User prompt
remove un moving box
User prompt
make it red
User prompt
user move box
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'if (dragNode.x < 200) {' Line Number: 242
User prompt
main box which is stop can move letral movment
User prompt
bush outside the road
User prompt
herbs outside the road
User prompt
remove coconet
User prompt
add coconet plants outside tho road
User prompt
remove plants
User prompt
main box can move
User prompt
falling green box colour convert into yellow
User prompt
fall 1/10 green boxes
User prompt
user can move green squire
User prompt
white lines equle distance
User prompt
white lines inequle without distance
User prompt
white lines at equle distence
User prompt
match white line speed to plants
User prompt
move with plants
User prompt
white lines move
User prompt
lane colour white
User prompt
obj inside the lane
User prompt
some obj folling on road from upside
User prompt
convert into a car
User prompt
purple box convert inti a bike
/**** * Classes ****/ // Class for the bike var Bike = Container.expand(function () { var self = Container.call(this); var bikeGraphics = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement }; }); var LaneLine = Container.expand(function () { var self = Container.call(this); var laneLineGraphics = self.attachAsset('laneLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // self.y += self.speed; // if (self.y > 2732 + self.height) { // self.y = -self.height; // } }; }); // Class for the road var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // self.y += self.speed; // if (self.y > 2732 + self.height) { // self.y = -self.height + 800; // } }; }); // Class for the side road var SideRoad = Container.expand(function () { var self = Container.call(this); var sideRoadGraphics = self.attachAsset('sideRoad', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // No movement }; }); // Class for the tree var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move the tree downwards if (self.y > 2732 + self.height) { self.y = -self.height; // Reset position to the top } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Removed bikeAsset initialization // Create and position two road segments var road1 = game.addChild(new Road()); road1.x = 1024; road1.y = 1366; var road2 = game.addChild(new Road()); road2.x = 1024; road2.y = 1366 + road1.height; // Create and position side roads var leftSideRoad = game.addChild(new SideRoad()); leftSideRoad.x = 200; var rightSideRoad = game.addChild(new SideRoad()); rightSideRoad.x = 1848; leftSideRoad.y = 1366; rightSideRoad.y = 1366; // Create and position trees var trees = []; for (var i = 0; i < 10; i++) { var tree = game.addChild(new Tree()); tree.x = Math.random() * 100 + 0; // Random x position outside the left boundary tree.y = Math.random() * 2732; // Random y position trees.push(tree); var tree2 = game.addChild(new Tree()); tree2.x = Math.random() * 100 + 1948; // Random x position outside the right boundary tree2.y = Math.random() * 2732; // Random y position trees.push(tree2); } // Create and position the bike var bike = game.addChild(new Bike()); bike.x = 1024; bike.y = 2000; // Update function for the game game.update = function () { // road1.update(); // road2.update(); // leftSideRoad.update(); // rightSideRoad.update(); bike.update(); trees.forEach(function (tree) { tree.update(); }); };
/****
* Classes
****/
// Class for the bike
var Bike = Container.expand(function () {
var self = Container.call(this);
var bikeGraphics = self.attachAsset('bike', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// No movement
};
});
var LaneLine = Container.expand(function () {
var self = Container.call(this);
var laneLineGraphics = self.attachAsset('laneLine', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// self.y += self.speed;
// if (self.y > 2732 + self.height) {
// self.y = -self.height;
// }
};
});
// Class for the road
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// self.y += self.speed;
// if (self.y > 2732 + self.height) {
// self.y = -self.height + 800;
// }
};
});
// Class for the side road
var SideRoad = Container.expand(function () {
var self = Container.call(this);
var sideRoadGraphics = self.attachAsset('sideRoad', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// No movement
};
});
// Class for the tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move the tree downwards
if (self.y > 2732 + self.height) {
self.y = -self.height; // Reset position to the top
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Removed bikeAsset initialization
// Create and position two road segments
var road1 = game.addChild(new Road());
road1.x = 1024;
road1.y = 1366;
var road2 = game.addChild(new Road());
road2.x = 1024;
road2.y = 1366 + road1.height;
// Create and position side roads
var leftSideRoad = game.addChild(new SideRoad());
leftSideRoad.x = 200;
var rightSideRoad = game.addChild(new SideRoad());
rightSideRoad.x = 1848;
leftSideRoad.y = 1366;
rightSideRoad.y = 1366;
// Create and position trees
var trees = [];
for (var i = 0; i < 10; i++) {
var tree = game.addChild(new Tree());
tree.x = Math.random() * 100 + 0; // Random x position outside the left boundary
tree.y = Math.random() * 2732; // Random y position
trees.push(tree);
var tree2 = game.addChild(new Tree());
tree2.x = Math.random() * 100 + 1948; // Random x position outside the right boundary
tree2.y = Math.random() * 2732; // Random y position
trees.push(tree2);
}
// Create and position the bike
var bike = game.addChild(new Bike());
bike.x = 1024;
bike.y = 2000;
// Update function for the game
game.update = function () {
// road1.update();
// road2.update();
// leftSideRoad.update();
// rightSideRoad.update();
bike.update();
trees.forEach(function (tree) {
tree.update();
});
};