User prompt
remove un moving box
User prompt
make it red
User prompt
user move box
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'if (dragNode.x < 200) {' Line Number: 242
User prompt
main box which is stop can move letral movment
User prompt
bush outside the road
User prompt
herbs outside the road
User prompt
remove coconet
User prompt
add coconet plants outside tho road
User prompt
remove plants
User prompt
main box can move
User prompt
falling green box colour convert into yellow
User prompt
fall 1/10 green boxes
User prompt
user can move green squire
User prompt
white lines equle distance
User prompt
white lines inequle without distance
User prompt
white lines at equle distence
User prompt
match white line speed to plants
User prompt
move with plants
User prompt
white lines move
User prompt
lane colour white
User prompt
obj inside the lane
User prompt
some obj folling on road from upside
User prompt
convert into a car
User prompt
purple box convert inti a bike
/**** 
* Classes
****/ 
// Class for the bike
var Bike = Container.expand(function () {
	var self = Container.call(this);
	var bikeGraphics = self.attachAsset('bike', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// No movement
	};
});
var Bush = Container.expand(function () {
	var self = Container.call(this);
	var bushGraphics = self.attachAsset('bush', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		self.y += 5; // Move the bush downwards
		if (self.y > 2732 + self.height) {
			self.y = -self.height; // Reset position to the top
		}
	};
});
var Car = Container.expand(function () {
	var self = Container.call(this);
	var carGraphics = self.attachAsset('car', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// No movement
	};
});
var FallingObject = Container.expand(function () {
	var self = Container.call(this);
	var fallingObjectGraphics = self.attachAsset('fallingObject', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732 + self.height) {
			self.y = -self.height;
			self.x = Math.random() * 1648 + 200; // Random x position within the lane
			self.attachAsset('yellowSquare', {
				anchorX: 0.5,
				anchorY: 0.5
			});
		}
	};
});
var GreenBox = Container.expand(function () {
	var self = Container.call(this);
	var greenBoxGraphics = self.attachAsset('greenSquare', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732 + self.height) {
			self.y = -self.height;
			self.x = Math.random() * 1648 + 200; // Random x position within the lane
		}
	};
});
// Class for the green square
var GreenSquare = Container.expand(function () {
	var self = Container.call(this);
	var greenSquareGraphics = self.attachAsset('greenSquare', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// No movement logic here, movement will be handled by event listeners
	};
});
var Herb = Container.expand(function () {
	var self = Container.call(this);
	var herbGraphics = self.attachAsset('herb', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		self.y += 5; // Move the herb downwards
		if (self.y > 2732 + self.height) {
			self.y = -self.height; // Reset position to the top
		}
	};
});
// Create and position herbs
var LaneLine = Container.expand(function () {
	var self = Container.call(this);
	var laneLineGraphics = self.attachAsset('laneLine', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5; // Match the speed of plants
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732 + self.height) {
			self.y = -self.height; // Reset position to maintain equal distance
		}
		// self.y += self.speed;
		// if (self.y > 2732 + self.height) {
		// self.y = -self.height;
		// }
	};
});
// Class for the road
var Road = Container.expand(function () {
	var self = Container.call(this);
	var roadGraphics = self.attachAsset('road', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 10;
	self.update = function () {
		// self.y += self.speed;
		// if (self.y > 2732 + self.height) {
		// self.y = -self.height + 800;
		// }
	};
});
// Class for the side road
var SideRoad = Container.expand(function () {
	var self = Container.call(this);
	var sideRoadGraphics = self.attachAsset('sideRoad', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// No movement
	};
});
// Class for the tree
var Tree = Container.expand(function () {
	var self = Container.call(this);
	var treeGraphics = self.attachAsset('tree', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		self.y += 5; // Move the tree downwards
		if (self.y > 2732 + self.height) {
			self.y = -self.height; // Reset position to the top
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background
});
/**** 
* Game Code
****/ 
// Create and position two road segments
// Removed bikeAsset initialization
var road1 = game.addChild(new Road());
road1.x = 1024;
road1.y = 1366;
var road2 = game.addChild(new Road());
road2.x = 1024;
road2.y = 1366 + road1.height;
// Create and position lane lines
