // Create and position falling green boxes var greenBoxes = []; for (var i = 0; i < 1; i++) { var greenBox = game.addChild(new GreenBox()); greenBox.x = Math.random() * 1648 + 200; // Random x position within the lane greenBox.y = Math.random() * -2732; // Random y position above the screen greenBoxes.push(greenBox); } // Add event listeners for moving the main box var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } // Prevent moving out of the boundaries if (dragNode && dragNode.x < 200) { dragNode.x = 200; } else if (dragNode && dragNode.x > 1848) { dragNode.x = 1848; } } game.down = function (x, y, obj) { if (obj === greenSquare) { dragNode = greenSquare; } else if (obj === car) { dragNode = car; } handleMove(x, y, obj); // Call move handler right away to make effect instant }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } handleMove(x, y, obj); // Call move handler to update position }; game.up = function (x, y, obj) { dragNode = null; }; // Update function for the game game.update = function () { // road1.update(); // road2.update(); // leftSideRoad.update(); // rightSideRoad.update(); car.update(); greenSquare.update(); fallingObjects.forEach(function (fallingObject) { fallingObject.update(); }); bushes.forEach(function (bush) { bush.update(); }); greenBoxes.forEach(function (greenBox) { greenBox.update(); }); laneLines.forEach(function (laneLine) { laneLine.speed = 5; // Match the speed of plants laneLine.update(); }); }; // Create and position bushes var bushes = []; for (var i = 0; i < 10; i++) { var bush = game.addChild(new Bush()); bush.x = Math.random() * 200; // Random x position outside the road on the left bush.y = Math.random() * -2732; // Random y position above the screen bushes.push(bush); } for (var i = 0; i < 10; i++) { var bush = game.addChild(new Bush()); bush.x = 1848 + Math.random() * 200; // Random x position outside the road on the right bush.y = Math.random() * -2732; // Random y position above the screen bushes.push(bush); }
===================================================================
--- original.js
+++ change.js
@@ -222,11 +222,11 @@
dragNode.x = x;
dragNode.y = y;
}
// Prevent moving out of the boundaries
- if (dragNode.x < 200) {
+ if (dragNode && dragNode.x < 200) {
dragNode.x = 200;
- } else if (dragNode.x > 1848) {
+ } else if (dragNode && dragNode.x > 1848) {
dragNode.x = 1848;
}
}
game.down = function (x, y, obj) {