User prompt
remove un moving box
User prompt
make it red
User prompt
user move box
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'if (dragNode.x < 200) {' Line Number: 242
User prompt
main box which is stop can move letral movment
User prompt
bush outside the road
User prompt
herbs outside the road
User prompt
remove coconet
User prompt
add coconet plants outside tho road
User prompt
remove plants
User prompt
main box can move
User prompt
falling green box colour convert into yellow
User prompt
fall 1/10 green boxes
User prompt
user can move green squire
User prompt
white lines equle distance
User prompt
white lines inequle without distance
User prompt
white lines at equle distence
User prompt
match white line speed to plants
User prompt
move with plants
User prompt
white lines move
User prompt
lane colour white
User prompt
obj inside the lane
User prompt
some obj folling on road from upside
User prompt
convert into a car
User prompt
purple box convert inti a bike
/**** * Classes ****/ // Class for the bike var Bike = Container.expand(function () { var self = Container.call(this); var bikeGraphics = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement }; }); var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement }; }); var FallingObject = Container.expand(function () { var self = Container.call(this); var fallingObjectGraphics = self.attachAsset('fallingObject', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732 + self.height) { self.y = -self.height; self.x = Math.random() * 1648 + 200; // Random x position within the lane } }; }); // Class for the green square var GreenSquare = Container.expand(function () { var self = Container.call(this); var greenSquareGraphics = self.attachAsset('greenSquare', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement logic here, movement will be handled by event listeners }; }); var LaneLine = Container.expand(function () { var self = Container.call(this); var laneLineGraphics = self.attachAsset('laneLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Match the speed of plants self.update = function () { self.y += self.speed; if (self.y > 2732 + self.height) { self.y = -self.height; // Reset position to maintain equal distance } // self.y += self.speed; // if (self.y > 2732 + self.height) { // self.y = -self.height; // } }; }); var Plant = Container.expand(function () { var self = Container.call(this); var plantGraphics = self.attachAsset('plant', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move the plant downwards if (self.y > 2732 + self.height) { self.y = -self.height; // Reset position to the top } }; }); // Class for the road var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // self.y += self.speed; // if (self.y > 2732 + self.height) { // self.y = -self.height + 800; // } }; }); // Class for the side road var SideRoad = Container.expand(function () { var self = Container.call(this); var sideRoadGraphics = self.attachAsset('sideRoad', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement }; }); // Class for the tree var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move the tree downwards if (self.y > 2732 + self.height) { self.y = -self.height; // Reset position to the top } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create and position two road segments // Removed bikeAsset initialization var road1 = game.addChild(new Road()); road1.x = 1024; road1.y = 1366; var road2 = game.addChild(new Road()); road2.x = 1024; road2.y = 1366 + road1.height; // Create and position lane lines var laneLines = []; for (var i = 0; i < 10; i++) { var laneLine = game.addChild(new LaneLine()); laneLine.x = 1024; laneLine.y = i * 300; // Ensure equal distance laneLines.push(laneLine); } // Create and position side roads var leftSideRoad = game.addChild(new SideRoad()); leftSideRoad.x = 200; var rightSideRoad = game.addChild(new SideRoad()); rightSideRoad.x = 1848; leftSideRoad.y = 1366; rightSideRoad.y = 1366; // Create and position plants var plants = []; for (var i = 0; i < 10; i++) { var plant = game.addChild(new Plant()); plant.x = Math.random() * 100 + 0; // Random x position outside the left boundary plant.y = Math.random() * 2732; // Random y position plants.push(plant); var plant2 = game.addChild(new Plant()); plant2.x = Math.random() * 100 + 1948; // Random x position outside the right boundary plant2.y = Math.random() * 2732; // Random y position plants.push(plant2); } // Create and position the green square var greenSquare = game.addChild(new GreenSquare()); greenSquare.x = 1024; greenSquare.y = 2000; // Create and position the car var car = game.addChild(new Car()); car.x = 1024; car.y = 2000; // Create and position falling objects var fallingObjects = []; for (var i = 0; i < 5; i++) { var fallingObject = game.addChild(new FallingObject()); fallingObject.x = Math.random() * 1648 + 200; // Random x position within the lane fallingObject.y = Math.random() * -2732; // Random y position above the screen fallingObjects.push(fallingObject); } // Add event listeners for moving the green square var dragNode = null; game.down = function (x, y, obj) { if (obj === greenSquare) { dragNode = greenSquare; } }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; game.up = function (x, y, obj) { dragNode = null; }; // Update function for the game game.update = function () { // road1.update(); // road2.update(); // leftSideRoad.update(); // rightSideRoad.update(); car.update(); plants.forEach(function (plant) { plant.update(); }); fallingObjects.forEach(function (fallingObject) { fallingObject.update(); }); laneLines.forEach(function (laneLine) { laneLine.speed = 5; // Match the speed of plants laneLine.update(); }); };
===================================================================
--- original.js
+++ change.js
@@ -36,8 +36,19 @@
self.x = Math.random() * 1648 + 200; // Random x position within the lane
}
};
});
+// Class for the green square
+var GreenSquare = Container.expand(function () {
+ var self = Container.call(this);
+ var greenSquareGraphics = self.attachAsset('greenSquare', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // No movement logic here, movement will be handled by event listeners
+ };
+});
var LaneLine = Container.expand(function () {
var self = Container.call(this);
var laneLineGraphics = self.attachAsset('laneLine', {
anchorX: 0.5,
@@ -153,8 +164,12 @@
plant2.x = Math.random() * 100 + 1948; // Random x position outside the right boundary
plant2.y = Math.random() * 2732; // Random y position
plants.push(plant2);
}
+// Create and position the green square
+var greenSquare = game.addChild(new GreenSquare());
+greenSquare.x = 1024;
+greenSquare.y = 2000;
// Create and position the car
var car = game.addChild(new Car());
car.x = 1024;
car.y = 2000;
@@ -165,8 +180,24 @@
fallingObject.x = Math.random() * 1648 + 200; // Random x position within the lane
fallingObject.y = Math.random() * -2732; // Random y position above the screen
fallingObjects.push(fallingObject);
}
+// Add event listeners for moving the green square
+var dragNode = null;
+game.down = function (x, y, obj) {
+ if (obj === greenSquare) {
+ dragNode = greenSquare;
+ }
+};
+game.move = function (x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
// Update function for the game
game.update = function () {
// road1.update();
// road2.update();