var laneLines = [];
for (var i = 0; i < 10; i++) {
	var laneLine = game.addChild(new LaneLine());
	laneLine.x = 1024;
	laneLine.y = i * 300; // Ensure equal distance
	laneLines.push(laneLine);
}
// Create and position side roads
var leftSideRoad = game.addChild(new SideRoad());
leftSideRoad.x = 200;
var rightSideRoad = game.addChild(new SideRoad());
rightSideRoad.x = 1848;
leftSideRoad.y = 1366;
rightSideRoad.y = 1366;
// Create and position the green square
var greenSquare = game.addChild(new GreenSquare());
greenSquare.x = 1024;
greenSquare.y = 2000;
// Create and position the car
var car = game.addChild(new Car());
car.x = 1024;
car.y = 2000;
// Create and position falling objects
var fallingObjects = [];
for (var i = 0; i < 5; i++) {
	var fallingObject = game.addChild(new FallingObject());
	fallingObject.x = Math.random() * 1648 + 200; // Random x position within the lane
	fallingObject.y = Math.random() * -2732; // Random y position above the screen
	fallingObjects.push(fallingObject);
}
// Create and position falling green boxes
var greenBoxes = [];
for (var i = 0; i < 1; i++) {
	var greenBox = game.addChild(new GreenBox());
	greenBox.x = Math.random() * 1648 + 200; // Random x position within the lane
	greenBox.y = Math.random() * -2732; // Random y position above the screen
	greenBoxes.push(greenBox);
}
// Add event listeners for moving the main box
var dragNode = null;
game.down = function (x, y, obj) {
	if (obj === greenSquare) {
		dragNode = greenSquare;
	} else if (obj === car) {
		dragNode = car;
	}
};
game.move = function (x, y, obj) {
	if (dragNode) {
		dragNode.x = x;
		dragNode.y = y;
	}
};
game.up = function (x, y, obj) {
	dragNode = null;
};
// Update function for the game
game.update = function () {
	// road1.update();
	// road2.update();
	// leftSideRoad.update();
	// rightSideRoad.update();
	car.update();
	greenSquare.update();
	fallingObjects.forEach(function (fallingObject) {
		fallingObject.update();
	});
	bushes.forEach(function (bush) {
		bush.update();
	});
	greenBoxes.forEach(function (greenBox) {
		greenBox.update();
	});
	laneLines.forEach(function (laneLine) {
		laneLine.speed = 5; // Match the speed of plants
		laneLine.update();
	});
};
// Create and position bushes
var bushes = [];
for (var i = 0; i < 10; i++) {
	var bush = game.addChild(new Bush());
	bush.x = Math.random() * 200; // Random x position outside the road on the left
	bush.y = Math.random() * -2732; // Random y position above the screen
	bushes.push(bush);
}
for (var i = 0; i < 10; i++) {
	var bush = game.addChild(new Bush());
	bush.x = 1848 + Math.random() * 200; // Random x position outside the road on the right
	bush.y = Math.random() * -2732; // Random y position above the screen
	bushes.push(bush);
} ===================================================================
--- original.js
+++ change.js
@@ -11,8 +11,21 @@
 	self.update = function () {
 		// No movement
 	};
 });
+var Bush = Container.expand(function () {
+	var self = Container.call(this);
+	var bushGraphics = self.attachAsset('bush', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		self.y += 5; // Move the bush downwards
+		if (self.y > 2732 + self.height) {
+			self.y = -self.height; // Reset position to the top
+		}
+	};
+});
 var Car = Container.expand(function () {
 	var self = Container.call(this);
 	var carGraphics = self.attachAsset('car', {
 		anchorX: 0.5,
@@ -225,10 +238,10 @@
 	greenSquare.update();
 	fallingObjects.forEach(function (fallingObject) {
 		fallingObject.update();
 	});
-	herbs.forEach(function (herb) {
-		herb.update();
+	bushes.forEach(function (bush) {
+		bush.update();
 	});
 	greenBoxes.forEach(function (greenBox) {
 		greenBox.update();
 	});
@@ -236,18 +249,18 @@
 		laneLine.speed = 5; // Match the speed of plants
 		laneLine.update();
 	});
 };
-// Create and position herbs
-var herbs = [];
+// Create and position bushes
+var bushes = [];
 for (var i = 0; i < 10; i++) {
-	var herb = game.addChild(new Herb());
-	herb.x = Math.random() * 200; // Random x position outside the road on the left
-	herb.y = Math.random() * -2732; // Random y position above the screen
-	herbs.push(herb);
+	var bush = game.addChild(new Bush());
+	bush.x = Math.random() * 200; // Random x position outside the road on the left
+	bush.y = Math.random() * -2732; // Random y position above the screen
+	bushes.push(bush);
 }
 for (var i = 0; i < 10; i++) {
-	var herb = game.addChild(new Herb());
-	herb.x = 1848 + Math.random() * 200; // Random x position outside the road on the right
-	herb.y = Math.random() * -2732; // Random y position above the screen
-	herbs.push(herb);
+	var bush = game.addChild(new Bush());
+	bush.x = 1848 + Math.random() * 200; // Random x position outside the road on the right
+	bush.y = Math.random() * -2732; // Random y position above the screen
+	bushes.push(bush);
 }
\ No newline at end of file